


STR: 33 --- DEX: 27 --- AGL: 50
WPR: 61 --- PER: 61 --- PCN: 45
STA: 73 --- UMS: 42 --- WNDS: 15
SKILLS: Disguise, Master 99; Laser Pistol, Master 82; Historical Specialty (21st Century), Expert 83; Martial Arts, Expert 73; Outdoor Survival, Specialist 68; Stealth, Specialist 54.
PARANORMAL TALENTS: Telepathic Probe, 40; Adaptation, 45
"John Titor" is the name used by on several Internet bulletin boards in 2001 and 2001 by an unknown individual claiming to be a time traveler from the year 2036. In these random posts to various science and time travel threads, John Titor explained he was a soldier from 2036 sent back to 1975 via a governmental time travel experiment to retrieve an IBM 5100 -- necessary to debug future time travel technology. He was making a "stop" in 2000 to visit his family and retrieve personal items lost in the Second Civil War. In his posts, Titor explained the fundamentals of time travel and made several …
As Kobold Quarterly #20 attains its score, its coverage of Dungeons & Dragons – and its primary variants, continues to maintain a high standard with its mix of articles, advice, and scenarios. As with Kobold Quarterly #19, this latest issue from Open Design continues to move away from its previously self-avowed tag line – “The Switzerland of the Edition Wars” – with more coverage for Paizo Publishing’s Pathfinder Roleplaying Game than Wizards of the Coast’s Dungeons & Dragons, Fourth Edition. This is not to say that Dungeons & Dragons, Fourth Edition receives less coverage than in the previous issue, but the Pathfinder Roleplaying Game definitely gets the most space. In addition there are articles for the Adventure Game Engine, the mechanics that power the Dragon Age – Dark Fantasy Roleplaying from Green Ronin Publishing.
So if being neutral is not what Kobold Quarterly #20 is all about, what then, does it have as its theme? Again, the clue is in the tag line: “A Strong Bow and a …
DemonLord is the series of solo gamebooks that I'm writing using the USR system and you can see the prototype barbarian below. Again, this is a template - USR promotes complete creativity when it comes to character creation, so there's nothing stopping you from creating a Druid Thief or …

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| Bella Of Ilyat |

| Oil of Magical Backlash | |||
| BSC: | 0% | (R)gp: | 350 gp |
| DC: | 28 | TTC: | 1 days |
| CC: | 12 | CGP:: | 60 gp |
| NWP: | -9 | XP: | 200 xp |
| D100: | -25% | Weight: | - / 20 |
| D6: | 0 in 6 / 7 | Difficulty: | Formidable |
| Rarity | Very Rare | ||
I was reading Stefan Poag’s post Do I know how to be a famous artist? He lists some questions he thinks artists should answer for themselves. The question “How to make sure that anyone who’s interested in your art is able to buy something, regardless of how little or how much they have to spend” reminded me of something…
What I would like to see is a simple, semi-automated process on artists’ websites. Artists would post cool pictures and they’d all include the following:
So you want to learn the secrets of magic from me, eh, boy? Well, then. Imagine you are an ant living in the courtyard of a castle. And you have a horn that, when you blow it with all of your might, so hard that it sucks the life out of you, you might, just might, attract the attention of one of the men moving about the courtyard. You keep blowing the horn, and one of those men might be amused enough to drop a crumb of food in front of you. More likely, he'll just smile and keep walking, or ignore you altogether. If another ant is trying to take your crumb, he might be amused enough to reach out with a finger and flick the other one away, or crush you both with his thumb. Or, far more likely, you'll just get stepped on without the man even noticing, because although you were standing there out in the open, blowing your horn with all of your breath, he never heard it or saw you in the first place.
And you want me to hand you a horn and teach you to blow it? Are you mad? Go back to your …
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| Cover image from The Armitage Files |
I'll just come out and say it; Trail of Cthulhu is controversial. It's a new school game and uses mechanics that feel very different from the simulation approach of 1970's games. It shares a common setting with Call of Cthulhu, and it's fairly easy to convert back and forth between the two systems. However, Pelgrane Press is challenging the status quo with a lot of interesting supplements, many of which I'll review as the year goes on, so Trail of Cthulhu is worth a close look.
I had never read Jack Vance's Dying Earth novels, and recently acquired a compilation of all 4 in one volume. Two brief stories in and it is as if I am reading stories penned by someone who played a LOT of D&D. I have read many others comment on the influence of Jack Vance on D&D, but I am amazed at how the tone, style and events seem to be the whole sail cloth from which D&D was cut. 
What would you do as a player? Would you bolt for safety, sparing the lives of the majority of the party? Or would you take a deep breath and charge back into the fray, risking a TPK in the hope that you will persevere and defeat the ravenous beasts - rescuing Grumple in the process?| Click to Enlarge |
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Bruce Timm, artist, animator, director and producer celebrates his birthday this coming week (Wednesday, Feb 8). So I figured what better than some Bruce Timm and DCAU/Timmverse version of Zee!

| Revisitation: a series of posts that each feature a quote from a classic source along with a short discussion. Quotes that make me question some previous assumption I had about the game or that seem to lead to otherwise unexpected consequences will be preferred. |
New Dungeon Masters often make the common mistake of using random dice rolls to determine everything. An entire evening can be spoiled if (for example) an unplanned wilderness encounter on the way to the dungeon goes badly for the party. The DM must use good judgment in addition to random tables. Encounters should be scaled to the strength of the party and should be in harmony with the theme of the adventure; whenever possible, they should be worked into the story the characters are playing out.
Likewise, the DM may choose numbers instead of rolling for the amount of damage, number appearing, etc. This may be necessary to allow for a more enjoyable game; heavy damage early in the game may …

Tower of Terror takes place in an old wizard's tower that has been sealed off, and is now currently used by the worshipers of Ophion, the serpent god (aka Set). Expect many slithering snake-like opponents as well as a bunch of regular type of enemies to overcome. Much treasure is to be had as well as attribute enhancements.
There are two ways to play: you may go through 16 short individual adventures, or for longer more advanced play you can go on the "Trip of Terror" involving the …




Rerolling hit points at the beginning of each adventure represents healing. Roll all your HD, if the total is greater than your CURRENT hp, use the new roll. Otherwise, you current hp is retained.This is a great rule and I am going to adopt it. This has old school pedigree: in Empire of the Petal Throne, hit dice were rerolled upon gaining a new level. Such rerolling has a number of advantages:
Available in E-Book for $5.00 and in print (WARNING - I DON'T HAVE MY REVIEW COPY YET - BUY AT YOUR OWN RISK) for $10.00.I am mobile at the moment, but I wanted to drop a quick comment. I will do a more formalized write up on this later this weekend to the guidelines for the project.
If you are on Google+, you should a quick search using the hash tag #fridayfiveminutemap
This is a fun little exercise a few of us started last week and decided to continue as a weekly thing. Some of the guys have pointed out that the time limit of just five mere minutes really pushes the boundaries of what can be done but wow I have to tell you some of the maps are extremely creative and inventive. From just last week to today I think we doubled the number of people participating!
So drop over on Google+ and see what others are making, pretty cool!
- You automatically gain the theme’s granted power.
- You can choose to take additional theme powers when you reach the appropriate level.
- You unlock feats or paragon paths that use the theme as a prerequisite.
- You might gain access …

"The Raspberry Pi is a credit-card sized computer that plugs into your TV and a keyboard. It’s a capable little PC which can be used for many of the things that your desktop PC does, like spreadsheets, word-processing and games. It also plays high-definition video. We want to see it being used by kids all over the world to learn programming."


Le Secteur Crucis Margin (dont j'ignore si elle est censée avoir un rapport avec la constellation de la Croix du Sud) est sur les côtés "traîne" (i.e. à 
My Labyrinth Lord campaign has been running for just over a year now. About half of that time I was running games every two weeks, and more recently we've gone to playing every week. Over the course of those games, many characters have come and gone. I'm not one to shield PCs from the brutality of old-school D&D. Of the characters who featured in the first session, only one has survived all that time -- Henry "Slippy" Slippums. Until two days ago that is.
Level
|
HP
|
PCB/MCB
|
Save
|
XP
|
1 - Adventurer
|
1d8+STR
|
+1/+0
|
14
|
0
|
2 - Explorer
|
2d8+STR
|
+3/+1
|
12
|
3100
|
3 - Champion
|
3d8+STR
|
+5/+2
|
10
|
12500
|
4 – Hero
|
4d8+STR
|
+8/+3
|
8
|
50000
|
5 – SuperHero
|
6d8+STR
|
+11/+5
|
6
|
120000
|
6 - Lord
|
8d8+STR
|
+15/+7
|
4
|
250000
|