<?xml version="1.0"?>
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  <title>Old School RPG Planet</title>
  <updated>2012-05-17T06:29:44Z</updated>
  <generator uri="http://intertwingly.net/code/venus/">Venus</generator>
  <author>
    <name>Alex Schroeder</name>
    <email>kensanata@gmail.com</email>
  </author>
  <id>http://campaignwiki.org/atom.xml</id>
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  <entry xml:lang="en">
    <id>http://fictivefantasies.wordpress.com/?p=1966</id>
    <link href="http://fictivefantasies.wordpress.com/2012/05/17/template-monster-hunter/" rel="alternate" type="text/html"/>
    <title>Template: Monster Hunter</title>
    <summary type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml">I admit it, the inspiration for this template was taken directly from the TV show “Supernatural.” However, the earthy blue-collar nature of the hunters on that show blends nicely with Gothic fantasy. At first I was going to go “vampire … <a href="http://fictivefantasies.wordpress.com/2012/05/17/template-monster-hunter/">Continue reading <span class="meta-nav">→</span></a><img alt="" border="0" height="1" src="http://stats.wordpress.com/b.gif?host=fictivefantasies.wordpress.com&amp;blog=24790425&amp;post=1966&amp;subd=fictivefantasies&amp;ref=&amp;feed=1" width="1"/></div>
    </summary>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><p><a href="http://fictivefantasies.files.wordpress.com/2011/08/world-between-nameplate.jpg"><img alt="" class="aligncenter size-full wp-image-1771" height="169" src="http://fictivefantasies.files.wordpress.com/2011/08/world-between-nameplate.jpg?w=500&amp;h=169" title="World Between Nameplate" width="500"/></a></p>
<p>I admit it, the inspiration for this template was taken directly from the TV show “<a href="http://www.cwtv.com/shows/supernatural">Supernatural</a>.” However, the earthy blue-collar nature of the hunters on that show blends nicely with Gothic fantasy. At first I was going to go “vampire hunter” but that’s just too limiting (and insulting to Harrowfaustians.) So here you go, a template for nut-jobs who run in when others run out.</p>
<p style="text-align: center;"><a href="http://fictivefantasies.files.wordpress.com/2012/05/the-monster-hunter.pdf">The Monster Hunter</a></p>
<p style="text-align: center;"><a href="http://fictivefantasies.files.wordpress.com/2012/05/hunter.jpg"><img alt="" class="aligncenter size-full wp-image-1968" src="http://fictivefantasies.files.wordpress.com/2012/05/hunter.jpg?w=500" title="hunter"/></a></p>
<br/>  <a href="http://feeds.wordpress.com/1.0/gocomments/fictivefantasies.wordpress.com/1966/" rel="nofollow"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/fictivefantasies.wordpress.com/1966/"/></a> <a href="http://feeds.wordpress.com/1.0/godelicious/fictivefantasies.wordpress.com/1966/" rel="nofollow"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/fictivefantasies.wordpress.com/1966/"/></a> <a href="http://feeds.wordpress.com/1.0/gofacebook/fictivefantasies.wordpress.com/1966/" rel="nofollow"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/fictivefantasies.wordpress.com/1966/"/></a> <a href="http://feeds.wordpress.com/1.0/gotwitter/fictivefantasies.wordpress.com/1966/" rel="nofollow"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/fictivefantasies.wordpress.com/1966/"/></a> <a href="http://feeds.wordpress.com/1.0/gostumble/fictivefantasies.wordpress.com/1966/" rel="nofollow"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/fictivefantasies.wordpress.com/1966/"/></a> <a href="http://feeds.wordpress.com/1.0/godigg/fictivefantasies.wordpress.com/1966/" rel="nofollow"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/fictivefantasies.wordpress.com/1966/"/></a> <a href="http://feeds.wordpress.com/1.0/goreddit/fictivefantasies.wordpress.com/1966/" rel="nofollow"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/fictivefantasies.wordpress.com/1966/"/></a> <img alt="" border="0" height="1" src="http://stats.wordpress.com/b.gif?host=fictivefantasies.wordpress.com&amp;blog=24790425&amp;post=1966&amp;subd=fictivefantasies&amp;ref=&amp;feed=1" width="1"/></div>
    </content>
    <updated>2012-05-17T06:00:33Z</updated>
    <category term="Uncategorized"/>
    <category term="between"/>
    <category term="template"/>
    <author>
      <name>fictivite</name>
    </author>
    <source>
      <id>http://fictivefantasies.wordpress.com</id>
      <logo>http://s2.wp.com/i/buttonw-com.png</logo>
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      <subtitle>Resources for Old School Hack, and other things</subtitle>
      <title>Between Are the Doors</title>
      <updated>2012-05-17T06:20:34Z</updated>
    </source>
  </entry>

  <entry xml:lang="en">
    <id>http://lurkerablog.wordpress.com/?p=1129</id>
    <link href="http://lurkerablog.wordpress.com/2012/05/17/ad-hoc-random-table-generation-for-carcosa-wacky-races/" rel="alternate" type="text/html"/>
    <title>Ad hoc random table generation for Carcosa Wacky Races</title>
    <summary type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml">Here’s my method for generating a random table I should’ve anticipated but didn’t, in 10 minutes or less: Drive the kids to school, muttering to myself like a madman. Listen to whatever’s on the radio, ask them baffling questions. Then try to hook their baffling answers back to Carcosa, CoC, Vance or the Moomins.* Thus: [...]<img alt="" border="0" height="1" src="http://stats.wordpress.com/b.gif?host=lurkerablog.wordpress.com&amp;blog=12866464&amp;post=1129&amp;subd=lurkerablog&amp;ref=&amp;feed=1" width="1"/></div>
    </summary>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><p>Here’s my method for generating a random table I should’ve anticipated but didn’t, in 10 minutes or less:</p>
<p>Drive the kids to school, muttering to myself like a madman. Listen to whatever’s on the radio, ask them baffling questions. Then try to hook their baffling answers back to Carcosa, CoC, Vance or the Moomins.*</p>
<p>Thus:<br/>
<strong> What you get when you press the “cloudy-swirly-bubbly thing” button (D6)</strong></p>
<p style="padding-left: 30px;">1 jellyfish<br/>
2 tornado monster<br/>
3 shoggoth<br/>
4 “lightning spring”<br/>
5 bubble dragon<br/>
6 yog sothoth gate – whatever goes in it gets thrown out of one of the squirmy pentacles that are on people’s vehicles.</p>
<p><strong>Devolver creature exchanger cannon (roll 3D6 in order)</strong><br/>
A: threat level</p>
<p style="padding-left: 30px;">1-3: animal<br/>
4-5: intelligent<br/>
6: eldritch monster</p>
<p>B: how does it move?</p>
<ol>
<li>Sessile/drifting – like a jellyfish, anemone, or Yithian</li>
<li>Crawling</li>
<li>Running</li>
<li>Swimming</li>
<li>Flying</li>
<li>Exotic (teleport, suggestible pallbearers, “always there” in some associative, dream-logic way etc)</li>
</ol>
<p>C: size of a…</p>
<ol>
<li>mouse -</li>
<li>cat</li>
<li>sheep</li>
<li>man</li>
<li>horse/crocodile</li>
<li>elephant +</li>
</ol>
<p>And then you just try to think of something that fits those important characteristics. In the worked example, a pelgrane is: 5 (intelligent), 5: flying, 5: horse-sized.</p>
<p>*What, were you hoping for a random random table table generator?</p>
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    </content>
    <updated>2012-05-17T05:48:25Z</updated>
    <category term="Uncategorized"/>
    <author>
      <name>richardjohnguy</name>
    </author>
    <source>
      <id>http://lurkerablog.wordpress.com</id>
      <logo>http://s2.wp.com/i/buttonw-com.png</logo>
      <link href="http://lurkerablog.wordpress.com/feed/" rel="self" type="application/atom+xml"/>
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      <subtitle>Mostly Old-school RPG musings</subtitle>
      <title>Richard's Dystopian Pokeverse</title>
      <updated>2012-05-17T06:20:31Z</updated>
    </source>
  </entry>

  <entry>
    <id>tag:blogger.com,1999:blog-482382232214687493.post-7271868185420422475</id>
    <link href="http://www.classicrealmsofadventure.com/feeds/7271868185420422475/comments/default" rel="replies" type="application/atom+xml"/>
    <link href="http://www.classicrealmsofadventure.com/2012/05/like-everyone-else-i-suppose.html#comment-form" rel="replies" type="text/html"/>
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    <link href="http://www.classicrealmsofadventure.com/2012/05/like-everyone-else-i-suppose.html" rel="alternate" type="text/html"/>
    <title>Like Everyone Else I Suppose</title>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml">Just busy staying busy.<br/><br/>And learning Win7...god help me...what a freakin' nightmare...I have got to get with Linux soon.<br/><br/>Just a bit of what has been progressing here in the land of eternal work :)<br/><br/>I'm slowly squaring away the software/hardware issues (and learning 'new' and lots of it...ugh) and catching up back ups (2tb of data is a lot to lose).<br/><br/>My batteries are drained. I have pushed myself way past the limit and it has come back to haunt me. Not taking care of yourself properly is a bad idea. I should have learned by now but....<br/><br/>So, recharging, resting and still keeping the back end running (coding the front end to the website, getting my notes together for not one but two gaming based pdf based journals, sifting through binders of hand written material,etc), listening to a LOT of music and trying to find something to watch that I can pay attention to for more than 15 minutes. I have a pile of films (mostly 2nd view) that I need to work through. Just good for the mind-Ironclad, Valhalla Rising, S&amp;S Euro B-movies-and lots of reading to catch up.<br/><br/>Now back to our regularly scheduled madness...<div class="blogger-post-footer"><img alt="" height="1" src="https://blogger.googleusercontent.com/tracker/482382232214687493-7271868185420422475?l=www.classicrealmsofadventure.com" width="1"/></div></div>
    </content>
    <updated>2012-05-17T05:35:42Z</updated>
    <published>2012-05-17T05:21:00Z</published>
    <author>
      <name>ADD Grognard</name>
      <email>noreply@blogger.com</email>
      <uri>http://www.blogger.com/profile/17814063435676111475</uri>
    </author>
    <source>
      <id>tag:blogger.com,1999:blog-482382232214687493</id>
      <category term="DROP and DELVE RPG"/>
      <category term="UPDATE"/>
      <category term="DEEP DELVE - THE RPG"/>
      <category term="CRoA"/>
      <author>
        <name>ADD Grognard</name>
        <email>noreply@blogger.com</email>
        <uri>http://www.blogger.com/profile/17814063435676111475</uri>
      </author>
      <link href="http://www.classicrealmsofadventure.com/feeds/posts/default" rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml"/>
      <link href="http://www.blogger.com/feeds/482382232214687493/posts/default" rel="self" type="application/atom+xml"/>
      <link href="http://www.classicrealmsofadventure.com/" rel="alternate" type="text/html"/>
      <link href="http://pubsubhubbub.appspot.com/" rel="hub" type="text/html"/>
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      <subtitle type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><center>A Guide For The Gaming Enthusiast &amp; Home Base For Classic Realms of Adventure eZine--Forsaken Souls: The Stone Gate Sagas  &amp; More.</center></div>
      </subtitle>
      <title>Classic Realms of Adventure</title>
      <updated>2012-05-17T05:35:42Z</updated>
    </source>
  </entry>

  <entry>
    <id>tag:blogger.com,1999:blog-5454587140887591817.post-5351860140917162106</id>
    <link href="http://talesofthegrotesqueanddungeonesque.blogspot.com/feeds/5351860140917162106/comments/default" rel="replies" type="application/atom+xml"/>
    <link href="http://talesofthegrotesqueanddungeonesque.blogspot.com/2012/05/gothic-dungeons.html#comment-form" rel="replies" type="text/html"/>
    <link href="http://www.blogger.com/feeds/5454587140887591817/posts/default/5351860140917162106" rel="edit" type="application/atom+xml"/>
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    <link href="http://talesofthegrotesqueanddungeonesque.blogspot.com/2012/05/gothic-dungeons.html" rel="alternate" type="text/html"/>
    <title>Gothic Dungeons</title>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><div class="separator" style="clear: both; text-align: center;"><a href="http://4.bp.blogspot.com/-110aNvE0F1c/T65S3G1qM0I/AAAAAAAAAc0/5UKMoCCqjYg/s1600/tumblr_lffke3IOSZ1qa0edvo1_500.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="http://4.bp.blogspot.com/-110aNvE0F1c/T65S3G1qM0I/AAAAAAAAAc0/5UKMoCCqjYg/s320/tumblr_lffke3IOSZ1qa0edvo1_500.jpg" width="320"/></a></div><br/><br/><div style="margin-bottom: 0in;">One terror that characters are often forced to endure in Gothic literature is enclosure within a frightening, claustrophobic underground environment.  This convention is a perfect fit to old-school fantasy gaming; after all, old-school role-playing games frequently assume that dungeon-crawling is the default unit of play.  Nothing says adventure quite like venturing into the cavernous depths of the earth in search of gold, glory, and mystery.  It takes very little to turn this convention into the stuff of Gothic Fantasy gaming.  In fact, utilizing the idea of enclosure is largely a matter of thinking in terms of typical Gothic locations that are already ripe for adventure.  A dungeon expedition done in the Gothic mode might involve any of the following adventure settings:   </div><div style="margin-bottom: 0in;"><br/></div><div style="margin-bottom: 0in;"><i>The Haunted Manor House</i>—while a haunted house might not have the same dank and unexplored atmosphere of the usual fantasy location, it does offer one point of advantage: by their nature, rooms and hallways are small, enclosing, and give the characters few opportunities to maneuver at their leisure.  Setting a dungeon adventure in a haunted house gives the characters the opportunity to be victims of the circumstances of architecture.  A sudden battle that breaks out in a haunted upstairs bedroom is certainly going to present a challenge that a similar battle in a wide-open cavern will not.   </div><div style="margin-bottom: 0in;"><br/></div><div style="margin-bottom: 0in;"><i>The Haunted Castle</i>—a haunted castle is much like a haunted manor house, except it allows you to lean more heavily on the tropes of the castle as a medieval remnant that is entirely removed from the rational, progressing world.  Whereas there are a limited number of plausible things that can haunt an otherwise normal house, a castle may house any number of weird secrets.  Additionally, a castle is essentially a dungeon that both ascends and descends; the character might be forced to explore both the spiraling towers of a castle, as well as its labyrinthine dungeons.   </div><div style="margin-bottom: 0in;"><br/></div><div style="margin-bottom: 0in;"><i>The Forsaken Monastery</i>—monasteries can be much like castles: they give characters ample opportunities to explore their upper works and their vaults.  However, the social function of a monastery can definitely color it as an interesting or unusual dungeon location.  If a dungeon is abandoned, it is much the same as any location to be scouted and plundered, but if the monastery is still active it further complicates the characters' plans to infiltrate it for their own ends.  Of course, it goes without saying that the characters' schemes are doubly complicated if the monastery happens to be inhabited by a group of monks or nuns who have succumbed to heresy or the worship of dark powers.</div><div style="margin-bottom: 0in;"><br/></div><div style="margin-bottom: 0in;"><i>The Dark Dungeon</i>—literal dungeons (places of confinement, torture, and execution) might be thought of as additional adventure location that can be added on to “dungeon settings” such as castles and monasteries.  Nevertheless, by drawing on Gothic conventions you can make each dungeon a unique environment by simply asking yourself, “Who makes use of this dungeon and why?”  For example: the dungeon of a castle might be used by its usurping lord as a place to confine the rightful heir of the royal family, the dungeon beneath a monastery might be a sacred crypt that has been taken over by a cult of foul necromancers, or the dungeon beneath the laboratory of a mad alchemist might be the dumping grounds for all the horrible creatures spawned by his foul experiments.</div><div style="margin-bottom: 0in;"><br/></div><div style="margin-bottom: 0in;"><i>Ancient Crypts and Catacombs</i>—there are burial grounds where the dead do not rest easy; ancient crypts and catacombs are perhaps the most traditional of dungeon environments, but here we might steal a page from actual underground places of burial to keep things interesting.  Real crypts are seldom as spacious and easy to maneuver in as their fantasy gaming counterparts.  Make your dungeons cramped, enclosing, and maze-like.  Imagine the perverse glee you will feel when the characters need to flee from the walking dead and their only method of egress is a narrow passage that hinders their flight!</div><div class="blogger-post-footer"><img alt="" height="1" src="https://blogger.googleusercontent.com/tracker/5454587140887591817-5351860140917162106?l=talesofthegrotesqueanddungeonesque.blogspot.com" width="1"/></div></div>
    </content>
    <updated>2012-05-17T04:11:19Z</updated>
    <published>2012-05-17T04:11:00Z</published>
    <category scheme="http://www.blogger.com/atom/ns#" term="gothic"/>
    <category scheme="http://www.blogger.com/atom/ns#" term="adventure seeds"/>
    <author>
      <name>Jack</name>
      <email>noreply@blogger.com</email>
      <uri>http://www.blogger.com/profile/05226738666709754348</uri>
    </author>
    <source>
      <id>tag:blogger.com,1999:blog-5454587140887591817</id>
      <category term="the world between"/>
      <category term="special abilities"/>
      <category term="old school hack"/>
      <category term="the isle of the unknown"/>
      <category term="step right up"/>
      <category term="labyrinth lord"/>
      <category term="spells"/>
      <category term="npc"/>
      <category term="house rules"/>
      <category term="campaign setting"/>
      <category term="vampire"/>
      <category term="ravenloft"/>
      <category term="cheap as chips"/>
      <category term="isle of the unknown"/>
      <category term="world between"/>
      <category term="derro"/>
      <category term="harrowfaust"/>
      <category term="gurps horror"/>
      <category term="classes"/>
      <category term="4e"/>
      <category term="wir"/>
      <category term="barbarians of lemuria"/>
      <category term="ulverland"/>
      <category term="grimoires"/>
      <category term="review"/>
      <category term="xp"/>
      <category term="saving throws"/>
      <category term="giving props to other people's stuff"/>
      <category term="hawking my wares"/>
      <category term="multiclassing"/>
      <category term="relmeenos"/>
      <category term="carnalitrix of slithian vor"/>
      <category term="cosmology"/>
      <category term="caligari"/>
      <category term="the shae isle"/>
      <category term="milestones"/>
      <category term="shameless self-promotion"/>
      <category term="poison"/>
      <category term="stars without number"/>
      <category term="pdf"/>
      <category term="tome of horrors"/>
      <category term="gods"/>
      <category term="warhammer"/>
      <category term="demi-humans"/>
      <category term="monsters"/>
      <category term="fey"/>
      <category term="ability scores"/>
      <category term="disease"/>
      <category term="reading lists"/>
      <category term="talislanta"/>
      <category term="remix"/>
      <category term="character"/>
      <category term="the ruinous scar"/>
      <category term="character party"/>
      <category term="crowdsourcing"/>
      <category term="red tide"/>
      <category term="over the edge"/>
      <category term="madness"/>
      <category term="mord-stavian"/>
      <category term="arthur machen"/>
      <category term="weird new world"/>
      <category term="skills"/>
      <category term="stonehell"/>
      <category term="hit points"/>
      <category term="mutant future"/>
      <category term="inspirations"/>
      <category term="villains"/>
      <category term="realms of crawling chaos"/>
      <category term="dero"/>
      <category term="airship pirates"/>
      <category term="lovecraftian"/>
      <category term="familiars"/>
      <category term="tpk"/>
      <category term="mutations"/>
      <category term="brutality"/>
      <category term="gifts"/>
      <category term="osr"/>
      <category term="unhallowed metropolis"/>
      <category term="comendium"/>
      <category term="actual play"/>
      <category term="lamentations of the flame princess"/>
      <category term="handmaidens of the gods"/>
      <category term="undead"/>
      <category term="the scavenger lands"/>
      <category term="scarabae"/>
      <category term="charles dickens"/>
      <category term="magic items"/>
      <category term="gothic"/>
      <category term="call of cthulhu"/>
      <category term="places to go people to murder"/>
      <category term="levels"/>
      <category term="fighters"/>
      <category term="game recap"/>
      <category term="compendium"/>
      <category term="music"/>
      <category term="vornheim"/>
      <category term="adventure seeds"/>
      <category term="dark lords"/>
      <category term="deconstruction"/>
      <category term="random tables"/>
      <category term="rakshasa"/>
      <category term="races"/>
      <category term="DND"/>
      <category term="carnival"/>
      <category term="equipment"/>
      <category term="barrowmaze"/>
      <category term="weird adventures"/>
      <category term="weird"/>
      <category term="maps"/>
      <category term="mind flayer"/>
      <category term="fear"/>
      <category term="game aids"/>
      <category term="carcosa"/>
      <author>
        <name>Jack</name>
        <email>noreply@blogger.com</email>
        <uri>http://www.blogger.com/profile/05226738666709754348</uri>
      </author>
      <link href="http://talesofthegrotesqueanddungeonesque.blogspot.com/feeds/posts/default" rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml"/>
      <link href="http://www.blogger.com/feeds/5454587140887591817/posts/default" rel="self" type="application/atom+xml"/>
      <link href="http://talesofthegrotesqueanddungeonesque.blogspot.com/" rel="alternate" type="text/html"/>
      <link href="http://pubsubhubbub.appspot.com/" rel="hub" type="text/html"/>
      <link href="http://www.blogger.com/feeds/5454587140887591817/posts/default?start-index=26&amp;max-results=25" rel="next" type="application/atom+xml"/>
      <title>Tales of the Grotesque and Dungeonesque</title>
      <updated>2012-05-17T04:11:19Z</updated>
    </source>
  </entry>

  <entry>
    <id>tag:blogger.com,1999:blog-17342610.post-7603328722255750258</id>
    <link href="http://toomuchjohnson.blogspot.com/feeds/7603328722255750258/comments/default" rel="replies" type="application/atom+xml"/>
    <link href="http://www.blogger.com/comment.g?blogID=17342610&amp;postID=7603328722255750258" rel="replies" type="text/html"/>
    <link href="http://www.blogger.com/feeds/17342610/posts/default/7603328722255750258" rel="edit" type="application/atom+xml"/>
    <link href="http://www.blogger.com/feeds/17342610/posts/default/7603328722255750258" rel="self" type="application/atom+xml"/>
    <link href="http://toomuchjohnson.blogspot.com/2012/02/align-in-sand.html" rel="alternate" type="text/html"/>
    <title>Align In The Sand</title>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"><tbody><tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-xlwPs78e8Uw/Tyy4_5fTfwI/AAAAAAAAASc/NtWB0b25LEw/s1600/PorkyBlog.jpg" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="211" src="http://1.bp.blogspot.com/-xlwPs78e8Uw/Tyy4_5fTfwI/AAAAAAAAASc/NtWB0b25LEw/s320/PorkyBlog.jpg" width="320"/></a></td></tr><tr><td class="tr-caption" style="text-align: center;">For the schizophrenic in all of us</td></tr></tbody></table>Although I started with 1E around 79-80, I consider myself a 2E baby due to the fact I took the long way around to get back to TSR's shining jewel.  It is only recently that I have been experiencing the joy that is Basic D&amp;D (something I completely missed out on the first time around).<br/><br/>I say all this because by the time 2E rolled around I'd been deeply entrenched in the 9-point alignment system.  Some people even then considered the whole concept a dinosaur leftover from D&amp;D's wargaming roots.  Me, I just took it as it came, finally realizing that alignment was, with the exception of clerics and paladins, NOT a hard and fast set of rules, but more like guidelines for the player in figuring out the character's personality.<br/><br/>Now that I'm dealing with Basic though, I've come to appreciate the 3-point alignment.  Lawful, Neutral and Chaotic, that's it.  As much as I like a story that's told in black and white terms, I enjoy the wiggle room that the three point system gives me.  Seems more believable that someone can be Lawful and still be evil or Chaotic and still be a good person.  Even Neutral gets in the act.  I look back and see that the AD&amp;D alignment is way to specific for me.  The 3-point system makes the PC think more about their character's motivations (plus it gives those clerics and paladins something more to worry about seeing as the morals are more vague) and gives the DM more variety in the types of NPCs and adventures he can use.  You can still have characters that are obviously pure and good or black-hearted and evil too.  When I get back to 2E I may import this.<div class="blogger-post-footer"><img alt="" height="1" src="https://blogger.googleusercontent.com/tracker/17342610-7603328722255750258?l=toomuchjohnson.blogspot.com" width="1"/></div></div>
    </content>
    <updated>2012-05-17T03:45:45Z</updated>
    <published>2012-02-05T00:01:00Z</published>
    <author>
      <name>Smokestack Jones</name>
      <email>noreply@blogger.com</email>
      <uri>http://www.blogger.com/profile/06253933872608999580</uri>
    </author>
    <source>
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      <category term="Orson Welles"/>
      <category term="Day"/>
      <category term="Armor Class"/>
      <category term="OTR"/>
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      <category term="Holiday"/>
      <category term="Dragons"/>
      <category term="Radio"/>
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      <category term="D and D"/>
      <category term="Mother Machree"/>
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      <author>
        <name>Smokestack Jones</name>
        <email>noreply@blogger.com</email>
        <uri>http://www.blogger.com/profile/06253933872608999580</uri>
      </author>
      <link href="http://toomuchjohnson.blogspot.com/feeds/posts/default" rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml"/>
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      <link href="http://pubsubhubbub.appspot.com/" rel="hub" type="text/html"/>
      <link href="http://www.blogger.com/feeds/17342610/posts/default?start-index=26&amp;max-results=25" rel="next" type="application/atom+xml"/>
      <subtitle>Old School RPG, Film and Other Opinions From Smokestack Jones.</subtitle>
      <title>Too Much Johnson</title>
      <updated>2012-05-17T03:45:45Z</updated>
    </source>
  </entry>

  <entry>
    <id>tag:blogger.com,1999:blog-4999500110309022298.post-3664693353633088968</id>
    <link href="http://towerofzenopus.blogspot.com/feeds/3664693353633088968/comments/default" rel="replies" type="application/atom+xml"/>
    <link href="http://towerofzenopus.blogspot.com/2012/05/overreaction-thursday.html#comment-form" rel="replies" type="text/html"/>
    <link href="http://www.blogger.com/feeds/4999500110309022298/posts/default/3664693353633088968" rel="edit" type="application/atom+xml"/>
    <link href="http://www.blogger.com/feeds/4999500110309022298/posts/default/3664693353633088968" rel="self" type="application/atom+xml"/>
    <link href="http://towerofzenopus.blogspot.com/2012/05/overreaction-thursday.html" rel="alternate" type="text/html"/>
    <title>Overreaction Thursday</title>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><br/><div class="separator" style="clear: both; text-align: center;"><a href="http://1.bp.blogspot.com/-pTMQwMmqXjs/T7Rs5Whs77I/AAAAAAAACNo/b-QUmDkSPH8/s1600/Classic+Wizard+Mini.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="http://1.bp.blogspot.com/-pTMQwMmqXjs/T7Rs5Whs77I/AAAAAAAACNo/b-QUmDkSPH8/s400/Classic+Wizard+Mini.jpg" width="315"/></a></div><br/>This week there's a lot of interesting news with the open playtest starting up in about a week:<br/><br/><ul><li>Balancing the Wizard - I am OK with a lot of what is said <a href="http://wizards.com/dnd/Article.aspx?x=dnd/4ll/20120514">here</a>, though I admit I've never seen it as a huge problem either though I did see evidence of it in 3E. In 1st and 2nd Edition the lack of feats and the lack of easy item creation rules kept a lot of the potential min-maxing under control.  Sure, wizards could unleash a ton of damage - for a while. That's why you almost never saw them without a party or at least a wall of bodyguards and minions surrounding them.</li><li>Rule of Three - <a href="http://wizards.com/dnd/Article.aspx?x=dnd/4ro3/20120515">Here</a> - Feats not tied to class abilities - good; Backgrounds = skill packages - OK but kind of simple; Traits = non-mechanical benefits, fine but some will likely be clearly better than others in different campaigns and this kind of thing doesn't require much playtesting.</li><li>Skill and Task resolution is described <a href="http://community.wizards.com/dndnext/blog/2012/05/16/skills_and_task_resolution">here</a>. It mentions the base for having skill X is a +2, which is similar to Specialties in ICONS in that having the skill is a small bonus to an ability. I can't tell from the description exactly how the ability check is calculated - is it the old school "roll under stat" on a d20 type check, the 3E/4E type ability score X = bonus Y added to a d20 roll, or if you just add your raw score + skill bonus (of +2 apparently) to a d20 roll to beat a difficulty number. I think it's the last one, but it's not spelled out that clearly. If it is then I think I like it as it keeps things simple and fast in play.</li></ul><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-6gmZTBcRVnk/T7RtC-OHxPI/AAAAAAAACNw/ld0q8aOfnZ0/s1600/Classic+Wizard+Riding+mini.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" height="400" src="http://1.bp.blogspot.com/-6gmZTBcRVnk/T7RtC-OHxPI/AAAAAAAACNw/ld0q8aOfnZ0/s400/Classic+Wizard+Riding+mini.jpg" width="306"/></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">A Wizard demonstrates the "Ride" skill</span></td></tr></tbody></table><div><br/></div><div>The Playtest Package details are <a href="http://www.enworld.org/forum/news/323228-playtest-package-contents.html">here</a>:</div><div><div><ul><li><i>Five pregenerated characters</i> - I suppose if you have 4 or 5 players that's good. At 6 I might have to have twins in the party. I sense future tinkering...</li><li><i>Two clerics to test the range of the domain/deity system. One of the clerics is more of an armor-and-mace fellow, and the other is more of a mystic.</i>- Hmmm, I guess that means a 5-man party gets two clerics.</li><li><i>Also a fighter and a classic wizard</i>. - And a thief?</li><li><i>The five characters will feature the background and theme system that WotC has alluded to in the past few months</i>. - Ideally they will have several backgrounds and themes to choose from, or enough separation from class and race abilities that we could rearrange them between characters to keep things interesting for a few runs</li><li><i>The Caves of Chaos adventure</i> - Sigh - Alright I suppose, though I have run and played this one so many, many times. I probably shouldn't be annoyed at making this the training ground for Next since it was my training ground way back when but couldn't we give some love to another classic adventure, then maybe work our way into this one?</li><li><i>A bestiary to accompany the adventur</i>e - Sure, have to restock the caves! The original had an ogre, and a minotaur - I wonder how high this will go?</li><li><i>Rules of play, both for players and DMs</i> - Well, yeah - task resolution and combat for sure. I wonder if there will be rules for character advancement? Levels 1-3 perhaps?</li></ul><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-YxP3DhnYUEw/T7RtdeD-o9I/AAAAAAAACN4/1o3gvW5Lu1s/s1600/Caves_of_Chaos.gif" style="margin-left: auto; margin-right: auto;"><img border="0" height="230" src="http://4.bp.blogspot.com/-YxP3DhnYUEw/T7RtdeD-o9I/AAAAAAAACN4/1o3gvW5Lu1s/s400/Caves_of_Chaos.gif" width="400"/></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">Spoiler Alert - oops, too late!</span></td></tr></tbody></table><div><br/></div><div>So I am interested. This is supposed to come out on the 24th. I won't be able to Assemble the Apprentices to try it out until the following weekend but it will make for a fun first summer weekend. Plus I might be able to talk the regular crew into giving it a try. I'm not giving up my 4E campaign for it, but I do intend to give it a try.</div></div></div><div class="blogger-post-footer"><img alt="" height="1" src="https://blogger.googleusercontent.com/tracker/4999500110309022298-3664693353633088968?l=towerofzenopus.blogspot.com" width="1"/></div></div>
    </content>
    <updated>2012-05-17T03:18:41Z</updated>
    <published>2012-05-17T03:18:00Z</published>
    <category scheme="http://www.blogger.com/atom/ns#" term="New Edition"/>
    <category scheme="http://www.blogger.com/atom/ns#" term="DnD"/>
    <author>
      <name>Blacksteel</name>
      <email>noreply@blogger.com</email>
      <uri>http://www.blogger.com/profile/16289298640828309072</uri>
    </author>
    <source>
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      <category term="Command Colors Ancients"/>
      <category term="Kalamar"/>
      <category term="Champions"/>
      <category term="Greyhawk"/>
      <category term="Twilight 2000"/>
      <category term="Science Fiction RPG's"/>
      <category term="RTROA"/>
      <category term="Campaign Concepts"/>
      <category term="Gaming Minutia"/>
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      <category term="Magic Item"/>
      <category term="Organizations"/>
      <category term="Necessary Evil"/>
      <category term="Characters"/>
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      <category term="April 2011 A to Z Challenge"/>
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      <category term="Savage Worlds"/>
      <category term="Shadowrun"/>
      <category term="Unfortunate Characters"/>
      <category term="Monsters"/>
      <category term="Warhammer"/>
      <category term="Campaigns"/>
      <category term="40k"/>
      <category term="Icons"/>
      <category term="Iron Man"/>
      <category term="Greek Mythology"/>
      <category term="Kids"/>
      <category term="Ultima"/>
      <category term="Car Wars"/>
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      <category term="Music"/>
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      <category term="Mechwarrior"/>
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      <category term="Guardians of the Vale"/>
      <category term="Marvel"/>
      <category term="book review"/>
      <category term="Volturnis"/>
      <category term="3rd edition"/>
      <category term="Star Wars"/>
      <category term="Shining Swords of Impiltur"/>
      <category term="Comic Books"/>
      <category term="Gaming fiction"/>
      <category term="Forgotten Realms"/>
      <category term="Gamma World"/>
      <category term="Star Trek"/>
      <category term="Mutant Future"/>
      <category term="Miniatures"/>
      <category term="Basic"/>
      <author>
        <name>Blacksteel</name>
        <email>noreply@blogger.com</email>
        <uri>http://www.blogger.com/profile/16289298640828309072</uri>
      </author>
      <link href="http://towerofzenopus.blogspot.com/feeds/posts/default" rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml"/>
      <link href="http://www.blogger.com/feeds/4999500110309022298/posts/default" rel="self" type="application/atom+xml"/>
      <link href="http://towerofzenopus.blogspot.com/" rel="alternate" type="text/html"/>
      <link href="http://pubsubhubbub.appspot.com/" rel="hub" type="text/html"/>
      <link href="http://www.blogger.com/feeds/4999500110309022298/posts/default?start-index=26&amp;max-results=25" rel="next" type="application/atom+xml"/>
      <subtitle>Thoughts and reviews of RPG products and systems from a long time player and GM</subtitle>
      <title>Tower of Zenopus</title>
      <updated>2012-05-17T06:27:30Z</updated>
    </source>
  </entry>

  <entry>
    <id>tag:blogger.com,1999:blog-4862476909691512457.post-2257461757550238223</id>
    <link href="http://www.msjx.org/feeds/2257461757550238223/comments/default" rel="replies" type="application/atom+xml"/>
    <link href="http://www.msjx.org/2012/05/messy-mapping.html#comment-form" rel="replies" type="text/html"/>
    <link href="http://www.blogger.com/feeds/4862476909691512457/posts/default/2257461757550238223" rel="edit" type="application/atom+xml"/>
    <link href="http://www.blogger.com/feeds/4862476909691512457/posts/default/2257461757550238223" rel="self" type="application/atom+xml"/>
    <link href="http://www.msjx.org/2012/05/messy-mapping.html" rel="alternate" type="text/html"/>
    <title>Messy Mapping</title>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><div class="separator" style="clear: both; text-align: center;"><a href="http://3.bp.blogspot.com/-HXcHVKq_Oj4/T7Rlx6lYSYI/AAAAAAAAYk0/th69g9n92FU/s1600/CameraZOOM-20120516212919470" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="400" src="http://3.bp.blogspot.com/-HXcHVKq_Oj4/T7Rlx6lYSYI/AAAAAAAAYk0/th69g9n92FU/s400/CameraZOOM-20120516212919470" width="300"/></a></div>I have been fortunate to have been contacted recently to work on two projects for a few fine fellows and in doing so I am of course trying to out do myself a little...a bad habit of mine. Especially when someone is paying me for work, I really want to do a good job, so I tend to practice, try new things and generally take longer than I would normally take to complete the work.<br/><br/>So I am at it again and both projects require a map of a town so I began playing around a little, getting my juices flowing, whatever you want to call it. I call it Messy Mapping and it is usually my test/warm-up/experiment phase where I get my mind around the general direction I will head for this particular project.<br/><br/>For this one I was using a fancy journal my wife bought me a few years ago (hence the lines)and trying out a new pen I got tonight at Office Depot. It is green. My initial thought was I could add some foliage sort of stuff to the maps I have been drawing, but honestly now I am not so sure. I just wanted to test out the feel of the pen and ended up drawing a village. Go figure.<br/><br/>I spent a few moments messing around with the image in Illustrator and ended up with the image below. I like it because it makes me think of a map from a journal that someone photocopied quickly in the library to sneak away and later use in their exploration. Much like I would have done when i was a kid at the library.<br/><br/><div class="separator" style="clear: both; text-align: center;"><a href="http://2.bp.blogspot.com/-dSzC2pECQGo/T7Rr0O3_GGI/AAAAAAAAYlM/iPOkp7Re6lQ/s1600/simpletown-semiclean.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="http://2.bp.blogspot.com/-dSzC2pECQGo/T7Rr0O3_GGI/AAAAAAAAYlM/iPOkp7Re6lQ/s640/simpletown-semiclean.png" width="419"/></a></div><br/><div class="blogger-post-footer"><img alt="" height="1" src="https://blogger.googleusercontent.com/tracker/4862476909691512457-2257461757550238223?l=www.msjx.org" width="1"/></div></div>
    </content>
    <updated>2012-05-17T03:09:33Z</updated>
    <published>2012-05-17T03:09:00Z</published>
    <category scheme="http://www.blogger.com/atom/ns#" term="map"/>
    <author>
      <name>matt jackson</name>
      <email>noreply@blogger.com</email>
      <uri>https://profiles.google.com/111230565796222341146</uri>
    </author>
    <source>
      <id>tag:blogger.com,1999:blog-4862476909691512457</id>
      <category term="contest"/>
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      <author>
        <name>matt jackson</name>
        <email>noreply@blogger.com</email>
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      <link href="http://pubsubhubbub.appspot.com/" rel="hub" type="text/html"/>
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      <subtitle>Maps, Games, Books, Old School RPG, Risus and a few other things...</subtitle>
      <title>. . lapsus calumni . .</title>
      <updated>2012-05-17T05:57:44Z</updated>
    </source>
  </entry>

  <entry>
    <id>tag:blogger.com,1999:blog-63753090450546412.post-6450922712207512863</id>
    <link href="http://servitorludi.blogspot.com/feeds/6450922712207512863/comments/default" rel="replies" type="application/atom+xml"/>
    <link href="http://servitorludi.blogspot.com/2012/05/cessation-of-stupidity.html#comment-form" rel="replies" type="text/html"/>
    <link href="http://www.blogger.com/feeds/63753090450546412/posts/default/6450922712207512863" rel="edit" type="application/atom+xml"/>
    <link href="http://www.blogger.com/feeds/63753090450546412/posts/default/6450922712207512863" rel="self" type="application/atom+xml"/>
    <link href="http://servitorludi.blogspot.com/2012/05/cessation-of-stupidity.html" rel="alternate" type="text/html"/>
    <title>A cessation of stupidity?</title>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><div style="font-family: inherit; text-align: center;"><i><span class="huge">"Creativity is the power to connect the seemingly unconnected."</span></i></div><div style="font-family: inherit; text-align: center;"><i><span class="huge">"Creativity is the greatest expression of liberty." </span></i></div><div style="font-family: inherit; text-align: center;"><i><span class="huge">"Creativity is the sudden cessation of stupidity."</span></i></div><div style="font-family: inherit;"><span class="huge"><br/></span></div><div style="font-family: inherit;"><span class="huge">My post's title comes from the third quote, but my thinking about creativity often meanders between all three...</span></div><div style="font-family: inherit;"><span class="huge"><br/></span></div><div class="separator" style="clear: both; text-align: center;"><a href="http://1.bp.blogspot.com/-9hwV5VqShhk/T7RadQKDEnI/AAAAAAAAAWY/mxbyx_-ySiQ/s1600/Kreativ_blogger_award.jpg" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="85" src="http://1.bp.blogspot.com/-9hwV5VqShhk/T7RadQKDEnI/AAAAAAAAAWY/mxbyx_-ySiQ/s200/Kreativ_blogger_award.jpg" width="200"/></a></div><div style="font-family: inherit;"><span class="huge">But enough of that, since I am grateful to the wonderful <a href="http://dramadiceanddamsons.blogspot.com/"><b>Amanda Heitler</b></a> for nominating me for the Kreativ Blogger Award!  For such a vaguely German sounding award, I think I must do my best to obey zee rules...</span></div><div style="font-family: inherit;"><br/></div><b>1.  Thank and link back to the awarding blog.   </b>Check!<br/><br/><b>2.  Answer the following seven questions:</b><br/><br/>(a) <i>What's your favorite song?</i>  Everybody seems to avoid this one... or give multiple answers depending on genre... but I don't think it gets any more perfect than Rush's "Closer to the Heart."  (Live extended version, please.)<br/><br/>(b) <i>What's your favorite dessert?</i>  I can still be macho and say "anything with chocolate," right?  Right?<br/><br/>(c) <i>What do you do when you're upset?</i>  Now THAT'S one that varies with the circumstances.  Ample alone time is usually a part of the cure.  There are a couple of books and short stories that I dip into to when feeling out of control.  I've written a <a href="http://servitorludi.blogspot.com/2011/07/new-pdf-travel-guide-to-neverness.html"><b>FAQ </b></a>about one of them... maybe I'll review one or more of the others on the blog...<br/><br/>(d) <i>Which is your favorite pet?</i>  <a href="http://www.youtube.com/watch?v=Jer7RhpD9DM"><b>I'm with Data.</b></a><br/><br/><a href="http://3.bp.blogspot.com/-HjtTIJtZWwE/T7ReiJ5uFWI/AAAAAAAAAWk/hUNhQS3ITQY/s1600/mister_a_card.jpg" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="200" src="http://3.bp.blogspot.com/-HjtTIJtZWwE/T7ReiJ5uFWI/AAAAAAAAAWk/hUNhQS3ITQY/s200/mister_a_card.jpg" width="177"/></a>(e) <i>Which do you prefer? Black or White?</i>  Although I'm tempted to buck the question and go with shades of gray, or the whole visible spectrum, or a 256-entry chromo-palette, there are some days when I'm with <b><a href="http://en.wikipedia.org/wiki/Mr._A">Steve Ditko...</a></b><br/><br/>(f) <i>What is your biggest fear?</i>  Too many days when I'm with Steve Ditko.<br/><br/><br/>(g) <i>What is your attitude mostly?</i>  Is <a href="http://en.wikipedia.org/wiki/INTJ"><b>INTJ</b></a> an attitude?<b> </b><br/><br/><b>3.  Provide ten random factoids about yourself:  </b><br/><br/>Oh, glob, weren't the 7 questions enough?  :-)  Maybe in another post.<br/><br/><b>4.  Last but not at all least, hand this on to seven deserving others:</b><br/><br/>I hate to be such a rebel, but right now I can only come up with four...<br/><ol><li>Fr. Dave over at <a href="http://bloodofprokopius.blogspot.com/"><b>Blood of Prokopius</b></a> always has some fascinating things to say about the crossover between RPGs and religion.</li><li>I may not always understand what <a href="http://theporkster.blogspot.com/"><b>Porky</b></a> is talking about, but I always enjoy my visits to his pink-snouted domain.</li><li>The "Catacomb Librarian" at <a href="http://mesmerizedbysirens.blogspot.com/"><b>Mesmerized by Sirens</b></a> blogs about the lesser known cousins of classic old-school RPGs.  His intended audience may be small, but his opinions are big and bold!</li><li>Anathemata over at the <a href="http://d20dialectic.blogspot.com/"><b>d20 Dialectic</b></a> blog is self-described as "a gamer and a thinker, a writer and a dreamer."  Good enough for me!</li></ol>I think I'll just list them here and not contact them.  If you like 'em, feel free to let them know where you heard of them, but it feels weird for me to reach out to people that I haven't communicated with that much to begin with.  (In 2 of the 4 cases, I don't even think I've ever commented on their blogs...)  INTJ, people!<br/><br/>Thanks again, Amanda!<div class="blogger-post-footer"><img alt="" height="1" src="https://blogger.googleusercontent.com/tracker/63753090450546412-6450922712207512863?l=servitorludi.blogspot.com" width="1"/></div></div>
    </content>
    <updated>2012-05-17T02:50:30Z</updated>
    <published>2012-05-17T02:50:00Z</published>
    <author>
      <name>Cygnus</name>
      <email>noreply@blogger.com</email>
      <uri>http://www.blogger.com/profile/10394890573443379954</uri>
    </author>
    <source>
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      <category term="nostalgia"/>
      <category term="esoterica"/>
      <category term="math"/>
      <category term="self-publishing"/>
      <category term="unbridled geekdom"/>
      <category term="PDF"/>
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      <category term="DIY"/>
      <category term="comics"/>
      <category term="GBG"/>
      <category term="sci-fi"/>
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        <name>Cygnus</name>
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      <link href="http://pubsubhubbub.appspot.com/" rel="hub" type="text/html"/>
      <link href="http://www.blogger.com/feeds/63753090450546412/posts/default?start-index=26&amp;max-results=25" rel="next" type="application/atom+xml"/>
      <subtitle>Thoughts on Old School Role-Playing Games and Hermann Hesse's Glass Bead Game</subtitle>
      <title>Servitor Ludi</title>
      <updated>2012-05-17T06:31:35Z</updated>
    </source>
  </entry>

  <entry>
    <id>tag:blogger.com,1999:blog-9113217136376400257.post-6500333978744017840</id>
    <link href="http://garysentus.blogspot.com/feeds/6500333978744017840/comments/default" rel="replies" type="application/atom+xml"/>
    <link href="http://garysentus.blogspot.com/2012/05/playtesting-with-blackrazor.html#comment-form" rel="replies" type="text/html"/>
    <link href="http://www.blogger.com/feeds/9113217136376400257/posts/default/6500333978744017840" rel="edit" type="application/atom+xml"/>
    <link href="http://www.blogger.com/feeds/9113217136376400257/posts/default/6500333978744017840" rel="self" type="application/atom+xml"/>
    <link href="http://garysentus.blogspot.com/2012/05/playtesting-with-blackrazor.html" rel="alternate" type="text/html"/>
    <title>Playtesting with Blackrazor!</title>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml">After an unfortunate real life-driven hiatus, it's nice to be getting my game on again, and with none other than <a href="http://bxblackrazor.blogspot.com/">J.B. of OSR blog and "B/X Companion" fame</a>!<p> Met up last night at the Baranof in Greenwood to try out his new rules-light fantasy/cyberpunk game (mysterious codename "CDF"). </p><p>Playing a game session at the Baranof was crazy enough. It's a glorious dive that positively oozes history. All you have to do is mentally replace the flat screen tv with an ancient b&amp;w model and it's uncanny how easily you can picture Charles Bukowski perched on the barstool at the end. </p><p>The game itself was a blast. My elf sorcerer fireballed six goblins and a rental car. Four were incinerated instantly. Thankfully, the car was among the survivors, otherwise I don't know how we would have made it back in one piece from Goblintown (aka 2050's version of Renton). I didn't get as much chance to get play done as I would have likes, due to character creation, setup, etc, but that's pretty much a given at a first session, is it not? </p><p>Finally, this was my first real world meeting with a member of the online OSR community. It's crazy being able to discuss things like my latest Labyrinth Lord purchases and the works of James Raggi using my actual voice instead of my keyboard! </p><p>Definitely looking forward to next week. Should be even more awesome. I can't wait to see where this game goes, both at the table and in the larger community once it drops to the public!</p><div class="blogger-post-footer"><img alt="" height="1" src="https://blogger.googleusercontent.com/tracker/9113217136376400257-6500333978744017840?l=garysentus.blogspot.com" width="1"/></div></div>
    </content>
    <updated>2012-05-17T02:33:32Z</updated>
    <published>2012-05-17T02:32:00Z</published>
    <category scheme="http://www.blogger.com/atom/ns#" term="Blackrazor"/>
    <category scheme="http://www.blogger.com/atom/ns#" term="playtesting"/>
    <category scheme="http://www.blogger.com/atom/ns#" term="actual play"/>
    <category scheme="http://www.blogger.com/atom/ns#" term="CDF"/>
    <category scheme="http://www.blogger.com/atom/ns#" term="B/X"/>
    <category scheme="http://www.blogger.com/atom/ns#" term="osr"/>
    <author>
      <name>Will Mistretta</name>
      <email>noreply@blogger.com</email>
      <uri>http://www.blogger.com/profile/18403399118961902073</uri>
    </author>
    <source>
      <id>tag:blogger.com,1999:blog-9113217136376400257</id>
      <category term="ranty"/>
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      <category term="Castle Zagyg. Gygax"/>
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      <category term="CDF"/>
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      <category term="mini rulebooks"/>
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      <category term="barrowmaze"/>
      <category term="Tracy Hickman"/>
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      <category term="Dragonlance"/>
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      <category term="Hasbro"/>
      <category term="random dungeon generator"/>
      <category term="internet serious business"/>
      <category term="thief"/>
      <author>
        <name>Will Mistretta</name>
        <email>noreply@blogger.com</email>
        <uri>http://www.blogger.com/profile/18403399118961902073</uri>
      </author>
      <link href="http://garysentus.blogspot.com/feeds/posts/default" rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml"/>
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      <subtitle>Reflections on classic D&amp;D from someone who definitely wasn't there.</subtitle>
      <title>"It's okay; Gary sent us."</title>
      <updated>2012-05-17T02:33:32Z</updated>
    </source>
  </entry>

  <entry>
    <id>tag:blogger.com,1999:blog-1384273490091063874.post-7662409255893221268</id>
    <link href="http://ain4.blogspot.com/feeds/7662409255893221268/comments/default" rel="replies" type="application/atom+xml"/>
    <link href="http://www.blogger.com/comment.g?blogID=1384273490091063874&amp;postID=7662409255893221268" rel="replies" type="text/html"/>
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    <link href="http://feedproxy.google.com/~r/Ain4/~3/TdnzUIV572U/dimsheen-events.html" rel="alternate" type="text/html"/>
    <title>Dimsheen: Events</title>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><br/>
<div>
<u><b><span class="Apple-style-span" style="font-size: large;">Event Sub-Table for Dimsheen</span></b></u></div>
<div>
<ol>
<li>Section of Dome collapses, exposing everyone in 4d100' to massive glare, heat and dessication effects.</li>
<li>Dust Blow-out at Smelter. Most of the explosion is contained by makeshift barriers. This time.</li>
<li>Dust Storm surrounds the entire dome-plex. No one is going anywhere for 1d6 hours.</li>
<li>Sumps back-up, cause flooding in alleys. Takes 1d4 days to get cleaned-up and drained.</li>
<li>Air plant malfunctions. Air supply doesn't get replenished for 1d4 hours.</li>
<li>Excessive Glare. Dome opacity fails. Interior exposed to harmful ultaviolet radiation.</li>
<li>Cybertribe raiding party strikes outlying domes.</li>
<li>Inspector arrives by way of ornithopter from South Polar Authority Complex.</li>
<li>Sewer-slugs (or incredibly large snails) break loose, go on rampage.</li>
<li>Riot amongst Dust Trawler crews working for one of the four main outfits.</li>
<li>General Strike called.</li>
<li>Anarchists sabotage the Alloy Works. Parts will need to be shipped-in.</li>
<li>Bar room brawl gets out of hand, 1d4 fatalities and Security is called.</li>
<li>Sinkhole forms within 1d100 miles of main dome.</li>
<li>Dust Trawler lost under mysterious circumstances.</li>
<li>Tramp trade-ship lands, against regulations.</li>
<li>Cultists celebrate major holiday--everyone else stays indoors.</li>
<li>Patch-crew blown away in gale force winds; hole in dome requires even more resources to repair now.</li>
<li>Temperature Inversion hits dome-zone. Heatstroke a real issue.</li>
<li>Special.</li>
</ol>
</div>
<div>
<b><u><span class="Apple-style-span" style="font-size: large;">Specials</span></u></b></div>
<div>
<ol>
<li>War breaks out between two major cybertribes.</li>
<li>Bounty hunters clear-out the lower levels until they run into Gralf the Grimjaw.</li>
<li>Chelation systems breakdown. People begin dying in one hour...</li>
<li>Air Plant sabotaged with nerve agent.</li>
<li>Bomb planted in main airlock.</li>
<li>Cult uprising, fanatics stage simultaneous take-over of all of the dome's major control centers.</li>
<li>Dust Trawler crashes into Dome-Zone. The cab is filled with glistening xeno-eggs.</li>
<li>Toxic gas discharged from septic-subsystems.</li>
<li>Major subsidence, some domes ruptured.</li>
<li>Ship crashes out in the Dust.</li>
<li>Dutchman's Trawler spotted within 1d4 miles of Dome-zone.</li>
<li>Take-over attempt by minor competitor Lordling and 2d20 recently hired mercenaries.</li>
<li>Trawler Crews attempt to unionize.</li>
<li>Smelter-Teams go on strike. Ruin the Smelters. Total replacement necessary.</li>
<li>Fungal bloom in lower levels gets out of hand.</li>
<li>Macro-Blob unleashed within Main Dome-Zone.</li>
<li>Plague breaks out.</li>
<li>Arsonist using industrial accelerants on rampage.</li>
<li>Agent Provateur captured and hung in main hydroponic park as an example.</li>
<li>Site closed down with no further explanation.</li>
</ol>
</div><div class="blogger-post-footer"><img alt="" height="1" src="https://blogger.googleusercontent.com/tracker/1384273490091063874-7662409255893221268?l=ain4.blogspot.com" width="1"/></div><img height="1" src="http://feeds.feedburner.com/~r/Ain4/~4/TdnzUIV572U" width="1"/></div>
    </content>
    <updated>2012-05-17T02:30:01Z</updated>
    <published>2012-05-17T02:30:00Z</published>
    <category scheme="http://www.blogger.com/atom/ns#" term="Astronaut Shrines"/><feedburner:origLink xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0">http://ain4.blogspot.com/2012/05/dimsheen-events.html</feedburner:origLink>
    <author>
      <name>garrisonjames</name>
      <email>noreply@blogger.com</email>
      <uri>http://www.blogger.com/profile/09544523186717576771</uri>
    </author>
    <source>
      <id>tag:blogger.com,1999:blog-1384273490091063874</id>
      <category term="Astronaut Shrines"/>
      <category term="Denizens"/>
      <author>
        <name>garrisonjames</name>
        <email>noreply@blogger.com</email>
        <uri>http://www.blogger.com/profile/09544523186717576771</uri>
      </author>
      <link href="http://ain4.blogspot.com/feeds/posts/default" rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml"/>
      <link href="http://ain4.blogspot.com/" rel="alternate" type="text/html"/>
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      <link href="http://pubsubhubbub.appspot.com/" rel="hub" type="text/html"/>
      <title>The Latest from Ain-4</title>
      <updated>2012-05-17T04:51:05Z</updated>
    </source>
  </entry>

  <entry>
    <id>tag:blogger.com,1999:blog-3510797459079815239.post-8102824035844913419</id>
    <link href="http://savageafterworld.blogspot.com/feeds/8102824035844913419/comments/default" rel="replies" type="application/atom+xml"/>
    <link href="http://savageafterworld.blogspot.com/2012/05/official-gen-con-2012-mutant-future.html#comment-form" rel="replies" type="text/html"/>
    <link href="http://www.blogger.com/feeds/3510797459079815239/posts/default/8102824035844913419" rel="edit" type="application/atom+xml"/>
    <link href="http://www.blogger.com/feeds/3510797459079815239/posts/default/8102824035844913419" rel="self" type="application/atom+xml"/>
    <link href="http://savageafterworld.blogspot.com/2012/05/official-gen-con-2012-mutant-future.html" rel="alternate" type="text/html"/>
    <title>Official Gen Con 2012 Mutant Future Schedule</title>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><br/><a href="http://2.bp.blogspot.com/-Z_l8LpQP0mM/TZp_c2HOxyI/AAAAAAAABAA/5YxdTQeO1Us/s1600/mutfutcover.JPG" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="http://2.bp.blogspot.com/-Z_l8LpQP0mM/TZp_c2HOxyI/AAAAAAAABAA/5YxdTQeO1Us/s200/mutfutcover.JPG"/></a>Hey Gang,<br/><br/>I'll be running three <span style="font-style: italic;">Mutant Future</span> games at Gen Con this year (the only <i>Mutant Future</i> games, it appears). If you'll be in Indy and would like to traipse through the wastelands with yours truly, here are the events I'll be running:<br/><br/><span style="font-weight: bold;">RPG1230160 - Thundarr the Barbarian: Across the Dimensional Divide<br/>Mutant Future - 6 players - 4 hours</span><br/><span style="font-weight: bold;">Thursday, August 16 at noon</span><br/><span class="form_comment" style="font-weight: bold;">Location:</span><span style="font-weight: bold;"> Marriott :: Indiana Ballroom C :: Table 1</span><br/>Demon Dogs! A dimensional time-rip has appeared near "Indeenapliss". It must be the work of an evil wizard, but who? Join Thundarr, Ookla, and Princess Ariel as they try to save the world of 3994 AD!<br/><br/><span style="font-weight: bold;">RPG1230159 - Gimme Shelter II: The Rushmore Salvage Job<br/>Mutant Future - 6 players - 4 hours</span><br/><span style="font-weight: bold;">Friday, August 17 at 10 a.m.</span><br/><span class="form_comment" style="font-weight: bold;">Location:</span><span style="font-weight: bold;"> Marriott :: Indiana Ballroom C :: Table 2</span><br/>NOW HIRING: Barter John needs up to 6 mutants to help secure and move four very large Ancient busts near the village of Blackhill. Must be OK with heights. Tools supplied. No mants need apply.<br/><br/><br/><span style="font-weight: bold;">RPG1230158 - Weed World<br/>Mutant Future - 6 players - 4 hours</span><br/><span style="font-weight: bold;">Saturday, August 18 at 10 a.m.</span><br/><span class="form_comment" style="font-weight: bold;">Location:</span><span style="font-weight: bold;"> Marriott :: Indiana Ballroom C :: Table 2</span><br/>Within the last month, the growth of vegetation has accelerated, threatening to overrun your post-apocalyptic village. Does a children's story of "The Devil's Greenhouse" hold the key to survival?<br/><br/>And don't forget that the <a href="http://savageafterworld.blogspot.com/2012/05/first-annual-labyrinth-lord-society.html">First Annual Labyrinth Lord Society Meet-and-Greet</a> will be held during the Gen Con "Stink"! (Yours truly will be hosting as well!) Come out and meet other folks who enjoy Goblinoid Games' offerings! Swag to be had, pick-up games to plan, and plenty of other games and merriment will be going on! (Did I mention they have a bar too?)<br/><br/><br/><span style="font-weight: bold;">ENT1229591 - Stink 9: Apocastink<br/>Entertainment Event - 400 attendees - 2 hours</span><br/><span style="font-weight: bold;">Wednesday, August 15 at 6 p.m.</span><br/><span class="form_comment" style="font-weight: bold;">Location:</span><span style="font-weight: bold;"> Union Station :: Grand Ballroom</span><br/>Kick off Gen Con with the 9th Annual Stink party: APOCASTINK! The original Wednesday night event where you can meet gaming groups, socialize with gamers from around the world, see friends you haven't seen in a year, and play unique games!<br/><br/>Event registration opens May 20 at noon. Hope to see some of you there!<div class="blogger-post-footer"><img alt="" height="1" src="https://blogger.googleusercontent.com/tracker/3510797459079815239-8102824035844913419?l=savageafterworld.blogspot.com" width="1"/></div></div>
    </content>
    <updated>2012-05-17T02:28:00Z</updated>
    <published>2012-05-17T02:26:00Z</published>
    <category scheme="http://www.blogger.com/atom/ns#" term="Events"/>
    <category scheme="http://www.blogger.com/atom/ns#" term="Mutant Future"/>
    <category scheme="http://www.blogger.com/atom/ns#" term="Gen Con"/>
    <author>
      <name>Sniderman</name>
      <email>noreply@blogger.com</email>
      <uri>http://www.blogger.com/profile/17390608104314125626</uri>
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    <source>
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        <name>Sniderman</name>
        <email>noreply@blogger.com</email>
        <uri>http://www.blogger.com/profile/17390608104314125626</uri>
      </author>
      <link href="http://savageafterworld.blogspot.com/feeds/posts/default" rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml"/>
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      <link href="http://pubsubhubbub.appspot.com/" rel="hub" type="text/html"/>
      <link href="http://www.blogger.com/feeds/3510797459079815239/posts/default?start-index=26&amp;max-results=25" rel="next" type="application/atom+xml"/>
      <subtitle>Adventures, creatures, artifacts, and mutations for Goblinoid Games' Mutant Future RPG as well as other Science Fantasy games in a post-apocalyptic future.</subtitle>
      <title>The Savage AfterWorld</title>
      <updated>2012-05-17T02:28:00Z</updated>
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  </entry>

  <entry xml:lang="en">
    <id>http://rfipodcast.com/show/?p=1895</id>
    <link href="http://rfipodcast.com/show/2012/05/16/volume-2-issue-82-the-forgotten-realms/" rel="alternate" type="text/html"/>
    <title>Volume 2 Issue 82 – The Forgotten Realms</title>
    <summary>Intro – 0:00.000 Roll For Initiative Website www.rfipodcast.com Roll For Initiative Twitter www.twitter.com/rfipodcast Roll For Initiative Facebook Page http://www.facebook.com/RFIpodcast OSR Gaming Forums www.osrgaming.org RFI Actual Play http://rfiactualplay.tk/ D20 Radio Forums http://www.d20radio.com/forums/ DM Vince’s Blog http://www.theevilgm.com/ The...</summary>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><p>Intro – 0:00.000<br/>
Roll For Initiative Website www.rfipodcast.com<br/>
Roll For Initiative Twitter www.twitter.com/rfipodcast<br/>
Roll For Initiative Facebook Page http://www.facebook.com/RFIpodcast<br/>
OSR Gaming Forums <a class="autohyperlink" href="http://www.osrgaming.org" target="_blank" title="http://www.osrgaming.org">www.osrgaming.org</a><br/>
RFI Actual Play http://rfiactualplay.tk/<br/>
D20 Radio Forums http://www.d20radio.com/forums/<br/>
DM Vince’s Blog http://www.theevilgm.com/<br/>
The Legend of Fin Fang Foom  <a class="autohyperlink" href="http://www.epicwords.com/fin" target="_blank" title="http://www.epicwords.com/fin">www.epicwords.com/fin</a></p>
<p> <br/>
Sage Advice- 13:12.584</p>
<p>Seeking Sage Advice? Contact RFI via our call in line 570-865-4210 or<br/>
Via E-mail <a class="autohyperlink" href="mailto:rfistaff@gmail.com" title="mailto:rfistaff@gmail.com">rfistaff@gmail.com</a></p>
<p>Table Manners: Playing in the Forgotten Realms 21:53.520<br/>
Forgotten Realms Wiki -http://forgottenrealms.wikia.com/wiki/Main_Page<br/>
Forgotten Realms Novels list – <a class="autohyperlink" href="http://en.wikipedia.org/wiki/List_of_Forgotten_Realms_novels" target="_blank" title="http://en.wikipedia.org/wiki/List_of_Forgotten_Realms_novels">en.wikipedia.org/wiki/List_of_Forgotten_Realms_novels</a> </p>
<p>Game Mechanics: Playing the Uthgardt barbarians and Northmen  1:01:24.388</p>
<p>FR5: Savage Frontier </p>
<p>Creature Feature Theater – Dragons of the Forgotten Realms 1:17:39.215<br/>
Forgotten Realms Box Set, DM Sourcebook pgs 15-16)</p>
<p>The Dragon’s Hoard – Magical Items of the Moonshae Isles 1:30:45.442<br/>
FR2: Moonshae pgs. 61-63</p>
<p>MP3 Download </p>
<p><a class="autohyperlink" href="http://traffic.libsyn.com/rollforinitiative/RFI082.mp3" target="_blank" title="http://traffic.libsyn.com/rollforinitiative/RFI082.mp3">traffic.libsyn.com/rollforinitiative/RFI082.mp3</a></p>
<p>AAC Download </p>
<p><a class="autohyperlink" href="http://traffic.libsyn.com/rollforinitiative/RFI082.m4a" target="_blank" title="http://traffic.libsyn.com/rollforinitiative/RFI082.m4a">traffic.libsyn.com/rollforinitiative/RFI082.m4a</a></p></div>
    </content>
    <updated>2012-05-17T02:25:06Z</updated>
    <category term="Podcast episodes"/>
    <category term="Show Notes"/>
    <author>
      <name>Producer Matt</name>
    </author>
    <source>
      <id>http://rfipodcast.com/show</id>
      <logo>http://rfipodcast.com/show/wp-content/plugins/powerpress/rss_default.jpg</logo>
      <author>
        <name>Roll For Initiative</name>
      </author>
      <link href="http://rfipodcast.com/show/feed/" rel="self" type="application/atom+xml"/>
      <link href="http://rfipodcast.com/show" rel="alternate" type="text/html"/>
      <subtitle>A weekly podcast about 1st Edition Advanced Dungeons and Dragons</subtitle>
      <title>Roll For Initiative</title>
      <updated>2012-05-17T02:20:01Z</updated>
    </source>
  </entry>

  <entry>
    <id>tag:blogger.com,1999:blog-5856214964761749525.post-4908031344443907499</id>
    <link href="http://d20dialectic.blogspot.com/feeds/4908031344443907499/comments/default" rel="replies" type="application/atom+xml"/>
    <link href="http://d20dialectic.blogspot.com/2012/05/warp-system-released-on-ogl.html#comment-form" rel="replies" type="text/html"/>
    <link href="http://www.blogger.com/feeds/5856214964761749525/posts/default/4908031344443907499" rel="edit" type="application/atom+xml"/>
    <link href="http://www.blogger.com/feeds/5856214964761749525/posts/default/4908031344443907499" rel="self" type="application/atom+xml"/>
    <link href="http://d20dialectic.blogspot.com/2012/05/warp-system-released-on-ogl.html" rel="alternate" type="text/html"/>
    <title>WaRP System Released on OGL!</title>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><!--[if gte mso 9]><xml> <o:OfficeDocumentSettings>  <o:AllowPNG></o:AllowPNG> </o:OfficeDocumentSettings></xml><![endif]--><!--[if gte mso 9]><xml> <w:WordDocument>  <w:Zoom>0</w:Zoom>  <w:TrackMoves>false</w:TrackMoves>  <w:TrackFormatting></w:TrackFormatting>  <w:PunctuationKerning></w:PunctuationKerning>  <w:DrawingGridHorizontalSpacing>18 pt</w:DrawingGridHorizontalSpacing>  <w:DrawingGridVerticalSpacing>18 pt</w:DrawingGridVerticalSpacing>  <w:DisplayHorizontalDrawingGridEvery>0</w:DisplayHorizontalDrawingGridEvery>  <w:DisplayVerticalDrawingGridEvery>0</w:DisplayVerticalDrawingGridEvery>  <w:ValidateAgainstSchemas></w:ValidateAgainstSchemas>  <w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid>  <w:IgnoreMixedContent>false</w:IgnoreMixedContent>  <w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText>  <w:Compatibility>   <w:BreakWrappedTables></w:BreakWrappedTables>   <w:DontGrowAutofit></w:DontGrowAutofit>   <w:DontAutofitConstrainedTables></w:DontAutofitConstrainedTables>   <w:DontVertAlignInTxbx></w:DontVertAlignInTxbx>  </w:Compatibility> </w:WordDocument></xml><![endif]--><!--[if gte mso 9]><xml> <w:LatentStyles DefLockedState="false" LatentStyleCount="276"> </w:LatentStyles></xml><![endif]--> <!--[if gte mso 10]><style> /* Style Definitions */ table.MsoNormalTable  {mso-style-name:"Table Normal";  mso-tstyle-rowband-size:0;  mso-tstyle-colband-size:0;  mso-style-noshow:yes;  mso-style-parent:"";  mso-padding-alt:0in 5.4pt 0in 5.4pt;  mso-para-margin:0in;  mso-para-margin-bottom:.0001pt;  mso-pagination:widow-orphan;  font-size:12.0pt;  font-family:"Times New Roman";  mso-ascii-font-family:Cambria;  mso-ascii-theme-font:minor-latin;  mso-fareast-font-family:"Times New Roman";  mso-fareast-theme-font:minor-fareast;  mso-hansi-font-family:Cambria;  mso-hansi-theme-font:minor-latin;} </style><![endif]-->   <!--StartFragment--> <br/><div class="separator" style="clear: both; text-align: center;"><a href="http://www.atlas-games.com/warp/"><img border="0" height="136" src="http://www.atlas-games.com/images/WaRP-Logo.png" width="320"/></a></div><div class="MsoNormal"><br/></div><div class="MsoNormal">The game <i><a href="http://en.wikipedia.org/wiki/Over_the_Edge_(game)">Over the Edge</a></i>has been converted to a 28-page OGL rulebook called the Wanton Role-Playing System. Huzzah!</div><div class="MsoNormal"><br/></div><div class="MsoNormal">In case you’ve been living under a rock, <i>Over the Edge </i>is one of those games that hipster RPers like me love to talk about as though we played it for hours and hours, each moment revealing new secrets of the depths of our inner Being like unfolding lyric poetry. Truth is, I’ve never played a game, not really. But the system is badass, and if you ever want to get a grip on what the whole ‘<a href="http://www.indie-rpgs.com/forge/index.php">indie RPG</a>’ community is all about, it’s a good place to start.</div><div class="MsoNormal"><br/></div><div class="MsoNormal">I think that we D&amp;D players have a lot to learn from this little booklet. It might not have d20s and to-hit bonuses and classes and Vance, but it’s got speed, style and inventiveness as its core tenets. It revolves around the classic rule, ‘if you don’t know the outcome of an action, make up a number on a die and roll for it.’ <span> </span></div><div class="MsoNormal"><br/></div><div class="MsoNormal">I hope that we get a chance to see a lot of stuff being produced for this system, just like the stuff the OSR is putting out now. In fact, if you want to try splicing some <i>OtE </i>goodness into your old-school game, check out <a href="http://theomnipotenteye.blogspot.com/2012/04/t-hacks-over-edge.html">this cool hack</a>. It’s for Tunnels &amp; Trolls, but we know how this goes. Splice it, dice it, hack it ‘til it works.</div><!--EndFragment--><div class="blogger-post-footer"><img alt="" height="1" src="https://blogger.googleusercontent.com/tracker/5856214964761749525-4908031344443907499?l=d20dialectic.blogspot.com" width="1"/></div></div>
    </content>
    <updated>2012-05-17T01:26:38Z</updated>
    <published>2012-05-17T01:26:00Z</published>
    <author>
      <name>Anathemata</name>
      <email>noreply@blogger.com</email>
      <uri>http://www.blogger.com/profile/03459426255827443025</uri>
    </author>
    <source>
      <id>tag:blogger.com,1999:blog-5856214964761749525</id>
      <category term="homebrew theory"/>
      <category term="world building"/>
      <category term="classes"/>
      <author>
        <name>Anathemata</name>
        <email>noreply@blogger.com</email>
        <uri>http://www.blogger.com/profile/03459426255827443025</uri>
      </author>
      <link href="http://d20dialectic.blogspot.com/feeds/posts/default" rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml"/>
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      <link href="http://www.blogger.com/feeds/5856214964761749525/posts/default?start-index=26&amp;max-results=25" rel="next" type="application/atom+xml"/>
      <title>d20 Dialectic</title>
      <updated>2012-05-17T04:31:44Z</updated>
    </source>
  </entry>

  <entry>
    <id>tag:blogger.com,1999:blog-3844747827070459740.post-351906422313624271</id>
    <link href="http://the-crown-and-the-ring.blogspot.com/feeds/351906422313624271/comments/default" rel="replies" type="application/atom+xml"/>
    <link href="http://the-crown-and-the-ring.blogspot.com/2012/05/some-men-just-want-to-watch-world-burn.html#comment-form" rel="replies" type="text/html"/>
    <link href="http://www.blogger.com/feeds/3844747827070459740/posts/default/351906422313624271" rel="edit" type="application/atom+xml"/>
    <link href="http://www.blogger.com/feeds/3844747827070459740/posts/default/351906422313624271" rel="self" type="application/atom+xml"/>
    <link href="http://the-crown-and-the-ring.blogspot.com/2012/05/some-men-just-want-to-watch-world-burn.html" rel="alternate" type="text/html"/>
    <title>Some Men Just Want to Watch the World Burn</title>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml">I got a lot of work done on the Green City today.  I've been mapping out towers, floor by floor, both to have something in place before starting to run this setting, and just to get me used to the act of stocking a dungeon again.  My last campaign was almost dungeon-free, so I'm a little rusty. <br/><br/>One thing I'm kind of wrestling with are the hoards.  Specifically, weapons.  These floors are winding up jam-packed with all sorts of weird weapons -- Hyperborean and Atlantean swords, alien blaster pistols and rifles, etc.  Some of these are in the hands of enemy combatants, when it makes sense for them to be.  Occasionally I throw a rack of 1d4 alien guns in a room if I'm at a loss of what else to include. <br/><br/>And suddenly it dawns on me that if they survive long enough to explore two levels, they can essentially take on damn near anything that rears its ugly head. <br/><br/>Part of me says to dial it back, include fewer super-science weapons, make them more unreliable, etc.<br/><br/>Part of me says, "Leave it as is and see what they do."<br/><br/>I forget, does the DM play God, or Satan?<div class="blogger-post-footer"><img alt="" height="1" src="https://blogger.googleusercontent.com/tracker/3844747827070459740-351906422313624271?l=the-crown-and-the-ring.blogspot.com" width="1"/></div></div>
    </content>
    <updated>2012-05-17T01:03:33Z</updated>
    <published>2012-05-17T01:03:00Z</published>
    <category scheme="http://www.blogger.com/atom/ns#" term="Lamentations of the Flame Princess"/>
    <category scheme="http://www.blogger.com/atom/ns#" term="Gaming"/>
    <category scheme="http://www.blogger.com/atom/ns#" term="the PCs"/>
    <category scheme="http://www.blogger.com/atom/ns#" term="Random Ramblings"/>
    <category scheme="http://www.blogger.com/atom/ns#" term="OSR"/>
    <category scheme="http://www.blogger.com/atom/ns#" term="The Green City"/>
    <author>
      <name>Bill</name>
      <email>noreply@blogger.com</email>
    </author>
    <source>
      <id>tag:blogger.com,1999:blog-3844747827070459740</id>
      <category term="Dungeons and Dragons"/>
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      <category term="Gaming"/>
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      <category term="magic-users"/>
      <category term="Urban Geography"/>
      <category term="Risus"/>
      <category term="miniatures"/>
      <category term="Undead"/>
      <category term="fighters"/>
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      <category term="Running GAGG"/>
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      <category term="Convention"/>
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      <category term="sorcerers"/>
      <category term="monsters"/>
      <category term="Weird West"/>
      <category term="Random Ramblings"/>
      <category term="toy soldiers"/>
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      <category term="In Memoriam"/>
      <category term="specialists"/>
      <category term="OSR"/>
      <category term="Illvar"/>
      <category term="Nobles"/>
      <author>
        <name>Bill</name>
        <email>noreply@blogger.com</email>
      </author>
      <link href="http://the-crown-and-the-ring.blogspot.com/feeds/posts/default" rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml"/>
      <link href="http://www.blogger.com/feeds/3844747827070459740/posts/default" rel="self" type="application/atom+xml"/>
      <link href="http://the-crown-and-the-ring.blogspot.com/" rel="alternate" type="text/html"/>
      <link href="http://pubsubhubbub.appspot.com/" rel="hub" type="text/html"/>
      <link href="http://www.blogger.com/feeds/3844747827070459740/posts/default?start-index=26&amp;max-results=25" rel="next" type="application/atom+xml"/>
      <subtitle>A 3.x Veteran Discovers the Old School Renaissance</subtitle>
      <title>The Crown and the Ring</title>
      <updated>2012-05-17T03:27:04Z</updated>
    </source>
  </entry>

  <entry>
    <id>tag:blogger.com,1999:blog-4737025559858978163.post-8759807525641059475</id>
    <link href="http://discourseanddragons.blogspot.com/feeds/8759807525641059475/comments/default" rel="replies" type="application/atom+xml"/>
    <link href="http://discourseanddragons.blogspot.com/2012/05/d-five-chat-transcript.html#comment-form" rel="replies" type="text/html"/>
    <link href="http://www.blogger.com/feeds/4737025559858978163/posts/default/8759807525641059475" rel="edit" type="application/atom+xml"/>
    <link href="http://www.blogger.com/feeds/4737025559858978163/posts/default/8759807525641059475" rel="self" type="application/atom+xml"/>
    <link href="http://discourseanddragons.blogspot.com/2012/05/d-five-chat-transcript.html" rel="alternate" type="text/html"/>
    <title>D&amp;D Five Chat Transcript</title>
    <summary>Have any of you read the chat transcript from today? If WotC was ever interested in reclaiming gamers of previous editions, it sure doesn't sound like it now.

Anyway, our group plans on kicking the tires on the playtest regardless. The primary upside? I won't have to DM! WooHoo!</summary>
    <updated>2012-05-17T00:52:55Z</updated>
    <published>2012-05-17T00:52:00Z</published>
    <author>
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    <title>The Grumpy Dwarf Chews The Chat - Mike Mearls D&amp;D Next Chat Session (Part 1)</title>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><p><a href="http://feedads.g.doubleclick.net/~a/zCrdGUKM9p7Iykczz0PhSXBfxXU/0/da"><img border="0" ismap="true" src="http://feedads.g.doubleclick.net/~a/zCrdGUKM9p7Iykczz0PhSXBfxXU/0/di"/></a><br/>
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<i style="color: orange;"><b>This is a long chat to chew.  I may have to break this into two separate parts.  Lets see how much actual meat there is as I chew the fat ;)</b></i><br/>
<i style="color: orange;"><b><br/></b></i><br/>
<i style="color: orange;"><b><a href="http://www.wizards.com/DnD/Article.aspx?x=dnd/4news/dndnextchat1" target="_blank">Original chat is here</a></b></i><br/>
<br/>
10:51<br/>
Trevor: I've just opened the chat so people should be making their way in now. Once we're about to start, I'll do another couple announcements.<br/>
<br/>
10:55<br/>
Trevor: Hah! You're all awesome with your questions, but we haven't started quite yet. You can keep them coming in, just know that we'll be starting this party in about five to ten minutes.<br/>
<br/>
11:00<br/>
Trevor: For a few of you asking about a transcript - yes, the contents of this chat will be available on the site after we're done.<br/>
<br/>
11:01<br/>
Mearls: Hello world. <i style="color: orange;"><b>(Hello Nurse!)</b></i><br/>
<br/>
11:01<br/>
Trevor: There's Mike Mearls, one of the stars of the show!<br/>
<br/>
11:01<br/>
Mearls: Jeremy Crawford will be a little late. We just finished up a meeting on the playtest packet.<br/>
<br/>
11:03<br/>
Trevor: You want to regale us with any playtest tidbits while we wait for him, Mike?<br/>
<br/>
11:04<br/>
Mearls: Hmmm... let's see. I've been DMing mostly, and the rules have changed a lot over the past few days <i style="color: orange;"><b>(this is a very scary statement.  if they've changed a lot over the last few days, we can probably roll back that 20% complete number they were throwing around the other week)</b></i>. Probably the funniest thing was guest starring as a librarian in a playtest game at DDXP. <i style="color: orange;"><b>(k, color me clueless on this remark)</b></i> Also, I got to test the DR <i style="color: orange;"><b>(damage resistance?  difficulty rating?  dead rat rules?)</b></i> rules when the players had to cut open a dead wererat's stomach to find a gem it had swallowed. That was not how I expected to test those rules.<br/>
<br/>
11:05<br/>
Mearls: Trevor, you can go ahead with questions. Jeremy will be here shortly, and I can defer to him as needed.<br/>
<br/>
11:06<br/>
Trevor: Alright, lets get the intro blurb in there and get started then.<br/>
<br/>
11:06<br/>
Trevor: Welcome everyone to the Q&amp;A for the next iteration of D&amp;D and the upcoming playtest! I'm Trevor Kidd, Community Manager for Wizards and D&amp;D and I'll be facilitating the chat. Mike Mearls and Jeremy Crawford from the D&amp;D design and development teams will be fielding Your questions.<br/>
<br/>
11:06<br/>
Jeremy Crawford: Hello, everyone!<br/>
<br/>
11:07<br/>
Trevor: This is a moderated chat, which means every comment or question you make is seen on our end of things, but you won't see it until we publish it to the room for Mike and/or Jeremy to talk about. With all that said, let me get out of the way and let Mike and Jeremy introduce themselves and say a few words. After that, we'll start fielding your questions!<br/>
<br/>
11:07<br/>
Trevor: And there we have Jeremy!<br/>
<br/>
11:07<br/>
Trevor: Alright - I'll leave the floor to you two. When you're done with introductions let me know and I'll get on to the questions.<br/>
<br/>
11:07<br/>
Mearls: I'm Mike Mearls and I'm the senior manager for the D&amp;D team. My job is to oversee the development of the game and make sure all the teams work together.<br/>
<br/>
11:08<br/>
Jeremy Crawford: And I'm Jeremy Crawford, head of editing and development for D&amp;D products. <i style="color: orange;"><b>(well, at least we know who Jeremy is now)</b></i><br/>
<br/>
11:08<br/>
Mearls: I also pitch in as needed to get work done. For instance, my other open window has the rules text for rituals, though those won't be in the initial playtest. <i style="color: orange;"><b>(because 1st level characters wouldn't be casting rituals.  at least, i hope they wont)</b></i><br/>
11:08<br/>
Jeremy Crawford: I do enjoy trying to get Mike to work as a writer still. :)<br/>
<br/>
11:08<br/>
Mearls: I think we're ready for questions.<br/>
<br/>
11:09<br/>
Trevor: To cover a lot of very basic questions out there, can you remind us when the playtest starts and give us a little information about what people can expect from this first playtest packet?<br/>
<br/>
11:09<br/>
Mearls: The playtests starts on the 24th. That's next Thursday. Which is much sooner than it seems. Much, much sooner.  <i style="color: orange;"><b>(yep, assuming there isnt an NDA on this playtest, it should make for some very interesting discussion)</b></i><br/>
11:09<br/>
Jeremy Crawford: Here's what to expect in the packet . . .<br/>
<br/>
11:09<br/>
Jeremy Crawford: Five pregenerated characters <i style="color: orange;"><b>(all right - first thing of note - they are blanacing for parties of 5 - if you have 6 or more players in your group and you want to playtest, you'll need to double up)</b></i><br/>
11:10<br/>
Jeremy Crawford: The Caves of Chaos adventure <i style="color: orange;"><b>(that's the same that was run at D&amp;D Experience - it was in all of the ENWorld photos posted - well, some of the photos - sigh - whatever)</b></i><br/>
11:10<br/>
Jeremy Crawford: A bestiary to accompany the adventure <i style="color: orange;"><b>(this could be cool - will be interesting to see the fluff / crunch ratio)</b></i><br/>
<br/>
11:10<br/>
Jeremy Crawford: And rules of play, both for players and DMs<br/>
<br/>
11:10<br/>
Mearls: We're doing two clerics to test the range of the domain/deity system. <br/>
<br/>
11:11<br/>
Jeremy Crawford: One of the clerics is more of an armor-and-mace fellow, and the other is more of a mystic <i style="color: orange;"><b>(i would expect the mystic to be more squishy - it will be interesting to see how they can balance the two)</b></i><br/>
11:11<br/>
Jeremy Crawford: The five characters will feature the background and theme system that we've alluded to in the past few months. <i style="color: orange;"><b> (break out those AD&amp;D 2e Complete Handbooks if you want a preview ;)</b></i><br/>
11:12<br/>
Mearls: Next question!  <i style="color: orange;"><b>(why do I hear Frau Blucker's voice? ;)</b></i><br/>
11:12<br/>
Trevor: Another very popular set of questions from many in the room: Who can play in the playtest, and how are we going to distribute the playtest information to people?<br/>
<br/>
11:13<br/>
Jeremy Crawford: We hope everyone will play! <i style="color: orange;"><b>(we also hope everyone will PAY when the time comes...)</b></i><br/>
<br/>
11:13<br/>
Mearls: The playtest is open to anyone who signs up, and the information will be available digitally. As part of signing up, there will be an online playtest agreement <i style="color: orange;"><b>(is this an NDA?  my googlefu is weak, and i can find no info on an online playtest agreement for Dungeon Command)</b></i> similar to the one we used for Dungeon Command last year.<br/>
<br/>
11:13<br/>
Mearls: Next question!<br/>
<br/>
11:13<br/>
Comment From monstermanual <br/>
What level of complexity will we see in the first wave playtest PCs, and what options will we have to adjust them to our taste?<br/>
<br/>
11:14<br/>
Jeremy Crawford: There will be a range of complexity, from a relatively straightforward fighter to a class wizard. <i style="color: orange;"><b>(k, this is the first "true" bullshit answer.  this question was asking about complexity within the classes - the 0e feel playing with the 3e feel playing with the 4e feel.  Jeremy, your answer fails)</b></i><br/>
<br/>
11:14<br/>
Jeremy Crawford: By "class" I mean "classic". :)<br/>
<br/>
11:14<br/>
Mearls: Character customization will come in a bit later. To start with, we're focusing on the core system. <i style="color: orange;"><b>(as originally presented, the most important part of the D&amp;D Next system was the ability to adjust the complexity of the character classes to play "your edition" to some extent.  I thought that was "the core".  Guess not.  Now I know why my question asking if they were backing off the idea of evoking different editions in the core system was never presented - well, that and i asked one question as Erik Tenkar and one as The Grumpy Dwarf.  I probably should have used D&amp;DNext4Ever as my handle ;)</b></i><br/>
11:15<br/>
Jeremy Crawford: We will roll out adjustment options in the next few months. For now, we'd like people to play with the pregens.<br/>
<br/>
11:15<br/>
Comment From OngoingDamage <br/>
How different will the 5/24 playtest materials be from what we saw at PAX East? Did any of the PAX East playtest feedback get incorporated into the current version?<br/>
<br/>
11:16<br/>
Jeremy Crawford: There will be many differences, both in the core mechanics and in the characters.  <br/>
<br/>
11:16<br/>
Mearls: Yes, we incorporated that feedback. The playtest will look fairly different in terms of characters. Mostly, things will look a little simpler for DMs. The classes, themes, and backgrounds are a little better organized, and we've done some work in figuring out what parts of a character sit where. <i style="color: orange;"><b>(themes and backgrounds sound redundant, but maybe that's just me)</b></i><br/>
11:17<br/>
Comment From shamsael <br/>
How much can we expect the rules to change from the start of public playtesting to final release? To put it differently, how much of the system at this point is set in stone and how much is free to be tweaked or rewritten at this point?<br/>
<br/>
11:17<br/>
Mearls: Probably the biggest change is in the mechanic for advantage and disadvantage. We've also have done a lot to the cleric, fleshing out domains and making those a bigger part of the class that changes a lot of stuff. <i style="color: orange;"><b>(we've seen mike's thoughts on the cleric - he may as well be a eunuch if mike gets his way - unless the domains add back more than enough o make up for the snipping that make already planned for the poor schmucks).</b></i><br/>
<br/>
11:17<br/>
Jeremy Crawford: An example change: Spellcasters all have at-will spell options now. <i style="color: orange;"><b>(yeah, that works for all editions prior to 4e - NOT!)</b></i><br/>
<br/>
11:18<br/>
Mearls: Nothing is set in stone. Since we're starting simple, we can make huge changes without massively reworking tons of text. We're taking it slowly precisely because we expect to release rules, incorporate feedback, than use that to drive the next wave of material.  <i style="color: orange;"><b>(game design by the opinion of the masses.)</b></i><br/>
<br/>
11:18<br/>
Mearls: Next question!<br/>
<br/>
11:18<br/>
Comment From John Sussenberger <br/>
Will we be able to run play tests in public locations, such as a game store or convention?<br/>
<br/>
11:19<br/>
Jeremy Crawford: Addressing the previous question: The only things we won't budge on are the things set in D&amp;D's stone, such as using the d20 or that the game contains wizards. :)<br/>
<br/>
11:19<br/>
Mearls: I believe we're working on that option now. Right now, for the playtest each person taking part should sign up. We're working on something right now that will allow cons and stores to run stuff. <i style="color: orange;"><b>(if you have to sign up, and can't play without signing up, you are obviously signing away something.  whether it is the right to talk about aspect of the game, or your right to any ideas you give back to them in feedback, you are signing something away.  i'm interested more in the agreement than the rules at this point)</b></i><br/>
<br/>
11:20<br/>
Mearls: Next!<br/>
<br/>
11:20<br/>
Comment From Gerardo <br/>
Hi, thanks for making this live chat. <i style="color: orange;"><b>(hey, I know who asked this!  how did an actual question get past the screener? ;)</b></i> I've been following the character class design post and I'm intrigued to know how you measure balance. How do you know a class is balanced or not? Some number or value attached to powers that you add up and say OK it's good, or is it more a gut feeling based on the designers experience and playtest feedback?<br/>
<br/>
11:20<br/>
Jeremy Crawford: It's a mix of math, playtest feedback, and a dash of intuition.  <i style="color: orange;"><b>(Voodoo, Tarot Cards and some tea leaves)</b></i>11:21<br/>
Mearls: It's a combination of the two. D&amp;D covers so much ground, that we can balance stuff based on combat without actually balancing anything for a specific campaign. We're looking at each area of the game - combat, exploration, interaction - and making sure that characters can contribute in each area. It's maybe 50/50 art and science.  <i style="color: orange;"><b>(and 100% bullshit.  good question, pretty worthless answer)</b></i><br/>
11:21<br/>
Mearls: Feedback will be the biggest, important factor for us.<br/>
<br/>
11:22<br/>
Mearls: next question<br/>
<br/>
11:22<br/>
Comment From The Mormegil <br/>
Can you tell us more about movement and positioning in D&amp;D Next? What will it look like?What about attacks of opportunity? What are your thoughts about interrupts and other out-of-turn actions?<br/>
<br/>
11:23<br/>
Jeremy Crawford: That's a Russian nesting doll of questions!<br/>
<br/>
11:23<br/>
Jeremy Crawford: Mike and I are conferring . . . <i style="color: orange;"><b>(dude, did we even get to this in the rules yet?)</b></i>11:24<br/>
Jeremy Crawford: Our desks are next to each other, so we're chatting at the same time.<br/>
<br/>
11:25<br/>
Jeremy Crawford: The simple stuff first: Attacks of opportunity are not in this playtest, but the system does have rules that point to the peril of making ranged attacks in melee, for instance. <i style="color: orange;"><b>(what does ranged attacks have to do with attacks of opportunity?)</b></i><br/>
<br/>
11:25<br/>
Mearls: Ha! Jeremy will love this question. I'm really not a fan of giving people extra turns in addition to their own turn. I think it really slows the game down. For movement and positioning, the goal is to focus more on terrain and interesting things to move to and around, rather than flanking and such.  <i style="color: orange;"><b>(interesting things to move to and around?  what the hell is he talking about?)</b></i><br/>
<br/>
There are off-turn actions in the game, but the philosophy now is to have them eat into your turn or have something you have to set up <i style="color: orange;"><b>(sounds like a blast mike - please, tell us more)</b></i>. For instance, instead of everyone automatically getting opportunity attacks, a character might need to take a feat or choose an ability that basically says, "If you make a melee attack on your turn, you get one opportunity attack for the next round." <i style="color: orange;"><b>(but wouldn't you have a normal attack on the next round anyway?  basically, you can retreat in most circumstances without any risk now.  hell, i was giving AOO to players and monsters when I ran AD&amp;D 1e and 2e.  is it really that unbalancing if both sides get it?  as for increasing the length of combat, i just don't see it.  roll a fucking d20 and if you hit roll damage - what is that?  30 to 60 seconds?)</b></i><br/>
<br/>
A rogue might have this - you can move away from an enemy that moves next to you, but you lose your move on your next turn. <i style="color: orange;"><b>(which means the enemy moves next to you next turn and you can do nothing?  or you can still attack, but you cant move.  seems more trouble than it is worth)</b></i><br/>
11:26<br/>
Comment From Arbanax  <br/>
Can I ask how Monsters will be handled in terms of stat blocks and information, the off table help and fluff and the at table crunch?<br/>
<br/>
11:27<br/>
Jeremy Crawford: In this playtest, you'll see shortened stat blocks in the adventure, and then full stat blocks in the bestiary.  <i style="color: orange;"><b>(that's they way it should be.  i can think of a new OSR styled publishing company that should follow this)</b></i><br/>
<br/>
11:27<br/>
Jeremy Crawford: The bestiary includes both mechanical information and lore. <i style="color: orange;"><b> (okay, this actually sounds pretty cool)</b></i>11:27<br/>
Jeremy Crawford: What you'll see is just a starting point. We expect the stat block format and the lore information to evolve quite a bit in response to playtesting.<br/>
<br/>
11:28<br/>
Jeremy Crawford: Next question!<br/>
<br/>
11:28<br/>
Comment From Jools  <br/>
I'd love to know what your thoughts are on conditions in 5e. Something spoilery would be nice!<br/>
<br/>
11:29<br/>
Jeremy Crawford: <br/>
We've been discussing conditions quite a bit lately. They're certainly in the game. I'll be revising them this afternoon, in fact.<i style="color: orange;"><b> (now that's a non-answer)</b></i><br/>
<br/>
11:30<br/>
Jeremy Crawford: We're fans of conditions that make sense both as game mechanics and as something in the world. Prone, for example, is a useful game concept, and it matches what's going in the story. You're knocked on your butt! <i style="color: orange;"><b>(i thought most conditions matched something in the real world, or did 4e change that?)</b></i><br/>
11:31<br/>
Mearls: We're trying to keep the list of conditions slim and make it apply to things that are obvious changes in the world. For instance, right now invisible and ethereal are on the list of conditions. We also added intoxicated. Basically, what are things that when they happen to you have a clear effect on how you interact with the world?<br/>
<br/>
here's another thing - with stuff like paralyzed, we're dealing more in describing what happens rather than trying to make everything mechanical. So paralyzed says that you can' t move your limbs. Spellcasting specifies that you need to move your arms to cast a spell. Thus, a paralyzed creature can't cast spells.<br/>
<br/>
The idea is that we give the DM clear mechanics, but also make it clear what's happening in the world so the DM can make any judgment calls as needed. <i style="color: orange;"><b>(I like the idea of DM judgement calls.  Lots of 4e players will not like this idea.  As I've seen little OSR / Old School sensibility in 5e so far, this is mildly reassuring)</b></i><br/>
<br/>
<br/>
<br/>
<i style="color: orange;"><b>Alright, that the end of part 1 - i'll get to part 2 tomorrow.  there's just so much this Grumpy Dwarf can stomach at one time!</b></i><br/>
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    <updated>2012-05-17T00:06:42Z</updated>
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      <author>
        <name>Erik Tenkar</name>
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      <subtitle>Step up to the Bar and Share Your Gaming Thoughts with the Tavern Keeper.</subtitle>
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      <updated>2012-05-17T06:01:35Z</updated>
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  <entry>
    <id>tag:blogger.com,1999:blog-2978232334912384498.post-7323782000654123832</id>
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    <title>Valley of the Azure Ziggurat ... And Hope to be back soon</title>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml">Studying for my State Agent License exam. I finished my 40 hr pre-exam course and passed the "practice" exam. It's a bear. Hope to be back to regular posting, soon. Got a game, Friday night. Woo-hoo!<br/><br/>Made a map.<br/><br/><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-Egv-F2kTVH4/T7Q_Iexb5ZI/AAAAAAAAEIg/kWcZ4SGulec/s1600/Sz.png" style="margin-left: auto; margin-right: auto;"><img border="0" height="640" src="http://2.bp.blogspot.com/-Egv-F2kTVH4/T7Q_Iexb5ZI/AAAAAAAAEIg/kWcZ4SGulec/s640/Sz.png" width="515"/></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Right Click and open for expandable pic.</td></tr></tbody></table><br/><div class="blogger-post-footer"><img alt="" height="1" src="https://blogger.googleusercontent.com/tracker/2978232334912384498-7323782000654123832?l=dreamsofmythicfantasy.blogspot.com" width="1"/></div></div>
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    <updated>2012-05-17T00:04:22Z</updated>
    <published>2012-05-17T00:00:00Z</published>
    <category scheme="http://www.blogger.com/atom/ns#" term="Maps"/>
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      <name>James Smith</name>
      <email>noreply@blogger.com</email>
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      <author>
        <name>James Smith</name>
        <email>noreply@blogger.com</email>
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      <subtitle>Dedicated to the Furtherance and Promotion of the Old School Renaissance.</subtitle>
      <title>Dreams of Mythic Fantasy</title>
      <updated>2012-05-17T06:12:17Z</updated>
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    <link href="http://leadpeople.blogspot.com/2012/05/alphabet-fail.html#comment-form" rel="replies" type="text/html"/>
    <link href="http://www.blogger.com/feeds/3441824499938029576/posts/default/7108466240019748676" rel="edit" type="application/atom+xml"/>
    <link href="http://www.blogger.com/feeds/3441824499938029576/posts/default/7108466240019748676" rel="self" type="application/atom+xml"/>
    <link href="http://leadpeople.blogspot.com/2012/05/alphabet-fail.html" rel="alternate" type="text/html"/>
    <title>Alphabet Fail</title>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><div class="separator" style="clear: both; text-align: center;"><a href="http://2.bp.blogspot.com/-b-_fD_b1Mx4/T7Q_-H7dNMI/AAAAAAAACic/2jV28HvGnUY/s1600/Adventure+Emu+_+Biscuit.jpg" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="200" src="http://2.bp.blogspot.com/-b-_fD_b1Mx4/T7Q_-H7dNMI/AAAAAAAACic/2jV28HvGnUY/s200/Adventure+Emu+_+Biscuit.jpg" width="181"/></a></div>I gave it a good try but I have to admit that the more I ran with the A to Z project, the more I realized that I was never going to find something for every letter. I am sure that if I dug down deep I could, but at that point the project begins to feel like work and I really don't want to labor through the posts.<br/><br/>So, sorry to disappoint folks but I'm not going to be doing "S" through "Z".<br/><br/>-Eli<div class="blogger-post-footer"><img alt="" height="1" src="https://blogger.googleusercontent.com/tracker/3441824499938029576-7108466240019748676?l=leadpeople.blogspot.com" width="1"/></div></div>
    </content>
    <updated>2012-05-17T00:02:29Z</updated>
    <published>2012-05-17T00:02:00Z</published>
    <category scheme="http://www.blogger.com/atom/ns#" term="A to Z"/>
    <author>
      <name>Eli Arndt</name>
      <email>noreply@blogger.com</email>
      <uri>http://www.blogger.com/profile/10445801567500822187</uri>
    </author>
    <source>
      <id>tag:blogger.com,1999:blog-3441824499938029576</id>
      <category term="Dungeons and Dragons"/>
      <category term="Burning Wheel"/>
      <category term="Sculpting"/>
      <category term="Trooper Thursday"/>
      <category term="Combat Walkers"/>
      <category term="RPG"/>
      <category term="Conversions"/>
      <category term="Pirates"/>
      <category term="A to Z"/>
      <category term="Land Ironclads"/>
      <category term="Homebrew Rules"/>
      <category term="Boxed Sets"/>
      <category term="Modern"/>
      <category term="Announcement"/>
      <category term="Anime"/>
      <category term="Holidays; Halloween"/>
      <category term="Post-Apocalyptic"/>
      <category term="Elwyren"/>
      <category term="D6 System"/>
      <category term="Laputa"/>
      <category term="Hollow Earth"/>
      <category term="D30"/>
      <category term="Age of Stone and Bone"/>
      <category term="Gutshot"/>
      <category term="Humor"/>
      <category term="Game Design"/>
      <category term="Merchandising"/>
      <category term="WIP"/>
      <category term="Blogs"/>
      <category term="Monsters"/>
      <category term="Scratchbuilding"/>
      <category term="Video"/>
      <category term="In Character"/>
      <category term="Sci-fi"/>
      <category term="Painting"/>
      <category term="Holidays"/>
      <category term="SHM"/>
      <category term="TV"/>
      <category term="Budget Gaming"/>
      <category term="Family Camp"/>
      <category term="For Sale"/>
      <category term="VSF"/>
      <category term="Alcovia"/>
      <category term="GameStorm 13"/>
      <category term="Hand Made"/>
      <category term="Pulp"/>
      <category term="Horror"/>
      <category term="Kitbashing"/>
      <category term="Rules"/>
      <category term="Brigade Games"/>
      <category term="Terrain"/>
      <category term="15mm"/>
      <category term="Inspiration"/>
      <category term="Barbarians of Lemuria"/>
      <category term="Star Frontiers"/>
      <category term="X-Plorers"/>
      <category term="Maps"/>
      <category term="18th Century"/>
      <category term="Weird War"/>
      <category term="Random Tables"/>
      <category term="Khurasan"/>
      <category term="Stars Without Number"/>
      <category term="Quar"/>
      <category term="15mm.co.uk"/>
      <category term="Movies"/>
      <category term="Miniatures"/>
      <category term="Mutant Future"/>
      <category term="Contest"/>
      <category term="Mini Six"/>
      <category term="Family"/>
      <category term="Elf Bait"/>
      <category term="Podcast"/>
      <category term="28mm"/>
      <category term="Card Games"/>
      <category term="Review"/>
      <category term="Friends"/>
      <category term="Where No Man Has Gone Before"/>
      <category term="House Rules"/>
      <category term="Dinosaurs"/>
      <category term="GameStorm 12"/>
      <category term="Ebay"/>
      <category term="Board Games"/>
      <category term="Fraggle Rock"/>
      <category term="Gundam"/>
      <category term="20mm"/>
      <category term="Vikings"/>
      <category term="6mm"/>
      <category term="Crafts"/>
      <category term="ASA"/>
      <category term="J Womack"/>
      <category term="Prehistorics"/>
      <category term="CROM"/>
      <category term="Food"/>
      <category term="OSR"/>
      <category term="2mm"/>
      <category term="Iqenistan"/>
      <category term="Old West"/>
      <category term="World Building"/>
      <category term="Conventions"/>
      <category term="Acheson Creations"/>
      <category term="Commentary"/>
      <category term="ArmChairGeneral"/>
      <category term="Adventure Into The Unknown"/>
      <category term="Superheroes"/>
      <category term="Music"/>
      <category term="Historical"/>
      <category term="Art"/>
      <category term="Roma Occident"/>
      <category term="Rogue Space"/>
      <category term="Real Life"/>
      <category term="Primaeval Designs"/>
      <category term="WW2"/>
      <category term="Alternate History"/>
      <category term="Imagi-Nations"/>
      <category term="Fantasy"/>
      <category term="Aeronef"/>
      <category term="Dark Ages"/>
      <category term="Terra Secundus"/>
      <category term="Dark Future"/>
      <category term="Wargaming"/>
      <category term="Trojan War"/>
      <category term="Aerofauna"/>
      <category term="Star Wars"/>
      <category term="Spaceships"/>
      <category term="Vehicles"/>
      <category term="Elistonia"/>
      <category term="AFK"/>
      <category term="Kingdom of Hawaii"/>
      <category term="Books"/>
      <category term="Labyrinth Lord"/>
      <author>
        <name>Eli Arndt</name>
        <email>noreply@blogger.com</email>
        <uri>http://www.blogger.com/profile/10445801567500822187</uri>
      </author>
      <link href="http://leadpeople.blogspot.com/feeds/posts/default" rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml"/>
      <link href="http://www.blogger.com/feeds/3441824499938029576/posts/default" rel="self" type="application/atom+xml"/>
      <link href="http://leadpeople.blogspot.com/" rel="alternate" type="text/html"/>
      <link href="http://pubsubhubbub.appspot.com/" rel="hub" type="text/html"/>
      <link href="http://www.blogger.com/feeds/3441824499938029576/posts/default?start-index=26&amp;max-results=25" rel="next" type="application/atom+xml"/>
      <subtitle>Welcome to yet another gaming blog!  Yes, another one, but this one is for the little guy.  I'm a life-long gamer, both RPG and miniatures, and over time I have had to learn how to balance between my life/family and my hobbies. To this end,I have found there is much fun to be had in what I like to call "budget gaming".  Now, that is not to say that I never spend any money on gaming stuff, but I do like to find ways to stretch the dollar and will showcase as many of those ways here, as I can.</subtitle>
      <title>I SEE LEAD PEOPLE</title>
      <updated>2012-05-17T05:01:06Z</updated>
    </source>
  </entry>

  <entry>
    <id>tag:blogger.com,1999:blog-1384273490091063874.post-8310303990550620835</id>
    <link href="http://ain4.blogspot.com/feeds/8310303990550620835/comments/default" rel="replies" type="application/atom+xml"/>
    <link href="http://www.blogger.com/comment.g?blogID=1384273490091063874&amp;postID=8310303990550620835" rel="replies" type="text/html"/>
    <link href="http://www.blogger.com/feeds/1384273490091063874/posts/default/8310303990550620835?v=2" rel="edit" type="application/atom+xml"/>
    <link href="http://www.blogger.com/feeds/1384273490091063874/posts/default/8310303990550620835?v=2" rel="self" type="application/atom+xml"/>
    <link href="http://feedproxy.google.com/~r/Ain4/~3/k4WftSvop8c/dimsheen-common-encounters.html" rel="alternate" type="text/html"/>
    <title>Dimsheen: Common Encounters</title>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><br/>
<b><u><span class="Apple-style-span" style="font-size: large;">Common Encounters within Dimsheen</span></u></b><br/>
<ol>
<li>(1d4) Dusters going on-shift</li>
<li>(1d6) Latchkees</li>
<li>(1d2) Prowling Limb-Bandits</li>
<li>(1d4) Dust Handlers</li>
<li>(1d6) Proles</li>
<li>(1d4) Robots going to next workstation</li>
<li>(1d4) Dusters coming off-shift</li>
<li>(1d4) Doxies</li>
<li>(2d4) Roustabouts</li>
<li>(1d6) Mercenaries (out of work)</li>
<li>(1d8) Bully-boys</li>
<li>(1d4) Slidge</li>
<li>(1d6) Domerats</li>
<li>(1d4) Drop-Slugs</li>
<li>Scav-Swapper</li>
<li>Cymek Peddler</li>
<li>Cymek Customizer</li>
<li>Wandering Graffitti</li>
<li>(1d12) Dust Mites</li>
<li>Event</li>
</ol><div class="blogger-post-footer"><img alt="" height="1" src="https://blogger.googleusercontent.com/tracker/1384273490091063874-8310303990550620835?l=ain4.blogspot.com" width="1"/></div><img height="1" src="http://feeds.feedburner.com/~r/Ain4/~4/k4WftSvop8c" width="1"/></div>
    </content>
    <updated>2012-05-16T23:30:00Z</updated>
    <published>2012-05-16T23:30:00Z</published>
    <category scheme="http://www.blogger.com/atom/ns#" term="Astronaut Shrines"/><feedburner:origLink xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0">http://ain4.blogspot.com/2012/05/dimsheen-common-encounters.html</feedburner:origLink>
    <author>
      <name>garrisonjames</name>
      <email>noreply@blogger.com</email>
      <uri>http://www.blogger.com/profile/09544523186717576771</uri>
    </author>
    <source>
      <id>tag:blogger.com,1999:blog-1384273490091063874</id>
      <category term="Astronaut Shrines"/>
      <category term="Denizens"/>
      <author>
        <name>garrisonjames</name>
        <email>noreply@blogger.com</email>
        <uri>http://www.blogger.com/profile/09544523186717576771</uri>
      </author>
      <link href="http://ain4.blogspot.com/feeds/posts/default" rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml"/>
      <link href="http://ain4.blogspot.com/" rel="alternate" type="text/html"/>
      <link href="http://feeds.feedburner.com/Ain4" rel="self" type="application/atom+xml"/>
      <link href="http://pubsubhubbub.appspot.com/" rel="hub" type="text/html"/>
      <title>The Latest from Ain-4</title>
      <updated>2012-05-17T04:51:05Z</updated>
    </source>
  </entry>

  <entry>
    <id>tag:blogger.com,1999:blog-6039973466540845547.post-820980557094266219</id>
    <link href="http://gibletblizzard.blogspot.com/feeds/820980557094266219/comments/default" rel="replies" type="application/atom+xml"/>
    <link href="http://gibletblizzard.blogspot.com/2012/05/koronus-expanse.html#comment-form" rel="replies" type="text/html"/>
    <link href="http://www.blogger.com/feeds/6039973466540845547/posts/default/820980557094266219" rel="edit" type="application/atom+xml"/>
    <link href="http://www.blogger.com/feeds/6039973466540845547/posts/default/820980557094266219" rel="self" type="application/atom+xml"/>
    <link href="http://gibletblizzard.blogspot.com/2012/05/koronus-expanse.html" rel="alternate" type="text/html"/>
    <title>The Koronus Expanse</title>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><div class="separator" style="clear: both; text-align: center;">
<a href="http://1.bp.blogspot.com/-K9m9lVg8Yng/T7QzL9SPZfI/AAAAAAAABn8/s_92c4d1NVM/s1600/thekoronusexpanse.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="http://1.bp.blogspot.com/-K9m9lVg8Yng/T7QzL9SPZfI/AAAAAAAABn8/s_92c4d1NVM/s400/thekoronusexpanse.jpg" width="400"/></a></div>
As much as I love the maps in Rogue Trader, they reveal too much about the Koronus Expanse for starting characters. So I've made up this map to show the general known regions of the Expanse, and the Warp Routes the characters have access to; as they discover/pay through the nose for/stumble across/steal new routes and planets I'll add them in.<div class="blogger-post-footer"><img alt="" height="1" src="https://blogger.googleusercontent.com/tracker/6039973466540845547-820980557094266219?l=gibletblizzard.blogspot.com" width="1"/></div></div>
    </content>
    <updated>2012-05-16T23:12:28Z</updated>
    <published>2012-05-16T23:12:00Z</published>
    <category scheme="http://www.blogger.com/atom/ns#" term="maps"/>
    <category scheme="http://www.blogger.com/atom/ns#" term="Rogue Trader"/>
    <author>
      <name>Jez</name>
      <email>noreply@blogger.com</email>
      <uri>http://www.blogger.com/profile/09648892955926127864</uri>
    </author>
    <source>
      <id>tag:blogger.com,1999:blog-6039973466540845547</id>
      <category term="DungeonFu"/>
      <category term="straya"/>
      <category term="orks"/>
      <category term="MUTANTOR"/>
      <category term="rifts"/>
      <category term="characters"/>
      <category term="worldstorming"/>
      <category term="weeklings"/>
      <category term="D6 Star Wars"/>
      <category term="Strikeforce Zero"/>
      <category term="warhmmer 40k"/>
      <category term="Backscratcher"/>
      <category term="downloads"/>
      <category term="random tables"/>
      <category term="Rogue Trader"/>
      <category term="HEX"/>
      <category term="whatever"/>
      <category term="DnD"/>
      <category term="Secret Santicore"/>
      <category term="3:16 Carnage Amongst the Stars"/>
      <category term="Malicrux"/>
      <category term="monsters"/>
      <category term="Actual Play"/>
      <category term="illustration"/>
      <category term="ConstantCon"/>
      <category term="modeling"/>
      <category term="Flux"/>
      <category term="maps"/>
      <author>
        <name>Jez</name>
        <email>noreply@blogger.com</email>
        <uri>http://www.blogger.com/profile/09648892955926127864</uri>
      </author>
      <link href="http://gibletblizzard.blogspot.com/feeds/posts/default" rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml"/>
      <link href="http://www.blogger.com/feeds/6039973466540845547/posts/default" rel="self" type="application/atom+xml"/>
      <link href="http://gibletblizzard.blogspot.com/" rel="alternate" type="text/html"/>
      <link href="http://pubsubhubbub.appspot.com/" rel="hub" type="text/html"/>
      <link href="http://www.blogger.com/feeds/6039973466540845547/posts/default?start-index=26&amp;max-results=25" rel="next" type="application/atom+xml"/>
      <title>Giblet Blizzard</title>
      <updated>2012-05-16T23:12:28Z</updated>
    </source>
  </entry>

  <entry xml:lang="en">
    <id>http://unworthycudgel.wordpress.com/?p=596</id>
    <link href="http://unworthycudgel.wordpress.com/2012/05/16/acks-and-eire/" rel="alternate" type="text/html"/>
    <title>ACKS and Eíre</title>
    <summary type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml">A quick build-out of Eíre in ACKS is turning out poorly for my conceived values of NPCs. Stated simply, the NPCs in positions of power are too powerful. The king of Broken Mountain bears the Heartscale and numerous magic items; has fought … <a href="http://unworthycudgel.wordpress.com/2012/05/16/acks-and-eire/">Continue reading <span class="meta-nav">→</span></a><img alt="" border="0" height="1" src="http://stats.wordpress.com/b.gif?host=unworthycudgel.wordpress.com&amp;blog=33513883&amp;post=596&amp;subd=unworthycudgel&amp;ref=&amp;feed=1" width="1"/></div>
    </summary>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><p>A quick build-out of Eíre in ACKS is turning out poorly for my conceived values of NPCs.</p>
<p>Stated simply, the NPCs in positions of power are too powerful.</p>
<p>The king of Broken Mountain bears the Heartscale and numerous magic items; has fought in wars; and is an all-around badass. But at fourteenth level (or even 13th or 12th), he can master around half a dozen proficiencies, all but ignore non-magical armor, and take on entire squads of enemy warriors by himself with little to no risk.</p>
<p>However, looking at the demographic numbers, I can’t help but notice that if you take an ACKS suggested level and <em>halve it</em> (rounding <em>up</em>), you get the same levels as I suggested <a href="http://unworthycudgel.wordpress.com/2012/03/09/eire-demographics-musing/" title="demographic musing">here</a>.</p>
<p>That lets me use my preferred demographics with ACKS world-building and domain-ruling, with some possible tweaks required as I go along.</p>
<p>And that makes me pretty happy.</p>
<br/>Filed under: <a href="http://unworthycudgel.wordpress.com/category/administrivia/">Administrivia</a>, <a href="http://unworthycudgel.wordpress.com/category/eire-2/">Eíre</a> Tagged: <a href="http://unworthycudgel.wordpress.com/tag/acks/">acks</a>, <a href="http://unworthycudgel.wordpress.com/tag/demographics/">demographics</a>, <a href="http://unworthycudgel.wordpress.com/tag/eire/">eíre</a>, <a href="http://unworthycudgel.wordpress.com/tag/hex-crawl-2/">hex crawl</a> <a href="http://feeds.wordpress.com/1.0/gocomments/unworthycudgel.wordpress.com/596/" rel="nofollow"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/unworthycudgel.wordpress.com/596/"/></a> <a href="http://feeds.wordpress.com/1.0/godelicious/unworthycudgel.wordpress.com/596/" rel="nofollow"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/unworthycudgel.wordpress.com/596/"/></a> <a href="http://feeds.wordpress.com/1.0/gofacebook/unworthycudgel.wordpress.com/596/" rel="nofollow"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/unworthycudgel.wordpress.com/596/"/></a> <a href="http://feeds.wordpress.com/1.0/gotwitter/unworthycudgel.wordpress.com/596/" rel="nofollow"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/unworthycudgel.wordpress.com/596/"/></a> <a href="http://feeds.wordpress.com/1.0/gostumble/unworthycudgel.wordpress.com/596/" rel="nofollow"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/unworthycudgel.wordpress.com/596/"/></a> <a href="http://feeds.wordpress.com/1.0/godigg/unworthycudgel.wordpress.com/596/" rel="nofollow"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/unworthycudgel.wordpress.com/596/"/></a> <a href="http://feeds.wordpress.com/1.0/goreddit/unworthycudgel.wordpress.com/596/" rel="nofollow"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/unworthycudgel.wordpress.com/596/"/></a> <img alt="" border="0" height="1" src="http://stats.wordpress.com/b.gif?host=unworthycudgel.wordpress.com&amp;blog=33513883&amp;post=596&amp;subd=unworthycudgel&amp;ref=&amp;feed=1" width="1"/></div>
    </content>
    <updated>2012-05-16T23:00:42Z</updated>
    <category term="Administrivia"/>
    <category term="E&#xED;re"/>
    <category term="acks"/>
    <category term="demographics"/>
    <category term="e&#xED;re"/>
    <category term="hex crawl"/>
    <author>
      <name>Unworthy Cudgel</name>
    </author>
    <source>
      <id>http://unworthycudgel.wordpress.com</id>
      <logo>http://s2.wp.com/i/buttonw-com.png</logo>
      <link href="http://unworthycudgel.wordpress.com/feed/" rel="self" type="application/atom+xml"/>
      <link href="http://unworthycudgel.wordpress.com" rel="alternate" type="text/html"/>
      <link href="http://unworthycudgel.wordpress.com/osd.xml" rel="search" type="application/opensearchdescription+xml"/>
      <link href="http://unworthycudgel.wordpress.com/?pushpress=hub" rel="hub" type="text/html"/>
      <subtitle>OSR a few times a week</subtitle>
      <title>unworthycudgel</title>
      <updated>2012-05-17T06:24:20Z</updated>
    </source>
  </entry>

  <entry>
    <id>tag:blogger.com,1999:blog-2592235416305488316.post-7613632081734303892</id>
    <link href="http://savevspoison.blogspot.com/feeds/7613632081734303892/comments/default" rel="replies" type="application/atom+xml"/>
    <link href="http://savevspoison.blogspot.com/2012/05/two-things-about-which-i-am-greatly.html#comment-form" rel="replies" type="text/html"/>
    <link href="http://www.blogger.com/feeds/2592235416305488316/posts/default/7613632081734303892" rel="edit" type="application/atom+xml"/>
    <link href="http://www.blogger.com/feeds/2592235416305488316/posts/default/7613632081734303892" rel="self" type="application/atom+xml"/>
    <link href="http://savevspoison.blogspot.com/2012/05/two-things-about-which-i-am-greatly.html" rel="alternate" type="text/html"/>
    <title>Two Things About Which I am Greatly Excited</title>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><br/><br/>1. Adventures Dark &amp; Deep: A Curious Tome of Forgotten Lore<br/>I dig on AD&amp;D (err....) I like the "lost Gygaxian" classes, I like the rules additions, I like parts of the skill system (not a fan of skills costing boatloads of xp, but I think I can come up with an alternative) I am exceedingly glad that the Greyhawk Grognard is going to be publishing a modular book of just the new stuff. Tentatively set to release this summer, I'ma snap me up a copy  as soon as it is available.<br/><br/>2. Deadlands:  Hell on Earth Reloaded. Okay, so I've been waiting for this since 2004. (When Savage Worlds first debuted, the demo adventure was set in the Hell on Earth world....and we've had not a crumb from them since then) According to Pinnacle dudes on the Pinnacle forums, the book should be out this year. Normally I scoff at "this year, we promise!" calls from books that are many years overdue, but I've got a good feeling about this one and I am remaining uncharacteristically optimistic. With any luck, I might be playing Hell on Earth with the Sunday crew before Christmas this year.<br/><br/><br/><br/><div class="blogger-post-footer"><img alt="" height="1" src="https://blogger.googleusercontent.com/tracker/2592235416305488316-7613632081734303892?l=savevspoison.blogspot.com" width="1"/></div></div>
    </content>
    <updated>2012-05-16T23:00:08Z</updated>
    <published>2012-05-16T23:00:00Z</published>
    <author>
      <name>Ryan</name>
      <email>noreply@blogger.com</email>
      <uri>http://www.blogger.com/profile/03682249561077936507</uri>
    </author>
    <source>
      <id>tag:blogger.com,1999:blog-2592235416305488316</id>
      <category term="Campaign List"/>
      <category term="Palladium"/>
      <category term="Thief Skills"/>
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      <category term="Cyclopedia House Rules"/>
      <category term="RIFTS Fix"/>
      <category term="Home Brew"/>
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      <category term="Mutant Future"/>
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      <category term="1st edition"/>
      <author>
        <name>Ryan</name>
        <email>noreply@blogger.com</email>
        <uri>http://www.blogger.com/profile/03682249561077936507</uri>
      </author>
      <link href="http://savevspoison.blogspot.com/feeds/posts/default" rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml"/>
      <link href="http://www.blogger.com/feeds/2592235416305488316/posts/default" rel="self" type="application/atom+xml"/>
      <link href="http://savevspoison.blogspot.com/" rel="alternate" type="text/html"/>
      <link href="http://pubsubhubbub.appspot.com/" rel="hub" type="text/html"/>
      <link href="http://www.blogger.com/feeds/2592235416305488316/posts/default?start-index=26&amp;max-results=25" rel="next" type="application/atom+xml"/>
      <subtitle>A blog about tabletop gaming</subtitle>
      <title>Save Vs. Poison</title>
      <updated>2012-05-16T23:00:07Z</updated>
    </source>
  </entry>

  <entry>
    <id>tag:blogger.com,1999:blog-5230114691512883134.post-4829627674236258773</id>
    <link href="http://www.heropress.net/feeds/4829627674236258773/comments/default" rel="replies" type="application/atom+xml"/>
    <link href="http://www.heropress.net/2012/05/four-minutes-of-amazing-spider-man.html#comment-form" rel="replies" type="text/html"/>
    <link href="http://www.blogger.com/feeds/5230114691512883134/posts/default/4829627674236258773" rel="edit" type="application/atom+xml"/>
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    <link href="http://www.heropress.net/2012/05/four-minutes-of-amazing-spider-man.html" rel="alternate" type="text/html"/>
    <title>Four Minutes Of The Amazing Spider-Man...</title>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><div style="text-align: center;"/><br/>I have to say I'm far more jazzed about <b><a href="http://theamazingspiderman.com/">The Amazing Spider-Man</a> </b>than <b>The Dark Knight Rises</b>, but then I don't really hide my passion for the Marvel Comics Universe. <br/><br/>Now just to get Peter Parker into a film with <b>The Avengers</b> (and <b>Ghost Rider</b>, <b>Blade</b>, <b>The X-Men </b>etc) and my head would truly explode!<br/><br/><div class="separator" style="clear: both; text-align: center;"><a href="http://1.bp.blogspot.com/-c1U8jSpYJ0Q/T7O3Tc5ifQI/AAAAAAAAQSw/XJ2Nd83QS38/s1600/phwipp.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="http://1.bp.blogspot.com/-c1U8jSpYJ0Q/T7O3Tc5ifQI/AAAAAAAAQSw/XJ2Nd83QS38/s400/phwipp.jpg" width="332"/></a></div><div class="blogger-post-footer"><img alt="" height="1" src="https://blogger.googleusercontent.com/tracker/5230114691512883134-4829627674236258773?l=www.heropress.net" width="1"/></div></div>
    </content>
    <updated>2012-05-16T22:59:22Z</updated>
    <published>2012-05-16T17:00:00Z</published>
    <category scheme="http://www.blogger.com/atom/ns#" term="trailer"/>
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    <category scheme="http://www.blogger.com/atom/ns#" term="Spider-Man"/>
    <category scheme="http://www.blogger.com/atom/ns#" term="film"/>
    <category scheme="http://www.blogger.com/atom/ns#" term="cool website"/>
    <author>
      <name>Tim Knight</name>
      <email>noreply@blogger.com</email>
      <uri>https://profiles.google.com/104161498802252342849</uri>
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      <author>
        <name>Tim Knight</name>
        <email>noreply@blogger.com</email>
        <uri>https://profiles.google.com/104161498802252342849</uri>
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      <link href="http://www.blogger.com/feeds/5230114691512883134/posts/default?start-index=26&amp;max-results=25" rel="next" type="application/atom+xml"/>
      <subtitle>A slice of super-powered geekery</subtitle>
      <title>HeroPress</title>
      <updated>2012-05-17T02:39:16Z</updated>
    </source>
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  <entry>
    <id>tag:blogger.com,1999:blog-1197678759994283970.post-8038493998065489371</id>
    <link href="http://appliedphantasticality.blogspot.com/feeds/8038493998065489371/comments/default" rel="replies" type="application/atom+xml"/>
    <link href="http://appliedphantasticality.blogspot.com/2012/04/secret-doors.html#comment-form" rel="replies" type="text/html"/>
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    <link href="http://appliedphantasticality.blogspot.com/2012/04/secret-doors.html" rel="alternate" type="text/html"/>
    <title>Secret Doors</title>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml">My approach to detecting secret doors is the same as my approach to detecting traps: description. The players listen to my <em>description</em> of their surroundings, then they <em>describe</em> what their characters do to search for them. If a secret door is in their vicinity and their efforts fail to reveal it, then I secretly roll for their chance to detect it. This represents a second chance to notice something they have overlooked.<br/><br/>I realize this is the opposite of the method used by many groups. Standard practice is for the players to declare that they are searching a particular 10' by 10' area. For each such area searched, the referee makes a roll for each player character who is actively searching. That's all there is to it. It takes 1 turn per 10' by 10' area searched, so the only thing preventing a party from inspecting every foot of a dungeon (and making hundreds of secret door rolls) is time and Wandering Monsters. This might be considered reasonable from an archaeologist's point of view, but from the adventurer's perspective, as a player <em>or</em> a character, this could be rather boring.<br/><br/>Allowing player characters the ability to search <em>quickly</em> in this manner (perhaps 1 round per 10' by 10' area) is not the answer. Sure, they might encounter fewer monsters and use fewer torches as they conduct speed searches, but they're still just telling the referee, "I search this area," and listening to the referee roll dice. One could literally check for secret doors at full running speed in <a href="http://en.wikipedia.org/wiki/Wolfenstein_3D">Wolfenstein 3D</a>, and guess what? It was boring (searching for secret doors, that is).<br/><br/>Even using the descriptive method can be boring if the referee doesn't provide details that are conducive to initiating a search. Tracks that end at walls and sounds heard in rooms where there is no egress other than the door through which the adventurers entered are good indications that there may be secret doors. Sometimes the secret door can be fairly obvious, but the means of opening it is the real puzzle. Ultimately, the best use of secret doors is one that encourages player characters to explore with a sense of purpose rather than a feeling that they need to painstakingly inspect every 10' square surface of their environment, unless that's how your group gets its kicks. Otherwise, use sparingly and never randomly.<br/><br/>[In retrospect, I think <a href="http://untimately.blogspot.com/2012/04/secret-door-techniques.html">Secret Door Techniques</a> was my inspiration for writing this. Read ye, read ye.]<div class="blogger-post-footer"><img alt="" height="1" src="https://blogger.googleusercontent.com/tracker/1197678759994283970-8038493998065489371?l=appliedphantasticality.blogspot.com" width="1"/></div></div>
    </content>
    <updated>2012-05-16T22:49:56Z</updated>
    <published>2012-05-16T17:37:00Z</published>
    <author>
      <name>Gordon Cooper</name>
      <email>noreply@blogger.com</email>
      <uri>http://www.blogger.com/profile/12907319916602597979</uri>
    </author>
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      <title>Applied Phantasticality</title>
      <updated>2012-05-17T04:23:51Z</updated>
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  <entry>
    <id>tag:blogger.com,1999:blog-8653301951574738973.post-2491863485200512735</id>
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    <link href="http://matt-landofnod.blogspot.com/2012/05/amazons-archons-and-azers-blood.html" rel="alternate" type="text/html"/>
    <title>Amazons, Archons and Azers [Blood &amp; Treasure]</title>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><div class="separator" style="clear: both; text-align: center;"><a href="http://2.bp.blogspot.com/-RtvVRGtEbF0/TxCLKvI4pgI/AAAAAAAAC2A/5CLPsuNpvnQ/s1600/Michael+Stewart+pic2.png" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="400" src="http://2.bp.blogspot.com/-RtvVRGtEbF0/TxCLKvI4pgI/AAAAAAAAC2A/5CLPsuNpvnQ/s400/Michael+Stewart+pic2.png" width="262"/></a></div>I'm now working my through the monster chapter doing a first pass on editing before it goes to Tanner for a more thorough look, and I decided "Why not preview a few monsters on the blog". (i.e. I needed a quick and easy post for the day because I'm busy as spit).<br/><br/>I figure this can give folks an idea about the format (different than in earlier previews - a format I liked but just became too difficult to layout effectively and make the info easy for the TK to access during play) and maybe preview a few of the new monsters in the game.<br/><br/><span style="font-size: large;"><b>AMAZON  </b></span><br/><i>Medium Humanoid, Alignment Varies, Average Intelligence; Company (1d20)</i><br/><br/>HD: 1 + 1<br/>AC: 16 (chainmail and shield)<br/>ATK: Longsword (1d8+1) or longbow (100 ft., 1d8+1)<br/>MV: 30<br/>SV: F 15, R 13, W 15<br/>XP: 100 (CL 2)<br/><br/>Amazons are humanoid females who are expert warriors. All amazons are uncommonly tall and handsome. They come in three varieties, named after the color of their skin; the blue amazons, green amazons and red amazons. All amazons eschew accepting males into their society, but do require them for mating. Male humans are often taken by them in raids, mated with, and then sent on their way. Boys born onto the island are given to mercenary bands composed of the sons of amazons. These men, who lack the special abilities of their mothers, are called myrmidons. They look like their fathers, but their eye color and personality matches their mother.<br/><br/>Blue amazons are Lawful (LG) and worship the goddess of wisdom and war. Their skin is deep azure and they have hair that shines like silver. They are the wisest of the amazons, and enjoy a magic resistance of 10% and immunity to surprise. Blue amazons fight in close-knit ranks with spears and shields and they wear platemail (AC 19). They are usually led by clerics or paladins.<br/><br/>Green amazons are Neutral (N) and worship the goddess of the hunt. Their skin is jade green and their hair dark, forest green. Green amazons dwell in the woodlands, spending their days hunting. They can survive and track as well as rangers and can attack twice per round with their longbows. They are usually led by druids or rangers.<br/><br/>Red amazons are Chaotic (CE) and worship the goddess of black magic. Their skin is vivid crimson and their hair jet black. Red amazons fight as berserkers, attacking twice per round with their long swords, and they are immune to fear. They are usually led by chaos clerics or warlocks.<br/><br/><i>Organization: Band of 80 warriors plus 50% non-combatants plus leader of 4th to 7th level (1d4+3).</i><br/><br/><b><span style="font-size: large;">ARCHON</span></b><br/>Archons are celestials that are not unlike angels, but of an inferior class. Archons speak Celestial, Infernal, and Draconic, but can speak with almost any creature using <i>tongues</i>.<br/><br/>A righteous aura surrounds archons that fight or get angry. Any hostile creature within a 20-foot radius of an archon must succeed on a Will save to resist its effects.  Those who fail take a –2 penalty on attacks, AC, and saves for 24 hours or until they successfully hit the archon.<br/><br/><i>Spells: Continuous—magic circle against evil, tongues; At will—teleport</i><br/><br/><span style="font-size: large;"><b>HOUND ARCHON</b></span><br/><i>Medium Outsider, Lawful (LG), Average Intelligence; Pack (1d6)</i><br/><br/>HD: 6<br/>AC: 19 [+1]<br/>ATK: Bite (1d8) and slam (1d4) or <i>+1 greatsword</i> (2d6) and bite (1d8)<br/>MV: 40<br/>SV: F 10, R 10, W 10; +4 save vs. poison<br/>XP: 3,000 (CL 8)<br/><br/>Hound archons look like well-muscled humans with canine heads. Hound archons prefer to attack with their natural weapons but occasionally use <i>+1 greatswords</i>. <br/><br/>A hound archon can assume any canine form of small to large size. While in canine form, the hound archon loses its bite, slam, and greatsword attacks, but gains the bite attack of the form it chooses.<br/><br/>Once per day, a hound archon can attempt to smite a Chaotic creature, doing double damage if it hits.<br/><br/><i>Special Qualities: Immune to electricity and petrification, magic resistance 15%</i><br/><br/><i>Spells: Continuous—magic circle against evil, tongues; At will—aid, continual flame, detect evil, message, teleport</i><br/><br/><span style="font-size: large;"><b>LANTERN ARCHON</b></span><br/><i>Small Outsider, Lawful (LG), Low Intelligence; Gleam (1d6)</i><br/><br/>HD: 1<br/>AC: 15 [+1]<br/>ATK: 2 light rays (30 ft., 1d6)<br/>MV: Fly 60<br/>SV: F 14, R 12, W 14; +4 save vs. poison<br/>XP: 250 (CL 3)<br/><br/>Lantern archons appear as floating balls of light that glow about as brightly as a torch. Only their destruction can extinguish the glow, though they can try to hide it. A lantern archon has little reason to get within melee range. It usually hovers just close enough to bring the enemy within its aura of menace and then blasts away with its light rays. Lantern archons prefer to concentrate on a single opponent, seeking to reduce enemy numbers quickly.<br/><br/><i>Special Qualities: Immune to electricity and petrification</i><br/><br/><i>Spells: Continuous—magic circle against evil, tongues; At will— aid, detect evil, continual flame</i><br/><br/><span style="font-size: large;"><b>TRUMPET ARCHON</b></span><br/><i>Medium Outsider, Lawful (LG), High Intelligence; Blast (1d6)</i><br/><br/>HD: 12<br/>AC: 23 [+1]<br/>ATK: <i>+2 greatsword</i> (3d6)<br/>MV: 40 (Fly 90)<br/>SV: F 7, R 7, W 6; +4 save vs. poison<br/>XP: 3,000 (CL 14)<br/><br/>Trumpet archons are angelic humanoids that carry long, silver trumpets. If forced into an extended battle, the archon sounds its trumpet and attacks with a vengeance. An archon’s trumpet produces music of utter clarity, piercing beauty, and, if the trumpet archon wills it, paralyzing awe. All creatures except archons within 100 feet of the blast must succeed on a Fortitude saving throw or be paralyzed for 1d4 rounds. The archon can also command its trumpet to become a <i>+2 greatsword</i>. If a trumpet is stolen, it becomes a chunk of useless metal until the owner can recover it. Woe betides the thief caught with one.<br/><br/><i>Special Qualities: Immune to electricity and petrification, magic resistance 30%</i><br/><br/><i>Spells: Continuous—magic circle against evil, tongues; At will—detect evil, continual flame, message</i><br/><br/><span style="font-size: large;"><b>AZER  </b></span><br/><i>Medium Outsider (Fire), Lawful (LN), Average Intelligence; Squad (1d6)</i><br/><br/>HD: 2<br/>AC: 21 (Scale, shield)<br/>ATK: Battleaxe (1d8 + 1 fire)<br/>MV: 30<br/>SV: F 12, R 12, W 12<br/>XP: 200 (CL 3)<br/><br/>Azers are dwarf-like beings native to the Elemental Plane of Fire. They wear kilts of brass, bronze, or copper and speak Fire Elemental and Dwarf (50% chance). Although unfriendly and taciturn, azers rarely provoke a fight except to relieve a foe of gems, which they love. Azers wield broad-headed spears or well-crafted hammers. An azer’s body is intensely hot, so its unarmed attacks and metal weapons deal extra fire damage.<br/><br/><i>Special Qualities: Immune to fire, magic resistance 5%, vulnerable to cold</i><br/><br/><i>Organization: Clan of 100 azer plus 50% non-combatants plus 7 HD leader</i><br/><br/>AZERS AS CHARACTERS<br/>Azer characters modify their starting ability scores as follows: Str +1, Int +1, Cha -2. They have darkvision to a range of 60 and retain the special abilities of normal azer. Azer speak Fire Elemental, and may also speak the other elemental tongues and Celestial, Dwarf and Infernal. Azer can multi-class as cleric/fighters, fighter/magic-users and fighter/ thieves. Whatever their class, they can only advance to a max of 6th level.<div class="blogger-post-footer"><img alt="" height="1" src="https://blogger.googleusercontent.com/tracker/8653301951574738973-2491863485200512735?l=matt-landofnod.blogspot.com" width="1"/></div></div>
    </content>
    <updated>2012-05-16T22:36:05Z</updated>
    <published>2012-05-16T22:36:00Z</published>
    <category scheme="http://www.blogger.com/atom/ns#" term="blood and treasure"/>
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      <category term="Huzzah"/>
      <category term="Greatsword"/>
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      <category term="Blackpoort"/>
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      <category term="previews"/>
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      <author>
        <name>Matt</name>
        <email>noreply@blogger.com</email>
        <uri>http://www.blogger.com/profile/02310914386482078369</uri>
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      <link href="http://matt-landofnod.blogspot.com/feeds/posts/default" rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml"/>
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      <subtitle>ROLE PLAYING GAME CONTENT FOR YOUR EDIFICATION AND ENJOYMENT</subtitle>
      <title>THE LAND OF NOD</title>
      <updated>2012-05-17T04:44:44Z</updated>
    </source>
  </entry>

  <entry>
    <id>tag:blogger.com,1999:blog-681509622212079331.post-6628164487144975204</id>
    <link href="http://the-city-of-iron.blogspot.com/feeds/6628164487144975204/comments/default" rel="replies" type="application/atom+xml"/>
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    <link href="http://the-city-of-iron.blogspot.com/2012/05/carcosa-one-shot-session-report.html" rel="alternate" type="text/html"/>
    <title>Carcosa one-shot: Session report</title>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><a href="http://rollforsurprise.blogspot.de/2012/05/carcosa-party-in-transparent-wastes.html">Yves has risen to the occasion!</a><br/><br/>I can sort of feel a sporadic campaign of Carcosan killy-looty-humpy-party fun coming on!<div class="blogger-post-footer"><img alt="" height="1" src="https://blogger.googleusercontent.com/tracker/681509622212079331-6628164487144975204?l=the-city-of-iron.blogspot.com" width="1"/></div></div>
    </content>
    <updated>2012-05-16T22:13:58Z</updated>
    <published>2012-05-16T22:13:00Z</published>
    <author>
      <name>Gavin Norman</name>
      <email>noreply@blogger.com</email>
      <uri>https://profiles.google.com/101028441304556433932</uri>
    </author>
    <source>
      <id>tag:blogger.com,1999:blog-681509622212079331</id>
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        <name>Gavin Norman</name>
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      <title>The City of Iron</title>
      <updated>2012-05-16T22:13:58Z</updated>
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  </entry>

  <entry xml:lang="en">
    <id>http://www.strangestones.com/?p=1821</id>
    <link href="http://feedproxy.google.com/~r/StrangeStones/~3/nj5sWH8Kp6M/" rel="alternate" type="text/html"/>
    <title>Echo Chamber News Flash: 30% Off Sale At Chaosium</title>
    <summary type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml">Chaosium is, indeed, having a 30% off sale. Apparently this applies to all the stuff they sell online. Print and PDF. BRP stuff. CoC stuff. Even the Arkham Fire Dept. t-shirts. The sale runs through May 28th. So start digging … <a href="http://www.strangestones.com/echo-chamber-news-flash-30-off-sale-at-chaosium/">Continue reading <span class="meta-nav">→</span></a></div>
    </summary>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><p>Chaosium is, indeed, having a <a href="http://catalog.chaosium.com/">30% off sale</a>.  Apparently this applies to all the stuff they sell online.  Print <em>and</em> PDF.  BRP stuff.  CoC stuff.  Even the <a href="http://catalog.chaosium.com/product_info.php?cPath=33&amp;products_id=5076">Arkham Fire Dept. t-shirts</a>.  </p>
<p>The sale runs through May 28th.  So start digging in the couch cushions, kids.</p>
<img height="1" src="http://feeds.feedburner.com/~r/StrangeStones/~4/nj5sWH8Kp6M" width="1"/></div>
    </content>
    <updated>2012-05-16T22:13:40Z</updated>
    <category term="Basic RolePlaying"/>
    <category term="Call of Cthulhu"/>
    <category term="Geek Materialism"/><feedburner:origLink xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0">http://www.strangestones.com/echo-chamber-news-flash-30-off-sale-at-chaosium/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=echo-chamber-news-flash-30-off-sale-at-chaosium</feedburner:origLink>
    <author>
      <name>the venomous pao</name>
    </author>
    <source>
      <id>http://www.strangestones.com</id>
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      <subtitle>an old school rpg blog</subtitle>
      <title>Strange Stones</title>
      <updated>2012-05-16T22:29:54Z</updated>
    </source>
  </entry>

  <entry>
    <id>tag:blogger.com,1999:blog-20485732.post-8309757221140882417</id>
    <link href="http://flynnwd.blogspot.com/feeds/8309757221140882417/comments/default" rel="replies" type="application/atom+xml"/>
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    <link href="http://feedproxy.google.com/~r/InLikeFlynn/~3/mitwhEqOZvU/isles-of-saharan-sea-devils-cove.html" rel="alternate" type="text/html"/>
    <title>Isles of the Saharan Sea: Devil's Cove...</title>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml">Good Afternoon, All:<br/>
<br/>
Now that work has let up a little bit, I can continue my exploration of the major ports of the <b>Isles of the Saharan Sea</b> setting. Today, I'm writing up some basic details for Devil's Cove, or Kelshandan.<br/>
<br/>
<blockquote>
<b>Kelshandan</b><br/>
<b>Location Name</b>: Devil's Cove, or Isle of Games<br/>
<b>Ambiance</b>: The slave trade thrives on this Kelshani island. The extreme social distinctions between the masters and their slaves divides the residents and flavors almost all social interactions. The Demon Court, an arena where warrior-slaves fight for their masters and for treasure, is the most recognizable feature of the island, and easily distinguishes this port from others at a distance. Other vices, particularly those of a hedonistic nature, thrive in Devil's Cove.<br/>
<b>History</b>: Around seven human generations ago, the Kelshani emerged from their underground empire and began to establish a presence on the surface of the World Within. About two human generations ago, the Kelshani established their autonomy from the Serpentfolk through a regular tribute of slaves every season.<br/>
<b>Encounters</b>: Important political prisoners are often sold into slavery in the markets of Kelshandan, so diplomats and representatives of many different island kingdoms maintain a presence here. Wild creatures are also imported to fight in the gladiatorial games.<br/>
<b>Treasures</b>: Much of the monetary treasure garnered by the Slaver Houses of Devil's Cove are transported to the Kelshani cities of the Underworld. However, political prisoners and well-trained pleasure slaves remain on the surface, and there are always people willing to pay for their rescue.<br/>
<b>Hooks and Hotspots</b>: A number of gambling houses provide diversion between gladiatorial combats, which are held for two watches with a twenty watch rest in between. (A watch is roughly four hours in length, and is the basic unit of time in this world where the sun never sets.) Great wealth can be earned in the Demon Court in one can survive the games, but few volunteer to participate of their own volition.</blockquote>
<br/>
Enjoy,<br/>
Flynn<div class="blogger-post-footer"><img alt="" height="1" src="https://blogger.googleusercontent.com/tracker/20485732-8309757221140882417?l=flynnwd.blogspot.com" width="1"/></div>
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    </content>
    <updated>2012-05-16T22:00:05Z</updated>
    <published>2012-05-16T22:00:00Z</published>
    <category scheme="http://www.blogger.com/atom/ns#" term="ports"/>
    <category scheme="http://www.blogger.com/atom/ns#" term="slavery"/>
    <category scheme="http://www.blogger.com/atom/ns#" term="Kelshandan"/>
    <category scheme="http://www.blogger.com/atom/ns#" term="Isles of the Saharan Sea"/>
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    <category scheme="http://www.blogger.com/atom/ns#" term="gladiators"/>
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    <category scheme="http://www.blogger.com/atom/ns#" term="Devil's Cove"/><feedburner:origLink xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0">http://flynnwd.blogspot.com/2012/05/isles-of-saharan-sea-devils-cove.html</feedburner:origLink>
    <author>
      <name>Flynn</name>
      <email>noreply@blogger.com</email>
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      <author>
        <name>Flynn</name>
        <email>noreply@blogger.com</email>
      </author>
      <link href="http://flynnwd.blogspot.com/feeds/posts/default" rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml"/>
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      <subtitle>This online journal is dedicated to a collection of random thoughts on gaming from a friendly guy that loves his family, his friends, gaming, science fiction and life in general.</subtitle>
      <title>In Like Flynn</title>
      <updated>2012-05-16T22:00:05Z</updated>
    </source>
  </entry>

  <entry>
    <id>tag:blogger.com,1999:blog-4523119123849416179.post-3469804983364091077</id>
    <link href="http://roll1d12.blogspot.com/feeds/3469804983364091077/comments/default" rel="replies" type="application/atom+xml"/>
    <link href="http://roll1d12.blogspot.com/2012/05/lichs-secret-identity.html#comment-form" rel="replies" type="text/html"/>
    <link href="http://www.blogger.com/feeds/4523119123849416179/posts/default/3469804983364091077" rel="edit" type="application/atom+xml"/>
    <link href="http://www.blogger.com/feeds/4523119123849416179/posts/default/3469804983364091077" rel="self" type="application/atom+xml"/>
    <link href="http://roll1d12.blogspot.com/2012/05/lichs-secret-identity.html" rel="alternate" type="text/html"/>
    <title>The Lich's Secret Identity</title>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml">d12<br/>1. Filthy street urchin w/unsettling stare<br/>2. Continuously drunken petty noble w/penchant for provoking peers<br/>3. Kindly hedge wizard, always offering to aid and advise fledgling adventurers<br/>4. Travelling minstrel who ruthlessly satirizes the powers-that-be<br/>5. The mysterious "druid" seen stalking the king's forest<br/>6. Mild-mannered yeoman farmer who recently inherited ancient farmhouse<br/>7. Court torturer: famous throughout the land for extracting secrets w/100% accuracy<br/>8. Perpetually masked guild master of assassins<br/>9. Foppish dandy said to be extraordinarily successful philanderer<br/>10. Extremely helpful librarian at the Royal Scroll &amp; Tome Repository<br/>11. Preternaturally attractive young aristocrat looking for marital prospects<br/>12. Foreign dignitary representing largely unknown empire from somewhere beyond the edge of the campaign map<div class="blogger-post-footer"><img alt="" height="1" src="https://blogger.googleusercontent.com/tracker/4523119123849416179-3469804983364091077?l=roll1d12.blogspot.com" width="1"/></div></div>
    </content>
    <updated>2012-05-16T21:33:24Z</updated>
    <published>2012-05-16T21:33:00Z</published>
    <author>
      <name>jasons</name>
      <email>noreply@blogger.com</email>
      <uri>http://www.blogger.com/profile/01547485448319713658</uri>
    </author>
    <source>
      <id>tag:blogger.com,1999:blog-4523119123849416179</id>
      <author>
        <name>jasons</name>
        <email>noreply@blogger.com</email>
        <uri>http://www.blogger.com/profile/01547485448319713658</uri>
      </author>
      <link href="http://roll1d12.blogspot.com/feeds/posts/default" rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml"/>
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      <title>The Dungeon Dozen</title>
      <updated>2012-05-16T21:33:24Z</updated>
    </source>
  </entry>

  <entry>
    <id>tag:blogger.com,1999:blog-2513019539869706574.post-5014684653521957573</id>
    <link href="http://feedproxy.google.com/~r/MonstersAndManuals/~3/sxbkKg6siQU/lamentations-of-flame-princess-and.html" rel="alternate" type="text/html"/>
    <title>Lamentations of the Flame Princess and the Virtues of A5 of</title>
    <summary type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml">I've been playing a bit of <a href="http://www.lotfp.com/store/index.php?route=product/product&amp;product_id=76">Lamentations of the Flame Princess [Grindhouse Edition]</a> these last two weeks, and I have to say, I'm impressed: the game is intuitive, easy to use, retains basically all what makes D&amp;D, <i>D&amp;D</i>...in fact, I'll go out on a limb and say it's what D&amp;D 4th edition always should have been and what D&amp;D 5th edition should be. (If I have a complaint, it's that the art feels like it's trying too hard to be shocking in places, though if that's your only complaint about a game...)<br/>
<br/>
But that's not even the best thing about it. No, the best thing about it is that the rulebooks are in <i>fucking A5</i>. If there ever was a way in which God intended rulebooks to be set out, it would be A5 format paperback. Easy to flick through, light, will fit in a man-bag or brief case, and way more readable in bed or on a train than clunky A4 hardbacks. For that alone, James Edward Raggi IV, I salute you.<br/>
<br/><div class="blogger-post-footer"><img alt="" height="1" src="https://blogger.googleusercontent.com/tracker/2513019539869706574-5014684653521957573?l=monstersandmanuals.blogspot.com" width="1"/></div><img height="1" src="http://feeds.feedburner.com/~r/MonstersAndManuals/~4/sxbkKg6siQU" width="1"/></div>
    </summary>
    <updated>2012-05-16T21:28:00Z</updated><feedburner:origLink xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0">http://monstersandmanuals.blogspot.com/2012/05/lamentations-of-flame-princess-and.html</feedburner:origLink>
    <author>
      <name>noisms</name>
      <email>noreply@blogger.com</email>
    </author>
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      <category term="magic items"/>
      <category term="snippet"/>
      <category term="dragon warriors"/>
      <category term="spelljammer"/>
      <category term="self-indulgence"/>
      <category term="law"/>
      <category term="politics"/>
      <category term="vampires"/>
      <category term="videos"/>
      <category term="strange ideas"/>
      <category term="grognardism"/>
      <category term="music"/>
      <category term="swords and wizardry"/>
      <category term="practicalities"/>
      <category term="microscope"/>
      <category term="HARP"/>
      <category term="board games"/>
      <category term="BECMI"/>
      <category term="rpg industry"/>
      <category term="literature"/>
      <category term="computer games"/>
      <category term="acks"/>
      <category term="economics"/>
      <category term="dreams"/>
      <category term="changing times"/>
      <category term="blogosphere"/>
      <category term="races"/>
      <category term="dynamic facets"/>
      <category term="steampunk"/>
      <category term="history"/>
      <category term="adventurer's guild"/>
      <category term="religion"/>
      <category term="random thoughts"/>
      <category term="japan"/>
      <category term="pathfinder"/>
      <category term="maps"/>
      <category term="myths"/>
      <category term="conventions"/>
      <category term="cards"/>
      <category term="yoon-suin"/>
      <author>
        <name>noisms</name>
        <email>noreply@blogger.com</email>
      </author>
      <link href="http://monstersandmanuals.blogspot.com/" rel="alternate" type="text/html"/>
      <link href="http://feeds.feedburner.com/MonstersAndManuals" rel="self" type="application/atom+xml"/>
      <link href="http://pubsubhubbub.appspot.com/" rel="hub" type="text/html"/>
      <subtitle>Propounding my half-baked ideas on role playing games. Jotting down and elaborating on ideas for campaigns, missions and adventures. Talking about general industry-related matters. Putting a new twist on gaming.</subtitle>
      <title>Monsters and Manuals</title>
      <updated>2012-05-17T02:25:30Z</updated>
    </source>
  </entry>

  <entry>
    <id>tag:blogger.com,1999:blog-7384696295028916937.post-1542260677586841516</id>
    <link href="http://flamingtales.blogspot.com/feeds/1542260677586841516/comments/default" rel="replies" type="application/atom+xml"/>
    <link href="http://www.blogger.com/comment.g?blogID=7384696295028916937&amp;postID=1542260677586841516&amp;isPopup=true" rel="replies" type="text/html"/>
    <link href="http://www.blogger.com/feeds/7384696295028916937/posts/default/1542260677586841516" rel="edit" type="application/atom+xml"/>
    <link href="http://www.blogger.com/feeds/7384696295028916937/posts/default/1542260677586841516" rel="self" type="application/atom+xml"/>
    <link href="http://flamingtales.blogspot.com/2012/05/posting-sitrep.html" rel="alternate" type="text/html"/>
    <title>Posting Sitrep</title>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml">I realize that my posting frequency has been pretty sparse lately, but I have a good excuse for a change, beyond laziness and apathy.  For the past several weeks I have been devoting all of my free time to working on Covert Ops, the old school espionage role playing game that I <a href="http://flamingtales.blogspot.ca/2011/03/covert-ops.html">announced</a> last year.  This hasn't left me a lot of time for blogging, and my head is so immersed in the clandestine world of the secret agent that it's hard to shift gears into fantasy.  Consequently I've fallen several sessions behind on my campaign session reports.  I apologize to everyone who has been missing them, and I will try to get one up in the next few days - just in time to have another session and fall behind again.<br/><br/>I am really thankful to have Barrowmaze, though.  It has been a real time-saver to be able to run such a great adventure right 'out of the box,' so to speak, which has allowed me to concentrate on Covert Ops instead of spending all of my time trying to stay ahead of the players.<br/><br/>Anyhow, things will likely be quieter than usual around the Flaming Faggot for the next little while, but I will be making frequent development posts on the <a href="http://hopefulmonstercreations.blogspot.ca/">Hopeful Monster</a> blog, so if you're interested in following the development of the game or reading my musings on the spy genre, head on over there and check them out.<div class="blogger-post-footer"><img alt="" height="1" src="https://blogger.googleusercontent.com/tracker/7384696295028916937-1542260677586841516?l=flamingtales.blogspot.com" width="1"/></div></div>
    </content>
    <updated>2012-05-16T21:19:31Z</updated>
    <published>2012-05-16T21:19:00Z</published>
    <author>
      <name>Sean Robson</name>
      <email>noreply@blogger.com</email>
      <uri>http://www.blogger.com/profile/16429301144221551751</uri>
    </author>
    <source>
      <id>tag:blogger.com,1999:blog-7384696295028916937</id>
      <author>
        <name>Sean Robson</name>
        <email>noreply@blogger.com</email>
        <uri>http://www.blogger.com/profile/16429301144221551751</uri>
      </author>
      <link href="http://flamingtales.blogspot.com/feeds/posts/default" rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml"/>
      <link href="http://www.blogger.com/feeds/7384696295028916937/posts/default" rel="self" type="application/atom+xml"/>
      <link href="http://flamingtales.blogspot.com/" rel="alternate" type="text/html"/>
      <link href="http://pubsubhubbub.appspot.com/" rel="hub" type="text/html"/>
      <link href="http://www.blogger.com/feeds/7384696295028916937/posts/default?start-index=26&amp;max-results=25" rel="next" type="application/atom+xml"/>
      <subtitle>Solving the gaming hobby's problems one rant at a time</subtitle>
      <title>Tales from the Flaming Faggot</title>
      <updated>2012-05-17T07:02:13Z</updated>
    </source>
  </entry>

  <entry xml:lang="en">
    <id>http://zho.berka.com/?p=402</id>
    <link href="http://zho.berka.com/2012/05/16/my-house-rule-for-planetary-size/" rel="alternate" type="text/html"/>
    <title>My house rule for planetary size</title>
    <summary type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml">A problem with the random generation of worlds in Traveller is that for small worlds (where size &lt; 4) is that these worlds might get an ordinary breathable atmosphere. This is a problem, since the minimum molecular weight retained for … <a href="http://zho.berka.com/2012/05/16/my-house-rule-for-planetary-size/">Continue reading <span class="meta-nav">→</span></a></div>
    </summary>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><p>A problem with the random generation of worlds in Traveller is that for small worlds (where size &lt; 4) is that these worlds might get an ordinary breathable atmosphere. This is a problem, since the <strong>minimum molecular weight retained</strong> for a planet shouldn’t allow that. <a href="http://evildrganymede.net/" target="_blank" title="EDG Blog">EDG</a> has explained minimum molecular weight retained <a href="http://www.sfrpg-discussion.net/phpBB3/viewtopic.php?f=30&amp;t=1407&amp;hilit=molecular#p18566" target="_blank" title="EDG explains">here</a>, and <a href="http://astro.unl.edu/naap/atmosphere/animations/gasRetentionPlot.html" target="_blank" title="gas retention tool">here is a nice visual tool</a> for checking what gases will be retained depending on size, density and temperature.</p>
<p>This problem leads to silly explanations. Like the one in both the <a href="http://www.sjgames.com/gurps/traveller/swordworlds/" target="_blank" title="GURPS Sword Worlds">GURPS</a> and <a href="http://rpg.drivethrustuff.com/product/94984/Sword-Worlds?affiliate_id=35844" target="_blank" title="Mongoose Sword Worlds">Mongoose Sword Worlds</a> modules where a planet (<a href="http://traveller.wikia.com/wiki/Enos_%28world%29" target="_blank" title="Enos @ Traveller Wiki">Enos</a>) is made of <a href="http://en.wikipedia.org/wiki/Osmium" target="_blank" title="Osmium">Osmium</a>. Other explanations might be <a href="http://en.wikipedia.org/wiki/Terraforming" target="_blank" title="Terraforming">terraforming</a> by the ancients.</p>
<p>These silly explanations might explain how a few (very unique) worlds got their atmospheres. But it seems unlikely that these explanations can explain every world equal or smaller than size 3 with an atmosphere equal or greater than 2. In an average sector with standard stellar density there are about 80 such worlds. (In the <a href="http://zho.berka.com/data/spinward/" target="_blank" title="Spinwar Marches">Spinward Marches</a>, there are 73 worlds with this problem.)</p>
<p>I usually ignore this problem, since our group of Traveller players don’t care about details like this. They want to play the game. But if the question is asked, I now have a solution. Instead of explaining every world or changing the UWP, I use this table.</p>
<table border="1">
<tbody>
<tr>
<th>SIZE</th>
<th>DIAMETER miles</th>
<th>DIAMETER km</th>
</tr>
<tr>
<td>1</td>
<td>4000</td>
<td>6400</td>
</tr>
<tr>
<td>2</td>
<td>4500</td>
<td>7200</td>
</tr>
<tr>
<td>3</td>
<td>5000</td>
<td>8000</td>
</tr>
<tr>
<td>4</td>
<td>5500</td>
<td>8800</td>
</tr>
<tr>
<td>5</td>
<td>6000</td>
<td>9600</td>
</tr>
<tr>
<td>6</td>
<td>6500</td>
<td>10400</td>
</tr>
<tr>
<td>7</td>
<td>7000</td>
<td>11200</td>
</tr>
<tr>
<td>8</td>
<td>8000</td>
<td>12800</td>
</tr>
<tr>
<td>9</td>
<td>9000</td>
<td>14400</td>
</tr>
<tr>
<td>A</td>
<td>10000</td>
<td>16000</td>
</tr>
</tbody>
</table>
<p>As can be seen is this table, the problem is solved by making the smallest planets big enough to retain a breathable atmosphere. (The <a href="http://www.travellermap.com/formats.htm" target="_blank" title="UWP decoding">original table</a> can be seen at <a href="http://www.travellermap.com/" target="_blank" title="Traveller Maps">Traveller Map</a>.)</p>
<div class="wp-caption alignright" id="attachment_418" style="width: 610px;"><a href="http://commons.wikimedia.org/wiki/File:TerraformedMarsGlobeRealistic.jpg"><img alt="Terraformed Mars" class="size-full wp-image-418" height="600" src="http://zho.berka.com/wp-content/uploads/2012/05/600px-TerraformedMarsGlobeRealistic.jpg" title="Terraformed Mars" width="600"/></a><p class="wp-caption-text">Terraformed Mars: File from wikimedia. Licensed under the Creative Commons Attribution-Share Alike 3.0 Unported license.</p></div></div>
    </content>
    <updated>2012-05-16T21:04:13Z</updated>
    <category term="IMTU"/>
    <category term="Rules"/>
    <category term="Traveller"/>
    <category term="House Rules"/>
    <category term="Minimum Molecular Weight"/>
    <category term="Osmium"/>
    <category term="Terraforming"/>
    <author>
      <name>BeRKA</name>
    </author>
    <source>
      <id>http://zho.berka.com</id>
      <link href="http://zho.berka.com/feed/" rel="self" type="application/atom+xml"/>
      <link href="http://zho.berka.com" rel="alternate" type="text/html"/>
      <subtitle>All your base are belong to us</subtitle>
      <title>The Zhodani Base</title>
      <updated>2012-05-17T06:25:19Z</updated>
    </source>
  </entry>

  <entry>
    <id>tag:blogger.com,1999:blog-3871409676946408069.post-848926245130289987</id>
    <link href="http://tao-dnd.blogspot.com/feeds/848926245130289987/comments/default" rel="replies" type="application/atom+xml"/>
    <link href="http://www.blogger.com/comment.g?blogID=3871409676946408069&amp;postID=848926245130289987&amp;isPopup=true" rel="replies" type="text/html"/>
    <link href="http://www.blogger.com/feeds/3871409676946408069/posts/default/848926245130289987" rel="edit" type="application/atom+xml"/>
    <link href="http://www.blogger.com/feeds/3871409676946408069/posts/default/848926245130289987" rel="self" type="application/atom+xml"/>
    <link href="http://tao-dnd.blogspot.com/2012/05/wherefore-does-flame-burn.html" rel="alternate" type="text/html"/>
    <title>Wherefore Does The Flame Burn?</title>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml">In winding down my day, I wanted to make a quick inquiry to anyone who might be having some of the same feelings I'm having.<br/><br/>Does it seem the heyday of D&amp;D blogs has passed?  Has the subject been worked to death?  Have some of the great blogs in community ceased to be relevant, or have too many great blogs simply disappeared?<br/><br/>Mind you, when I say "great," I mean other people's opinions, or in terms of nominal importance.  I don't mean my personal feeling regarding their value.<br/><br/>Perhaps I've lost touch.  Perhaps I have been less and less inclined to roam the wastes looking for something of worth, and I have grafted my apathy upon the reality.  If so, correct me.  Tell me the flame wars burn with the same intensity.  Tell me the fan boys still pound the drums.  Tell me that interests have not waned, so that I may believe again.<div class="blogger-post-footer"><img alt="" height="1" src="https://blogger.googleusercontent.com/tracker/3871409676946408069-848926245130289987?l=tao-dnd.blogspot.com" width="1"/></div></div>
    </content>
    <updated>2012-05-16T20:59:04Z</updated>
    <published>2012-05-16T20:59:00Z</published>
    <category scheme="http://www.blogger.com/atom/ns#" term="The Community"/>
    <author>
      <name>Alexis</name>
      <email>noreply@blogger.com</email>
      <uri>http://www.blogger.com/profile/10539170107563075967</uri>
    </author>
    <source>
      <id>tag:blogger.com,1999:blog-3871409676946408069</id>
      <category term="Me"/>
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      <category term="Great People"/>
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      <category term="Offline Campaign"/>
      <category term="Dachau"/>
      <category term="Games"/>
      <category term="War Stories"/>
      <category term="Floorplans"/>
      <category term="Dungeons"/>
      <category term="Places"/>
      <category term="Commercialism"/>
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      <category term="Wisdom"/>
      <category term="Subscribers"/>
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      <category term="Gaming"/>
      <category term="Quotes"/>
      <category term="How to DM"/>
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      <category term="Infravision"/>
      <category term="Experience"/>
      <category term="Media Perspective"/>
      <category term="Life"/>
      <category term="Maps"/>
      <category term="RPG Cliches"/>
      <category term="Combat Simulation"/>
      <category term="Gospoda"/>
      <category term="Trade"/>
      <category term="Dachau North Gate"/>
      <category term="Notes"/>
      <category term="Festivals"/>
      <category term="Dice"/>
      <category term="Online Campaign"/>
      <category term="Literature"/>
      <category term="Same Universe Wiki"/>
      <category term="Experiences"/>
      <category term="Background"/>
      <category term="Technology"/>
      <category term="Campaign Pause"/>
      <category term="Undead"/>
      <category term="Player's Handbook"/>
      <category term="The City"/>
      <category term="Friends"/>
      <category term="Commodities"/>
      <category term="Philosophy"/>
      <category term="NPCs"/>
      <category term="Traps"/>
      <category term="Noobs"/>
      <category term="Programming"/>
      <category term="Characters"/>
      <category term="Dachau Wall"/>
      <category term="Conflict Cards"/>
      <category term="Adventuring"/>
      <category term="Design Fragments"/>
      <category term="Flawed Rules"/>
      <category term="Links"/>
      <category term="Food"/>
      <category term="Weather"/>
      <category term="Dachau Hinterland"/>
      <category term="Class Training"/>
      <category term="Settings"/>
      <category term="Saving Throws"/>
      <category term="Dachau Croplands"/>
      <category term="Political Geography"/>
      <category term="Treasure"/>
      <category term="Writing"/>
      <category term="World Design"/>
      <category term="The Database"/>
      <category term="Religion"/>
      <category term="Magic"/>
      <category term="Conventions"/>
      <category term="Reviews"/>
      <category term="Dachau Aftermath"/>
      <category term="Siege Engines"/>
      <category term="Roleplaying"/>
      <category term="The Community"/>
      <category term="Internet"/>
      <category term="Construction"/>
      <category term="Hornung"/>
      <category term="Intoxication"/>
      <category term="War"/>
      <category term="The Campaign"/>
      <category term="Culture"/>
      <category term="Game Mechanics"/>
      <category term="Donations"/>
      <category term="Dachau Marktplatz"/>
      <category term="Humour"/>
      <category term="The Beastiary"/>
      <category term="Intelligence"/>
      <category term="Civilization Posts"/>
      <category term="Blogging"/>
      <category term="Business"/>
      <category term="Knowledge"/>
      <category term="Spells"/>
      <category term="Demographics"/>
      <category term="Computers"/>
      <category term="Geomorphs"/>
      <category term="Clerics"/>
      <category term="Charisma"/>
      <category term="X.P. Rules"/>
      <category term="Hex Generation"/>
      <category term="Conflict Card Rules"/>
      <category term="Update"/>
      <category term="Playing"/>
      <category term="Encounters"/>
      <category term="Castles"/>
      <category term="Dreams"/>
      <category term="Recordings"/>
      <category term="Books"/>
      <author>
        <name>Alexis</name>
        <email>noreply@blogger.com</email>
        <uri>http://www.blogger.com/profile/10539170107563075967</uri>
      </author>
      <link href="http://tao-dnd.blogspot.com/feeds/posts/default" rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml"/>
      <link href="http://www.blogger.com/feeds/3871409676946408069/posts/default" rel="self" type="application/atom+xml"/>
      <link href="http://tao-dnd.blogspot.com/" rel="alternate" type="text/html"/>
      <link href="http://pubsubhubbub.appspot.com/" rel="hub" type="text/html"/>
      <link href="http://www.blogger.com/feeds/3871409676946408069/posts/default?start-index=26&amp;max-results=25" rel="next" type="application/atom+xml"/>
      <title>The Tao of D&amp;D</title>
      <updated>2012-05-17T04:23:27Z</updated>
    </source>
  </entry>

  <entry>
    <id>tag:blogger.com,1999:blog-2296104283452210018.post-9124279430859760240</id>
    <link href="http://swordsandwizardry.blogspot.com/feeds/9124279430859760240/comments/default" rel="replies" type="application/atom+xml"/>
    <link href="http://swordsandwizardry.blogspot.com/2012/05/wisdom-of-guy-fullerton-and-gothridge.html#comment-form" rel="replies" type="text/html"/>
    <link href="http://www.blogger.com/feeds/2296104283452210018/posts/default/9124279430859760240" rel="edit" type="application/atom+xml"/>
    <link href="http://www.blogger.com/feeds/2296104283452210018/posts/default/9124279430859760240" rel="self" type="application/atom+xml"/>
    <link href="http://swordsandwizardry.blogspot.com/2012/05/wisdom-of-guy-fullerton-and-gothridge.html" rel="alternate" type="text/html"/>
    <title>Wisdom of Guy Fullerton (and Gothridge Manor)</title>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml">Given all the publishing activity that's begun in response to Kickstarter's insane ability to gobble in money for its clients, Guy Fullerton has posted an absolutely fantastic set of guidelines for the prospective module-publisher. He also references an earlier set of posts on the specific topic of editing that were done at Gothridge Manor.<br/><br/><a href="http://www.chaotichenchmen.com/2012/05/publishing-tips-introduction-and-order.html" target="_blank">Here is the link to Guy's first installment</a>.<br/><br/>Here is a link to <a href="http://gothridgemanor.blogspot.com/2011/01/editing-gaming-products-part-1.html" target="_blank">the Gothridge Manor series</a>, but I recommend going here from within Guy's posts where the link appears.<div class="blogger-post-footer"><img alt="" height="1" src="https://blogger.googleusercontent.com/tracker/2296104283452210018-9124279430859760240?l=swordsandwizardry.blogspot.com" width="1"/></div></div>
    </content>
    <updated>2012-05-16T20:39:45Z</updated>
    <published>2012-05-16T20:39:00Z</published>
    <author>
      <name>Matt Finch</name>
      <email>noreply@blogger.com</email>
      <uri>http://www.blogger.com/profile/07678557558458924177</uri>
    </author>
    <source>
      <id>tag:blogger.com,1999:blog-2296104283452210018</id>
      <category term="Reviews"/>
      <category term="rangadillo"/>
      <category term="WhiteBox"/>
      <category term="Shrooms"/>
      <category term="Omote"/>
      <category term="armadillos"/>
      <category term="Petra"/>
      <category term="commercialization"/>
      <category term="Surge of the Wine-Dark Sea"/>
      <category term="art book"/>
      <category term="Jungle Ruins of Madaro-Shanti"/>
      <category term="lulu"/>
      <category term="NTRPGCon"/>
      <category term="swords and wizardry"/>
      <category term="modules"/>
      <category term="SWCG"/>
      <category term="OSR"/>
      <category term="conventions"/>
      <category term="Alphonso Warden"/>
      <category term="Nameless City"/>
      <category term="publishing"/>
      <category term="The Nameless City"/>
      <author>
        <name>Matt Finch</name>
        <email>noreply@blogger.com</email>
        <uri>http://www.blogger.com/profile/07678557558458924177</uri>
      </author>
      <link href="http://swordsandwizardry.blogspot.com/feeds/posts/default" rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml"/>
      <link href="http://www.blogger.com/feeds/2296104283452210018/posts/default" rel="self" type="application/atom+xml"/>
      <link href="http://swordsandwizardry.blogspot.com/" rel="alternate" type="text/html"/>
      <link href="http://pubsubhubbub.appspot.com/" rel="hub" type="text/html"/>
      <link href="http://www.blogger.com/feeds/2296104283452210018/posts/default?start-index=26&amp;max-results=25" rel="next" type="application/atom+xml"/>
      <subtitle>swordsandwizardry.blogspot.com</subtitle>
      <title>Mythmere's Blog</title>
      <updated>2012-05-16T23:02:17Z</updated>
    </source>
  </entry>

  <entry>
    <id>tag:blogger.com,1999:blog-4338887488209820584.post-8382116640526879714</id>
    <link href="http://tartarus-press.blogspot.com/feeds/8382116640526879714/comments/default" rel="replies" type="application/atom+xml"/>
    <link href="http://tartarus-press.blogspot.com/2012/05/have-discovered-that-i-have-more-ideas.html#comment-form" rel="replies" type="text/html"/>
    <link href="http://www.blogger.com/feeds/4338887488209820584/posts/default/8382116640526879714" rel="edit" type="application/atom+xml"/>
    <link href="http://www.blogger.com/feeds/4338887488209820584/posts/default/8382116640526879714" rel="self" type="application/atom+xml"/>
    <link href="http://tartarus-press.blogspot.com/2012/05/have-discovered-that-i-have-more-ideas.html" rel="alternate" type="text/html"/>
    <title>Restructuring</title>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"> I have discovered that I have more ideas than I do time to execute them. This leads to the typical 'Gamer ADD' where I jump from one idea to another without fully finishing them. The end result is a constant feeling of dissatisfaction and restlessness as I try to muddle through the myriad of thoughts that bang around in my skull.<br/><br/> In an attempt to give order to the chaos I have made some decisions based on insights I have had to what I really want to do. The first of which had to be a final decision on what system I wanted to run. That particular system would form the structure of the campaign and be the first step in creating the outlet I would use for ideas. After some long and hard thought on the subject a thought came to me that was this; I never really finished with AD&amp;D 2e.<br/><br/>  Looking back at my personal history this does hold true. Every other system I have played has been an exercise in trying to make it like 2e. From using spells, kits or even relying on the Monstrous Manual for monsters, there is always an element of 2e in my games. So why not just use 2e with a few houserules to make the game I want? There is nothing stopping me from this and it cuts out the middle area of trying to add 2e to everything. The issue of system is finally settled in my mind with the system that I have wanted to play all along.<br/><br/>  The next question was that of setting. There are many settings I like but all of them come with things I don't like. I have also burnt myself out on one of my more favorite settings and really can't find the will to run it again. I could make my own but time constraints and the enormity of the task has always ended those projects before I could really get going ( I am leaving this as a long-term option). So I had to think about what settings I have always wanted to run but never did. <br/><br/>   The answer came in the form of the Greyhawk-Blackmoor axis. I have always been fascinated by both but never have ran there. I think it is time to remedy that. Going a bit further I have always liked Post-War Greyhawk but wasn't fond of the way the wars were executed. This is easy to fix of course and I will be making the changes to the history and some changes to the setting. The setting changes will be based on making everything centered on the Great Kingdom and some rearranging of the geography will reflect that.<br/><br/>   With this I have found a structure I am happy with and a starting point for the next few sessions. As the structure is added I feel some of the chaos will settle down. I think it is far time to settle into a groove I can work with and this is what feels right.<div class="blogger-post-footer"><img alt="" height="1" src="https://blogger.googleusercontent.com/tracker/4338887488209820584-8382116640526879714?l=tartarus-press.blogspot.com" width="1"/></div></div>
    </content>
    <updated>2012-05-16T20:21:01Z</updated>
    <published>2012-05-16T20:20:00Z</published>
    <author>
      <name>Joshua Sherrer</name>
      <email>noreply@blogger.com</email>
      <uri>https://profiles.google.com/118253589234264394809</uri>
    </author>
    <source>
      <id>tag:blogger.com,1999:blog-4338887488209820584</id>
      <category term="Campaigning"/>
      <category term="System"/>
      <category term="Opinion"/>
      <category term="World"/>
      <category term="Art"/>
      <category term="5e"/>
      <category term="http://www.blogger.com/img/blank.gif"/>
      <category term="Rebuilding"/>
      <author>
        <name>Joshua Sherrer</name>
        <email>noreply@blogger.com</email>
        <uri>https://profiles.google.com/118253589234264394809</uri>
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      <link href="http://www.blogger.com/feeds/4338887488209820584/posts/default?start-index=26&amp;max-results=25" rel="next" type="application/atom+xml"/>
      <title>Raven's Keep</title>
      <updated>2012-05-17T06:02:25Z</updated>
    </source>
  </entry>

  <entry>
    <id>tag:blogger.com,1999:blog-3138202318040749770.post-5636098904240535494</id>
    <link href="http://boggswood.blogspot.com/feeds/5636098904240535494/comments/default" rel="replies" type="application/atom+xml"/>
    <link href="http://boggswood.blogspot.com/2012/05/btpbd-discussion-download.html#comment-form" rel="replies" type="text/html"/>
    <link href="http://www.blogger.com/feeds/3138202318040749770/posts/default/5636098904240535494" rel="edit" type="application/atom+xml"/>
    <link href="http://www.blogger.com/feeds/3138202318040749770/posts/default/5636098904240535494" rel="self" type="application/atom+xml"/>
    <link href="http://boggswood.blogspot.com/2012/05/btpbd-discussion-download.html" rel="alternate" type="text/html"/>
    <title>BTPBD discussion download and a new dungoen from a familiar name.</title>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><span style="font-size: large;">A compleat and revised version of my series of posts regarding Beyond This Point Be Dragons is available for free download at my PDF shop here:</span><br/><br/><a href="http://sites.fastspring.com/apriorcrs/product/product_catalog">http://sites.fastspring.com/apriorcrs/product/product_catalog</a><br/><br/><span style="font-size: large;">Scroll down to the bottom of the page to the last listing.  Note that my store offers "CD Backup" on all files and you likely will want to decline those unless you are ordering something else.  Oh, by the way, OD&amp;D Combat with CHAINMAIL is another free download available there for those who may be interested.</span><br/><br/><span style="font-size: large;">For the sake of convenience, I've also posted it here: </span><br/><a href="http://odd74.proboards.com/index.cgi?board=dragonsatdawn&amp;action=display&amp;thread=7199">http://odd74.proboards.com/index.cgi?board=dragonsatdawn&amp;action=display&amp;thread=7199</a><br/><br/><br/><span style="font-size: large;">In other news, the Champions of ZED kickstarter is now 60% funded.  If you've been thinking of signing up, please do and help to get this project made!</span><br/><br/><a href="http://www.kickstarter.com/projects/280000504/champions-of-zed-zero-edition-dungeoneering">http://www.kickstarter.com/projects/280000504/champions-of-zed-zero-edition-dungeoneering</a><br/><br/><br/><span style="font-size: large;">For those who may not have see it in my kickstarter update, I'd want to point out another kickstarter project you might find interesting - Nystul's Infinite Dungeon - an old school dungeoncrawl by none other than Mike Nystul of Nystul's Magic Aura fame.  He's offering the dungoen in both an Osric and Pathfinder version.  I have to say that this looks like a tremendous product bringing some new school production values to some very old school kind of fun, from a guy who knows his way around a dungeon.  Here's the link:</span><br/><a href="http://www.kickstarter.com/projects/2063410154/nystuls-infinite-dungeon">http://www.kickstarter.com/projects/2063410154/nystuls-infinite-dungeon</a><div class="blogger-post-footer"><img alt="" height="1" src="https://blogger.googleusercontent.com/tracker/3138202318040749770-5636098904240535494?l=boggswood.blogspot.com" width="1"/></div></div>
    </content>
    <updated>2012-05-16T20:09:15Z</updated>
    <published>2012-05-14T18:16:00Z</published>
    <category scheme="http://www.blogger.com/atom/ns#" term="Beyond This Point Be Dragons"/>
    <category scheme="http://www.blogger.com/atom/ns#" term="History"/>
    <author>
      <name>DHBoggs</name>
      <email>noreply@blogger.com</email>
      <uri>http://www.blogger.com/profile/02170439175265397893</uri>
    </author>
    <source>
      <id>tag:blogger.com,1999:blog-3138202318040749770</id>
      <category term="History"/>
      <category term="Holmes"/>
      <category term="Stormberg"/>
      <category term="Beyond This Point Be Dragons"/>
      <category term="CoZ"/>
      <category term="Gaming Style"/>
      <category term="SWA"/>
      <category term="Humanspace Empires"/>
      <category term="Economics"/>
      <category term="Dragons at Dawn"/>
      <category term="Hexcrawl"/>
      <category term="ODD"/>
      <author>
        <name>DHBoggs</name>
        <email>noreply@blogger.com</email>
        <uri>http://www.blogger.com/profile/02170439175265397893</uri>
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      <title>Hidden in Shadows</title>
      <updated>2012-05-16T20:09:15Z</updated>
    </source>
  </entry>

  <entry>
    <id>tag:blogger.com,1999:blog-5230114691512883134.post-1411727303285252633</id>
    <link href="http://www.heropress.net/feeds/1411727303285252633/comments/default" rel="replies" type="application/atom+xml"/>
    <link href="http://www.heropress.net/2012/05/big-money-joust.html#comment-form" rel="replies" type="text/html"/>
    <link href="http://www.blogger.com/feeds/5230114691512883134/posts/default/1411727303285252633" rel="edit" type="application/atom+xml"/>
    <link href="http://www.blogger.com/feeds/5230114691512883134/posts/default/1411727303285252633" rel="self" type="application/atom+xml"/>
    <link href="http://www.heropress.net/2012/05/big-money-joust.html" rel="alternate" type="text/html"/>
    <title>The Big Money Joust...</title>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><br/><br/>This quarter-of-an-hour clip shows the final round of the jousting from Sherwood Forest Faire - <a href="http://www.heropress.net/2012/05/knights-are-you-ready.html">as featured on <b>HeroPress</b> earlier in the week</a> - for the big cash prize.<br/><br/>Again, we have <a href="http://www.youtube.com/user/GnonplussedGnome">YouTuber GnonplussedGnome</a> to thank for the footage.<div class="blogger-post-footer"><img alt="" height="1" src="https://blogger.googleusercontent.com/tracker/5230114691512883134-1411727303285252633?l=www.heropress.net" width="1"/></div></div>
    </content>
    <updated>2012-05-16T20:00:00Z</updated>
    <published>2012-05-16T20:00:00Z</published>
    <category scheme="http://www.blogger.com/atom/ns#" term="real life"/>
    <category scheme="http://www.blogger.com/atom/ns#" term="film"/>
    <category scheme="http://www.blogger.com/atom/ns#" term="kom"/>
    <author>
      <name>Tim Knight</name>
      <email>noreply@blogger.com</email>
      <uri>https://profiles.google.com/104161498802252342849</uri>
    </author>
    <source>
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      <author>
        <name>Tim Knight</name>
        <email>noreply@blogger.com</email>
        <uri>https://profiles.google.com/104161498802252342849</uri>
      </author>
      <link href="http://www.heropress.net/feeds/posts/default" rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml"/>
      <link href="http://www.blogger.com/feeds/5230114691512883134/posts/default" rel="self" type="application/atom+xml"/>
      <link href="http://www.heropress.net/" rel="alternate" type="text/html"/>
      <link href="http://pubsubhubbub.appspot.com/" rel="hub" type="text/html"/>
      <link href="http://www.blogger.com/feeds/5230114691512883134/posts/default?start-index=26&amp;max-results=25" rel="next" type="application/atom+xml"/>
      <subtitle>A slice of super-powered geekery</subtitle>
      <title>HeroPress</title>
      <updated>2012-05-17T02:39:16Z</updated>
    </source>
  </entry>

  <entry>
    <id>tag:blogger.com,1999:blog-2691461744853003391.post-1639792919049373416</id>
    <link href="http://greyhawkgrognard.blogspot.com/feeds/1639792919049373416/comments/default" rel="replies" type="application/atom+xml"/>
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    <link href="http://greyhawkgrognard.blogspot.com/2012/05/mapping-beyond-flanaess-tharquish.html" rel="alternate" type="text/html"/>
    <title>Mapping Beyond the Flanaess: The Tharquish Empire</title>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><div dir="ltr" style="text-align: left;">At long last, another in my series of Darlene-style maps covering western Oerik. This time, we cover the Tharquish Empire and the remainder of the Tharquish Dominions. I envision the region as a Greco-Roman type place (which is attested to in the <a href="http://en.wikipedia.org/wiki/Black_Moon_Chronicles" target="_blank"><i>Chroniques de la Lune Noire</i></a>, which shows a decidedly Classical Tharquatis about to get taken out by a tidal wave; but that's okay, because it's no more canonical than Tharizdun destroying Oerth in the Gord the Rogue books), with lots of hilly terrain broken up by smallish woodlands.<br/><br/>I also made a few changes to the Free States map, which I'm posting here so you can see how they fit together. The one on the bottom is the new one. Click to embiggen.<br/><br/><div class="separator" style="clear: both; text-align: center;"><a href="http://4.bp.blogspot.com/-JiQOwy4ED-w/T7P7Wl6KYqI/AAAAAAAABHo/IAowzLrWhPA/s1600/free_states_map.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="http://4.bp.blogspot.com/-JiQOwy4ED-w/T7P7Wl6KYqI/AAAAAAAABHo/IAowzLrWhPA/s320/free_states_map.png" width="211"/></a></div><div class="separator" style="clear: both; text-align: center;"><a href="http://2.bp.blogspot.com/-q1C2XiwMniM/T7P7jL4WoeI/AAAAAAAABHw/OlH6fRi1wCM/s1600/tharquish_empire_map.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="http://2.bp.blogspot.com/-q1C2XiwMniM/T7P7jL4WoeI/AAAAAAAABHw/OlH6fRi1wCM/s320/tharquish_empire_map.png" width="211"/></a></div>As always, the latest largest-scale versions of the maps are available off to the right in the "Free Resources" section.<br/><br/>You'll also notice a corner of <a href="http://greyhawkgrognard.blogspot.com/2012/03/gonduria-aquaria-and-oerths-four.html">Gonduria</a> off in the extreme southwest corner of the map; I deliberately didn't put anything there, because the focus of this series is Oerik itself, and I'm leaving Gonduria as a blank slate (for the nonce...). Next stop, Ishtarland, the Red Kingdom, and the Barbarian Seameast. Only four maps to go!</div><div class="blogger-post-footer"><img alt="" height="1" src="https://blogger.googleusercontent.com/tracker/2691461744853003391-1639792919049373416?l=greyhawkgrognard.blogspot.com" width="1"/></div></div>
    </content>
    <updated>2012-05-16T19:19:59Z</updated>
    <published>2012-05-16T19:16:00Z</published>
    <category scheme="http://www.blogger.com/atom/ns#" term="Chroniques de la Lune Noire"/>
    <category scheme="http://www.blogger.com/atom/ns#" term="World of Greyhawk"/>
    <category scheme="http://www.blogger.com/atom/ns#" term="Sundered Empire"/>
    <category scheme="http://www.blogger.com/atom/ns#" term="Cartography"/>
    <category scheme="http://www.blogger.com/atom/ns#" term="RPG"/>
    <author>
      <name>Joseph Bloch</name>
      <email>noreply@blogger.com</email>
      <uri>https://profiles.google.com/101779486513297511748</uri>
    </author>
    <source>
      <id>tag:blogger.com,1999:blog-2691461744853003391</id>
      <category term="John Carter film"/>
      <category term="Races"/>
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      <category term="reenacting"/>
      <category term="Old School"/>
      <category term="4E"/>
      <category term="RPG"/>
      <category term="G1-3/D1-3/Q1"/>
      <category term="Satanic panic"/>
      <category term="Apes"/>
      <category term="films"/>
      <category term="Field of Glory"/>
      <category term="Stronghold Games"/>
      <category term="art"/>
      <category term="Skills"/>
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      <category term="World of Darkness"/>
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      <category term="The RPG Industry"/>
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      <category term="Erseta"/>
      <category term="Wargames"/>
      <category term="Twilight 2013"/>
      <category term="Character Classes"/>
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      <category term="Troll Lord Games"/>
      <category term="Ogre-GEV"/>
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      <category term="Derp"/>
      <category term="Game Design"/>
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      <category term="Setting Design"/>
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      <category term="Doctor Who"/>
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      <category term="best of the blog"/>
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      <category term="megadungeons"/>
      <category term="Chroniques de la Lune Noire"/>
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      <category term="WotC"/>
      <category term="Campaign Design"/>
      <category term="Kuntz"/>
      <category term="Blogosphere douchebaggery"/>
      <category term="1E"/>
      <category term="Model Kits"/>
      <category term="Play Theory"/>
      <category term="TARGA"/>
      <category term="Classes"/>
      <category term="legalities"/>
      <category term="Elder Elemental God"/>
      <category term="DMing tricks"/>
      <category term="RuneQuest"/>
      <category term="UE"/>
      <category term="Gaming Industry"/>
      <category term="Lovecraft"/>
      <category term="monsters"/>
      <category term="Dune"/>
      <category term="Novels"/>
      <category term="Gor"/>
      <category term="5E"/>
      <category term="Games I Love"/>
      <category term="Hackmaster"/>
      <category term="Star Trek"/>
      <category term="Miniatures"/>
      <category term="AGG"/>
      <category term="Black Moon Chronicles"/>
      <category term="2E"/>
      <category term="rules"/>
      <category term="Oerth Journal"/>
      <category term="Heraldry"/>
      <category term="Metamorphosis: Alpha"/>
      <category term="Castle of the Mad Archmage"/>
      <category term="Chainmail"/>
      <category term="Fantasy Flight Games"/>
      <category term="World of Greyhawk"/>
      <category term="Space"/>
      <category term="World of Warcraft"/>
      <category term="Grognardish Grumpiness"/>
      <category term="comics"/>
      <category term="Whimsy"/>
      <category term="My Campaign"/>
      <category term="Arcane Legions"/>
      <category term="Game of Thrones"/>
      <category term="Computer Games"/>
      <category term="Castle Greyhawk"/>
      <category term="NaGaDeMon"/>
      <category term="Board Games"/>
      <category term="LotFP"/>
      <category term="Greyhawk Lore Project"/>
      <category term="Mountebank"/>
      <category term="Sundered Empire"/>
      <category term="Admin"/>
      <category term="downloads"/>
      <category term="LARP"/>
      <category term="Glitterdark"/>
      <category term="stores"/>
      <category term="animation"/>
      <category term="Cartography"/>
      <category term="Play Reports"/>
      <category term="Diplomacy"/>
      <category term="Centers of Power"/>
      <category term="Savage Worlds"/>
      <category term="Sunday Matinee"/>
      <category term="Religion"/>
      <category term="Emprise"/>
      <category term="Magic"/>
      <category term="Conventions"/>
      <category term="Mapping Beyond the Flanaess"/>
      <category term="Black Blade"/>
      <category term="Castle Zagyg"/>
      <category term="one night adventures"/>
      <category term="solo gaming"/>
      <category term="Gygax Games"/>
      <category term="Video Games"/>
      <category term="Gods"/>
      <category term="City of Greyhawk"/>
      <category term="Music"/>
      <category term="3E"/>
      <category term="Pied Piper Publishing"/>
      <category term="Traveller"/>
      <category term="System Design"/>
      <category term="Retro Clones"/>
      <category term="appearances"/>
      <category term="James Bond"/>
      <category term="Pendragon"/>
      <category term="Ro2E"/>
      <category term="OSGA"/>
      <category term="PBM games"/>
      <category term="T1-4"/>
      <category term="history"/>
      <category term="Adventures"/>
      <category term="Aquaria"/>
      <category term="Campaign Journal"/>
      <category term="Star Wars"/>
      <category term="Mass Battle"/>
      <category term="Gygax"/>
      <category term="Television"/>
      <category term="BRW Games"/>
      <category term="Gamma World"/>
      <category term="witch"/>
      <category term="Game Reviews"/>
      <category term="DCC"/>
      <category term="Books"/>
      <category term="Labyrinth Lord"/>
      <author>
        <name>Joseph</name>
        <email>noreply@blogger.com</email>
        <uri>http://www.blogger.com/profile/16793034218287755156</uri>
      </author>
      <link href="http://greyhawkgrognard.blogspot.com/feeds/posts/default" rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml"/>
      <link href="http://www.blogger.com/feeds/2691461744853003391/posts/default" rel="self" type="application/atom+xml"/>
      <link href="http://greyhawkgrognard.blogspot.com/" rel="alternate" type="text/html"/>
      <link href="http://pubsubhubbub.appspot.com/" rel="hub" type="text/html"/>
      <link href="http://www.blogger.com/feeds/2691461744853003391/posts/default?start-index=26&amp;max-results=25" rel="next" type="application/atom+xml"/>
      <subtitle>All about old-school (AD&amp;D) role-playing-gaming, the World of Greyhawk Fantasy Setting, the gaming industry, and anything else that happens to cross my mind.</subtitle>
      <title>Greyhawk Grognard</title>
      <updated>2012-05-16T21:56:31Z</updated>
    </source>
  </entry>

  <entry xml:lang="en">
    <id>http://seaofstarsrpg.wordpress.com/?p=4192</id>
    <link href="http://seaofstarsrpg.wordpress.com/2012/05/16/rpgnow-discounts-through-june/" rel="alternate" type="text/html"/>
    <title>RPGNow Discounts – Through June</title>
    <summary type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml">Those fine folks at RPGNow/DriveThruRPG have the latest set of discounts up, you can get any of the following items at 20% off (until 14 June) with the secret code at the bottom of this entry: Savage Worlds Fantasy Companion [Pinnacle Entertainment] Realms of Cthulhu [Reality Blurs] Karma Roleplaying System Core [Bards and Sages] FantasyCraft [...]<img alt="" border="0" height="1" src="http://stats.wordpress.com/b.gif?host=seaofstarsrpg.wordpress.com&amp;blog=8186685&amp;post=4192&amp;subd=seaofstarsrpg&amp;ref=&amp;feed=1" width="1"/></div>
    </summary>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><p>Those fine folks at <a href="https://www.rpgnow.com/index.php?affiliate_id=5861" target="_blank" title="RPGNow">RPGNow</a>/<a href="http://www.drivethrustuff.com/index.php?affiliate_id=5861" target="_blank" title="DriveThruRPG">DriveThruRPG</a> have the latest set of discounts up, you can get any of the following items at 20% off (until 14 June) with the <em>secret code</em> at the bottom of this entry:</p>
<div>
<div>
<div>
<p><a href="http://webmail.cs.aplus.net/hwebmail/services/go.php?url=http%3A%2F%2Frpg.drivethrustuff.com%2Fproduct_info.php%3Fproducts_id%3D94444?affiliate_id=5861" target="_blank" title="Aruneus Bundle"><span id="more-4192"/></a></p>
<div>
<ul>
<li><a href="http://rpg.drivethrustuff.com/product/64257/Savage-Worlds-Fantasy-Companion?affiliate_id=5861" target="_blank" title="Savage Worlds Fantasy COmpanion">Savage Worlds Fantasy Companion</a> [Pinnacle Entertainment]</li>
<li><a href="http://rpg.drivethrustuff.com/product/77953/Realms-of-Cthulhu?affiliate_id=5861" target="_blank" title="Realms of Cthulu">Realms of Cthulhu</a> [Reality Blurs]</li>
<li><a href="http://rpg.drivethrustuff.com/product/58683/Karma-Roleplaying-System-Core-Rules-Book?affiliate_id=5861" target="_blank">Karma Roleplaying System Core</a> [Bards and Sages]</li>
<li><a href="http://rpg.drivethrustuff.com/product/63884/Fantasy-Craft-Second-Printing?affiliate_id=5861" target="_blank" title="FantasyCraft">FantasyCraft</a> [Crafty Games]</li>
<li><a href="http://rpg.drivethrustuff.com/product/64254/DRAGONSHIRE%3A-Deluxe-Edition?affiliate_id=5861" target="_blank">Fat Dragon’s Dragonshire Deluxe</a> [Fat Dragon Games]</li>
<li><a href="http://rpg.drivethrustuff.com/product/65792/%5BPFRPG%5D-Paths-of-Power?affiliate_id=5861" target="_blank">Paths of Power (Pathfinder System)</a> [4 Winds Fantasy]</li>
<li><a href="http://rpg.drivethrustuff.com/product/65785/Real-American-H.E.R.O.es?affiliate_id=5861" target="_blank">Spycraft: Real American H.E.R.O.es</a> [Crafty Games]</li>
<li><a href="http://rpg.drivethrustuff.com/product/59997/Fellowship-of-the-White-Star-campaign-book?affiliate_id=5861" target="_blank">Fellowship of the White Star Campaign Book</a> [Thenodrin Presents]</li>
<li><a href="http://rpg.drivethrustuff.com/product/11881/Ninja-Burger%3A-The-RPG-2nd-Edition?affiliate_id=5861" target="_blank">Ninja Burger RPG (2nd Edition)</a> [aetherial FORGE]</li>
<li><a href="http://rpg.drivethrustuff.com/product/12646/Heavy-Gear-Blitz%21-Rulebook?affiliate_id=5861" target="_blank">Heavy Gear Blitz! Locked &amp; Loaded</a> [Dream Pod 9]</li>
<li><a href="http://rpg.drivethrustuff.com/product/59034/Hero%27s-Handbook%3A-Dragonborn?affiliate_id=5861" target="_blank">Hero’s Handbook: Dragonborn</a> [Goodman Games]</li>
<li><a href="http://rpg.drivethrustuff.com/product/64205/Splicers?affiliate_id=5861" target="_blank">Splicers RPG</a> [Palladium Books]</li>
<li><a href="http://rpg.drivethrustuff.com/product/80633/Noir-Knights-%28Savage-Worlds%29?affiliate_id=5861" target="_blank">Noir Knights (Savage Worlds)</a> [Savage Mojo]</li>
</ul>
</div>
</div>
</div>
<div>The<em> Secret Code</em> that gives 20% off the entire list above is: <em>DriveThruApril</em>  (yes, really)<em><br/>
</em></div>
<div>.</div>
<div>This code is good until June 14th, 2012, use them in good health and happy gaming!</div>
</div>
<br/>  <a href="http://feeds.wordpress.com/1.0/gocomments/seaofstarsrpg.wordpress.com/4192/" rel="nofollow"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/seaofstarsrpg.wordpress.com/4192/"/></a> <a href="http://feeds.wordpress.com/1.0/godelicious/seaofstarsrpg.wordpress.com/4192/" rel="nofollow"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/seaofstarsrpg.wordpress.com/4192/"/></a> <a href="http://feeds.wordpress.com/1.0/gofacebook/seaofstarsrpg.wordpress.com/4192/" rel="nofollow"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/seaofstarsrpg.wordpress.com/4192/"/></a> <a href="http://feeds.wordpress.com/1.0/gotwitter/seaofstarsrpg.wordpress.com/4192/" rel="nofollow"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/seaofstarsrpg.wordpress.com/4192/"/></a> <a href="http://feeds.wordpress.com/1.0/gostumble/seaofstarsrpg.wordpress.com/4192/" rel="nofollow"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/seaofstarsrpg.wordpress.com/4192/"/></a> <a href="http://feeds.wordpress.com/1.0/godigg/seaofstarsrpg.wordpress.com/4192/" rel="nofollow"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/seaofstarsrpg.wordpress.com/4192/"/></a> <a href="http://feeds.wordpress.com/1.0/goreddit/seaofstarsrpg.wordpress.com/4192/" rel="nofollow"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/seaofstarsrpg.wordpress.com/4192/"/></a> <img alt="" border="0" height="1" src="http://stats.wordpress.com/b.gif?host=seaofstarsrpg.wordpress.com&amp;blog=8186685&amp;post=4192&amp;subd=seaofstarsrpg&amp;ref=&amp;feed=1" width="1"/></div>
    </content>
    <updated>2012-05-16T19:01:49Z</updated>
    <category term="News"/>
    <category term="Sale"/>
    <category term="Undead"/>
    <author>
      <name>seaofstarsrpg</name>
    </author>
    <source>
      <id>http://seaofstarsrpg.wordpress.com</id>
      <logo>http://s2.wp.com/i/buttonw-com.png</logo>
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      <subtitle>Welocme to a world of high adventure, high magic and dragons!</subtitle>
      <title>Sea of Stars RPG Design Journal</title>
      <updated>2012-05-17T06:22:24Z</updated>
    </source>
  </entry>

  <entry xml:lang="en">
    <id>http://1d30.wordpress.com/?p=622</id>
    <link href="http://1d30.wordpress.com/2012/05/16/katamari-villainy/" rel="alternate" type="text/html"/>
    <title>Katamari Villainy</title>
    <summary type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml">I’m sure you’ve played Katamari Damacy, a game about a sticky ball your little Prince rolls around and as things adhere to the ball it gets bigger. A bigger ball can pick up bigger things. Then the timer runs out and the King of All Cosmos hurls the Katamari ball into the sky as a [...]<img alt="" border="0" height="1" src="http://stats.wordpress.com/b.gif?host=1d30.wordpress.com&amp;blog=9157015&amp;post=622&amp;subd=1d30&amp;ref=&amp;feed=1" width="1"/></div>
    </summary>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><p>I’m sure you’ve played <a href="http://www.youtube.com/watch?v=cwhFH75OCDs">Katamari Damacy</a>, a game about a sticky ball your little Prince rolls around and as things adhere to the ball it gets bigger. A bigger ball can pick up bigger things. Then the timer runs out and the King of All Cosmos hurls the Katamari ball into the sky as a star. </p>
<p>You’ll notice that a Katamari interacts with things in one of six ways. </p>
<p>1: The Katamari is big enough to pick the thing up.<br/>
2: Not quite big enough to pick it up, but when you run into it the item rocks (you only need to be a little bigger).<br/>
3: The thing is too big to bump, but short enough for you to “climb” up it – using it as a step.<br/>
4: The thing is way too big, and it’s solid, so it acts like a wall or floor to you. </p>
<p>5: The thing is mobile and bigger than you, and aware, and runs after you to bump you.<br/>
6: The thing is mobile and small enough to pick up, and aware, and freaks out running away. </p>
<p>The second thing you’ll notice is that as you get bigger, your perception changes. At first the flower planters act like walls you can’t even scale, but eventually you’re rolling over them and picking them up. A cat might chase you when you’re small but flee when you’re bigger. Eventually you’re picking up what you previously considered terrain like buildings and whole islands! By the time you can pick up people you stop seeing erasers and coins on the ground. </p>
<p>Here’s where I draw the connection between Katamari and a D&amp;D campaign. At low level you’re like a small Katamari: you notice things nearby, you’re looking for small things to deal with, and really big stuff just passes you by way above. At middle level you can take on bigger challenges. At Name level you burst upon the political scene <i>and stop noticing smaller challenges</i>. Eventually the detail of which Orc tribes are doing what vanishes because you’re interacting on a larger scale. </p>
<p>Take a Thief. He might pickpocket at a low level. The buildings are scenery really. At middle levels he might do some highway robbery or burglary, interacting with buildings that were too well-guarded for him to handle at 1st level. By Name level he views the town less as a place with people he can victimize and more as the place where his own resources are kept (legit businesses, protection rackets, fencing). </p>
<p>You’ll also notice that in the Katamari video I linked, the player travels around on an island until he gets big enough to go to another island, which seems populated only by tree-sized and larger things. A mystery: if you went there when you were small, would it have been populated by small things too? Or does the game assume you won’t go there early and not bother putting small things in? I assume the latter. </p>
<p>This means just because you put a lot of detail into a starting game setting, you don’t need to put the same level of detail into a game setting the players travel to. You need the level of detail they’re probably going to experience at their level. </p>
<p>It would probably be good to flesh out some things at every detail level. High level details can sometimes lead to interesting low level reprecussions. And these things should be visible, like a human walking by in Katamari, even if you’re not big enough to interact with them. </p>
<p>As it pertains to villains, the DM doesn’t need to lay out an adventure or game setting for a town the villain burns down, if the villain does it when the PCs are such low level they wouldn’t interact with the attack. It can be summed up with a simple rumor from concerned travelers or refugees. The PCs might fight the low-level minions of a villain because they’re focused on the same things; low level minions do low level stuff like low level PCs do. The PCs don’t need to clear out all the low level minions to start dealing with the mid-level ones. By the time they want to interact with those mid-level minions and have the capability to do it, the low-level adventure stuff will be left behind even if unfinished. The villain might not even notice the PCs until they’re already a threat. </p>
<p>I offer this as an alternate to the cliche villain patterns of “minions get tougher as you get closer to my evil lair” and “I will throw weak minions at you because I don’t think you’re worth the trouble, and then slowly ramp up the difficulty to equal your abilities” as very often neither makes sense. </p>
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    </content>
    <updated>2012-05-16T18:30:42Z</updated>
    <category term="D&amp;D"/>
    <category term="Gaming Style"/>
    <author>
      <name>1d30</name>
    </author>
    <source>
      <id>http://1d30.wordpress.com</id>
      <logo>http://s2.wp.com/i/buttonw-com.png</logo>
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      <subtitle>Tabletop gaming and maybe some other things</subtitle>
      <title>1d30</title>
      <updated>2012-05-17T06:25:25Z</updated>
    </source>
  </entry>

  <entry>
    <id>tag:blogger.com,1999:blog-457309359800117925.post-1238739859714444382</id>
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    <link href="http://feedproxy.google.com/~r/blogspot/COwX/~3/9Tfia1_IVf8/showing-little-more-sand-in-campaign.html" rel="alternate" type="text/html"/>
    <title>Showing a Little More Sand in the Campaign</title>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><p><a href="http://feedads.g.doubleclick.net/~a/x8G273e6v-0RAdN5VP0haDf1kw4/0/da"><img border="0" ismap="true" src="http://feedads.g.doubleclick.net/~a/x8G273e6v-0RAdN5VP0haDf1kw4/0/di"/></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/x8G273e6v-0RAdN5VP0haDf1kw4/1/da"><img border="0" ismap="true" src="http://feedads.g.doubleclick.net/~a/x8G273e6v-0RAdN5VP0haDf1kw4/1/di"/></a></p>I suspect that my players will wrap up the current adventure this Saturday.  They've already accomplished much of the current scenario and have indicated a desire to move up the game's start time - as 4 hrs of gaming was a hard place to stop last week.  The next session will last as long as it needs to last I suspect.<br/>
<br/>
So, afterwards, it will be time to lift the curtain, so to speak, and allow my players to explore more than just the initial surroundings of their starting town.<br/>
<br/>
Initially, my plan was to use Christian's HEX 000 Series as is, but I think it will serve my purposes better to break the hexes up and use them where I need them.  Christian's decision to draw the series to a close with the 7th installment made it an easier decision to make, as I want an opportunity to use all of the quirky stuff he's included so far.  Breaking them up will allow me to do so.<br/>
<br/>
I've been going through the Toys For the Sandbox series to see which ones fit my view of the setting I'm using.  <br/>
<br/>
To some extent I feel a bit like the painter Bob Ross - "Maybe some pacifist Kobolds live over here.  Time to use some Magic White."  Not that I have pacifist kobolds planned for any of the hexes.  Really.  Cross my heart.<br/>
<br/>
I'd like to say AD&amp;D 2e's Deck of Encounters rounds things out, and it will definitely find use, but I need more.<br/>
<br/>
Megadungeons?  Check<br/>
<br/>
Mini-Dungeons?  Check<br/>
<br/>
Some Tombs?  Check<br/>
<br/>
Rumors and seeds?  Planting in progress.<br/>
<br/>
Still, I'm always open to more resources.  Because more is better, and even stuff I don't  use immediately or directly still gets to bounce around my head (Tome of Adventure, I'm talking to you!)<br/>
<br/>
So, any indispensable resources for a nice sandbox styled campaign I might be missing?<div class="blogger-post-footer"><img alt="" height="1" src="https://blogger.googleusercontent.com/tracker/457309359800117925-1238739859714444382?l=www.tenkarstavern.com" width="1"/></div><img height="1" src="http://feeds.feedburner.com/~r/blogspot/COwX/~4/9Tfia1_IVf8" width="1"/></div>
    </content>
    <updated>2012-05-16T18:16:18Z</updated>
    <published>2012-05-16T18:16:00Z</published><feedburner:origLink xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0">http://www.tenkarstavern.com/2012/05/showing-little-more-sand-in-campaign.html</feedburner:origLink>
    <author>
      <name>Erik Tenkar</name>
      <email>noreply@blogger.com</email>
      <uri>https://profiles.google.com/113341752897675495824</uri>
    </author>
    <source>
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      <category term="rules"/>
      <category term="Kindle"/>
      <category term="XBox 360"/>
      <category term="baldurs gate"/>
      <category term="Petty Gods"/>
      <category term="bard"/>
      <category term="ace of aces"/>
      <category term="piracy"/>
      <category term="weird west"/>
      <category term="iphone app"/>
      <category term="hobbit hole"/>
      <category term="larm"/>
      <category term="complexity"/>
      <category term="monte cook"/>
      <category term="best laid plans"/>
      <category term="PDFs"/>
      <category term="hex crawl"/>
      <category term="star wars"/>
      <category term="2e"/>
      <category term="dc heroes"/>
      <category term="freels"/>
      <category term="Donation"/>
      <category term="Holmes"/>
      <category term="coupon"/>
      <category term="irene"/>
      <category term="dice"/>
      <category term="the draconic archeologist"/>
      <category term="artifact"/>
      <category term="flying buffalo"/>
      <category term="padre"/>
      <category term="clip art"/>
      <category term="blackmarsh"/>
      <category term="Carcassonne"/>
      <category term="white wolf"/>
      <category term="Battelords of the 23rd Century"/>
      <category term="pathfinder basic box"/>
      <category term="Thieves' World"/>
      <category term="Reviews"/>
      <category term="krampus"/>
      <category term="tech"/>
      <category term="hollow earth expedition"/>
      <category term="things to watch"/>
      <category term="call of cthulhu"/>
      <category term="PDQ"/>
      <category term="advanced adventures"/>
      <category term="vacation"/>
      <category term="delving deeper"/>
      <category term="elfquest"/>
      <category term="valentine"/>
      <category term="Crusader"/>
      <category term="clones"/>
      <category term="communication"/>
      <category term="mapping"/>
      <category term="critical hits"/>
      <category term="weekend"/>
      <category term="collecting"/>
      <category term="Star Trek Online"/>
      <category term="morning musings"/>
      <category term="mazes and monsters"/>
      <category term="zombie apocalypse"/>
      <category term="thac0"/>
      <category term="crypts and things"/>
      <category term="red headed step children"/>
      <category term="free apps"/>
      <category term="felt thoughts"/>
      <category term="super bowl"/>
      <category term="rapture"/>
      <category term="overlooked blogs collection"/>
      <category term="everything is dolphins"/>
      <category term="Brewing"/>
      <category term="Haiti"/>
      <category term="dragon dice"/>
      <category term="creative mountain games"/>
      <category term="fiction"/>
      <category term="Gamma World"/>
      <category term="dnd 5e"/>
      <author>
        <name>Erik Tenkar</name>
        <email>noreply@blogger.com</email>
        <uri>https://profiles.google.com/113341752897675495824</uri>
      </author>
      <link href="http://www.tenkarstavern.com/feeds/posts/default" rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml"/>
      <link href="http://www.tenkarstavern.com/" rel="alternate" type="text/html"/>
      <link href="http://www.blogger.com/feeds/457309359800117925/posts/default?start-index=26&amp;max-results=25&amp;redirect=false&amp;v=2" rel="next" type="application/atom+xml"/>
      <link href="http://feeds.feedburner.com/blogspot/COwX" rel="self" type="application/atom+xml"/>
      <link href="http://pubsubhubbub.appspot.com/" rel="hub" type="text/html"/>
      <subtitle>Step up to the Bar and Share Your Gaming Thoughts with the Tavern Keeper.</subtitle>
      <title>Tenkar's Tavern</title>
      <updated>2012-05-17T06:01:35Z</updated>
    </source>
  </entry>

  <entry xml:lang="en">
    <id>http://ancientvaults.wordpress.com/?p=4451</id>
    <link href="http://ancientvaults.wordpress.com/2012/05/16/new-monster-denorphys/" rel="alternate" type="text/html"/>
    <title>[New Monster] Denorphys</title>
    <summary type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml">Denorphys A duo of bizarre half snake, half human creatures hissed at Stork, baring vicious claws and fangs. The wizard smirked at the monsters. “Why do you wander into our domain?” one of the things growled. “To enlist your aid, I wish to cause havoc in a nearby town and I believe that a small [...]<img alt="" border="0" height="1" src="http://stats.wordpress.com/b.gif?host=ancientvaults.wordpress.com&amp;blog=6761589&amp;post=4451&amp;subd=ancientvaults&amp;ref=&amp;feed=1" width="1"/></div>
    </summary>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><p align="CENTER"><strong>Denorphys</strong></p>
<p align="CENTER">
</p><p align="LEFT"><em>A duo of bizarre half snake, half human creatures hissed at Stork, baring vicious claws and fangs. The wizard smirked at the monsters.</em></p>
<p align="LEFT"><em>“Why do you wander into our domain?” one of the things growled.</em></p>
<p align="LEFT"><em>“To enlist your aid, I wish to cause havoc in a nearby town and I believe that a small band of denorphys would do the trick,” replied the sorcerer.</em></p>
<p align="LEFT"><em>“What do we receive?” asked the other monster.</em></p>
<p align="LEFT"><em>“I will soften them up with a few spells and then you attack. I want nothing more than a few books kept in a certain shop,” Stork answered.</em></p>
<p align="LEFT"><em>“We get the treasure?” both creatures asked.</em></p>
<p align="LEFT"><em>“Every gold coin of it!”</em></p>
<p align="LEFT"><em>“Deal!” the things hissed in unison.</em></p>
<p align="LEFT">
</p><p align="LEFT">
</p><p align="LEFT"><em>Later Stork let Vistis the Blue Mage in on the plan.</em></p>
<p align="LEFT"><em>“Can they be trusted?” the illusionist asked.</em></p>
<p align="LEFT"><em>“Probably not, but after they are done breaking things all that will be found of them are their bodies, we just need to frame someone else for the carnage, nobody will notice the spellbooks that will be missing,” replied Stork.</em></p>
<p align="LEFT"><em>“Clever to the last!” quipped Vistis.</em></p>
<p align="LEFT">
</p><p align="LEFT">
</p><p align="LEFT">
</p><p align="LEFT"><strong>Denorphys</strong></p>
<p align="JUSTIFY"><span style="font-family: 'Times New Roman', serif;"><span style="font-size: medium;">No. Enc.: 1 (1d6)</span></span></p>
<p align="JUSTIFY"><span style="font-family: 'Times New Roman', serif;"><span style="font-size: medium;">Alignment: Chaotic</span></span></p>
<p align="JUSTIFY"><span style="font-family: 'Times New Roman', serif;"><span style="font-size: medium;">Movement: 120’ (40’) </span></span></p>
<p align="JUSTIFY"><span style="font-family: 'Times New Roman', serif;"><span style="font-size: medium;">Armor Class: 5</span></span></p>
<p align="JUSTIFY"><span style="font-family: 'Times New Roman', serif;"><span style="font-size: medium;">Hit Dice: 6+4</span></span></p>
<p align="JUSTIFY"><span style="font-family: 'Times New Roman', serif;"><span style="font-size: medium;">Attacks: 3 </span></span></p>
<p align="JUSTIFY"><span style="font-family: 'Times New Roman', serif;"><span style="font-size: medium;">Damage: 1d6 claw/claw/bite and see below</span></span></p>
<p align="JUSTIFY"><span style="font-family: 'Times New Roman', serif;"><span style="font-size: medium;">Save: F7</span></span></p>
<p align="JUSTIFY"><span style="font-family: 'Times New Roman', serif;"><span style="font-size: medium;">Morale: 10</span></span></p>
<p align="JUSTIFY"><span style="font-family: 'Times New Roman', serif;"><span style="font-size: medium;">Hoard Class: XI, XIV</span></span></p>
<p align="LEFT"><span style="font-family: 'Times New Roman', serif;"><span style="font-size: medium;">X.P: 825</span></span></p>
<p align="LEFT">The denorphys are strange creatures that make their lairs in swamps, usually in warm to tropical climates. These monsters are look oddly almost human from the waist up and serpent from the waist down, both males and females having vicious claws and fangs. Whenever more than one is encountered there is a 25% chance that one of these monsters will be bearing an enchanted bow that is +2 to hit and does 1d6+2 points of damage. These creatures often worship deities of plague and decay and it isn’t unknown for them to have some sort of disease bearing weapon among them (10% chance of a plague sword or mace that delivers a random disease on a failed save versus Poison or Death at -1). The denorphys rarely negotiate with others unless the odds are overwhelmingly against them, prefer to enslave or sacrifice victims to their dreadful gods, but will readily spread the cause of Chaos further if they benefit.</p>
<p align="LEFT">
<br/>  <a href="http://feeds.wordpress.com/1.0/gocomments/ancientvaults.wordpress.com/4451/" rel="nofollow"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/ancientvaults.wordpress.com/4451/"/></a> <a href="http://feeds.wordpress.com/1.0/godelicious/ancientvaults.wordpress.com/4451/" rel="nofollow"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/ancientvaults.wordpress.com/4451/"/></a> <a href="http://feeds.wordpress.com/1.0/gofacebook/ancientvaults.wordpress.com/4451/" rel="nofollow"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/ancientvaults.wordpress.com/4451/"/></a> <a href="http://feeds.wordpress.com/1.0/gotwitter/ancientvaults.wordpress.com/4451/" rel="nofollow"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/ancientvaults.wordpress.com/4451/"/></a> <a href="http://feeds.wordpress.com/1.0/gostumble/ancientvaults.wordpress.com/4451/" rel="nofollow"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/ancientvaults.wordpress.com/4451/"/></a> <a href="http://feeds.wordpress.com/1.0/godigg/ancientvaults.wordpress.com/4451/" rel="nofollow"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/ancientvaults.wordpress.com/4451/"/></a> <a href="http://feeds.wordpress.com/1.0/goreddit/ancientvaults.wordpress.com/4451/" rel="nofollow"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/ancientvaults.wordpress.com/4451/"/></a> <img alt="" border="0" height="1" src="http://stats.wordpress.com/b.gif?host=ancientvaults.wordpress.com&amp;blog=6761589&amp;post=4451&amp;subd=ancientvaults&amp;ref=&amp;feed=1" width="1"/></p></div>
    </content>
    <updated>2012-05-16T18:13:43Z</updated>
    <category term="Monsters"/>
    <category term="BFRPG"/>
    <category term="Labyrinth Lord"/>
    <category term="roleplaying"/>
    <category term="Swords &amp; Sorcery"/>
    <category term="Swords &amp; Wizardry"/>
    <author>
      <name>bat</name>
    </author>
    <source>
      <id>http://ancientvaults.wordpress.com</id>
      <logo>http://1.gravatar.com/blavatar/b957db4f4c86be18669836f0d52ea009?s=96&amp;d=http%3A%2F%2Fs2.wp.com%2Fi%2Fbuttonw-com.png</logo>
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      <subtitle>Ancient Vaults &amp; Eldritch Secrets</subtitle>
      <title>Ancient Vaults &amp; Eldritch Secrets-An oldschool gaming blog....</title>
      <updated>2012-05-17T06:29:09Z</updated>
    </source>
  </entry>

  <entry>
    <id>tag:blogger.com,1999:blog-5668929633442649444.post-1481445939483254845</id>
    <link href="http://bloody20s.blogspot.com/feeds/1481445939483254845/comments/default" rel="replies" type="application/atom+xml"/>
    <link href="http://bloody20s.blogspot.com/2012/05/designers-notes-2_16.html#comment-form" rel="replies" type="text/html"/>
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    <link href="http://www.blogger.com/feeds/5668929633442649444/posts/default/1481445939483254845" rel="self" type="application/atom+xml"/>
    <link href="http://bloody20s.blogspot.com/2012/05/designers-notes-2_16.html" rel="alternate" type="text/html"/>
    <title>Designer's Notes #2 A</title>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><div class="separator" style="clear: both; text-align: center;"><a href="http://1.bp.blogspot.com/-j9pr98Y0hJE/T7PnQiHk4LI/AAAAAAAAAiE/1kDSAlIwmq0/s1600/Scan0002.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="http://1.bp.blogspot.com/-j9pr98Y0hJE/T7PnQiHk4LI/AAAAAAAAAiE/1kDSAlIwmq0/s400/Scan0002.jpg" width="290"/></a></div><br/><div class="separator" style="clear: both; text-align: center;"><a href="http://1.bp.blogspot.com/-DcrfCcOzL6Q/T7PnZmMrIuI/AAAAAAAAAiM/53pzvDZJZ-w/s1600/Scan0003.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="http://1.bp.blogspot.com/-DcrfCcOzL6Q/T7PnZmMrIuI/AAAAAAAAAiM/53pzvDZJZ-w/s400/Scan0003.jpg" width="290"/></a></div>                                                      Click on images to enlarge.<div class="blogger-post-footer"><img alt="" height="1" src="https://blogger.googleusercontent.com/tracker/5668929633442649444-1481445939483254845?l=bloody20s.blogspot.com" width="1"/></div></div>
    </content>
    <updated>2012-05-16T17:50:50Z</updated>
    <published>2012-05-16T17:45:00Z</published>
    <category scheme="http://www.blogger.com/atom/ns#" term="Bloody20s"/>
    <category scheme="http://www.blogger.com/atom/ns#" term="Bloody 20s"/>
    <category scheme="http://www.blogger.com/atom/ns#" term="B20s"/>
    <category scheme="http://www.blogger.com/atom/ns#" term="Gangbusters"/>
    <author>
      <name>Rick Krebs</name>
      <email>noreply@blogger.com</email>
      <uri>http://www.blogger.com/profile/02455824039524230156</uri>
    </author>
    <source>
      <id>tag:blogger.com,1999:blog-5668929633442649444</id>
      <category term="ALA"/>
      <category term="Bloody20s"/>
      <category term="Grognardia"/>
      <category term="Gangbusters"/>
      <category term="free RPG day"/>
      <category term="Bloody 20s"/>
      <category term="RPG"/>
      <category term="Boardwalk Empire"/>
      <category term="Crime Story"/>
      <category term="Public Enemy"/>
      <category term="TSR"/>
      <category term="games"/>
      <category term="B20s"/>
      <category term="Gygax"/>
      <author>
        <name>Rick Krebs</name>
        <email>noreply@blogger.com</email>
        <uri>http://www.blogger.com/profile/02455824039524230156</uri>
      </author>
      <link href="http://bloody20s.blogspot.com/feeds/posts/default" rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml"/>
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      <subtitle type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><strong>The original game name for what became TSR Hobbies "Gangbusters"</strong></div>
      </subtitle>
      <title>Bloody 20s</title>
      <updated>2012-05-16T17:50:50Z</updated>
    </source>
  </entry>

  <entry xml:lang="en">
    <id>http://www.theskyfullofdust.co.uk/?p=2243</id>
    <link href="http://www.theskyfullofdust.co.uk/2012/05/the-tour-continues/" rel="alternate" type="text/html"/>
    <title>The Tour Continues</title>
    <summary>Over at The City of Bones, the tour of the city continues with the Merchants Quarter.</summary>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><p>Over at <em><a href="http://bonecity.blogspot.co.uk/" target="_blank" title="The Merchant Quarter">The City of Bones</a></em>, the tour of the city continues with the Merchants Quarter.</p></div>
    </content>
    <updated>2012-05-16T17:43:27Z</updated>
    <category term="ACKS"/>
    <category term="Blog"/>
    <category term="RPG"/>
    <category term="blog"/>
    <category term="city of bones"/>
    <category term="rpg"/>
    <author>
      <name>theskyfullofdust</name>
    </author>
    <source>
      <id>http://www.theskyfullofdust.co.uk</id>
      <link href="http://www.theskyfullofdust.co.uk/feed/" rel="self" type="application/atom+xml"/>
      <link href="http://www.theskyfullofdust.co.uk" rel="alternate" type="text/html"/>
      <subtitle>We are the music makers, And we are the dreamers of dreams...</subtitle>
      <title>...and the sky full of dust.</title>
      <updated>2012-05-16T18:29:33Z</updated>
    </source>
  </entry>

  <entry>
    <id>tag:blogger.com,1999:blog-4737025559858978163.post-7580178803230692976</id>
    <link href="http://discourseanddragons.blogspot.com/feeds/7580178803230692976/comments/default" rel="replies" type="application/atom+xml"/>
    <link href="http://discourseanddragons.blogspot.com/2012/05/indiegogo-barrowmaze-ii-hits-5k.html#comment-form" rel="replies" type="text/html"/>
    <link href="http://www.blogger.com/feeds/4737025559858978163/posts/default/7580178803230692976" rel="edit" type="application/atom+xml"/>
    <link href="http://www.blogger.com/feeds/4737025559858978163/posts/default/7580178803230692976" rel="self" type="application/atom+xml"/>
    <link href="http://discourseanddragons.blogspot.com/2012/05/indiegogo-barrowmaze-ii-hits-5k.html" rel="alternate" type="text/html"/>
    <title>Indiegogo: Barrowmaze II Hits 5k!</title>
    <summary>A quick update to say that the Barrowmaze II Campaign on Indiegogo just hit 5k! As a stretch goal to 6,000 I'll add a new field of Barrow Mounds and a deluxe Random Barrow Mound Crypt Generator that will have application to BMII and beyond. Be sure to come chek out the campaign for further details!</summary>
    <updated>2012-05-16T16:37:13Z</updated>
    <published>2012-05-16T16:37:00Z</published>
    <author>
      <name>Kiltedyaksman</name>
      <email>noreply@blogger.com</email>
      <uri>http://www.blogger.com/profile/03462341093016199620</uri>
    </author>
    <source>
      <id>tag:blogger.com,1999:blog-4737025559858978163</id>
      <category term="Home Game"/>
      <category term="Maps"/>
      <category term="RPG"/>
      <category term="Academe"/>
      <category term="Conan"/>
      <category term="House Rules"/>
      <category term="MMO"/>
      <category term="After Action Report"/>
      <category term="Blog Purpose"/>
      <category term="Campaign"/>
      <category term="WotC"/>
      <category term="Robert E. Howard"/>
      <category term="RPG Hub"/>
      <category term="Miniatures"/>
      <category term="Legacy DnD"/>
      <category term="Review Film"/>
      <category term="Review Convention"/>
      <category term="Labyrinth Lord"/>
      <author>
        <name>Kiltedyaksman</name>
        <email>noreply@blogger.com</email>
        <uri>http://www.blogger.com/profile/03462341093016199620</uri>
      </author>
      <link href="http://discourseanddragons.blogspot.com/feeds/posts/default" rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml"/>
      <link href="http://www.blogger.com/feeds/4737025559858978163/posts/default" rel="self" type="application/atom+xml"/>
      <link href="http://discourseanddragons.blogspot.com/" rel="alternate" type="text/html"/>
      <link href="http://pubsubhubbub.appspot.com/" rel="hub" type="text/html"/>
      <link href="http://www.blogger.com/feeds/4737025559858978163/posts/default?start-index=26&amp;max-results=25" rel="next" type="application/atom+xml"/>
      <title>DISCOURSE AND DRAGONS</title>
      <updated>2012-05-17T06:52:40Z</updated>
    </source>
  </entry>

  <entry xml:lang="it">
    <id>http://terretormentate.wordpress.com/?p=644</id>
    <link href="http://terretormentate.wordpress.com/2012/05/16/cronache-di-un-avventuriero/" rel="alternate" type="text/html"/>
    <title>Cronache di un Avventuriero</title>
    <summary type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml">Ricevo e come sempre pubblico un nuovo estratto dalle “Cronache di un Avventuriero” di Dargan di Retoril: “… Finalmente abbiamo trovato, o meglio dire ci ha trovato, la proprietaria di quell’indomabile pulcioso animale cleptomane! Si tratta di una ragazza molto intrigante, ben preparata e che sa il fatto suo; ha detto di chiamarsi Scafalia di [...]<img alt="" border="0" height="1" src="http://stats.wordpress.com/b.gif?host=terretormentate.wordpress.com&amp;blog=29282726&amp;post=644&amp;subd=terretormentate&amp;ref=&amp;feed=1" width="1"/></div>
    </summary>
    <updated>2012-05-16T16:35:37Z</updated>
    <category term="classic d&amp;d"/>
    <category term="dungeons &amp; dragons"/>
    <category term="resoconti di gioco"/>
    <category term="d&amp;d"/>
    <category term="immagini"/>
    <author>
      <name>Orsobuffo</name>
    </author>
    <source>
      <id>http://terretormentate.wordpress.com</id>
      <logo>http://1.gravatar.com/blavatar/f98f3a1ac2bd5e71fd4bb25f7fd06242?s=96&amp;d=http%3A%2F%2Fs2.wp.com%2Fi%2Fbuttonw-com.png</logo>
      <link href="http://terretormentate.wordpress.com/feed/" rel="self" type="application/atom+xml"/>
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      <link href="http://terretormentate.wordpress.com/osd.xml" rel="search" type="application/opensearchdescription+xml"/>
      <link href="http://terretormentate.wordpress.com/?pushpress=hub" rel="hub" type="text/html"/>
      <subtitle>Dungeons &amp; Dragons classico, oggi!</subtitle>
      <title>Terre Tormentate</title>
      <updated>2012-05-17T06:22:41Z</updated>
    </source>
  </entry>

  <entry>
    <id>tag:blogger.com,1999:blog-5412657157004598699.post-4004296667350682328</id>
    <link href="http://fistfulofcoppers.blogspot.com/feeds/4004296667350682328/comments/default" rel="replies" type="application/atom+xml"/>
    <link href="http://fistfulofcoppers.blogspot.com/2012/05/vomorhin-experiment.html#comment-form" rel="replies" type="text/html"/>
    <link href="http://www.blogger.com/feeds/5412657157004598699/posts/default/4004296667350682328" rel="edit" type="application/atom+xml"/>
    <link href="http://www.blogger.com/feeds/5412657157004598699/posts/default/4004296667350682328" rel="self" type="application/atom+xml"/>
    <link href="http://fistfulofcoppers.blogspot.com/2012/05/vomorhin-experiment.html" rel="alternate" type="text/html"/>
    <title>The Vomorhin Experiment</title>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml">A full-time job and an impending move to a new apartment haven't really left much time for idle pursuits, including Dungeons and Dragons.  But all work and no play has often left Jack a dull boy, so I've been thinking about getting back in the saddle for a few weeks now.  In my current situation, tabletop gaming has been a great way to both stay in touch with distant friends and make new ones in the greater Philadelphia area.  In preparation for this eventual calming, I've been working on a little experiment.<br/><br/>The City of Vomorhin is a project that I've been planning since I put my ideas together for the Cheap Minis Project: a city setting that utilized many of the strange, common or otherwise minor parts of the Dungeons &amp; Dragons experience in order to craft a campaign setting.  There's a place in the Vomorhin universe for kenku, grimlocks, troglodytes, krenshar, chaos creatures and constructs of all shapes and sizes.  Taking all of these disparate elements and making a coherent world out of them has been a blast.<br/><br/>As of now, I have two potential gaming groups lined up and only a limited amount of time each week to plan for a campaign.  So my plan is to run two different campaigns, two different rules systems, one central setting.<br/><br/>My online group consists of close friends from college spread out across both coasts of the country.  For rules, we're going to be using a modified Swords &amp; Wizardry, incorporating ideas from <a href="http://akraticwizardry.blogspot.com/2009/07/swords-sorcery-house-rules-index.html">Akrasia</a> and the most recent D&amp;D Gamma World into the basic S&amp;W framework.  My in-person group potentially consists of new players and a pair of local friends.  That game will be run with 4th Edition rules.<br/><br/>I have never GMed either of these systems, so I'm looking forward to seeing how the implicit rules of each work in a big fantasy city setting.  The S&amp;W campaign is more likely to be in the 'Heist D&amp;D' millieu, with caper planning and specialist hirelings needed to pull off huge scores, while the 4th Edition campaign will be more like hard-boiled fantasy fiction where the players unravel conspiracies, butt heads with prominent factions and change the face of the city.<br/><br/>The vast majority of my campaign preparation will be system-agnostic and, through Fistful of Coppers, available to readers for free.  When I do stat up monsters, NPCs, magic items and the like, I will try to do so in both S&amp;W and 4E terms.  In terms of fleshing out the city, I'm starting with the overarching story of the city detailed in my <a href="http://fistfulofcoppers.blogspot.com/2012/04/brief-history-of-vomorhin.html">most recent post</a> and trying to fill in details as I go.<br/><br/>The next dispatch from Vomorhin will take a look at each of the scions of Creeshus and their place in the city.  Stay tuned!<div class="blogger-post-footer"><img alt="" height="1" src="https://blogger.googleusercontent.com/tracker/5412657157004598699-4004296667350682328?l=fistfulofcoppers.blogspot.com" width="1"/></div></div>
    </content>
    <updated>2012-05-16T16:21:57Z</updated>
    <published>2012-05-16T16:21:00Z</published>
    <category scheme="http://www.blogger.com/atom/ns#" term="actual play"/>
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    <author>
      <name>Jamie Albrecht</name>
      <email>noreply@blogger.com</email>
      <uri>http://www.blogger.com/profile/12348128429151023348</uri>
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      <author>
        <name>Jamie Albrecht</name>
        <email>noreply@blogger.com</email>
        <uri>http://www.blogger.com/profile/12348128429151023348</uri>
      </author>
      <link href="http://fistfulofcoppers.blogspot.com/feeds/posts/default" rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml"/>
      <link href="http://www.blogger.com/feeds/5412657157004598699/posts/default" rel="self" type="application/atom+xml"/>
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      <link href="http://pubsubhubbub.appspot.com/" rel="hub" type="text/html"/>
      <link href="http://www.blogger.com/feeds/5412657157004598699/posts/default?start-index=26&amp;max-results=25" rel="next" type="application/atom+xml"/>
      <subtitle>A chronicle of my first forays into Old School Dungeons and Dragons</subtitle>
      <title>For A Fistful Of Coppers</title>
      <updated>2012-05-17T04:20:47Z</updated>
    </source>
  </entry>

  <entry>
    <id>tag:blogger.com,1999:blog-5384121608336516305.post-6253312002487908485</id>
    <link href="http://swkhakhan.blogspot.com/feeds/6253312002487908485/comments/default" rel="replies" type="application/atom+xml"/>
    <link href="http://swkhakhan.blogspot.com/2012/05/possibly-odd-question-to-ask.html#comment-form" rel="replies" type="text/html"/>
    <link href="http://www.blogger.com/feeds/5384121608336516305/posts/default/6253312002487908485" rel="edit" type="application/atom+xml"/>
    <link href="http://www.blogger.com/feeds/5384121608336516305/posts/default/6253312002487908485" rel="self" type="application/atom+xml"/>
    <link href="http://swkhakhan.blogspot.com/2012/05/possibly-odd-question-to-ask.html" rel="alternate" type="text/html"/>
    <title>Possibly an odd question to ask...</title>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml">....especially on an old school gaming blog; but one of the things we were talking about at our latest Garnia brainstorming session, and have talked about in the past as well, was the possibility of making the campaign world system neutral and letting people "plug in" what ever system they are most comfortable with. Now I have D&amp;D/AD&amp;D and it's clones/simulacra pretty well in hand. We have a Fudge guy and a Savage Worlds guy, so what I am really looking for is a guy that can spread the audience a but more to the modern gamer- a Pathfinder guy. I guess a GURPS guy couldn't hurt either. Anyone interested in the project should comment either here or go check out my other blog and comment there.<br/><br/>Thanks!<br/><br/><div class="separator" style="clear: both; text-align: center;"><a href="http://4.bp.blogspot.com/-iKdtFDyI4fU/T7PT7RSaIKI/AAAAAAAAB3I/AVXuY9PRwa8/s1600/boudica.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="251" src="http://4.bp.blogspot.com/-iKdtFDyI4fU/T7PT7RSaIKI/AAAAAAAAB3I/AVXuY9PRwa8/s320/boudica.jpg" width="320"/></a></div><br/><div class="blogger-post-footer"><img alt="" height="1" src="https://blogger.googleusercontent.com/tracker/5384121608336516305-6253312002487908485?l=swkhakhan.blogspot.com" width="1"/></div></div>
    </content>
    <updated>2012-05-16T16:21:17Z</updated>
    <published>2012-05-16T16:21:00Z</published>
    <category scheme="http://www.blogger.com/atom/ns#" term="D20"/>
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    <category scheme="http://www.blogger.com/atom/ns#" term="Garnia"/>
    <category scheme="http://www.blogger.com/atom/ns#" term="Pathfinder"/>
    <category scheme="http://www.blogger.com/atom/ns#" term="DnD"/>
    <author>
      <name>William Dowie</name>
      <email>noreply@blogger.com</email>
      <uri>https://profiles.google.com/115745537233255083849</uri>
    </author>
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      <author>
        <name>William Dowie</name>
        <email>noreply@blogger.com</email>
        <uri>https://profiles.google.com/115745537233255083849</uri>
      </author>
      <link href="http://swkhakhan.blogspot.com/feeds/posts/default" rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml"/>
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      <link href="http://swkhakhan.blogspot.com/" rel="alternate" type="text/html"/>
      <link href="http://pubsubhubbub.appspot.com/" rel="hub" type="text/html"/>
      <link href="http://www.blogger.com/feeds/5384121608336516305/posts/default?start-index=26&amp;max-results=25" rel="next" type="application/atom+xml"/>
      <subtitle>Mostly a blog about Old School RPG gaming and wargames. Miniatures too, which I use for both types of games. Also the SCA, particularly heavy weapons fighting. Sometimes it's a little bit about everything else that I like and myself and my family. Very occasionally politics.</subtitle>
      <title>Ramblings of a Great Khan</title>
      <updated>2012-05-16T20:00:21Z</updated>
    </source>
  </entry>

  <entry>
    <id>tag:blogger.com,1999:blog-7913319789564397699.post-7342845394858773602</id>
    <link href="http://timbrannan.blogspot.com/feeds/7342845394858773602/comments/default" rel="replies" type="application/atom+xml"/>
    <link href="http://www.blogger.com/comment.g?blogID=7913319789564397699&amp;postID=7342845394858773602" rel="replies" type="text/html"/>
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    <link href="http://timbrannan.blogspot.com/2012/05/white-dwarf-wednesday-16.html" rel="alternate" type="text/html"/>
    <title>White Dwarf Wednesday #16</title>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><div class="separator" style="clear: both; text-align: center;"><a href="http://1.bp.blogspot.com/-u23dR1-yIvU/T7LKOafuwOI/AAAAAAAACjs/e7mGHj7_fb8/s1600/wd16.jpg" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="400" src="http://1.bp.blogspot.com/-u23dR1-yIvU/T7LKOafuwOI/AAAAAAAACjs/e7mGHj7_fb8/s400/wd16.jpg" width="282"/></a></div>We open the 80s with White Dwarf #16 for Dec 1979/Jan 1980.<br/>First up we notice another step up in the cover art.<br/><br/>We have a few pages of ads and the editorial begins on page 7. Ian Livingstone talks about how WD was voted the best games magazine in the recent Game Day Awards.  The questionnaire they did a few months back is reprinted here (later in the magazine) and they want to get feedback.<br/><br/>Lew Pulsipher has 3 pages on monsters from the Thomas Covenant the Unbeliever series for AD&amp;D. I was always one of those people who stopped reading the book after the rape of Lena so I have no idea if these are on target or not.  The monsters though look like they will work and there is quite a bit of them.<br/><br/>Andy Slack gives us more of the Traveller Universe with Social Class and Psionics.  These articles, while neat, are all over the place.  Maybe it is my modern sensibilities or just me in particular, but I would have enjoyed these more if there had been some organization to them.<br/><br/>A table of Boot Hill encounters is next from Dominic Beddow.  This is generic enough to be used in any system  dealing with the Wild West.  I might try this in Ghosts one day, I have had a desire to have an adventure in America.<br/><br/>Dominic continues the Boot Hill love with an 8/10 review in Open Box. Also reviewed are GDW's Imperium (9/10) and Snapshot (8/10).  The biggie is Don Turnbull's review of the AD&amp;D Dungeon Master's Guide.  The book is "Not Applicable" for a review since, by Turnbull's thoughts, this is a book everyone needs. So basically it got WDs first "11/10".<br/><br/>A mini-adventure "The Paths of the Lil" from James Ward is next.  It deals with with some new mutants from the Gamma World game, the Lil, and an area they inhabit to investigate.  It's an interesting little mix of Gamma World and D&amp;D to be honest.  The Lil are fae like creatures.  The adventure could be used with D&amp;D for low level character with no problems, even with kids. <br/><br/>The Fiend Factory is back with only two pages of monsters.  The odd "Tenser Beast" which is a monster of Tenser's Floating Disk.  The Man Scorpion, which is not the same as other creatures I have seen like it. The Ogress, the offspring of a male ogre and a female human with some disguise ability. The Wrecker, a specialized Iron Golem and the Plant Man, which is part plant and part man, natch.<br/><br/>Pictures from Games Day V are posted. Including White Dwarf winning the best Games Magazine.  Letters follow that.<br/>The questionnaire is printed on page 25.  Typicall range, what do you like the best, what do you like the least. Favorite games, would you like to see a comic strip.<br/><br/>After that, more ads.<br/><br/>I certainly feel WD is lacking something at the stage that I saw in earlier editions and what I know I'll see in later ones.  It seems kind of in a rut at the moment. <br/><br/><div class="blogger-post-footer"><img alt="" height="1" src="https://blogger.googleusercontent.com/tracker/7913319789564397699-7342845394858773602?l=timbrannan.blogspot.com" width="1"/></div></div>
    </content>
    <updated>2012-05-16T15:26:00Z</updated>
    <published>2012-05-16T15:26:00Z</published>
    <category scheme="http://www.blogger.com/atom/ns#" term="reviews"/>
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    <author>
      <name>Timothy Brannan</name>
      <email>noreply@blogger.com</email>
      <uri>https://profiles.google.com/101143993996952001933</uri>
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        <name>Timothy Brannan</name>
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      <link href="http://www.blogger.com/feeds/7913319789564397699/posts/default" rel="self" type="application/atom+xml"/>
      <link href="http://timbrannan.blogspot.com/" rel="alternate" type="text/html"/>
      <link href="http://pubsubhubbub.appspot.com/" rel="hub" type="text/html"/>
      <link href="http://www.blogger.com/feeds/7913319789564397699/posts/default?start-index=26&amp;max-results=25" rel="next" type="application/atom+xml"/>
      <subtitle>The Other Side Blog is a game design blog from Timothy S. Brannan, author of the Ghosts of Albion RPG and contributor to many horror themed RPGs. Follow his thoughts on game development or even just game playing. Named after the author's 10+ year old website "The Other Side".</subtitle>
      <title>The Other Side blog</title>
      <updated>2012-05-17T05:57:25Z</updated>
    </source>
  </entry>

  <entry>
    <id>tag:blogger.com,1999:blog-6435656792946778359.post-6626813247791648190</id>
    <link href="http://warlockshomebrew.blogspot.com/feeds/6626813247791648190/comments/default" rel="replies" type="application/atom+xml"/>
    <link href="http://warlockshomebrew.blogspot.com/2012/05/icons-issue-5.html#comment-form" rel="replies" type="text/html"/>
    <link href="http://www.blogger.com/feeds/6435656792946778359/posts/default/6626813247791648190" rel="edit" type="application/atom+xml"/>
    <link href="http://www.blogger.com/feeds/6435656792946778359/posts/default/6626813247791648190" rel="self" type="application/atom+xml"/>
    <link href="http://warlockshomebrew.blogspot.com/2012/05/icons-issue-5.html" rel="alternate" type="text/html"/>
    <title>ICONS Issue 5</title>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><div style="text-align: center;"><a href="http://3.bp.blogspot.com/-bFYL1wi7ELI/T7J1FSRChPI/AAAAAAAACm4/DuAZ_LvInRE/s1600/cornericon15.jpg" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="320" src="http://3.bp.blogspot.com/-bFYL1wi7ELI/T7J1FSRChPI/AAAAAAAACm4/DuAZ_LvInRE/s320/cornericon15.jpg" width="102"/></a><b style="color: #0b5394;">DEATH AT 30,000 FEET!!</b></div><br/><div style="text-align: center;"><span style="font-weight: bold;">Lord Genovasis</span> - The father of Meta-humans<br/><span style="font-weight: bold;">Automaton</span> - The Mechanical Marvel<br/><span style="font-weight: bold;">Nate Brown</span> - Lowly janitor (AKA <span style="font-style: italic;">The Sponge</span>)<br/><span style="font-weight: bold;">The Scarlet Hood</span> - The bane of organized crime and political corruption<br/><span style="font-weight: bold;">Prophylactica</span> - The woman wonder of rubber!<br/><span style="font-weight: bold;">King Cobra</span></div><div style="text-align: center;"><span style="font-weight: bold;">Col.  Francis "Popeye" Sanders </span></div><br/>Trapped aboard a Nazi airship loaded with stolen American weaponry, Lord Genovasis, Col. Sanders and The Scarlet Hood plan their next move.  They send their new ally, Tarpit, out to beat up the Nazi soldiers who have retreated offering him $5 a head.  Tarpit gladly takes them up on that offer and slushes off.<br/><br/>Meanwhile back at the Vanguard 13 headquarters, General Fairway calls the remaining members together to pursue the airship and aid the team.  Prophylactica, Nate Brown (the Sponge) and a King Cobra running to catch the gyro-copter take off after their companions.<br/><br/>Back in the airship, Lord Genovasis along with Penolope Kirt, the reporter, work their way up to the ship's bridge.  Sliding the door open he's attacked by a blast of fire from Firebat but dodges just in time and fires back with a machine gun.<br/><br/>The Gyro-copter catches up with the airship.  Prophylactica stretches her arms down and lets her companions climb down onto the top of the cockpit.  They see the flaming firebat flying around and King Cobra leaps through the window, summersaulting into a readied battle stance.  The Cobra sees Blitzkrieg running towards him with fists of super-speed while the pilot of the airship, Capt. VonStubbing fries Cobra's brain with a mind blast!<br/><br/>Automaton leaps through the window and attacks VonStubbing with his laser vision but is deflected by Stubbing's forcefield.  Nate, the Sponge, absorbs Blitzkrieg's super speed making her helpless against King Cobra's life drain.<br/><br/>Firebat blasts Lord Genovasis out through the cockpit door rendering him unconscious and turns his sites to King Cobra who continues to get blasted by VonStubbing. <br/><br/>Automaton keeps trying to bash through VonStubbing's force field but finds that any damage that gets through to the pilot makes the ship loose altitude.  VonStubbing is controlling the ship with his mind!<br/><br/>The Sponge then absorbs Firebat's flaming power which lets King Cobra's skilled wrestling wrap the former fiery villain up.  Penelope revives Lord Genovasis who takes the freeze-gun found last issue and blasts the helpless Firebat.<br/><br/>With two villains out of commission, Vanguard 13 demands VonStubbing to surrender.  VonStubbing refuses as he sees that he has the upper-hand as the airship's flight is entirely in control of his mind.  Vanguard 13 discovers that Firebat is VonStubbing's gay-nazi lover and threatens his life unless VonStubbing surrenders.  Fearing for his lover's life and unable to face surrender, VonStubbing,  with a "Heil Hitler" lets go of control of the airship and it plummets into a deadly dive towards the Atlantic ocean!<br/><br/> The gyro-copter looses connection with the airship and the force of the falling mass of metal rips Prophylactica out into space.  Sponge, thinking fast, absorbs Firebat's power of flight and flies out to seek the wonder woman of rubber.  Lord Genovasis grows to his larger height and bashes through the ceiling of the cockpit.  He then grabs Blitzkrieg and tosses her out of the plummeting airship.  Automaton calculates the probabilities of the best escape out of this situation but discovers that his circuits are running into an unknown variable that show every path leading to the same unknown conclusion. <br/><br/>The Sponge finds Prophylactica and flies her back to the falling airship to have save the rest of the team.  Prophylactica shapes herself into a 'balloon' and Sponge fills her with 'hot air'.  The team grabs hold of Prophylactica and they fly out of the cockpit's hole in the ceiling.  But the everyone's weight is too heavy and they continue to plummet behind the airship which strikes the water with a massive explosion!  The fireball envelopes the helpless team but suddenly they are all enveloped in a blinding white light and then blackness....<br/><br/><i><b>Epilogue</b></i><br/><br/>Vanguard 13 wakes up in a British army hospital.  Brigadier General Wentworth informs them that their bodies were discovered neatly lined up on a beach a few days ago.  But he also informs them that they have been missing since November 1942.  It is now January 1943!  Vanguard has no memory of their loss of time!<br/><br/><b>Next:  Operation Drachenhaus!</b><br/><br/><a href="http://shorecitychronicle.blogspot.com/" target="_blank">Read the Shore City Chronicle!</a><div class="blogger-post-footer"><img alt="" height="1" src="https://blogger.googleusercontent.com/tracker/6435656792946778359-6626813247791648190?l=warlockshomebrew.blogspot.com" width="1"/></div></div>
    </content>
    <updated>2012-05-16T15:21:00Z</updated>
    <published>2012-05-16T15:21:00Z</published>
    <category scheme="http://www.blogger.com/atom/ns#" term="icons game summary"/>
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    <category scheme="http://www.blogger.com/atom/ns#" term="icon"/>
    <author>
      <name>bliss_infinte</name>
      <email>noreply@blogger.com</email>
      <uri>http://www.blogger.com/profile/12433733609487959653</uri>
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      <author>
        <name>bliss_infinte</name>
        <email>noreply@blogger.com</email>
        <uri>http://www.blogger.com/profile/12433733609487959653</uri>
      </author>
      <link href="http://warlockshomebrew.blogspot.com/feeds/posts/default" rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml"/>
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      <subtitle>Yet another ramble about classic D&amp;D and Swords &amp; Wizardry.</subtitle>
      <title>The Warlock's Home Brew</title>
      <updated>2012-05-16T22:24:08Z</updated>
    </source>
  </entry>

  <entry>
    <id>tag:blogger.com,1999:blog-7672684189982389944.post-8035177396600005126</id>
    <link href="http://swordsandstitchery.blogspot.com/feeds/8035177396600005126/comments/default" rel="replies" type="application/atom+xml"/>
    <link href="http://swordsandstitchery.blogspot.com/2012/05/high-tech-mysticism-high-caliber.html#comment-form" rel="replies" type="text/html"/>
    <link href="http://www.blogger.com/feeds/7672684189982389944/posts/default/8035177396600005126" rel="edit" type="application/atom+xml"/>
    <link href="http://www.blogger.com/feeds/7672684189982389944/posts/default/8035177396600005126" rel="self" type="application/atom+xml"/>
    <link href="http://swordsandstitchery.blogspot.com/2012/05/high-tech-mysticism-high-caliber.html" rel="alternate" type="text/html"/>
    <title>High Tech Mysticism &amp; High Caliber Adventure Encounter -Random Artifacts Of The Space Gods Passing</title>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><div dir="ltr" style="text-align: left;"><img height="448" src="http://redsectorart.com/immagini/comm_images/galcel01.jpg?image_id=185" width="640"/><br/><div style="text-align: center;"><b><u><span style="font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif;"><br/></span></u></b></div><div style="text-align: center;"><b><u><span style="font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif;">Random Artifacts Of The Space Gods Passing </span></u></b></div><div style="text-align: center;"/><ol><li><span style="font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif;">The corpses of several thousand encased with  vibaranium &amp; crystal lattices 40000 credits value </span></li><li><span style="font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif;">The remains of a city street of alien design &amp; aspect its angles leading to different times &amp; places. </span></li><li><span style="font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif;">Several Dozen Space Craft fused into one mass their power sources still salvageable 10,000 credits </span></li><li><span style="font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif;">Twelve ancient buildings spinning through space. 1d4 Space Spiders 4 hit points each feeding upon the corpses. Save versus poison or be infected with a nano plague of dissemblers 50000 credits in loose treasure &amp; goods </span></li><li><span style="font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif;">1d6 cosmic machines left behind within an asteroid field that was a planet. They are a radiation hazard but very,very valuable. 50,000 credits each but they each weigh 40 tons. Take 1d4 points of radiation damage per round unless save versus poison is made every 4 rounds </span></li><li><span style="font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif;">A field of uranium laced meteors that used to be a planet. Radiation hazard of 1d6 points of damage per round. The place contains 1d10 ancient computers with 5d100 gigabits of data upon them. There are also 1d4 space going zombies within the field </span></li><li><span style="font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif;">A swarm of 1d20 guardian robots stands watch over an alien temple containing the spirits of 1d100 ghosts who cry out for vengeance. There is a container with 1d30 artifacts valued at 200 credits each. The ghosts will ask for a boon however &amp; curse those who don't follow through.</span></li><li><span style="font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif;">A nuclear bomb awaits those who disturb this space ark. Its A.I. will ask for help &amp; then begin countdown can you escape its wrath. The ship is worth a cool 20,000 credits </span></li><li><span style="font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif;">A Star Destroyer has witnessed the passing of an entity. The crew are now undead but the ship is worth 20000 in salvage </span></li><li><span style="font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif;">A small moon sized battle station spins through the void. Who knows what secrets it contains. Dm's choose </span></li></ol><br/><div style="text-align: center;"><b><u><span style="font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif;"><br/></span></u></b></div></div><div class="blogger-post-footer"><img alt="" height="1" src="https://blogger.googleusercontent.com/tracker/7672684189982389944-8035177396600005126?l=swordsandstitchery.blogspot.com" width="1"/></div></div>
    </content>
    <updated>2012-05-16T15:05:28Z</updated>
    <published>2012-05-16T15:05:00Z</published>
    <category scheme="http://www.blogger.com/atom/ns#" term="Terminal Space"/>
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    <category scheme="http://www.blogger.com/atom/ns#" term="Post Apocalypse Mars"/>
    <category scheme="http://www.blogger.com/atom/ns#" term="Carcosa"/>
    <author>
      <name>Needles</name>
      <email>noreply@blogger.com</email>
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      <category term="Blade Runner"/>
      <category term="Human Space  Empires"/>
      <category term="OSR Material"/>
      <category term="Comic Books"/>
      <category term="Encounters"/>
      <category term="OSRIC"/>
      <category term="Gamma World"/>
      <category term="artifacts"/>
      <category term="Labyrinth Lord"/>
      <author>
        <name>Needles</name>
        <email>noreply@blogger.com</email>
        <uri>http://www.blogger.com/profile/11243274667834930867</uri>
      </author>
      <link href="http://swordsandstitchery.blogspot.com/feeds/posts/default" rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml"/>
      <link href="http://www.blogger.com/feeds/7672684189982389944/posts/default" rel="self" type="application/atom+xml"/>
      <link href="http://swordsandstitchery.blogspot.com/" rel="alternate" type="text/html"/>
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      <subtitle>A blog about about sewing machine repairs &amp; sales as well the my hobbies including sewing,crafting, &amp; old school table top role playing games. If you've got an interest in science fiction,horror,crafting, &amp; sewing as well general geekery sit down &amp; please stay a spell.</subtitle>
      <title>Swords &amp; Stitchery - Old Time Sewing &amp; Table Top Rpg Blog</title>
      <updated>2012-05-16T23:59:34Z</updated>
    </source>
  </entry>

  <entry>
    <id>tag:blogger.com,1999:blog-7278070888694275259.post-1994241991772103322</id>
    <link href="http://geekechoes.blogspot.com/feeds/1994241991772103322/comments/default" rel="replies" type="application/atom+xml"/>
    <link href="http://geekechoes.blogspot.com/2012/05/rma-rhinoceroseseses.html#comment-form" rel="replies" type="text/html"/>
    <link href="http://www.blogger.com/feeds/7278070888694275259/posts/default/1994241991772103322" rel="edit" type="application/atom+xml"/>
    <link href="http://www.blogger.com/feeds/7278070888694275259/posts/default/1994241991772103322" rel="self" type="application/atom+xml"/>
    <link href="http://geekechoes.blogspot.com/2012/05/rma-rhinoceroseseses.html" rel="alternate" type="text/html"/>
    <title>RMA: Rhinoceroseseses</title>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><div class="separator" style="clear: both; text-align: center;"><a href="http://1.bp.blogspot.com/-PgzYRddQI-4/T7OzKsQ_nQI/AAAAAAAAAvg/bCRDbi1A2AM/s1600/Rhino.jpeg" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="http://1.bp.blogspot.com/-PgzYRddQI-4/T7OzKsQ_nQI/AAAAAAAAAvg/bCRDbi1A2AM/s320/Rhino.jpeg" width="226"/></a></div><div style="text-align: center;"><i>(Rhinoceri?)</i></div><i><br/></i><br/><i><br/></i><br/>        <br/><div class="p1">Like many other real creatures, this one hasn't seen a lot of table time in my experience. In fact, the normal rhino doesn't even appear on the random encounter charts; and the wooly version is only on the optional "Prehistoric" table.</div><div class="p1"><br/></div><div class="p1">While, in real life, rhinos are hardly racking up the kills (much more the reverse, actually), they are notoriously unpredictable. Looking at the stats and descriptions, it's totally understandable why PCs might give this fellow a wide berth.</div><div class="p1"><br/></div><div class="p1"><b><br/></b></div><div class="p1"><b>Rhinoceros       <span class="Apple-tab-span"> </span>Ordinary        <span class="Apple-tab-span"> </span>Woolly  </b><i>(from Cook)</i></div><div class="p2"><br/></div><div class="p1">No. Enc.:<span class="Apple-tab-span"> </span>       0 (1d12)<span class="Apple-tab-span"> </span>         <span class="Apple-tab-span"/>0 (1d8)</div><div class="p1">Alignment:<span class="Apple-tab-span"> </span>     Neutral<span class="Apple-tab-span"> </span>          <span class="Apple-tab-span"/>Neutral</div><div class="p1">Movement:<span class="Apple-tab-span"> </span>    120' (40')<span class="Apple-tab-span"> </span>        <span class="Apple-tab-span"/>120' (40')</div><div class="p1">Armor Class:<span class="Apple-tab-span"> </span> 5<span class="Apple-tab-span"> </span>                   4</div><div class="p1">Hit Dice:<span class="Apple-tab-span"> </span>       <span class="Apple-tab-span"/>6<span class="Apple-tab-span"> </span>                    <span class="Apple-tab-span"/><span class="Apple-tab-span"/>8</div><div class="p1">Attacks:<span class="Apple-tab-span"> </span>                 -<span class="Apple-tab-span"/>butt or trample-</div><div class="p1">Damage:<span class="Apple-tab-span"> </span>       <span class="Apple-tab-span"/>2d4 or 2d8<span class="Apple-tab-span"> </span>      <span class="Apple-tab-span"/>2d6 or 2d12</div><div class="p1">Save:<span class="Apple-tab-span"> </span>           F3<span class="Apple-tab-span"> </span>                   <span class="Apple-tab-span"/><span class="Apple-tab-span"/>F4</div><div class="p1">Morale:<span class="Apple-tab-span"> </span>         6<span class="Apple-tab-span"> </span>                      6</div><div class="p1"><br/></div><div class="p1"><br/></div><div class="p1">What the scariest thing about its stats (either version)? No, not the trampling damage. Give up? The answer is its <i>morale</i>! I know, but it's a trick question. You need to read the description to see why.</div><div class="p1"><br/></div><blockquote class="tr_bq">        <div class="p1"><i>"If threatened, surprised, or charged, they will stampede in a random direction, goring all in their path for double damage on the first attack."</i></div></blockquote>Get that? These suckers spook 50% of the time, then proceed to go barreling off who knows which way. Even if you are what scared them, they might come at you instead of fleeing. You can't predict it. If they happen to head your way, their gore attack deals 4d4 or 4d6 damage, depending on type. You are almost certainly dealing with several of them at once as well. Imagine a half dozen of these things thundering at you!<br/><br/>Once that first gutting is over, the things might stick around to finish the job. With 2d8/2d12 for stomping you into the dust, it might not take very long either.<br/><br/><br/><div class="p1"><br/></div><div class="p1"><br/></div><div class="blogger-post-footer"><img alt="" height="1" src="https://blogger.googleusercontent.com/tracker/7278070888694275259-1994241991772103322?l=geekechoes.blogspot.com" width="1"/></div></div>
    </content>
    <updated>2012-05-16T14:28:54Z</updated>
    <published>2012-05-16T14:28:00Z</published>
    <category scheme="http://www.blogger.com/atom/ns#" term="lost world"/>
    <category scheme="http://www.blogger.com/atom/ns#" term="BX"/>
    <category scheme="http://www.blogger.com/atom/ns#" term="rhinoceros"/>
    <category scheme="http://www.blogger.com/atom/ns#" term="trample"/>
    <category scheme="http://www.blogger.com/atom/ns#" term="wooly"/>
    <category scheme="http://www.blogger.com/atom/ns#" term="RMA"/>
    <author>
      <name>Bighara</name>
      <email>noreply@blogger.com</email>
      <uri>http://www.blogger.com/profile/14232940345429292782</uri>
    </author>
    <source>
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      <category term="pirates"/>
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      <category term="rhinoceros"/>
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      <category term="gonzo"/>
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      <category term="T Rex"/>
      <category term="trample"/>
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      <category term="equipment"/>
      <category term="Wampler"/>
      <category term="Feeblemind"/>
      <category term="caller"/>
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      <category term="shirts"/>
      <category term="sentient"/>
      <category term="horses"/>
      <category term="film"/>
      <category term="hawk"/>
      <category term="Moldvay musing"/>
      <category term="Labyrinth Lord"/>
      <category term="dubya"/>
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      <category term="Stocking the Dungeon"/>
      <category term="Tom Wham"/>
      <category term="combat"/>
      <category term="party size"/>
      <category term="holy avenger"/>
      <category term="light"/>
      <category term="Tolkati"/>
      <category term="edgar bergen"/>
      <category term="alignment"/>
      <category term="ASE"/>
      <category term="spells"/>
      <category term="settings"/>
      <category term="house rules"/>
      <category term="Nurgle"/>
      <category term="Harryhausen"/>
      <category term="level drain"/>
      <category term="YCFDD"/>
      <category term="barsoom"/>
      <category term="lost world"/>
      <category term="science fiction"/>
      <category term="encounter"/>
      <category term="sentinel"/>
      <category term="armor"/>
      <category term="Tyrannosaurus"/>
      <category term="review"/>
      <category term="blogs"/>
      <category term="saving throws"/>
      <category term="Cramond"/>
      <category term="Link Hogthrob"/>
      <category term="ogre"/>
      <category term="Verne"/>
      <category term="statue"/>
      <category term="fireball"/>
      <category term="ray guns"/>
      <category term="elf"/>
      <category term="lava"/>
      <category term="Hold Portal"/>
      <category term="blindness"/>
      <category term="cleric"/>
      <category term="mythology"/>
      <category term="links"/>
      <category term="Giant Octopus"/>
      <category term="Mifune"/>
      <category term="Remove Curse"/>
      <category term="Armor Class"/>
      <category term="Gorgon"/>
      <category term="brian"/>
      <category term="insanity"/>
      <category term="Plague"/>
      <category term="frost"/>
      <category term="pegasus"/>
      <category term="Mutant Future"/>
      <category term="charm person"/>
      <category term="Brave Halfling"/>
      <category term="fly"/>
      <category term="gladiator"/>
      <category term="mutants and mazes"/>
      <category term="centaur"/>
      <category term="sulat"/>
      <category term="unicorn"/>
      <category term="Giant Shrew"/>
      <category term="Orcus"/>
      <category term="dispel magic"/>
      <category term="terminology"/>
      <category term="Screw the PCs"/>
      <category term="Robber Fly"/>
      <category term="youtube"/>
      <category term="climate"/>
      <category term="Tyros"/>
      <category term="sea snake"/>
      <category term="griffon"/>
      <category term="Killer Bees"/>
      <category term="weapons"/>
      <category term="Living Statues"/>
      <category term="Faster Monkey Games"/>
      <category term="chessex"/>
      <category term="changed"/>
      <category term="poisons"/>
      <category term="flying carpet"/>
      <category term="Crystal"/>
      <category term="forest"/>
      <category term="nations"/>
      <category term="class"/>
      <category term="Cure Disease"/>
      <category term="Rock"/>
      <category term="swords"/>
      <category term="undead"/>
      <category term="lightning bolt"/>
      <category term="Rients"/>
      <category term="Curse"/>
      <category term="massmorph"/>
      <category term="BX"/>
      <category term="magic items"/>
      <category term="Sticks to Snakes"/>
      <category term="lesserton and mor"/>
      <category term="Curtis"/>
      <category term="vlog"/>
      <category term="politics"/>
      <category term="random"/>
      <category term="bear"/>
      <category term="Gypsy"/>
      <category term="AC"/>
      <category term="continual light"/>
      <category term="john carter"/>
      <category term="androids"/>
      <category term="Perseus"/>
      <category term="illusion"/>
      <category term="time"/>
      <category term="Mysterious Island"/>
      <category term="tracker tokens"/>
      <category term="demon star"/>
      <category term="Basilisk"/>
      <category term="Gray Worm"/>
      <category term="Medusa"/>
      <category term="Goblinoid Games"/>
      <category term="languages"/>
      <category term="FMG"/>
      <category term="Knock"/>
      <category term="Technomancer"/>
      <category term="metalmen"/>
      <category term="maps"/>
      <category term="1e"/>
      <category term="Orcs"/>
      <category term="Wizard Lock"/>
      <category term="artifacts"/>
      <category term="yellow mold"/>
      <category term="wooly"/>
      <author>
        <name>Bighara</name>
        <email>noreply@blogger.com</email>
        <uri>http://www.blogger.com/profile/14232940345429292782</uri>
      </author>
      <link href="http://geekechoes.blogspot.com/feeds/posts/default" rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml"/>
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      <title>Echoes from the Geekcave</title>
      <updated>2012-05-16T14:28:54Z</updated>
    </source>
  </entry>

  <entry>
    <id>tag:blogger.com,1999:blog-1384273490091063874.post-5154625171194656708</id>
    <link href="http://ain4.blogspot.com/feeds/5154625171194656708/comments/default" rel="replies" type="application/atom+xml"/>
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    <link href="http://feedproxy.google.com/~r/Ain4/~3/F8TmZrpUGsU/astronaut-shrines-dimsheen.html" rel="alternate" type="text/html"/>
    <title>Astronaut Shrines: Dimsheen</title>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><br/>
<div class="separator" style="clear: both; text-align: center;">
<a href="http://3.bp.blogspot.com/-8Q1Rklbu5WY/T6So_xMTFNI/AAAAAAAAB6k/B28ZvXRz5DI/s1600/AIN4_AstronautShrine4a900.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="http://3.bp.blogspot.com/-8Q1Rklbu5WY/T6So_xMTFNI/AAAAAAAAB6k/B28ZvXRz5DI/s640/AIN4_AstronautShrine4a900.jpg" width="480"/></a></div>
There is only one viable settlement within the entire Griffsilv Crater Region and that is <b>Dimsheen</b>, a tumble-down series of scored, pitted and constantly malfunctioning domes squatting on the very lip of the crater-rim at the South-most point.  The dust smelters and alloy-works are the only industry in Dimsheen, not counting the usual service-sector professions that always spring up to cater to and prey upon lonely populations of isolated workers. Conditions within Dimsheen are grim, demanding and dangerous. There are constant fatalities out on the dust, and everything is patched together and recycled or jury-rigged to get by on a budget dictated by absentee overlords of commerce who only ever read the production reports.<br/>
<br/>
The Dust Trawlers cannot hire enough workers fast enough to keep up with the demand, let alone the injuries or casualties, which has acted as an incentive for standards to be relaxed quite a bit within the Region. Crude, hand-crafted, hand-me-down cymek prosthetics have become an almost totemic mark of pride amongst the Dusters who treat the glitchy prosthetics as their only real legacy to their offspring or co-workers. A single arm or leg or eye unit will have been passed along from one host to another more than seven or eight times before it gets overhauled and sold off to some prole or cybertribe scav-swap.<br/><div class="blogger-post-footer"><img alt="" height="1" src="https://blogger.googleusercontent.com/tracker/1384273490091063874-5154625171194656708?l=ain4.blogspot.com" width="1"/></div><img height="1" src="http://feeds.feedburner.com/~r/Ain4/~4/F8TmZrpUGsU" width="1"/></div>
    </content>
    <updated>2012-05-16T14:00:09Z</updated>
    <published>2012-05-16T14:00:00Z</published>
    <category scheme="http://www.blogger.com/atom/ns#" term="Astronaut Shrines"/><feedburner:origLink xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0">http://ain4.blogspot.com/2012/05/astronaut-shrines-dimsheen.html</feedburner:origLink>
    <author>
      <name>garrisonjames</name>
      <email>noreply@blogger.com</email>
      <uri>http://www.blogger.com/profile/09544523186717576771</uri>
    </author>
    <source>
      <id>tag:blogger.com,1999:blog-1384273490091063874</id>
      <category term="Astronaut Shrines"/>
      <category term="Denizens"/>
      <author>
        <name>garrisonjames</name>
        <email>noreply@blogger.com</email>
        <uri>http://www.blogger.com/profile/09544523186717576771</uri>
      </author>
      <link href="http://ain4.blogspot.com/feeds/posts/default" rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml"/>
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      <title>The Latest from Ain-4</title>
      <updated>2012-05-17T04:51:05Z</updated>
    </source>
  </entry>

  <entry>
    <id>tag:blogger.com,1999:blog-5230114691512883134.post-201904766207332749</id>
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    <link href="http://www.heropress.net/2012/05/mindprobe-superheroes-dont-get-oscars.html#comment-form" rel="replies" type="text/html"/>
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    <link href="http://www.heropress.net/2012/05/mindprobe-superheroes-dont-get-oscars.html" rel="alternate" type="text/html"/>
    <title>MINDPROBE: "Superheroes Don't Get Oscars, They Get Action Figures!"</title>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><div style="text-align: center;"><a href="https://lh3.googleusercontent.com/-wD_5PjZXtzA/TXoz9-O9OmI/AAAAAAAAJ7k/kDkfaKlkaWo/s1600/bootleg+hulk.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="225" src="https://lh4.googleusercontent.com/-0SxaG85iW9w/TXovKXlc1pI/AAAAAAAAJ7g/dG1IoOMviuQ/s400/Specials_action+figures.jpg" width="400"/></a></div><br/>As The Strobe says in <a href="http://www.heropress.net/2011/03/dvd-of-week-specials-2000.html"><b>The Specials</b></a>: "<i>Superheroes don't get Oscars, they get action figures</i>". <br/><br/>Short of having their home town or city erect a statue in their honour, a line of action figures is possibly one of the most concrete ways a superhero group is going to get recognition in a superhero roleplaying game.<br/><br/><table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; text-align: right;"><tbody><tr><td style="text-align: center;"><a href="https://lh3.googleusercontent.com/-wD_5PjZXtzA/TXoz9-O9OmI/AAAAAAAAJ7k/kDkfaKlkaWo/s1600/bootleg+hulk.jpg" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="400" src="https://lh3.googleusercontent.com/-wD_5PjZXtzA/TXoz9-O9OmI/AAAAAAAAJ7k/kDkfaKlkaWo/s400/bootleg+hulk.jpg" width="250"/></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><i>Hulk roll low percentage!</i> <i>Hulk mad!</i></td></tr></tbody></table>Inspired by the comically disastrous roll-out of the line of action figures based on <b>The Specials</b> in their movie, I came up with a quick little formula, for an <b>Icons</b> campaign, to  randomly measure of how accurately a superhero is represented by his "official action figure":<br/><br/><b>ACCURATE PORTRAYAL = [(1d6+2) x (2d6-2) + X-Factor] per cent</b><br/><br/>(<i>A character's <b>X-Factor</b> is either the sum of his highest ability and highest power rating or twice his highest power rating, whichever is greater</i>)<br/><br/>The lower the score the less likely the figure is to accurately  represent the character and his power set. <br/><br/>The figure could have incorrect proportions, be the wrong ethnicity or gender (<i>"to add diversity to the line"</i>), have hideous "play features" included (<i>such as a giant gun attachment to a character that fights with fists</i>), strange costuming choices could have been added, characters (<i>particularly females</i>) could be over-sexualised etc<br/><blockquote><b>Example</b>: <a href="http://www.heropress.net/2010/07/introducing-rockette.html">Rockette</a> (<i>from page 47 of <b>Icons Hero Pack 2</b> - has an <b>X-Factor</b> of 15</i>); rolls "4" on 1d6+2 and "8" on 2d6-2 = 47% accurate. Probably means she's had some enormous plastic gun included as an accessory and the body sculpt isn't very good. Can't see Rachel being happy with that!</blockquote>Clearly this has no immediate, mechanical, game benefit but could provide an interesting spring-board for role-playing or hooks for further stories such as a hero striving to convince the toy manufacturers to make a better figure or the team tracking down a factory producing bootlegs of their official figures!<div class="blogger-post-footer"><img alt="" height="1" src="https://blogger.googleusercontent.com/tracker/5230114691512883134-201904766207332749?l=www.heropress.net" width="1"/></div></div>
    </content>
    <updated>2012-05-16T14:00:02Z</updated>
    <published>2012-05-16T14:00:00Z</published>
    <category scheme="http://www.blogger.com/atom/ns#" term="rachel"/>
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    <author>
      <name>Tim Knight</name>
      <email>noreply@blogger.com</email>
      <uri>https://profiles.google.com/104161498802252342849</uri>
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      <author>
        <name>Tim Knight</name>
        <email>noreply@blogger.com</email>
        <uri>https://profiles.google.com/104161498802252342849</uri>
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      <subtitle>A slice of super-powered geekery</subtitle>
      <title>HeroPress</title>
      <updated>2012-05-17T02:39:16Z</updated>
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  </entry>

  <entry>
    <id>tag:blogger.com,1999:blog-7239577512598038009.post-5856490908976556171</id>
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    <link href="http://9and30kingdoms.blogspot.com/2012/05/settlement-tricks-i-broad-trends.html" rel="alternate" type="text/html"/>
    <title>Settlement Tricks I: Broad Trends</title>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml">As I said in <a href="http://9and30kingdoms.blogspot.com/2012/05/settlement-campaigns.html">yesterday's post</a>, I have some vague ideas of how to approach a settlement campaign. One element you would need to track is the broad status of the settlement's success or failure. As a settlement becomes more successful, it will attract more migrants; bad conditions may drive settlers away.<br/><br/>Clearly, this should be based on Loyalty and morale. Migrants are, in essence, "hirelings" of a settlement as a whole. You can also modify the Loyalty roll based on changes in the basic necessities: do you have an abundance of food, water, and safety, or a scarcity?<br/><br/>I proposed something like this earlier, using ideas from the weather reaction roll to interpret <a href="http://9and30kingdoms.blogspot.com/2011/03/keeping-populace-happy.html">population and resource reaction rolls</a>. The modifications I'd propose now are:<br/><br/><ol><li><b>Initial 2d6 reaction roll</b> for general character of the proposed destination. Friendly or Very Friendly locales are going to have a bonus on other rolls, Hostile/Very Hostile locales will have a penalty. The GM might also want to determine seasonal bonuses/penalties and other seasonal differences; for example, you can't generally grow crops in the winter.</li><li><b>Player Plans</b>. Where are the settlers going to get water and food in each season and what are they going to do for shelter and security? These can provide modifiers to other rolls.</li><li><b>Seasonal 2d6 resource reaction roll</b>, perhaps rolled on the Quickie Dice Map. Total dice result is the general trend (food/water getting scarce, wild animals getting more dangerous, etc.) Lowest of the two dice tells you what changes (1= water, 2= food, 3-4= wildlife, 5= food, 6= water.) Use position of the highest of the two d6s to describe the threat.</li><li><b>Yearly 3d6 Loyalty roll</b> for population mood; this determines modifiers to morale checks. If the roll is very high/low or extreme, roll every season instead of every year.</li><li><b>Seasonal morale checks</b>. Roll 1d6 for every 10 NPC settlers. Every 1 rolled means 1d6 settlers leave; every 6+ means 1d6 additional migrants arrive.</li><li><b>Improvements</b>, as suggested in Underworld &amp; Wilderness Adventures. These can provide ad hoc modifiers to resource rolls, loyalty rolls, and morale checks.</li></ol><br/>One important note: When I talk about modifiers, I'm assuming that some are flat pluses and minuses that are always added to a roll, like the modifiers for Loyalty (which are always added to the morale checks.) However, others are only added when considering a specific category. For example: assume that one of the improvements players make to a settlement is that they prospect for precious metals and begin rudimentary mining. When making the morale check to see if the population changes, the d6 result plus loyalty modifier generates the result for the general population; then, a +1 (or more) modifier is added to the result to determine whether any <i>miners</i> are attracted by the news of mining activity. One roll, multiple interpretations.<div class="blogger-post-footer"><img alt="" height="1" src="https://blogger.googleusercontent.com/tracker/7239577512598038009-5856490908976556171?l=9and30kingdoms.blogspot.com" width="1"/></div></div>
    </content>
    <updated>2012-05-16T14:00:00Z</updated>
    <published>2012-05-16T14:00:00Z</published>
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      <author>
        <name>Talysman</name>
        <email>noreply@blogger.com</email>
        <uri>http://www.blogger.com/profile/02162328521343832412</uri>
      </author>
      <link href="http://9and30kingdoms.blogspot.com/feeds/posts/default" rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml"/>
      <link href="http://www.blogger.com/feeds/7239577512598038009/posts/default" rel="self" type="application/atom+xml"/>
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      <subtitle>RPG plans, designs and ideas</subtitle>
      <title>The Nine and Thirty Kingdoms</title>
      <updated>2012-05-17T01:05:38Z</updated>
    </source>
  </entry>

  <entry>
    <id>tag:blogger.com,1999:blog-5513491029167099688.post-4922266178164793254</id>
    <link href="http://arcanacreations.blogspot.com/feeds/4922266178164793254/comments/default" rel="replies" type="application/atom+xml"/>
    <link href="http://arcanacreations.blogspot.com/2012/05/getting-back-on-track.html#comment-form" rel="replies" type="text/html"/>
    <link href="http://www.blogger.com/feeds/5513491029167099688/posts/default/4922266178164793254" rel="edit" type="application/atom+xml"/>
    <link href="http://www.blogger.com/feeds/5513491029167099688/posts/default/4922266178164793254" rel="self" type="application/atom+xml"/>
    <link href="http://arcanacreations.blogspot.com/2012/05/getting-back-on-track.html" rel="alternate" type="text/html"/>
    <title>Getting Back On Track</title>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml">Sorry about the absence... the return to work from my Vacation has been a bit busy.  I'm also doing a lot of work around the apartment the past couple days which has largely kept me away from my computer.<br/><br/>Admittedly, I did spend a couple of hours yesterday combating the minions of Diablo.  ;)<br/><br/>Full posts will resume by the end of tomorrow!<br/><br/>M<div class="blogger-post-footer"><img alt="" height="1" src="https://blogger.googleusercontent.com/tracker/5513491029167099688-4922266178164793254?l=arcanacreations.blogspot.com" width="1"/></div></div>
    </content>
    <updated>2012-05-16T13:55:26Z</updated>
    <published>2012-05-16T13:55:00Z</published>
    <author>
      <name>Pat Bellavance (Moriarty777)</name>
      <email>noreply@blogger.com</email>
      <uri>http://www.blogger.com/profile/04797377840611728458</uri>
    </author>
    <source>
      <id>tag:blogger.com,1999:blog-5513491029167099688</id>
      <category term="ballista"/>
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      <category term="Updates"/>
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      <author>
        <name>Pat Bellavance (Moriarty777)</name>
        <email>noreply@blogger.com</email>
        <uri>http://www.blogger.com/profile/04797377840611728458</uri>
      </author>
      <link href="http://arcanacreations.blogspot.com/feeds/posts/default" rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml"/>
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      <subtitle>A focus on gaming, Castles &amp; Crusades, and other SIEGE Engine Games</subtitle>
      <title>Under Siege</title>
      <updated>2012-05-16T13:55:26Z</updated>
    </source>
  </entry>

  <entry>
    <id>tag:blogger.com,1999:blog-7487871339000666216.post-694746847564147116</id>
    <link href="http://grognardia.blogspot.com/feeds/694746847564147116/comments/default" rel="replies" type="application/atom+xml"/>
    <link href="http://grognardia.blogspot.com/2012/05/retrospective-mach-first-colony.html#comment-form" rel="replies" type="text/html"/>
    <link href="http://www.blogger.com/feeds/7487871339000666216/posts/default/694746847564147116" rel="edit" type="application/atom+xml"/>
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    <link href="http://grognardia.blogspot.com/2012/05/retrospective-mach-first-colony.html" rel="alternate" type="text/html"/>
    <title>Retrospective: Mach: The First Colony</title>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><div class="separator" style="clear: both; text-align: center;"><a href="http://4.bp.blogspot.com/-7q63cacfnOU/T7OkzK-83SI/AAAAAAAAEs4/N3-pI94SWG8/s1600/mach.jpg" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="320" src="http://4.bp.blogspot.com/-7q63cacfnOU/T7OkzK-83SI/AAAAAAAAEs4/N3-pI94SWG8/s320/mach.jpg" width="216"/></a></div>You know you're talking about an obscure roleplaying game when it's nigh impossible to find a stock image of its cover. Mind you, until <i>very </i>recently I wasn't 100% certain <i>Mach: The First Colony</i> had ever been published. I remember seeing advertisements for it in many issues of <i>Dragon </i>back in the early '80s and I thought it looked intriguing, but I never saw it on the shelves of any game store I visited. The artwork of the advertisement, coupled with the tagline "A role playing game of soldiers of fortune in a New World," made it seem right up my alley. I've long thought that a RPG taking inspiration from the European exploration and conquest of the western hemisphere had potential. Strangely, comparatively few games have ever done this, so perhaps I'm alone in thinking this way.<br/><br/>Regardless, the way <i>Mach</i> (originally published in 1983) presented itself in those <i>Dragon </i>ads of old made me think that perhaps it might be the game I was looking for. So, when I saw a cheap copy on eBay recently, I snapped it up greedily and awaited its arrival with anticipation. Never having seen <i>Mach </i>"in the flesh," so to speak, I had no idea what to expect. I had only my teenaged memories and my own fevered imagination to draw upon and, as I've learned over the years, it's rare that reality holds up to one's long-held expectations, especially expectations formed long ago and without a firm foundation.<br/><br/><i>Mach</i> appears to have been the brainchild of a single person, Michael Lange, in whose name the game is copyrighted and who wrote two of the three short books included in the boxed set. There are no credits listed anywhere in the game, so I can only assume that Lange is also responsible for the numerous black and white illustrations found throughout. That's, frankly, one of the most remarkable things about <i>Mach</i>; the game has a unified and interesting esthetic that makes it stand out when compared to what most RPGs looked like at the time of its publication. I found myself reminded of <a href="http://grognardia.blogspot.com/2010/03/retrospective-skyrealms-of-jorune.html"><i>Jorune</i></a>, which only makes sense, as you'll see.<br/><br/>The "New World" mentioned in <i>Mach</i>'s tagline is literally true. Despite appearances to the contrary, <i>Mach </i>is not a fantasy game but a science fiction one. It postulates an alternate reality where, in the 1970s, alien beings called the Abla arrive on Earth and explain that cascading supernovas would soon destroy the planet. Being incredibly powerful <i>and </i>benevolent, the Abla offered to transport as much of Earth's population as they could, along with some Terran animals, to another planet, called Mach, safe from the supernovas' destruction. The Abla explained that Mach was not uninhabited and that humanity would be sharing it with three other humanoid species: the Bane (large, strong, and dimwitted), the Palir (psychics), and the Tofus (highly intelligent and diplomatic). The Abla stipulated that no firearms or schematics for such would be transported to Mach and asked humanity to avoid interfering with the development of the other races.<br/><br/>Naturally, the Abla's plans didn't work out and humanity cleverly circumvented all of their stipulations. Within 200 years of arriving on Mach, mankind had spread across much of Mach, enslaved the Bane, learned psychic "sorcery" from the Palir, and began to make firearms again. This resulted in wars and upheavals that shook the planet, creating an unstable situation that only became more unstable when evidence of an ancient Machic civilization is unearthed -- a civilization with extremely high technology. Where are the Abla in all of this? Good question. <i>Mach </i>doesn't really explain what happened to the Abla; they seem to disappear from the scene after saving humanity. I found this odd, though not surprising, since their continued presence would have been a hindrance to the kind of setting the game's creator clearly wanted.<br/><br/>Rules-wise, <i>Mach </i>comes across as a fairly typical '80s RPG: highly detailed and overly fond of tables. The game system itself is nothing special -- skill-based and percentile dice-oriented. There are <i>lots </i>of skills, though, many of which have their own subsystems for use. Because humans outnumber all other species by a significant number, playing another species is possible only if a player rules well on a random chart. The game provides a fair bit of detail on Machic societies and cultures, in addition to information on native and transported life forms. It's thus a fairly complete "tool kit" for the referee to use in creating his own campaign. Indeed, <i>Mach </i>is explicitly written to have no default setting except in the broadest sense. The referee is expected to establish the specific details of "his" version of the planet, right down to the locations of settlements and their relationships.<br/><br/>Consequently, <i>Mach </i>isn't a very newbie-friendly game, a fact that it acknowledges several times. It's designed for "experienced" roleplayers looking for a challenge. Even given that, it stills seems to me to be incomplete as is, more like the sketch of an interesting idea rather than something more complete. Admittedly, I haven't played the game, so perhaps my initial impression is mistaken. Compared to other humans-transported-to-another-world games, like <i>Empire of the Petal Throne</i> or <i>Jorune</i>, <i>Mach </i>is a bit lightweight and its setting doesn't quite hang together. Throw in the needlessly complex rules system and it's a recipe for disappointment. I'd had high hopes that <i>Mach: The First Colony </i>was a forgotten classic of the hobby. Instead, it looks to me more like a labor of love whose enthusiasm far outstripped its content.<div class="blogger-post-footer"><img alt="" height="1" src="https://blogger.googleusercontent.com/tracker/7487871339000666216-694746847564147116?l=grognardia.blogspot.com" width="1"/></div></div>
    </content>
    <updated>2012-05-16T13:48:53Z</updated>
    <published>2012-05-16T13:48:00Z</published>
    <category scheme="http://www.blogger.com/atom/ns#" term="retrospective"/>
    <category scheme="http://www.blogger.com/atom/ns#" term="memories"/>
    <category scheme="http://www.blogger.com/atom/ns#" term="science fantasy"/>
    <category scheme="http://www.blogger.com/atom/ns#" term="science fiction"/>
    <category scheme="http://www.blogger.com/atom/ns#" term="other games"/>
    <author>
      <name>James Maliszewski</name>
      <email>noreply@blogger.com</email>
      <uri>http://www.blogger.com/profile/00341941102398271464</uri>
    </author>
    <source>
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      <author>
        <name>James Maliszewski</name>
        <email>noreply@blogger.com</email>
        <uri>http://www.blogger.com/profile/00341941102398271464</uri>
      </author>
      <link href="http://grognardia.blogspot.com/feeds/posts/default" rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml"/>
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      <subtitle>Musings and Memories from a Lifetime of Roleplaying</subtitle>
      <title>GROGNARDIA</title>
      <updated>2012-05-17T04:23:54Z</updated>
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  </entry>

  <entry>
    <id>tag:blogger.com,1999:blog-2589165667013235064.post-5219328673432876711</id>
    <link href="http://thoulsparadise.blogspot.com/feeds/5219328673432876711/comments/default" rel="replies" type="application/atom+xml"/>
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    <title>Was Osama bin Laden Lawful Good?</title>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><!--   @page { margin: 0.79in }   P { margin-bottom: 0.08in }  --><br/><div style="margin-bottom: 0in;">According to the <a href="http://www.d20srd.org/srd/description.htm#theNineAlignments">System Reference Document</a> (SRD), <!--   @page { margin: 0.79in }   P { margin-bottom: 0.08in }  -->“A lawful good character acts as a good person is expected or required to act.”  Please note the words <i>expected</i> and <i>required</i>; a lawful good character conforms to certain expectations or requirements.  What are they?  What authority establishes these expectations or requirements?  Absent answers to these questions, we are left with a jejune tautology: a good person acts like a good person.  What authority is appropriate to define good behavior?  Is <a href="http://www.gutenberg.org/cache/epub/16955/pg16955.html">the verbatim word of God</a> sufficient?  How many ways of interpreting the word of God are there?<br/><!--   @page { margin: 0.79in }   P { margin-bottom: 0.08in }  --><br/><div style="margin-bottom: 0in;">The SRD epithet for Lawful Good is “crusader.” While bin Laden would vehemently object to that term based upon its <a href="http://en.wikipedia.org/wiki/Crusades">historical context</a>, the Muslim corollary – <i>mujahed</i> – has been <a href="http://www.jihadwatch.org/2011/05/pro-osama-rally-in-pakistan-bin-laden-was-the-hero-of-the-muslim-world-and-after-his-martyrdom-he-ha.html">applied to him</a>.  Of course, the mere fact that bin Laden is a <a href="http://www.infoplease.com/spot/osamabinladen.html">hero</a> to some does not mean he was a moral paragon.  There are disturbed persons that believe Hitler was heroic, if not “good.”<br/><br/><div style="font-family: inherit;"><span style="font-size: small;">The definition of a lawful good character continues:</span><br/><br/><i>She combines a commitment to oppose evil with the discipline to fight relentlessly. She tells the truth, keeps her word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. </i><br/><br/>﻿Bin Laden was committed to oppose what he considered to be evil and he fought relentlessly.  He took steps to punish those he perceived as guilty (i.e., “<a href="http://news.bbc.co.uk/2/hi/south_asia/2827659.stm">the huge criminality practised by Israel and the United States</a>”).  With regard to 'helping those in need,' bin Laden employed his formidable assets “<a href="http://news.bbc.co.uk/2/hi/south_asia/1551100.stm">to fund a number of infrastructure projects</a>” in Sudan.</div></div></div><div style="margin-bottom: 0in;"><br/><div style="margin-bottom: 0in;">Lawful characters specifically, “...respect authority, honor tradition, and judge those who fall short of their duties.”  The SRD <a href="http://www.d20srd.org/srd/description.htm#lawVsChaos">also states</a>:</div><div style="margin-bottom: 0in;"><br/></div><div style="margin-bottom: 0in;"><i>“Law” implies honor, trustworthiness, obedience to authority, and reliability. On the downside, lawfulness can include close-mindedness, reactionary adherence to tradition, judgmentalness </i>[sic]<i>, and a lack of adaptability.</i></div><div style="margin-bottom: 0in;"><br/></div><div style="margin-bottom: 0in;">It is easy to attribute these 'downside' lawful qualities to bin Laden.  Note the “respect” for and “obedience” to authority.  Again, 'authority' (or at least its interpretation) is subjective.</div><div style="margin-bottom: 0in;"><br/></div><div style="margin-bottom: 0in;">With regard to “good,” the SRD <a href="http://www.d20srd.org/srd/description.htm#goodVsEvil">declares</a>:</div><div style="margin-bottom: 0in;"><br/></div><div style="margin-bottom: 0in;"><i>Good characters and creatures protect innocent life...“Good” implies altruism, respect for life, and a concern for the dignity of sentient beings. Good characters make personal sacrifices to help others. </i></div><div style="margin-bottom: 0in;"><br/><div style="margin-bottom: 0in;">From an objective standpoint, protecting innocent life was not a priority for bin Laden.  Subjectively, however, bin Laden proclaimed that there were no innocents (among his enemies at least) and that the violence he propagated was necessary for “<a href="http://www.gwu.edu/~nsarchiv/NSAEBB/NSAEBB343/osama_bin_laden_file04.pdf">the purpose of abolishing tyranny and corruption</a>.”  Bin Laden proclaimed the Islamic World was being victimized and that he was defending innocent Muslims.  At what point – if ever – is violence against non-combatants acceptable from a “good” paradigm?  What atrocities can be rationalized?  Destroying a nest of dragon hatchlings?  Razing a hobgoblin village?</div></div><div style="margin-bottom: 0in;">Within the context of a simplistic game world, the alignment system of “the world's most popular role-playing game” is an assessment of morality, but when extrapolated to a realistic setting, it is easily strained through a filter of ideology.</div><div style="margin-bottom: 0in;"><br/></div></div><div class="blogger-post-footer"><img alt="" height="1" src="https://blogger.googleusercontent.com/tracker/2589165667013235064-5219328673432876711?l=thoulsparadise.blogspot.com" width="1"/></div></div>
    </content>
    <updated>2012-05-16T13:28:07Z</updated>
    <published>2012-05-16T13:27:00Z</published>
    <category scheme="http://www.blogger.com/atom/ns#" term="Alignment is Bogus"/>
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      <name>perdustin</name>
      <email>noreply@blogger.com</email>
      <uri>http://www.blogger.com/profile/05842738630442736894</uri>
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        <name>perdustin</name>
        <email>noreply@blogger.com</email>
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      <link href="http://thoulsparadise.blogspot.com/feeds/posts/default" rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml"/>
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      <title>Thoul's Paradise</title>
      <updated>2012-05-16T13:28:07Z</updated>
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  </entry>

  <entry>
    <id>tag:blogger.com,1999:blog-439843455738627668.post-1924032846625267366</id>
    <link href="http://glgnfz.blogspot.com/feeds/1924032846625267366/comments/default" rel="replies" type="application/atom+xml"/>
    <link href="http://www.blogger.com/comment.g?blogID=439843455738627668&amp;postID=1924032846625267366" rel="replies" type="text/html"/>
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    <link href="http://glgnfz.blogspot.com/2012/05/rezension-abenteuer-weltgeschichte-die.html" rel="alternate" type="text/html"/>
    <title>[Rezension] Abenteuer Weltgeschichte: Die Spanische Armada</title>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><div class="separator" style="clear: both; text-align: center;"><a href="http://mantikore-verlag.de/images/books/rl02_400px_de.jpg" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="200" src="http://mantikore-verlag.de/images/books/rl02_400px_de.jpg" width="131"/></a></div><div style="color: blue; text-align: justify;"><b>Die Spanische Armada (Abenteuer Weltgeschichte - Band 2)</b></div><div style="text-align: justify;"><br/><b>Autor:</b> John Sutherland &amp; Simon Farrel<br/><b>Übersetzung:</b> Marcel Agsten<br/><b>Layout:</b> Karl-Heinz Zapf<br/><b>Verlag: </b>Mantikore Verlag<br/><b>ISBN:</b> 978-3-939212-09-6 </div><div style="text-align: justify;"><b>Format:</b> 216 Seiten, 300 Spielabschnitte, Softcover, A5 (Taschenbuchgröße)</div><div style="text-align: justify;"><b>Preis: </b>12,95 Euro</div><div style="text-align: justify;"><br/></div><div style="text-align: justify;"><a href="http://glgnfz.blogspot.de/2011/09/spielbuch-abenteuer-weltgeschichte.html"><b>Band 1</b></a> mit den Geschehnissen im England des Jahres 1066 hat mir ja ganz ausgezeichnet gefallen und der Nachfolgeband reiht sich da nahtlos ein.</div><div style="text-align: justify;"><br/></div><div style="text-align: justify;">Wieder sind Engländer beteiligt - nur geht es diesmal nicht gegen die Normannen, sondern gegen die Spanier. Das große Plus gegenüber dem ersten Band besteht darin, dass man direkt zu Beginn eine wichtige Wahl treffen kann (muss!) - will man <b>Sir Rupert Havilland</b> spielen oder <b>Don Jaime Pena</b>. So hat man praktisch zwei Bücher zum Preis von einem, denn es ist völlig klar, dass beide Helden die gleiche Geschichte, allerdings genau aus der anderen Sichtweise heraus erleben werden. Man kann Spielbücher zwar immer problemlos zweimal oder gar mehrmals spielen, aber hier hat man es mit zwei völlig voneinander getrennten Spielen in einem Buch zu tun. Cool ist allerdings, dass man den jeweils anderen Charakter im Spiel treffen kann - finde ich sehr elegant gelöst.</div><div style="text-align: justify;">Das Spielsystem ist denkbar einfach. Ich habe zu Beginn 50 Punkte, die ich auf 7 Werte (Stärke, Schnelligkeit, Glück, Überredungskust, Schusswaffen,Schwertkampf und Seefahrt) verteile.Proben werde nabgelegt, indem mit 2W6 der Zielwert unterwürfelt werden muss.</div><div style="text-align: justify;"><br/></div><div style="text-align: justify;">Im Kampf sind dann jeweils die Werte Schusswaffen/Schwertkampf und Leben wichtig. Sinkt das Leben auf 0, ist man tot - oder idealerweise der Gegner.</div><div style="text-align: justify;">Superbrutal ist die Regel, dass bei einer gewürfelten 2 (Einserpasch) der Gegner oder der Charakter direkt tot ist. Hossa! Ich bin zwar eine Statistikpfeife, aber das ist dann doch statistisch gesehen locker alle par Kämpfe mal der Fall. Schulmädchen das ich bin, habe ich die Regel geflissentlich ignoriert.</div><div style="text-align: justify;"><br/></div><div style="text-align: justify;">Wie schon beim Normannen-Band erlebt man nicht nur das große Finale (Schlacht von Hastings und Kampf der Briten gegen die komplette Armada), sondern auch die Geschehnisse, die langsam aber sicher auf diesen Höhepunkt zuführen.</div><div style="text-align: justify;"><br/></div><div style="text-align: justify;">Mein einziger subjektiver Kritikpunkt ist, dass ich nicht so viele Wahlmöglichkeiten habe wie im ersten Teil. Manhcmal liest man 5 Textabschnitte hintereinander, ohne eine Wahl treffen zu können. Das ist aber auch schon mein einziger Kritikpunkt, denn Übersetzung und Lektorat sind bombensolide (habe nur einmal "Board" statt "Bord" gefunden) und das Buch liest sich absolut flüssig runter.</div><div style="text-align: justify;"><br/></div><div style="text-align: justify;">Heiße Empfehlung für Anglisten, Geschichts-Buffs und Spielbuchfans!</div><div style="text-align: justify;"><br/></div><div style="text-align: justify;"><br/></div><div class="blogger-post-footer"><img alt="" height="1" src="https://blogger.googleusercontent.com/tracker/439843455738627668-1924032846625267366?l=glgnfz.blogspot.com" width="1"/></div></div>
    </content>
    <updated>2012-05-16T13:22:55Z</updated>
    <published>2012-05-16T11:48:00Z</published>
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    <author>
      <name>Moritz</name>
      <email>noreply@blogger.com</email>
      <uri>http://www.blogger.com/profile/09655963272432272731</uri>
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      <author>
        <name>Moritz</name>
        <email>noreply@blogger.com</email>
        <uri>http://www.blogger.com/profile/09655963272432272731</uri>
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      <link href="http://glgnfz.blogspot.com/feeds/posts/default" rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml"/>
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      <title>VON DER SEIFENKISTE HERAB...</title>
      <updated>2012-05-16T22:57:27Z</updated>
    </source>
  </entry>

  <entry>
    <id>tag:blogger.com,1999:blog-3682365187761515520.post-4329235459490692055</id>
    <link href="http://fetidegrigou.blogspot.com/feeds/4329235459490692055/comments/default" rel="replies" type="application/atom+xml"/>
    <link href="http://www.blogger.com/comment.g?blogID=3682365187761515520&amp;postID=4329235459490692055&amp;isPopup=true" rel="replies" type="text/html"/>
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    <link href="http://fetidegrigou.blogspot.com/2012/05/initiative-roliste-locale.html" rel="alternate" type="text/html"/>
    <title>Initiative rôliste locale.</title>
    <summary>Je relaie une information qui intéressera les rôlistes locaux :



Le samedi 20 mai, le Country Rock, au 44 boulevard Gambetta à Nîmes, réserve sa soirée et ses locaux pour les adeptes du jeu de rôle.



Plus d'une vingtaine de tables disponibles, musique médiévale et celtique seront à l'honneur.



L'entrée coûte 10€ : ce forfait comprend le repas et la boisson.



En espérant vous voir</summary>
    <updated>2012-05-16T13:17:09Z</updated>
    <published>2012-05-16T13:12:00Z</published>
    <category scheme="http://www.blogger.com/atom/ns#" term="infos"/>
    <author>
      <name>Fétide Grigou</name>
      <email>noreply@blogger.com</email>
      <uri>http://www.blogger.com/profile/03713257615606707856</uri>
    </author>
    <source>
      <id>tag:blogger.com,1999:blog-3682365187761515520</id>
      <category term="Castles and Crusades"/>
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        <name>Fétide Grigou</name>
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      <link href="http://www.blogger.com/feeds/3682365187761515520/posts/default?start-index=26&amp;max-results=25" rel="next" type="application/atom+xml"/>
      <subtitle>Ce blog rendra compte de mes expériences dans le domaine des jeux de rôle.</subtitle>
      <title>The Incredible Fétide Grigou Rôliste Show</title>
      <updated>2012-05-16T13:17:09Z</updated>
    </source>
  </entry>

  <entry>
    <id>tag:blogger.com,1999:blog-5230114691512883134.post-5690537450769533913</id>
    <link href="http://www.heropress.net/feeds/5690537450769533913/comments/default" rel="replies" type="application/atom+xml"/>
    <link href="http://www.heropress.net/2012/05/knights-are-you-ready.html#comment-form" rel="replies" type="text/html"/>
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    <link href="http://www.blogger.com/feeds/5230114691512883134/posts/default/5690537450769533913" rel="self" type="application/atom+xml"/>
    <link href="http://www.heropress.net/2012/05/knights-are-you-ready.html" rel="alternate" type="text/html"/>
    <title>Knights: Are You Ready?</title>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml">Some full-on jousting from the Knights Of Mayhem at this year's <a href="http://www.sherwoodforestfaire.com/">Sherwood Forest Faire</a>, shot by YouTuber GnonplussedGnome.<br/><br/>It takes a minute or so to get going, but after a couple of false starts, the horses are thundering and the lance's are splintering!<br/><br/><div class="blogger-post-footer"><img alt="" height="1" src="https://blogger.googleusercontent.com/tracker/5230114691512883134-5690537450769533913?l=www.heropress.net" width="1"/></div></div>
    </content>
    <updated>2012-05-16T13:00:42Z</updated>
    <published>2012-05-15T08:00:00Z</published>
    <category scheme="http://www.blogger.com/atom/ns#" term="real life"/>
    <category scheme="http://www.blogger.com/atom/ns#" term="film"/>
    <category scheme="http://www.blogger.com/atom/ns#" term="kom"/>
    <category scheme="http://www.blogger.com/atom/ns#" term="cool website"/>
    <author>
      <name>Tim Knight</name>
      <email>noreply@blogger.com</email>
      <uri>https://profiles.google.com/104161498802252342849</uri>
    </author>
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      <author>
        <name>Tim Knight</name>
        <email>noreply@blogger.com</email>
        <uri>https://profiles.google.com/104161498802252342849</uri>
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      <link href="http://www.heropress.net/feeds/posts/default" rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml"/>
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      <link href="http://www.blogger.com/feeds/5230114691512883134/posts/default?start-index=26&amp;max-results=25" rel="next" type="application/atom+xml"/>
      <subtitle>A slice of super-powered geekery</subtitle>
      <title>HeroPress</title>
      <updated>2012-05-17T02:39:16Z</updated>
    </source>
  </entry>

  <entry>
    <id>tag:blogger.com,1999:blog-2555423717750829083.post-1126504542401142420</id>
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    <link href="http://feedproxy.google.com/~r/Shenblog/~3/UsFke657tMc/4.html" rel="alternate" type="text/html"/>
    <title>4...</title>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml">This blog will self destruct in 4 days.

Find the new blog at:

 http://theshenblog.blogspot.com
<br/>
<br/>
This is just a taste. Cick on over to see what else The Shen are up to...<img height="1" src="http://feeds.feedburner.com/~r/Shenblog/~4/UsFke657tMc" width="1"/></div>
    </content>
    <updated>2012-05-16T13:00:13Z</updated>
    <published>2012-05-16T13:00:00Z</published><feedburner:origLink xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0">http://netherwerks-shenblog.blogspot.com/2012/05/4.html</feedburner:origLink>
    <author>
      <name>garrisonjames</name>
      <email>noreply@blogger.com</email>
    </author>
    <source>
      <id>tag:blogger.com,1999:blog-2555423717750829083</id>
      <logo>http://www.4shared.com/dir/PWLHnris/Webstuff.html</logo>
      <author>
        <name>Entirely Too Perky</name>
        <email>noreply@blogger.com</email>
        <uri>http://www.blogger.com/profile/01358476284847913177</uri>
      </author>
      <link href="http://netherwerks-shenblog.blogspot.com/feeds/posts/default" rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml"/>
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      <link href="http://pubsubhubbub.appspot.com/" rel="hub" type="text/html"/>
      <title>OLD shenblog Soon To Go Boom!</title>
      <updated>2012-05-17T04:51:05Z</updated>
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  </entry>

  <entry>
    <id>tag:blogger.com,1999:blog-6446461178381374626.post-5016757295399347378</id>
    <link href="http://recedingrules.blogspot.com/feeds/5016757295399347378/comments/default" rel="replies" type="application/atom+xml"/>
    <link href="http://recedingrules.blogspot.com/2012/05/wilderness-travel-mini-games-ii.html#comment-form" rel="replies" type="text/html"/>
    <link href="http://www.blogger.com/feeds/6446461178381374626/posts/default/5016757295399347378" rel="edit" type="application/atom+xml"/>
    <link href="http://www.blogger.com/feeds/6446461178381374626/posts/default/5016757295399347378" rel="self" type="application/atom+xml"/>
    <link href="http://recedingrules.blogspot.com/2012/05/wilderness-travel-mini-games-ii.html" rel="alternate" type="text/html"/>
    <title>Wilderness Travel Mini-Games II</title>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml">Some more thoughts on spicing up travel through the abstract wilderness.  Keep in mind I intend these in addition to encounters and in addition to terrain-based encounters.  I'm just trying to shift the default from nothing happens to- there is some slow-burning tension.<br/><br/>One thing I've done in the past is add npcs to converse with on a ship.  But that takes some prep and players don't seem to want to interact with anything that isn't explicitly a boon or a hook.<br/><br/>After my last post I was worrying that all terrain might be seen as an element wearing you down: thirst in the desert, cold in the tundra, etc.  So I pushed my brain trying to think of a different approach for a mini-game.  Here's an idea for steep and rocky terrain:<br/><div class="separator" style="clear: both; text-align: center;"><a href="http://2.bp.blogspot.com/-GWS2Od_j6eM/T7M_DesHurI/AAAAAAAACSs/w25LfmqGhYg/s1600/Mountain+Travel.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="367" src="http://2.bp.blogspot.com/-GWS2Od_j6eM/T7M_DesHurI/AAAAAAAACSs/w25LfmqGhYg/s400/Mountain+Travel.png" width="400"/></a></div>Once a day (or hex, whatever works best for your scale) the treacherous mountain terrain will consume a random piece of equipment.  Ropes and spikes used to cross ravines will need be left behind.  Poles will be lost into deep drifts.  grapnels irretrievably wedged on ascending rock faces.  If the party has a dwarf, ranger or local in it they can absorb one of these losses per journey.  Characters with wisdom or intelligence bonuses can substitute one item for another once per journey-- think of it as cleverly rigging something up: the torches melt through the ice wall they can't scale, a pole is used to clamber up a steep spot.<br/><br/>As long as the party has one of the item type that the roll says is consumed, then things are okay.  If not, movement decreases (halved?) and things start getting harder (food and water consumption double?).<br/><br/>Well, it's similar to the swamp travel in that it's still wearing away at the party which I guess is what all resource management amounts too.  But I was hoping with this, the party could be shown the chart before travelling, see what is consumed more commonly, and try to prepare for the trip accordingly, to give the feel of a big expedition.  It could even make finding the remains of a previous expedition, with spikes and rope, treasure-like.<div class="blogger-post-footer"><img alt="" height="1" src="https://blogger.googleusercontent.com/tracker/6446461178381374626-5016757295399347378?l=recedingrules.blogspot.com" width="1"/></div></div>
    </content>
    <updated>2012-05-16T13:00:10Z</updated>
    <published>2012-05-16T13:00:00Z</published>
    <category scheme="http://www.blogger.com/atom/ns#" term="Wilderness"/>
    <category scheme="http://www.blogger.com/atom/ns#" term="Abstract"/>
    <category scheme="http://www.blogger.com/atom/ns#" term="Mechanics"/>
    <category scheme="http://www.blogger.com/atom/ns#" term="Detail"/>
    <category scheme="http://www.blogger.com/atom/ns#" term="Design"/>
    <category scheme="http://www.blogger.com/atom/ns#" term="Mini-games"/>
    <author>
      <name>Telecanter</name>
      <email>noreply@blogger.com</email>
      <uri>http://www.blogger.com/profile/07238356788092725244</uri>
    </author>
    <source>
      <id>tag:blogger.com,1999:blog-6446461178381374626</id>
      <category term="Runes"/>
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      <category term="Quotes"/>
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      <category term="WhatIsIt?"/>
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      <category term="Tools"/>
      <category term="Post Session Narrative"/>
      <category term="Encounters"/>
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      <category term="Miscellanious"/>
      <category term="Villages"/>
      <category term="Tricks"/>
      <category term="Factions"/>
      <category term="Humanoids"/>
      <author>
        <name>Telecanter</name>
        <email>noreply@blogger.com</email>
        <uri>http://www.blogger.com/profile/07238356788092725244</uri>
      </author>
      <link href="http://recedingrules.blogspot.com/feeds/posts/default" rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml"/>
      <link href="http://www.blogger.com/feeds/6446461178381374626/posts/default" rel="self" type="application/atom+xml"/>
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      <link href="http://pubsubhubbub.appspot.com/" rel="hub" type="text/html"/>
      <link href="http://www.blogger.com/feeds/6446461178381374626/posts/default?start-index=26&amp;max-results=25" rel="next" type="application/atom+xml"/>
      <title>Telecanter's Receding Rules</title>
      <updated>2012-05-17T06:14:11Z</updated>
    </source>
  </entry>

  <entry>
    <id>tag:blogger.com,1999:blog-2290828421410624791.post-4619958539796403596</id>
    <link href="http://bloodofprokopius.blogspot.com/feeds/4619958539796403596/comments/default" rel="replies" type="application/atom+xml"/>
    <link href="http://bloodofprokopius.blogspot.com/2012/05/sens-of-place.html#comment-form" rel="replies" type="text/html"/>
    <link href="http://www.blogger.com/feeds/2290828421410624791/posts/default/4619958539796403596" rel="edit" type="application/atom+xml"/>
    <link href="http://www.blogger.com/feeds/2290828421410624791/posts/default/4619958539796403596" rel="self" type="application/atom+xml"/>
    <link href="http://bloodofprokopius.blogspot.com/2012/05/sens-of-place.html" rel="alternate" type="text/html"/>
    <title>A Sense of Place</title>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml">I recently had a conference in Lake Geneva, Wisconsin and though I did not get much of a chance to wander around and get a sense of the place, I was acutely aware that I was in <i>the</i> place where my favorite hobby was essentially born. It reminded me that within a four hour drive south one could also find the birth place of both GDW, creators of <i>Traveller</i>, in Normal, IL and Judges Guild in Decatur, IL.<br/><br/>Recently, James over at Grognardia asked the question if there was such a thing as “<a href="http://grognardia.blogspot.com/2012/04/california-gamin.html" target="_blank">California games</a>.” He cites Runequest, Arduin and Warlock and now (thanks to Dan of Gobinoid Games) <a href="http://goblinoidgames.blogspot.com/2012/05/wizards-world-california-gamin-redux.html" target="_blank">Wizards’ World</a> is also part of that tapestry.<br/><br/>In Orthodox Christianity, there is still a very strong pull towards the <i>pilgrimage</i>. I myself have done so on several occasions — to Mt. Athos, Thessaloniki (to follow the footsteps of St. Paul), and the island of Aegina and the tomb of St. Nektarios. There is a personal presence that accompanies these places because of the people I went to see — the various saints of the Orthodox Church. There is also a very powerful sense of the holy.<br/><br/>Lake Geneva, Normal and Decatur are <i>not</i> Mt. Athos, Thessaloniki and Aegina, but I cannot help but wonder what it is about the plains of the Midwest that inspired such a creative explosion in the 70s. It is a reverse of James’ question about California: <i>Are there common themes in gaming cultures that coalesce into a certain kind of game?</i> I would ask: <i>How much does a sense of place have to do with these expressions?</i><br/><br/>Given that the primary place for gaming culture is no longer something one can find on a map, is this question even relevant any more, or am I just waxing poetic because of a deep sense of nostalgia?<br/><br/>As G+, FLAILSNAILS, Kickstarter and POD become the new gaming norm, what sense of place do we as gamers have anymore — if we ever had one in the first place?<div class="blogger-post-footer"><img alt="" height="1" src="https://blogger.googleusercontent.com/tracker/2290828421410624791-4619958539796403596?l=bloodofprokopius.blogspot.com" width="1"/></div></div>
    </content>
    <updated>2012-05-16T12:58:29Z</updated>
    <published>2012-05-16T12:58:00Z</published>
    <category scheme="http://www.blogger.com/atom/ns#" term="TSR"/>
    <category scheme="http://www.blogger.com/atom/ns#" term="GDW"/>
    <category scheme="http://www.blogger.com/atom/ns#" term="Judges Guild"/>
    <category scheme="http://www.blogger.com/atom/ns#" term="DnD"/>
    <author>
      <name>FrDave</name>
      <email>noreply@blogger.com</email>
      <uri>http://www.blogger.com/profile/00459281821319914530</uri>
    </author>
    <source>
      <id>tag:blogger.com,1999:blog-2290828421410624791</id>
      <category term="monster ecology"/>
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      <category term="death"/>
      <category term="champions"/>
      <category term="Demonspore"/>
      <category term="Dave's Mapper"/>
      <category term="cartoons"/>
      <category term="C.S. Lewis"/>
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      <category term="evil"/>
      <category term="Elves"/>
      <category term="One Hour Dungeon"/>
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      <category term="How To Host a Dungeon"/>
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      <category term="charactaristics"/>
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      <category term="Mutant Future"/>
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      <category term="Chainmail"/>
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      <category term="Sting"/>
      <category term="Arneson"/>
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      <category term="runes"/>
      <category term="internet"/>
      <category term="weapon damage"/>
      <category term="Half-orcs"/>
      <category term="Village of Hommlet"/>
      <category term="Yog-Sothoth"/>
      <category term="Norbert"/>
      <category term="Joesky"/>
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      <category term="Frog God Games"/>
      <category term="prayer"/>
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      <category term="Islam"/>
      <category term="cross-section"/>
      <category term="Pulp Fantasy"/>
      <category term="Cthulu"/>
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      <category term="VnV"/>
      <category term="AC"/>
      <category term="Leigh Breckett"/>
      <category term="Robin Hood"/>
      <category term="Paladins"/>
      <category term="random tables"/>
      <category term="economics"/>
      <category term="cartography"/>
      <category term="grognard"/>
      <category term="Matt Finch"/>
      <category term="Geomorphs"/>
      <category term="languages"/>
      <category term="St. Cuthbert"/>
      <category term="history"/>
      <category term="Frazetta"/>
      <category term="Gygax"/>
      <category term="yellow mold"/>
      <category term="morale"/>
      <category term="Orthodoxy"/>
      <author>
        <name>FrDave</name>
        <email>noreply@blogger.com</email>
        <uri>http://www.blogger.com/profile/00459281821319914530</uri>
      </author>
      <link href="http://bloodofprokopius.blogspot.com/feeds/posts/default" rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml"/>
      <link href="http://www.blogger.com/feeds/2290828421410624791/posts/default" rel="self" type="application/atom+xml"/>
      <link href="http://bloodofprokopius.blogspot.com/" rel="alternate" type="text/html"/>
      <link href="http://pubsubhubbub.appspot.com/" rel="hub" type="text/html"/>
      <link href="http://www.blogger.com/feeds/2290828421410624791/posts/default?start-index=26&amp;max-results=25" rel="next" type="application/atom+xml"/>
      <subtitle>Musings on Religion &amp; RPGs</subtitle>
      <title>Blood of Prokopius</title>
      <updated>2012-05-16T23:21:19Z</updated>
    </source>
  </entry>

  <entry xml:lang="en">
    <id>http://wrathofzombie.wordpress.com/?p=2493</id>
    <link href="http://wrathofzombie.wordpress.com/2012/05/16/giving-my-setting-hubris-a-facelift-part-3-mutations/" rel="alternate" type="text/html"/>
    <title>Giving My Setting, Hubris, a Facelift Part 3- Mutations</title>
    <summary type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml">For previous posts- Part One, Part Two, Part Three, Part Four) One thing I really dug in Warhammer 2e was the descriptions of mutations and beastmen.  I knew I wanted something tainted and pervasive in my world and thought corrupting mutations that can fuck up my players would be loads of good fun. I got [...]<img alt="" border="0" height="1" src="http://stats.wordpress.com/b.gif?host=wrathofzombie.wordpress.com&amp;blog=7358712&amp;post=2493&amp;subd=wrathofzombie&amp;ref=&amp;feed=1" width="1"/></div>
    </summary>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><p>For previous posts- <a href="http://wrathofzombie.wordpress.com/2012/05/10/merging-warhammer-2e-with-my-frankenhack/" target="_blank">Part One</a>, <a href="http://wrathofzombie.wordpress.com/2012/05/11/merging-warhammer-2e-with-my-frankenhack-part-2/" target="_blank">Part Two</a>, <a href="http://wrathofzombie.wordpress.com/2012/05/14/merging-warhammer-2e-with-my-hack-part-3-giving-my-setting-a-facelift/" target="_blank">Part Three</a>, <a href="http://wrathofzombie.wordpress.com/2012/05/15/giving-my-setting-hubris-a-facelift-part-2-races/" target="_blank">Part Four</a>)</p>
<p>One thing I really dug in Warhammer 2e was the descriptions of mutations and beastmen.  I knew I wanted something tainted and pervasive in my world and thought corrupting mutations that can fuck up my players would be loads of good fun.</p>
<p>I got my hands on Tome of Corruption and the mutations tables are worth their weight in gold of awesome!</p>
<p>When I was recreating the races I had a good talk with people on Google + about how lame Half Elves always are.   A few good ideas were tossed around and finally Jez, over at <a href="http://gibletblizzard.blogspot.com/" target="_blank">Giblet Blizzard</a> suggested making Half Elves mutated crazy bastards.</p>
<p>Here are is Half Elf:</p>
<blockquote><p><strong>Half Elves</strong>- Half Elves got the short end of the stick with the mixed blood of their parentage.  Half Elves do not have the beauty of either lineage and are born mutants.  However with this curse comes two boons that have kept Half Elves from being wiped off the face of the planet like a nasty booger; they are somehow able to sense other mutants around them and also are more resilient against further corruption.</p>
<p>Half Elves are pissed off.  They are spit at and their nickname, one they are more often called, is “freaks.”  Half Elves are not pretty.  They are not bards that sing praises to the heavens.  They scream, rant, and rage.  They drink and attempt to make it by without punching every pretty fucking face that walks by staring at them.</p></blockquote>
<p>Mechanically:</p>
<blockquote><p><strong>Racial Attributes</strong>- +2 to Class Prime Attribute.</p>
<p><strong>Low-Light Vision</strong>- Half-Elves can see twice as far as humans in dim light conditions.</p>
<p><strong>Partial Elven Immunities</strong>- Half-Elves receive a +1 against Enchantment spells and effects and sleep effects.</p>
<p><strong>Sharp Senses</strong>- Elves are known for their keen sight and heightened hearing.  All Elves receive +1 to sight and hearing based checks.</p>
<p><strong>Resourceful</strong>- Half-Elves have had to learn to be tenacious and prepared.  Once per session a Half-Elf is able to burn a Luck Point to have something in their pack that is small and believable.  An extra healing potion, torch, lock picks, rations, dagger, etc.</p>
<p><strong>Hound Dog- </strong>Half Elves are somehow able to “sense” mutations and others cannot.  They are often hired as trackers of hunted mutants in cities or in the wilds.  If a Half Elves concentrates for one minute they can sense mutated creatures in a 100ft radius.  If they make a successful Wisdom check -2 they can focus in on one single mutant.  They must remake that check every couple of rounds.</p>
<p><strong>Mixed Blood</strong>- Many scholars aren’t quite sure how or why, but for some strange reason the mixing of human and elven blood has created a strange creature indeed.  You’re a mutant, but a useful one.  Half Elves start the game with 2 mutation.  Half Elves are for more resilient to further corruption and receive +2 to Con rolls to resist mutation.</p></blockquote>
<p>Now that I knew that Half Elves would be mutated freaks I set out to create a d100 list of quick mutations that could work stand alone for my hack (or in conjunction with Tome of Corruption).  Some of these are hacked/converted from ToC and others are original.</p>
<p><strong>Here be Mutations!!</strong></p>
<table border="1" cellpadding="0" cellspacing="0">
<tbody>
<tr>
<td colspan="3" valign="top" width="590">
<p align="center"><strong>Mutation Table</strong></p>
</td>
</tr>
<tr>
<td valign="top" width="55"><strong>Roll</strong></td>
<td valign="top" width="216"><strong>Mutation</strong></td>
<td valign="top" width="319"><strong>Effect</strong></td>
</tr>
<tr>
<td valign="bottom" width="55">
<p align="right">1</p>
</td>
<td valign="top" width="216">Albino Skin</td>
<td valign="top" width="319">If you stand still long enough people think you’re a statue.</td>
</tr>
<tr>
<td valign="bottom" width="55">
<p align="right">2</p>
</td>
<td valign="top" width="216">Black Skin</td>
<td valign="top" width="319">You just a freak.</td>
</tr>
<tr>
<td valign="bottom" width="55">
<p align="right">3</p>
</td>
<td valign="top" width="216">Grey Skin</td>
<td valign="top" width="319">You just a freak.</td>
</tr>
<tr>
<td valign="bottom" width="55">
<p align="right">4</p>
</td>
<td valign="top" width="216">Green Skin</td>
<td valign="top" width="319">You just a freak.</td>
</tr>
<tr>
<td valign="bottom" width="55">
<p align="right">5</p>
</td>
<td valign="top" width="216">Cyan Skin</td>
<td valign="top" width="319">You just a freak.</td>
</tr>
<tr>
<td valign="bottom" width="55">
<p align="right">6</p>
</td>
<td valign="top" width="216">Yellow Skin</td>
<td valign="top" width="319">You just a freak.</td>
</tr>
<tr>
<td valign="bottom" width="55">
<p align="right">7</p>
</td>
<td valign="top" width="216">Blotchy Skin</td>
<td valign="top" width="319">You look sick.</td>
</tr>
<tr>
<td valign="bottom" width="55">
<p align="right">8</p>
</td>
<td valign="top" width="216">Orange Skin</td>
<td valign="top" width="319">You just a freak.</td>
</tr>
<tr>
<td valign="bottom" width="55">
<p align="right">9</p>
</td>
<td valign="top" width="216">Sunburned Skin</td>
<td valign="top" width="319">It looks angry and constantly hurts.</td>
</tr>
<tr>
<td valign="bottom" width="55">
<p align="right">10</p>
</td>
<td valign="top" width="216">Purple Skin</td>
<td valign="top" width="319">You just a freak.</td>
</tr>
<tr>
<td valign="bottom" width="55">
<p align="right">11</p>
</td>
<td valign="top" width="216">Slimy Skin</td>
<td valign="top" width="319">You are a slip and slide.  Barefoot must make a Dex roll to stay standing.  Targets have a hard time grappling you.  -2 to their rolls.</td>
</tr>
<tr>
<td valign="bottom" width="55">
<p align="right">12</p>
</td>
<td valign="top" width="216">Sticky Skin</td>
<td valign="top" width="319">Small light objects stick to you if you don’t wear gloves.</td>
</tr>
<tr>
<td valign="bottom" width="55">
<p align="right">13</p>
</td>
<td valign="top" width="216">Bluish Skin</td>
<td valign="top" width="319">Looks like you aren’t breathing.</td>
</tr>
<tr>
<td valign="bottom" width="55">
<p align="right">14</p>
</td>
<td valign="top" width="216">Rotting Skin</td>
<td valign="top" width="319">You look terrible and sickly.  People think you’re a zombie and try to attack you!</td>
</tr>
<tr>
<td valign="bottom" width="55">
<p align="right">15</p>
</td>
<td valign="top" width="216">Skin Covered in Boils</td>
<td valign="top" width="319">They hurt.</td>
</tr>
<tr>
<td valign="bottom" width="55">
<p align="right">16</p>
</td>
<td valign="top" width="216">Skin Dry and Crumbly</td>
<td valign="top" width="319">Your skin cracks and bleeds.</td>
</tr>
<tr>
<td valign="bottom" width="55">
<p align="right">17</p>
</td>
<td valign="top" width="216">Slimy Hair</td>
<td valign="top" width="319">It’s gross.</td>
</tr>
<tr>
<td valign="bottom" width="55">
<p align="right">18</p>
</td>
<td valign="top" width="216">No Hair on Entire Body</td>
<td valign="top" width="319">Just weird.</td>
</tr>
<tr>
<td valign="bottom" width="55">
<p align="right">19</p>
</td>
<td valign="top" width="216">Grey Hair</td>
<td valign="top" width="319">You just a freak.</td>
</tr>
<tr>
<td valign="bottom" width="55">
<p align="right">20</p>
</td>
<td valign="top" width="216">Green Hair</td>
<td valign="top" width="319">You just a freak.</td>
</tr>
<tr>
<td valign="bottom" width="55">
<p align="right">21</p>
</td>
<td valign="top" width="216">Pink Hair</td>
<td valign="top" width="319">You just a freak.</td>
</tr>
<tr>
<td valign="bottom" width="55">
<p align="right">22</p>
</td>
<td valign="top" width="216">Blue Hair</td>
<td valign="top" width="319">You just a freak.</td>
</tr>
<tr>
<td valign="bottom" width="55">
<p align="right">23</p>
</td>
<td valign="top" width="216">Constantly Wet Hair</td>
<td valign="top" width="319">You just a freak.</td>
</tr>
<tr>
<td valign="bottom" width="55">
<p align="right">24</p>
</td>
<td valign="top" width="216">Hair Smells Like Garbage</td>
<td valign="top" width="319">People don’t like to stand close to you.</td>
</tr>
<tr>
<td valign="bottom" width="55">
<p align="right">25</p>
</td>
<td valign="top" width="216">Black Hair</td>
<td valign="top" width="319">You just a freak.</td>
</tr>
<tr>
<td valign="bottom" width="55">
<p align="right">26</p>
</td>
<td valign="top" width="216">White Hair</td>
<td valign="top" width="319">You just a freak.</td>
</tr>
<tr>
<td valign="bottom" width="55">
<p align="right">27</p>
</td>
<td valign="top" width="216">Whole Body is Covered in Hair</td>
<td valign="top" width="319">Just weird.</td>
</tr>
<tr>
<td valign="bottom" width="55">
<p align="right">28</p>
</td>
<td valign="top" width="216">Purple Hair</td>
<td valign="top" width="319">You just a freak.</td>
</tr>
<tr>
<td valign="bottom" width="55">
<p align="right">29</p>
</td>
<td valign="top" width="216">Extra Hand</td>
<td valign="top" width="319">It’s little and nubby and has no range of motion.</td>
</tr>
<tr>
<td valign="bottom" width="55">
<p align="right">30</p>
</td>
<td valign="top" width="216">Extra Arm</td>
<td valign="top" width="319">You can get an additional attack but a -6 as standard.</td>
</tr>
<tr>
<td valign="bottom" width="55">
<p align="right">31</p>
</td>
<td valign="top" width="216">Extra Leg</td>
<td valign="top" width="319">When running roll 1d6 you can go that many more inches/hexes/etc.</td>
</tr>
<tr>
<td valign="bottom" width="55">
<p align="right">32</p>
</td>
<td valign="top" width="216">Extra Nose</td>
<td valign="top" width="319">It doesn’t smell anything, but somehow it is constantly running.</td>
</tr>
<tr>
<td valign="bottom" width="55">
<p align="right">33</p>
</td>
<td valign="top" width="216">Extra Eyes</td>
<td valign="top" width="319">Roll location.  No other effect but gross.</td>
</tr>
<tr>
<td valign="bottom" width="55">
<p align="right">34</p>
</td>
<td valign="top" width="216">Extra Mouth</td>
<td valign="top" width="319">It can’t talk, but it screams constantly.</td>
</tr>
<tr>
<td valign="bottom" width="55">
<p align="right">35</p>
</td>
<td valign="top" width="216">Extra Stomach (external)</td>
<td valign="top" width="319">It’s gross and bulging and pulsating.  You can go twice as long without starving.</td>
</tr>
<tr>
<td valign="bottom" width="55">
<p align="right">36</p>
</td>
<td valign="top" width="216">Extra Heart</td>
<td valign="top" width="319">You get +2 on endurance type rolls.</td>
</tr>
<tr>
<td valign="bottom" width="55">
<p align="right">37</p>
</td>
<td valign="top" width="216">Extra Genitals</td>
<td valign="top" width="319">No one wants to know what you plan to do.</td>
</tr>
<tr>
<td valign="bottom" width="55">
<p align="right">38</p>
</td>
<td valign="top" width="216">Extra Head</td>
<td valign="top" width="319">You can talk and argue with yourself.</td>
</tr>
<tr>
<td valign="bottom" width="55">
<p align="right">39</p>
</td>
<td valign="top" width="216">Ooze-like Body</td>
<td valign="top" width="319">You become rubbery and a puddle on the ground.  You’re pace is reduced to ¼ but you can DR 2.  You can fit under cracks of doors.  This takes 1 round to do and 1 round to reform.  All your clothes/etc are left behind.</td>
</tr>
<tr>
<td valign="bottom" width="55">
<p align="right">40</p>
</td>
<td valign="top" width="216">Fire Breath</td>
<td valign="top" width="319">You can breathe fire (2d6 damage) 2 times a day.</td>
</tr>
<tr>
<td valign="bottom" width="55">
<p align="right">41</p>
</td>
<td valign="top" width="216">Oddly Attractive</td>
<td valign="top" width="319">Despite the fact that you are a freak you are able to attract others.  +2 to Charisma attribute.</td>
</tr>
<tr>
<td valign="bottom" width="55">
<p align="right">42</p>
</td>
<td valign="top" width="216">Telepathy</td>
<td valign="top" width="319">You can read others minds.  This is an opposed Wisdom roll.  If you roll a 1 you are overloaded by the mental assault and gain 1 Insanity Point.</td>
</tr>
<tr>
<td valign="bottom" width="55">
<p align="right">43</p>
</td>
<td valign="top" width="216">Acid Blood</td>
<td valign="top" width="319">When struck with a sharp weapon acid blood spurts forth dealing 1d4 damage to the attacker.  You go through lots of new clothes and armor.</td>
</tr>
<tr>
<td valign="bottom" width="55">
<p align="right">44</p>
</td>
<td valign="top" width="216">Stomach Maggots</td>
<td valign="top" width="319">Strange maggots grow in your stomach.  Once per day you can vomit 1d6 of these things out and they will attack your chosen target.  They have 1 HP each, no bonus to attack (but do get a +1 for each as a gang up option).  Damage is 1d3 (+1 for each attacking the target).  They die at end of the day.  If you don’t puke them up, oddly enough you aren’t hungry.</td>
</tr>
<tr>
<td valign="bottom" width="55">
<p align="right">45</p>
</td>
<td valign="top" width="216">Void Jaunt</td>
<td valign="top" width="319">Once per day you can pop through the Void up to 15ft away.  You can do this all at once or in 5ft clumps.</td>
</tr>
<tr>
<td valign="bottom" width="55">
<p align="right">46</p>
</td>
<td valign="top" width="216">Chitinous Skin</td>
<td valign="top" width="319">Your skin is hard and nasty.  You gain +2 Natural Armor bonus.</td>
</tr>
<tr>
<td valign="bottom" width="55">
<p align="right">47</p>
</td>
<td valign="top" width="216">Hypnotic Gaze</td>
<td valign="top" width="319">You are able to hypnotize someone you start at.  They must make a Wisdom check to resist.  If successful they cannot be affected for 24 hours.  Once under your gaze this operates like Charm Person.</td>
</tr>
<tr>
<td valign="bottom" width="55">
<p align="right">48</p>
</td>
<td valign="top" width="216">Spiked Tongue</td>
<td valign="top" width="319">Your tongue is 5 feet long and does 1d4 damage.</td>
</tr>
<tr>
<td valign="bottom" width="55">
<p align="right">49</p>
</td>
<td valign="top" width="216">Claws and Fangs</td>
<td valign="top" width="319">You have natural weapons.  Claws- 1d6 damage.  Fangs- 1d4.</td>
</tr>
<tr>
<td valign="bottom" width="55">
<p align="right">50</p>
</td>
<td valign="top" width="216">Emotional Control</td>
<td valign="top" width="319">You are able to change the emotional state of those around you in a 10ft radius by making a successful charisma check -2</td>
</tr>
<tr>
<td valign="bottom" width="55">
<p align="right">51</p>
</td>
<td valign="top" width="216">Goat Legs</td>
<td valign="top" width="319">It hurts when you kick someone- 1d4 damage.</td>
</tr>
<tr>
<td valign="bottom" width="55">
<p align="right">52</p>
</td>
<td valign="top" width="216">Dog Legs</td>
<td valign="top" width="319">People look at you warily when you lift your leg to pee.</td>
</tr>
<tr>
<td valign="bottom" width="55">
<p align="right">53</p>
</td>
<td valign="top" width="216">Half Bat Face</td>
<td valign="top" width="319">You look creepy.</td>
</tr>
<tr>
<td valign="bottom" width="55">
<p align="right">54</p>
</td>
<td valign="top" width="216">Pig Face</td>
<td valign="top" width="319">You look creepy.</td>
</tr>
<tr>
<td valign="bottom" width="55">
<p align="right">55</p>
</td>
<td valign="top" width="216">Goat Head</td>
<td valign="top" width="319">You look creepy.</td>
</tr>
<tr>
<td valign="bottom" width="55">
<p align="right">56</p>
</td>
<td valign="top" width="216">Bear Arms</td>
<td valign="top" width="319">You’re strong.  +1 to Strength Attribute.</td>
</tr>
<tr>
<td valign="bottom" width="55">
<p align="right">57</p>
</td>
<td valign="top" width="216">Cat Tail</td>
<td valign="top" width="319">It’s a tail and it hurts when someone steps on it.</td>
</tr>
<tr>
<td valign="bottom" width="55">
<p align="right">58</p>
</td>
<td valign="top" width="216">Crab Claw</td>
<td valign="top" width="319">1d6 damage.</td>
</tr>
<tr>
<td valign="bottom" width="55">
<p align="right">59</p>
</td>
<td valign="top" width="216">Patagium (Flying Squirrel)</td>
<td valign="top" width="319">You can glide at ½ your movement.</td>
</tr>
<tr>
<td valign="bottom" width="55">
<p align="right">60</p>
</td>
<td valign="top" width="216">Bat Wings</td>
<td valign="top" width="319">You can fly at your movement.</td>
</tr>
<tr>
<td valign="bottom" width="55">
<p align="right">61</p>
</td>
<td valign="top" width="216">Puma Arms and Legs</td>
<td valign="top" width="319">You can run as a quadruped</td>
</tr>
<tr>
<td valign="bottom" width="55">
<p align="right">62</p>
</td>
<td valign="top" width="216">Wild Boar Nose</td>
<td valign="top" width="319">+1 to smell type checks and you look ridiculous.</td>
</tr>
<tr>
<td valign="bottom" width="55">
<p align="right">63</p>
</td>
<td valign="top" width="216">Wolf Head</td>
<td valign="top" width="319">You look regal and creepy.</td>
</tr>
<tr>
<td valign="bottom" width="55">
<p align="right">64</p>
</td>
<td valign="top" width="216">Small mutant conjoined twin out of your stomach</td>
<td valign="top" width="319">It’s horrible and slimy and talks incessantly.  It’s vile, it’s disgusting, it’s your best friend.</td>
</tr>
<tr>
<td valign="bottom" width="55">
<p align="right">65</p>
</td>
<td valign="top" width="216">Eyestalks</td>
<td valign="top" width="319">Pike you in the eye and it goes into your skull.</td>
</tr>
<tr>
<td valign="bottom" width="55">
<p align="right">66</p>
</td>
<td valign="top" width="216">Covered in angry bleeding and exploding boils</td>
<td valign="top" width="319">These boils pop constantly and give off the smell of sulfur, death, and decay.  -2 to Charisma.</td>
</tr>
<tr>
<td valign="bottom" width="55">
<p align="right">67</p>
</td>
<td valign="top" width="216">Overgrown body part</td>
<td valign="top" width="319">It does something weird.  (Add +1 to corresponding attribute that makes sense).</td>
</tr>
<tr>
<td valign="bottom" width="55">
<p align="right">68</p>
</td>
<td valign="top" width="216">Sickly</td>
<td valign="top" width="319">You are small and sickly and everyone makes fun of you. -2 to Constitution Score.</td>
</tr>
<tr>
<td valign="bottom" width="55">
<p align="right">69</p>
</td>
<td valign="top" width="216">Misshapen head</td>
<td valign="top" width="319">You’re head is big and an easy target.  People point at you and laugh.  They laugher harder when you try to wear a hat.</td>
</tr>
<tr>
<td valign="bottom" width="55">
<p align="right">70</p>
</td>
<td valign="top" width="216">Protruding Bone Spurs</td>
<td valign="top" width="319">Bones jut out of your skin at odd angles.  They are sharp and extremely painful.  When you grapple with someone they take 1d4 damage per round.</td>
</tr>
<tr>
<td valign="bottom" width="55">
<p align="right">71</p>
</td>
<td valign="top" width="216">Transparent Skin</td>
<td valign="top" width="319">They can see your muscle and internal organs and you make things awkward at parties.</td>
</tr>
<tr>
<td valign="bottom" width="55">
<p align="right">72</p>
</td>
<td valign="top" width="216">Savage Temper</td>
<td valign="top" width="319">You have trouble controlling your temper.  When something injures you roll a Wisdom check to keep it in check.  If you fail it functions like barbarian rage but for only 2 rounds.</td>
</tr>
<tr>
<td valign="bottom" width="55">
<p align="right">73</p>
</td>
<td valign="top" width="216">Worm Skin</td>
<td valign="top" width="319">Worms poke out of your skin and wiggle around.  It’s creepy.  You get +2 to Charisma checks when intimidating.</td>
</tr>
<tr>
<td valign="bottom" width="55">
<p align="right">74</p>
</td>
<td valign="top" width="216">Shriveled and malformed body part</td>
<td valign="top" width="319">It looks gross and creepy.  (Subtract -1 to corresponding attribute that makes sense).</td>
</tr>
<tr>
<td valign="bottom" width="55">
<p align="right">75</p>
</td>
<td valign="top" width="216">Plague Skin</td>
<td valign="top" width="319">The GM selects an appropriate disease.  Anyone who touches your skin must make a successful Constitution save or contract the disease.</td>
</tr>
<tr>
<td valign="bottom" width="55">
<p align="right">76</p>
</td>
<td valign="top" width="216">Mandibles</td>
<td valign="top" width="319">Can bite for 1d4 damage, but makes kissing really fucking hard.</td>
</tr>
<tr>
<td valign="bottom" width="55">
<p align="right">77</p>
</td>
<td valign="top" width="216">Elongated Arms</td>
<td valign="top" width="319">Increased Reach.</td>
</tr>
<tr>
<td valign="bottom" width="55">
<p align="right">78</p>
</td>
<td valign="top" width="216">Bulbous Eyes</td>
<td valign="top" width="319">You can stare at someone very intensely.</td>
</tr>
<tr>
<td valign="bottom" width="55">
<p align="right">79</p>
</td>
<td valign="top" width="216">Compound Eyes</td>
<td valign="top" width="319">+4 against surprise attacks.  Can’t victim of back attack.</td>
</tr>
<tr>
<td valign="bottom" width="55">
<p align="right">80</p>
</td>
<td valign="top" width="216">Scorpion Tail</td>
<td valign="top" width="319">You have a tail full of nasty venom.  1d4 damage.  Con save or suffer -1d4 dex initial and -1d6 dex secondary.</td>
</tr>
<tr>
<td valign="bottom" width="55">
<p align="right">81</p>
</td>
<td valign="top" width="216">Huge Body</td>
<td valign="top" width="319">You’re easier to hit, because you’re large, but your fists do 1d6 damage and +2 to your Strength attribute.</td>
</tr>
<tr>
<td valign="bottom" width="55">
<p align="right">82</p>
</td>
<td valign="top" width="216">Heightened Survival Instincts</td>
<td valign="top" width="319">You’re a coward and the urge to run away during dangerous situations is always present.  You suffer -2 to all Fear type checks.</td>
</tr>
<tr>
<td valign="bottom" width="55">
<p align="right">83</p>
</td>
<td valign="top" width="216">Flower Killer</td>
<td valign="top" width="319">Potted plants and flowers die at your touch.</td>
</tr>
<tr>
<td valign="bottom" width="55">
<p align="right">84</p>
</td>
<td valign="top" width="216">Bleeding Eyes</td>
<td valign="top" width="319">You scare the living shit out of people as your eyes constantly ooze blood, but you can see in the dark like a Dwarf.</td>
</tr>
<tr>
<td valign="bottom" width="55">
<p align="right">85</p>
</td>
<td valign="top" width="216">Androgynous</td>
<td valign="top" width="319">You are neither male or female.  You don’t have any of the parts.</td>
</tr>
<tr>
<td valign="bottom" width="55">
<p align="right">86</p>
</td>
<td valign="top" width="216">Beak Mouth</td>
<td valign="top" width="319">You have a beak mouth that does 1d3 damage.  It clicks funnily when you talk.</td>
</tr>
<tr>
<td valign="bottom" width="55">
<p align="right">87</p>
</td>
<td valign="top" width="216">Cyclops</td>
<td valign="top" width="319">You only have one eye.  You suffer -1 to all perception checks.</td>
</tr>
<tr>
<td valign="bottom" width="55">
<p align="right">88</p>
</td>
<td valign="top" width="216">Puny</td>
<td valign="top" width="319">You’re body is tiny and small.  You get +1 to dex but –1 to your strength attribute.</td>
</tr>
<tr>
<td valign="bottom" width="55">
<p align="right">89</p>
</td>
<td valign="top" width="216">Feathers</td>
<td valign="top" width="319">You are covered in feathers.  People mock you for being a coward, thinking you have been tarred and feathered.</td>
</tr>
<tr>
<td valign="bottom" width="55">
<p align="right">90</p>
</td>
<td valign="top" width="216">Hump</td>
<td valign="top" width="319">You have hump that is full of fluid and is squishy to the touch.  It can soften your landing should you fall.</td>
</tr>
<tr>
<td valign="bottom" width="55">
<p align="right">91</p>
</td>
<td valign="top" width="216">Blank Face</td>
<td valign="top" width="319">You face is an entirely smooth surface.  How the fuck do you talk, see, and breathe?  Who knows, but you can.</td>
</tr>
<tr>
<td valign="bottom" width="55">
<p align="right">92</p>
</td>
<td valign="top" width="216">Milky White Eyes</td>
<td valign="top" width="319">You look blind but see in shades of grey, white, and black.</td>
</tr>
<tr>
<td valign="bottom" width="55">
<p align="right">93</p>
</td>
<td valign="top" width="216">Breath of Flies</td>
<td valign="top" width="319">Once per day you can blow a swarm of flies out of your mouth.  Really nice for a distraction.  Not so good for dates.</td>
</tr>
<tr>
<td valign="bottom" width="55">
<p align="right">94</p>
</td>
<td valign="top" width="216">Touch of Madness</td>
<td valign="top" width="319">If your bare skin touches someone they must make a successful Wisdom save or gain 1 Insanity point.  A person can only be affected by this once per day.  This affects even you.  This makes masturbating difficult.</td>
</tr>
<tr>
<td valign="bottom" width="55">
<p align="right">95</p>
</td>
<td valign="top" width="216">Moon Skin</td>
<td valign="top" width="319">Your skin glows faintly in the dark.  If you are in moonlight it glows bright white.</td>
</tr>
<tr>
<td valign="bottom" width="55">
<p align="right">96</p>
</td>
<td valign="top" width="216">Regeneration</td>
<td valign="top" width="319">You regrow body parts.  You also regain 1 HP a round.</td>
</tr>
<tr>
<td valign="bottom" width="55">
<p align="right">97</p>
</td>
<td valign="top" width="216">Reptilian Skin</td>
<td valign="top" width="319">You have scaly skin.  Very rough, but looks good as a hand bag.</td>
</tr>
<tr>
<td valign="bottom" width="55">
<p align="right">98</p>
</td>
<td valign="top" width="216">Tentacle Arm(s)</td>
<td valign="top" width="319">This isn’t anime porn.  They give +2 on grapple and disarming (against you) checks.</td>
</tr>
<tr>
<td valign="bottom" width="55">
<p align="right">99</p>
</td>
<td valign="top" width="216">Extra Fingers/Toes</td>
<td valign="top" width="319">You have 1d12 extra digits on a hand/foot.</td>
</tr>
<tr>
<td valign="bottom" width="55">
<p align="right">100</p>
</td>
<td valign="top" width="216">Unhinged Mind</td>
<td valign="top" width="319">You were born with a psychosis.  Life hasn’t been easy for you.  You also have the strange gift of letting others experience your psychosis for a limited time.  The target must succeed on a Wisdom save or be afflicted with your psychosis for 1d6 hours.  You can do this once every 24 hours.  While someone else is afflicted you are not.</td>
</tr>
</tbody>
</table>
<br/>  <a href="http://feeds.wordpress.com/1.0/gocomments/wrathofzombie.wordpress.com/2493/" rel="nofollow"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/wrathofzombie.wordpress.com/2493/"/></a> <a href="http://feeds.wordpress.com/1.0/godelicious/wrathofzombie.wordpress.com/2493/" rel="nofollow"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/wrathofzombie.wordpress.com/2493/"/></a> <a href="http://feeds.wordpress.com/1.0/gofacebook/wrathofzombie.wordpress.com/2493/" rel="nofollow"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/wrathofzombie.wordpress.com/2493/"/></a> <a href="http://feeds.wordpress.com/1.0/gotwitter/wrathofzombie.wordpress.com/2493/" rel="nofollow"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/wrathofzombie.wordpress.com/2493/"/></a> <a href="http://feeds.wordpress.com/1.0/gostumble/wrathofzombie.wordpress.com/2493/" rel="nofollow"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/wrathofzombie.wordpress.com/2493/"/></a> <a href="http://feeds.wordpress.com/1.0/godigg/wrathofzombie.wordpress.com/2493/" rel="nofollow"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/wrathofzombie.wordpress.com/2493/"/></a> <a href="http://feeds.wordpress.com/1.0/goreddit/wrathofzombie.wordpress.com/2493/" rel="nofollow"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/wrathofzombie.wordpress.com/2493/"/></a> <img alt="" border="0" height="1" src="http://stats.wordpress.com/b.gif?host=wrathofzombie.wordpress.com&amp;blog=7358712&amp;post=2493&amp;subd=wrathofzombie&amp;ref=&amp;feed=1" width="1"/></div>
    </content>
    <updated>2012-05-16T12:48:54Z</updated>
    <category term="Other Systems"/>
    <category term="Role-playing"/>
    <author>
      <name>wrathofzombie</name>
    </author>
    <source>
      <id>http://wrathofzombie.wordpress.com</id>
      <logo>http://0.gravatar.com/blavatar/07a5c315af1f5ca987b3b025058e3851?s=96&amp;d=http%3A%2F%2Fs2.wp.com%2Fi%2Fbuttonw-com.png</logo>
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      <subtitle>A blog of Role-playing Dorkiness!</subtitle>
      <title>Wrathofzombie's Blog</title>
      <updated>2012-05-17T06:24:25Z</updated>
    </source>
  </entry>

  <entry>
    <id>tag:blogger.com,1999:blog-6578125233291915532.post-3070536286472183104</id>
    <link href="http://hackslashmaster.blogspot.com/feeds/3070536286472183104/comments/default" rel="replies" type="application/atom+xml"/>
    <link href="http://hackslashmaster.blogspot.com/2012/05/on-abundunt-wealth.html#comment-form" rel="replies" type="text/html"/>
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    <title>On Abundunt Wealth</title>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><a href="http://3.bp.blogspot.com/-kXT1XLfqq_U/T6h-WTIZjEI/AAAAAAAAAbY/1s12okAAWDE/s1600/Jacob+Binck+Death+killing+a+soldier.jpg" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="320" src="http://3.bp.blogspot.com/-kXT1XLfqq_U/T6h-WTIZjEI/AAAAAAAAAbY/1s12okAAWDE/s320/Jacob+Binck+Death+killing+a+soldier.jpg" width="253"/></a>Are you feeling a little dark? Gothic? Do the shadows creep long throughout the realm of your world?<br/><br/>Looking to add interesting flavor to your game? Useful tables.<br/><br/>Well, holy crap <a href="http://talesofthegrotesqueanddungeonesque.blogspot.com/">Tales of the Grotesque and Dungeonesque</a> is awesome. And he's compiled many of the useful resources from his blog in a free .pdf.<br/><br/>Then he went a step further, and <i>expanded</i> that .pdf and added the <a href="http://talesofthegrotesqueanddungeonesque.blogspot.com/2012/05/gothic-fantasy-compendium-in-softcover.html">ability to purchase</a> it POD in either hardcover or softcover.<br/><br/>No Kickstarter, no waiting (well, besides shipping). The background table is IMMEDIATELY thefted and now will replace the secondary skill table from the DMG for my game.<div class="blogger-post-footer"><img alt="" height="1" src="https://blogger.googleusercontent.com/tracker/6578125233291915532-3070536286472183104?l=hackslashmaster.blogspot.com" width="1"/></div></div>
    </content>
    <updated>2012-05-16T12:46:00Z</updated>
    <published>2012-05-16T12:46:00Z</published>
    <category scheme="http://www.blogger.com/atom/ns#" term="blogs"/>
    <author>
      <name>-C</name>
      <email>noreply@blogger.com</email>
      <uri>http://www.blogger.com/profile/02331863932906631618</uri>
    </author>
    <source>
      <id>tag:blogger.com,1999:blog-6578125233291915532</id>
      <category term="series (table index)"/>
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      <category term="session log (player)"/>
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        <name>-C</name>
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      <subtitle>OSR, Tabletop games, Hackmaster, and home of the original Quantum Ogre corpse</subtitle>
      <title>Hack &amp; Slash</title>
      <updated>2012-05-16T18:22:42Z</updated>
    </source>
  </entry>

  <entry>
    <id>tag:blogger.com,1999:blog-7270516231230026032.post-7447926083068819003</id>
    <link href="http://untimately.blogspot.com/feeds/7447926083068819003/comments/default" rel="replies" type="application/atom+xml"/>
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    <title>5E Wizards</title>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml">Mike Mearls has a <a href="http://www.wizards.com/DnD/Article.aspx?x=dnd/4ll/20120514">design column up</a> talking about Wizards. There are a few interesting things here, and also a few possibilities that I don't think would suit the kinds of games I like to run. But before I talk about those things, let me observe that there seem to be an awfully large number of things that are still up in the air considering that the first public play test is in just over a week.<br/><br/>The aspect that is potentially most problematic from an old school point of view is the treatment of cantrips (basically, at-will powers by another name). This is because having unlimited uses is fundamentally at odds with the resource management that is core to low-level traditional D&amp;D. It is possible to make this work, but the cantrip powers have to be chosen very carefully. For example, there can be no light cantrip. I'm not 100% opposed to something like an at-will attack power (for example, see <a href="http://untimately.blogspot.com/2012/04/cantrip-scrolls.html">this post about cantrip scrolls</a>) but an at-will attack does fight against the perception magic as strange and special. This ultimately comes down to a setting question: high magic or low magic?<br/><br/>Traditionally, D&amp;D magic is reliable (with the possible exception of spell interruption). Dangerous magic (spell fumbles, insanity systems, etc) is flavorful and fits much fantasy literature and mythology, but can be hard to model for a game about problem solving. I think both of these styles can work well, but I'm not sure how they can coexist. It seems like a decision needs to be made here. Maybe dangerous magic should be saved for another class such as the warlock?<br/><br/>There are a few points that I am fully on board with. For example, I have never much liked enhancement spells (<i>stoneskin</i>, <i>haste</i>, etc) because in my experience they lead to excessive preparation before any possible conflict. The casting of such spells does not represent interesting strategic or tactical planning. It's just finding a way to stack bonuses. Once these bonus spells start to feel mandatory, something is wrong.<br/><br/>I like what Mr. Mearls has to say about the creative use of spells (for example, using grease to help a rogue escape). This comes back to the idea of <a href="http://hackslashmaster.blogspot.com/2012/02/on-failure-of-tactical-combat.html">associated or disassociated mechanics</a> and <a href="http://rolesrules.blogspot.com/2012/04/analog-digital-procedural.html">fluff as crunch</a>. That is, in the design process does the effect of the spell come first or the meaning of the spell come first? (Tangentially, I usually hate the terms fluff and crunch, but that roles/rules post also implicitly shows why those words can be so harmful to game design.)<br/><br/>The other possibility that I like is a decrease in the number of spell slots, especially for higher level wizards. Just in terms of practicality, tracking all those spells and deciding which to prepare per adventure is a lot of work. A smaller number of slots makes consumable magic items more valuable as well. Also, having too many slots doesn't fit either Vancian or mythological literature very well; magic is more often portrayed as more limited. Having many spell slots also doesn't fit much recent fantasy (like the One Power of The Wheel of Time or the Force in Star Wars). Those types of magic would probably be better served by a mana point system (which I have no problem with as a supplemental class, just not for the core wizard).<div class="blogger-post-footer"><img alt="" height="1" src="https://blogger.googleusercontent.com/tracker/7270516231230026032-7447926083068819003?l=untimately.blogspot.com" width="1"/></div></div>
    </content>
    <updated>2012-05-16T12:45:29Z</updated>
    <published>2012-05-15T15:07:00Z</published>
    <category scheme="http://www.blogger.com/atom/ns#" term="Fifth Edition"/>
    <category scheme="http://www.blogger.com/atom/ns#" term="magic-user"/>
    <author>
      <name>Brendan</name>
      <email>noreply@blogger.com</email>
      <uri>http://www.blogger.com/profile/12716340801054739658</uri>
    </author>
    <source>
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      <category term="nostalgia"/>
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        <name>Brendan</name>
        <email>noreply@blogger.com</email>
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      <updated>2012-05-17T04:41:49Z</updated>
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    <link href="http://untimately.blogspot.com/2012/05/gods-are-fickle.html#comment-form" rel="replies" type="text/html"/>
    <link href="http://www.blogger.com/feeds/7270516231230026032/posts/default/2719276534998306268" rel="edit" type="application/atom+xml"/>
    <link href="http://www.blogger.com/feeds/7270516231230026032/posts/default/2719276534998306268" rel="self" type="application/atom+xml"/>
    <link href="http://untimately.blogspot.com/2012/05/gods-are-fickle.html" rel="alternate" type="text/html"/>
    <title>The Gods are Fickle</title>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml">Jack over at TOTGAD <a href="http://talesofthegrotesqueanddungeonesque.blogspot.com/2012/05/warlock-class-for-labyrinth-lord.html">recently reminded me</a> of his cleric spell preparation house rule: the referee chooses half (or all) of a cleric's prepared spells every day. Here is his <a href="http://talesofthegrotesqueanddungeonesque.blogspot.com/2012/01/gothic-classes-for-labyrinth-lord-part.html">original post on gothic character classes</a>. I think that I would like to try out something similar: random spell determination for clerics. This would represent the incomprehensible and mysterious nature of the gods. In terms of game play, this would also differentiate the feel of the cleric from the magic-user even more. Intuition versus reason.<br/><br/>The only downside that I can see is that some players might feel best served by just waiting several days until they get the spells that they want. To make this work in general, <a href="http://untimately.blogspot.com/2012/03/tracking-resources.html">strict time records must be kept</a>. But we're all good Gygaxians, so that's already a given, right?<div class="blogger-post-footer"><img alt="" height="1" src="https://blogger.googleusercontent.com/tracker/7270516231230026032-2719276534998306268?l=untimately.blogspot.com" width="1"/></div></div>
    </content>
    <updated>2012-05-16T12:44:30Z</updated>
    <published>2012-05-16T12:44:00Z</published>
    <category scheme="http://www.blogger.com/atom/ns#" term="houserule"/>
    <category scheme="http://www.blogger.com/atom/ns#" term="cleric"/>
    <author>
      <name>Brendan</name>
      <email>noreply@blogger.com</email>
      <uri>http://www.blogger.com/profile/12716340801054739658</uri>
    </author>
    <source>
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      <category term="nostalgia"/>
      <category term="Fifth Edition"/>
      <category term="combat"/>
      <category term="magic-user"/>
      <category term="quote"/>
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      <category term="treasure"/>
      <category term="technique"/>
      <category term="zine"/>
      <category term="alignment"/>
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      <category term="Fourth Edition"/>
      <category term="loot"/>
      <category term="Tower of Zordaz"/>
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      <category term="NPC"/>
      <category term="spotlight"/>
      <category term="wilderness"/>
      <category term="spell"/>
      <category term="review"/>
      <category term="Warhammer"/>
      <category term="ACKS"/>
      <category term="miscellaneous"/>
      <category term="miniature"/>
      <category term="Traveller"/>
      <category term="Second Edition"/>
      <category term="cleric"/>
      <category term="book"/>
      <category term="Isle of the Dead"/>
      <category term="EPT"/>
      <category term="fighter"/>
      <category term="movie"/>
      <category term="Appendix N"/>
      <category term="cartography"/>
      <category term="opinion"/>
      <category term="Al-Qadim"/>
      <category term="revisitation"/>
      <category term="Blackwater Falls"/>
      <category term="subterranea"/>
      <category term="Barsoom"/>
      <category term="random table"/>
      <category term="character"/>
      <category term="race"/>
      <category term="postmortem"/>
      <category term="thief"/>
      <author>
        <name>Brendan</name>
        <email>noreply@blogger.com</email>
        <uri>http://www.blogger.com/profile/12716340801054739658</uri>
      </author>
      <link href="http://untimately.blogspot.com/feeds/posts/default" rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml"/>
      <link href="http://www.blogger.com/feeds/7270516231230026032/posts/default" rel="self" type="application/atom+xml"/>
      <link href="http://untimately.blogspot.com/" rel="alternate" type="text/html"/>
      <link href="http://pubsubhubbub.appspot.com/" rel="hub" type="text/html"/>
      <link href="http://www.blogger.com/feeds/7270516231230026032/posts/default?start-index=26&amp;max-results=25" rel="next" type="application/atom+xml"/>
      <title>Untimately</title>
      <updated>2012-05-17T04:41:49Z</updated>
    </source>
  </entry>

  <entry>
    <id>tag:blogger.com,1999:blog-5114039334464312553.post-1088647788010792610</id>
    <link href="http://www.creativemountaingames.com/feeds/1088647788010792610/comments/default" rel="replies" type="application/atom+xml"/>
    <link href="http://www.blogger.com/comment.g?blogID=5114039334464312553&amp;postID=1088647788010792610" rel="replies" type="text/html"/>
    <link href="http://www.blogger.com/feeds/5114039334464312553/posts/default/1088647788010792610" rel="edit" type="application/atom+xml"/>
    <link href="http://www.blogger.com/feeds/5114039334464312553/posts/default/1088647788010792610" rel="self" type="application/atom+xml"/>
    <link href="http://www.creativemountaingames.com/2012/05/tracker-tokens-from-faster-monkey-games.html" rel="alternate" type="text/html"/>
    <title>Tracker Tokens from Faster Monkey Games</title>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml">The good folks at <a href="http://fastermonkeygames.com/">Faster Monkey Games</a> have come up with a neat little solution to dealing with the many resources that players need to keep track of during tabletop roleplaying games and they've got the fun-loving Jim Wampler of <a href="http://www.mudpuppycomics.com/?webcomic_post=marvin-the-mage-page-1-2">Marvin the Mage</a> fame doing the illustrations.  Check out their <a href="http://fastermonkeygames.com/">Tracker Tokens</a> and see if it is something that can help during your own gaming!<br/><br/><div class="separator" style="clear: both; text-align: center;"><a href="http://fastermonkeygames.com/img/ttokens.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="208" src="http://fastermonkeygames.com/img/ttokens.jpg" width="320"/></a></div><div class="blogger-post-footer"><img alt="" height="1" src="https://blogger.googleusercontent.com/tracker/5114039334464312553-1088647788010792610?l=www.creativemountaingames.com" width="1"/></div></div>
    </content>
    <updated>2012-05-16T12:30:02Z</updated>
    <published>2012-05-16T12:30:00Z</published>
    <category scheme="http://www.blogger.com/atom/ns#" term="YouTube"/>
    <category scheme="http://www.blogger.com/atom/ns#" term="Accessories"/>
    <category scheme="http://www.blogger.com/atom/ns#" term="RPGs"/>
    <category scheme="http://www.blogger.com/atom/ns#" term="Videos"/>
    <author>
      <name>Mark CMG</name>
      <email>noreply@blogger.com</email>
      <uri>https://profiles.google.com/117509477525356151459</uri>
    </author>
    <source>
      <id>tag:blogger.com,1999:blog-5114039334464312553</id>
      <category term="Documentary"/>
      <category term="Magazines"/>
      <category term="Old School"/>
      <category term="Gifts"/>
      <category term="RPGs"/>
      <category term="eBay"/>
      <category term="System-Free Sourcebook"/>
      <category term="Harryhausen"/>
      <category term="Pratchett"/>
      <category term="Creativity"/>
      <category term="Nostalgia"/>
      <category term="Robert E Howard"/>
      <category term="Raffle"/>
      <category term="Games Plus"/>
      <category term="Charity"/>
      <category term="DnD"/>
      <category term="Sir Arthur Conan Doyle"/>
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      <category term="Doctor Who"/>
      <category term="Toys"/>
      <category term="Photography"/>
      <category term="Horror"/>
      <category term="Terrain"/>
      <category term="CMG Essay"/>
      <category term="Gen Con Indy"/>
      <category term="Free RPG Day"/>
      <category term="Kickstarter"/>
      <category term="Loviatar"/>
      <category term="Sweet Deals"/>
      <category term="Dice"/>
      <category term="TSR"/>
      <category term="Movies"/>
      <category term="Education"/>
      <category term="Star Trek"/>
      <category term="Tolkien"/>
      <category term="Science Fiction"/>
      <category term="GMing"/>
      <category term="Contest"/>
      <category term="Technology"/>
      <category term="Space"/>
      <category term="Podcast"/>
      <category term="Card Games"/>
      <category term="Boardgames"/>
      <category term="EN World"/>
      <category term="Game of Thrones"/>
      <category term="Print On Demand"/>
      <category term="Future"/>
      <category term="Robotics"/>
      <category term="Interview"/>
      <category term="Cthulhu"/>
      <category term="PDFs"/>
      <category term="Periodicals"/>
      <category term="Auction"/>
      <category term="Videos"/>
      <category term="Celebrity"/>
      <category term="Zines"/>
      <category term="Awards"/>
      <category term="Dragons"/>
      <category term="Sale"/>
      <category term="Sherlock Holmes"/>
      <category term="Game Room"/>
      <category term="Animation"/>
      <category term="Conventions"/>
      <category term="Reviews"/>
      <category term="Kids"/>
      <category term="Music"/>
      <category term="Radio"/>
      <category term="Accessories"/>
      <category term="Modeling"/>
      <category term="YouTube"/>
      <category term="Gameday"/>
      <category term="Art"/>
      <category term="website"/>
      <category term="Science"/>
      <category term="OGL"/>
      <category term="ePublishing"/>
      <category term="Business"/>
      <category term="Potent Potables"/>
      <category term="Fantasy"/>
      <category term="Computers"/>
      <category term="Hobbit"/>
      <category term="Gary Con"/>
      <category term="Wargaming"/>
      <category term="CRPGs"/>
      <category term="Legends"/>
      <category term="Adventures"/>
      <category term="Star Wars"/>
      <category term="Castles"/>
      <category term="Television"/>
      <category term="Gygax"/>
      <category term="Sports"/>
      <category term="Books"/>
      <author>
        <name>Mark CMG</name>
        <email>noreply@blogger.com</email>
        <uri>https://profiles.google.com/117509477525356151459</uri>
      </author>
      <link href="http://www.creativemountaingames.com/feeds/posts/default" rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml"/>
      <link href="http://www.blogger.com/feeds/5114039334464312553/posts/default" rel="self" type="application/atom+xml"/>
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      <link href="http://pubsubhubbub.appspot.com/" rel="hub" type="text/html"/>
      <link href="http://www.blogger.com/feeds/5114039334464312553/posts/default?start-index=26&amp;max-results=25" rel="next" type="application/atom+xml"/>
      <subtitle>We Do the Work, So You Can Play!</subtitle>
      <title>Creative Mountain Games</title>
      <updated>2012-05-17T06:09:38Z</updated>
    </source>
  </entry>

  <entry>
    <id>tag:blogger.com,1999:blog-8939487817309506201.post-6497548898181016589</id>
    <link href="http://www.mfwars.com/feeds/6497548898181016589/comments/default" rel="replies" type="application/atom+xml"/>
    <link href="http://www.blogger.com/comment.g?blogID=8939487817309506201&amp;postID=6497548898181016589" rel="replies" type="text/html"/>
    <link href="http://www.blogger.com/feeds/8939487817309506201/posts/default/6497548898181016589" rel="edit" type="application/atom+xml"/>
    <link href="http://www.blogger.com/feeds/8939487817309506201/posts/default/6497548898181016589" rel="self" type="application/atom+xml"/>
    <link href="http://www.mfwars.com/2012/05/golden-demon-winners.html" rel="alternate" type="text/html"/>
    <title>Golden Demon Winners</title>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml">Toward the end of last week, Games Workshop put out a series of videos on YouTube showing off the work of a number of Golden Demon Award winners.  Enjoy!<br/><br/><div class="separator" style="clear: both; text-align: center;"/><br/><div class="separator" style="clear: both; text-align: center;"/><br/><div class="separator" style="clear: both; text-align: center;"/><br/><div class="separator" style="clear: both; text-align: center;"/><div class="blogger-post-footer"><img alt="" height="1" src="https://blogger.googleusercontent.com/tracker/8939487817309506201-6497548898181016589?l=www.mfwars.com" width="1"/></div></div>
    </content>
    <updated>2012-05-16T12:30:01Z</updated>
    <published>2012-05-16T12:30:00Z</published>
    <category scheme="http://www.blogger.com/atom/ns#" term="Miniatures"/>
    <category scheme="http://www.blogger.com/atom/ns#" term="YouTube"/>
    <category scheme="http://www.blogger.com/atom/ns#" term="Painting"/>
    <category scheme="http://www.blogger.com/atom/ns#" term="Videos"/>
    <category scheme="http://www.blogger.com/atom/ns#" term="Art"/>
    <author>
      <name>Mark CMG</name>
      <email>noreply@blogger.com</email>
      <uri>https://profiles.google.com/117509477525356151459</uri>
    </author>
    <source>
      <id>tag:blogger.com,1999:blog-8939487817309506201</id>
      <category term="Gencon"/>
      <category term="Contest"/>
      <category term="Sculpting"/>
      <category term="Technology"/>
      <category term="Old West Campaign"/>
      <category term="HOTT"/>
      <category term="Review"/>
      <category term="RPGs"/>
      <category term="EN World"/>
      <category term="Display"/>
      <category term="Computer Games"/>
      <category term="LURCH"/>
      <category term="Board Games"/>
      <category term="Surcoat"/>
      <category term="Conversion"/>
      <category term="Paper"/>
      <category term="Nostalgia"/>
      <category term="Hirst Arts"/>
      <category term="TerranScapes"/>
      <category term="Videos"/>
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      <category term="Game Table"/>
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      <category term="Art"/>
      <category term="Buildings"/>
      <category term="Terrain"/>
      <category term="Casting"/>
      <category term="Miniatures Building Authority"/>
      <category term="Virtual Tabletop"/>
      <category term="Kickstarter"/>
      <category term="Clubs and Societies"/>
      <category term="Basing"/>
      <category term="Sweet Deal"/>
      <category term="Dice"/>
      <category term="Foam"/>
      <category term="CMG Products"/>
      <category term="Naval"/>
      <category term="Miniatures"/>
      <category term="Diorama"/>
      <category term="Hordes of the Things"/>
      <author>
        <name>Mark CMG</name>
        <email>noreply@blogger.com</email>
        <uri>https://profiles.google.com/117509477525356151459</uri>
      </author>
      <link href="http://www.mfwars.com/feeds/posts/default" rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml"/>
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      <link href="http://www.mfwars.com/" rel="alternate" type="text/html"/>
      <link href="http://pubsubhubbub.appspot.com/" rel="hub" type="text/html"/>
      <link href="http://www.blogger.com/feeds/8939487817309506201/posts/default?start-index=26&amp;max-results=25" rel="next" type="application/atom+xml"/>
      <subtitle>Medieval Fantasy Wargame and Roleplaying System</subtitle>
      <title>MF WARS</title>
      <updated>2012-05-17T06:49:54Z</updated>
    </source>
  </entry>

  <entry>
    <id>tag:blogger.com,1999:blog-5668929633442649444.post-8155446343932942596</id>
    <link href="http://bloody20s.blogspot.com/feeds/8155446343932942596/comments/default" rel="replies" type="application/atom+xml"/>
    <link href="http://bloody20s.blogspot.com/2012/05/designers-notes-2.html#comment-form" rel="replies" type="text/html"/>
    <link href="http://www.blogger.com/feeds/5668929633442649444/posts/default/8155446343932942596" rel="edit" type="application/atom+xml"/>
    <link href="http://www.blogger.com/feeds/5668929633442649444/posts/default/8155446343932942596" rel="self" type="application/atom+xml"/>
    <link href="http://bloody20s.blogspot.com/2012/05/designers-notes-2.html" rel="alternate" type="text/html"/>
    <title>Designer's Notes #2</title>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml">Contacts, expanded to Street and/or Political Contacts in later versions of Bloody 20s were a very important part of play in the Bloody 20s.<br/><br/>Contacts were the highest rewards for the players. They were exchangeable, sometimes reusable "get out of jail free" cards, or just about anything a creative player could devise. The only limits were that the Judge was the final authority on how far a player could go in using their Contact. If Luck checks were a form of "saving throw", using a contact was dependent on how well the player justified their desired effort to the Judge and/or their fellow players. Contacts were also transferable between players. Wasn't it Vito Corleone's refusal to provide the use of his political contacts that resulted in his being shot in "The Godfather" ? Or, they could be used to attempt to block another player's use of a contact. There's a guaranteed way to start a series of ingame vendettas.<br/><br/>Why not try and incorporate Street &amp; Political contacts into your GangBusters game ? <div class="blogger-post-footer"><img alt="" height="1" src="https://blogger.googleusercontent.com/tracker/5668929633442649444-8155446343932942596?l=bloody20s.blogspot.com" width="1"/></div></div>
    </content>
    <updated>2012-05-16T11:56:29Z</updated>
    <published>2012-05-16T11:56:00Z</published>
    <category scheme="http://www.blogger.com/atom/ns#" term="Bloody20s"/>
    <category scheme="http://www.blogger.com/atom/ns#" term="Bloody 20s"/>
    <category scheme="http://www.blogger.com/atom/ns#" term="B20s"/>
    <category scheme="http://www.blogger.com/atom/ns#" term="Gangbusters"/>
    <author>
      <name>Rick Krebs</name>
      <email>noreply@blogger.com</email>
      <uri>http://www.blogger.com/profile/02455824039524230156</uri>
    </author>
    <source>
      <id>tag:blogger.com,1999:blog-5668929633442649444</id>
      <category term="ALA"/>
      <category term="Bloody20s"/>
      <category term="Grognardia"/>
      <category term="Gangbusters"/>
      <category term="free RPG day"/>
      <category term="Bloody 20s"/>
      <category term="RPG"/>
      <category term="Boardwalk Empire"/>
      <category term="Crime Story"/>
      <category term="Public Enemy"/>
      <category term="TSR"/>
      <category term="games"/>
      <category term="B20s"/>
      <category term="Gygax"/>
      <author>
        <name>Rick Krebs</name>
        <email>noreply@blogger.com</email>
        <uri>http://www.blogger.com/profile/02455824039524230156</uri>
      </author>
      <link href="http://bloody20s.blogspot.com/feeds/posts/default" rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml"/>
      <link href="http://www.blogger.com/feeds/5668929633442649444/posts/default" rel="self" type="application/atom+xml"/>
      <link href="http://bloody20s.blogspot.com/" rel="alternate" type="text/html"/>
      <link href="http://pubsubhubbub.appspot.com/" rel="hub" type="text/html"/>
      <link href="http://www.blogger.com/feeds/5668929633442649444/posts/default?start-index=26&amp;max-results=25" rel="next" type="application/atom+xml"/>
      <subtitle type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><strong>The original game name for what became TSR Hobbies "Gangbusters"</strong></div>
      </subtitle>
      <title>Bloody 20s</title>
      <updated>2012-05-16T17:50:50Z</updated>
    </source>
  </entry>

  <entry>
    <id>tag:blogger.com,1999:blog-3138202318040749770.post-7244710758414180805</id>
    <link href="http://boggswood.blogspot.com/feeds/7244710758414180805/comments/default" rel="replies" type="application/atom+xml"/>
    <link href="http://boggswood.blogspot.com/2012/05/death-dealing-fighting-man.html#comment-form" rel="replies" type="text/html"/>
    <link href="http://www.blogger.com/feeds/3138202318040749770/posts/default/7244710758414180805" rel="edit" type="application/atom+xml"/>
    <link href="http://www.blogger.com/feeds/3138202318040749770/posts/default/7244710758414180805" rel="self" type="application/atom+xml"/>
    <link href="http://boggswood.blogspot.com/2012/05/death-dealing-fighting-man.html" rel="alternate" type="text/html"/>
    <title>The Death dealing fighting man</title>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><div class="MsoNormal" style="margin: 0in 0in 10pt;"><span/></div><div class="MsoNormal" style="margin: 0in 0in 10pt;"><span>One of the things that everybody in the know, including me until last week, knows about OD&amp;D is that fighting men get 1 attack per level against opponents of 1 Hit Die or less.<span>  </span>This is simply a fact that we all accepted without much thought, so let’s give it some.</span></div><div class="MsoNormalCxSpMiddle"><span>The rule does not appear as such in the 3lbb’s but it’s inferred from:</span></div><div class="MsoNormalCxSpMiddle"><br/></div><div class="MsoNormalCxSpMiddle"><span><span> </span>“(Attack/Defense) capabilities versus normal men are simply a matter of allowing one roll as a man-type for every hit die</span> <span>attacks, i.e. a Troll would attack six times, once with a +3 added to the die roll.” M&amp;T p5<span>  </span></span></div><div class="MsoNormalCxSpMiddle"><br/></div><div class="MsoNormal" style="margin: 0in 0in 10pt;"><span>The rule here seems to specify only attacks against normal human beings.<span>  </span>However, we might reasonably stretch that to include all “normal” “man-types”.<span>  </span>In this post here </span><a href="http://odd74.proboards.com/index.cgi?board=monterstreasure&amp;action=display&amp;thread=7165&amp;page=2"><span><span style="color: purple;">http://odd74.proboards.com/index.cgi?board=monterstreasure&amp;action=display&amp;thread=7165&amp;page=2</span></span></a><span/></div><div class="MsoNormal" style="margin: 0in 0in 10pt;"><span>Waysofearth has dug through the 3lbb’s to identify exactly what falls into the ”men”, <span> </span>“man-type” or “human-type” category:</span></div><div class="MsoNormal" style="margin: 0in 0in 10pt;"><br/></div><div class="MsoNormalCxSpMiddle"><span>Man-type:</span></div><div class="MsoNormalCxSpMiddle"><span>kobolds, ½ HD</span></div><div class="MsoNormalCxSpMiddle"><span>goblins, 1-1 HD</span></div><div class="MsoNormalCxSpMiddle"><span>dwarves, 1 HD</span></div><div class="MsoNormalCxSpMiddle"><span>orcs, 1 HD</span></div><div class="MsoNormalCxSpMiddle"><span>gnomes, 1 HD</span></div><div class="MsoNormalCxSpMiddle"><span>elves, 1+1 HD</span></div><div class="MsoNormalCxSpMiddle"><span>hobgoblins, 1+1 HD</span></div><div class="MsoNormalCxSpMiddle"><br/></div><div class="MsoNormalCxSpMiddle"><span>Men:</span></div><div class="MsoNormalCxSpMiddle"><span>Berserkers 1+1 HD</span></div><div class="MsoNormalCxSpMiddle"><span>Cavemen 2 HD</span></div><div class="MsoNormalCxSpMiddle"><span>Dervishes 1+1 HD</span></div><div class="MsoNormalCxSpMiddle"><span>Mermen 1+1 HD</span></div><div class="MsoNormalCxSpMiddle"><span>Necromancer 7 HD</span></div><div class="MsoNormalCxSpMiddle"><span>Wizard 8+1 HD</span></div><div class="MsoNormalCxSpMiddle"><span>Lord 9+3 HD</span></div><div class="MsoNormalCxSpMiddle"><span>Superhero 8+2 HD</span></div><div class="MsoNormalCxSpMiddle"><span>Evil High Priest 7 HD</span></div><div class="MsoNormalCxSpMiddle"><span>Patriarch 7 HD</span></div><div class="MsoNormalCxSpMiddle"><br/></div><div class="MsoNormalCxSpMiddle"><span>human-type:</span></div><div class="MsoNormalCxSpMiddle"><span>Medusae, 4 HD</span></div><div class="MsoNormalCxSpMiddle"><br/></div><div class="MsoNormalCxSpMiddle"><span>It’s interesting to note that there are 4 1HD creatures not listed as “man-type”.</span></div><div class="MsoNormalCxSpMiddle"><br/></div><div class="MsoNormalCxSpMiddle"><span>Skeletons, Zombies, Halflings, Pixies and Nixies</span></div><div class="MsoNormalCxSpMiddle"><br/></div><div class="MsoNormalCxSpMiddle"><br/></div><div class="MsoNormalCxSpMiddle"><span>That could just be an oversight, although it is also possible that all or some of these were considered “supernormal” (aka “fantastic” see below), and so not subject to the rule.<span>  </span>I would guess the latter is true for at least pixies and nixies.</span></div><div class="MsoNormalCxSpMiddle"><br/></div><div class="MsoNormalCxSpMiddle"><span>It’s also particularly interesting to look at the Bandit entry on M&amp;T:5:</span></div><div class="MsoNormalCxSpMiddle"><span>“Although Bandits are normal men, they will have leaders who are supernormal fighters, magical types or clerical types….</span> <span>For every 30 bandits there will be one 4th level Fighting-Man; for every 50 Bandits there will be in addition one 5th or 6th level…”<span>  </span>Supernormal here and elsewhere applies to heroic level for fighting men.<span>  </span>The clerics and magic users detailed in the entry are of even higher level – minimum 8<sup>th</sup> for Cleric, minimum 10<sup>th</sup> for MU.</span></div><div class="MsoNormalCxSpMiddle"><br/></div><div class="MsoNormalCxSpMiddle"><span>So, in a 3lbb only game any “normal” creature, regardless of HD appears to be subject to multiple attacks from supernormal creatures.</span></div><div class="MsoNormalCxSpMiddle"><br/></div><div class="MsoNormalCxSpMiddle"><span>Interestingly, that should also include attacks by “supernormal” level Magic-users and Clerics.<span>  </span>As far as I can tell, there’s nothing to exclude them.<span>  </span>(Presumably, supernormal or fantastic level for clerics would be 5 and 7 for Magic users, based on when they fight as heroes on the Fighting Capability column in Monsters and Treasure).</span></div><div class="MsoNormalCxSpMiddle"><br/></div><div class="MsoNormalCxSpMiddle"><span>But then there is this:</span></div><div class="MsoNormalCxSpMiddle"><br/></div><div class="MsoNormal" style="margin: 0in 0in 10pt;"><span>A little over a year after publishing the 3lbb’s Gygax offered some clarifications regarding combat in the Strategic Review FAQ.</span></div><div class="MsoNormal" style="margin: 0in 0in 10pt;"><span>“When fantastic combat is taking place there is normally only one exchange of attacks per round, and unless the rules state otherwise, a six-sided die is used to determine how many hit points damage is sustained when an attack succeeds. Weapon type is not considered, save where magical weapons are concerned. A super hero, for example, would attack eight times only if he were fighting normal men (or creatures basically that strength, i.e.,kobolds, goblins, gnomes, dwarves, and so on).”</span></div><div class="MsoNormal" style="margin: 0in 0in 10pt;"><span>The FAQ rule first specifies creatures engaged in “fantasy combat” are exempt from multiple attacks, and further specifies that larger creatures (bigger than man sized) are also exempt.<span>  </span>The rule applies to “normal” (non-fantastic) “man-sized” (non-gigantic) creatures.<span>  </span></span></div><div class="MsoNormal" style="margin: 0in 0in 10pt;"><span>So what is “fantasy combat”?<span>  </span>Well, in CHANMAIL, it is combat occurring between fantasy creatures.<span>  </span>What is a fantasy creature?<span>  </span>Broadly speaking it is a magical, enchanted or otherwise “supernormal” being.<span>  </span>In CHAINMAIL, fantasy creatures are all the creatures found on the Fantasy Combat Table, including Wizards, Heroes and Superheroes.<span>  </span>Elves, orcs, men, dwarves, hobbits and so forth are not “fantasy creatures” unless they also happen to be heroes +.<span>  </span>When Fantasy creatures fight each other, combat is handled on the Fantasy Combat Table and each “side” gets one roll per turn.<span>  </span>Otherwise, when fantasy creatures fight non-fantastic creatures they attack as a number of men on the usual combat tables.<span>  </span>For example, trolls fight and defend as 6 men.</span></div><div class="MsoNormal" style="margin: 0in 0in 10pt;"><span>So revisiting the 3lbb rule in light of the Gygax FAQ statement with our CHAIMAIL knowledge, the rule can be restated as: </span></div><div class="MsoNormal" style="margin: 0in 0in 10pt;"><span>“When supernormal Fantasy creatures combat each other, they normally only exchange one attack each per round, and unless the rules state otherwise, a six-sided die is used to determine how many hit points damage is sustained when an attack succeeds. <span> </span>Weapon type does not effect the rule excepting the effects of some magical weapons.<span>  </span>When Fantasy creatures attack normal, non-fantastic creatures, however, they gain one attack roll per Hit Die or per Level, provided the defenders are roughly human sized or smaller.<span>  </span>For example, a Troll attacking an orc would roll on the chance to hit table six times, once with a +3 added to the die roll.<span>  </span>Very large or giant sized creatures are exempt from these multiple attacks due to their extreme size.<span>  </span>”</span></div><div class="MsoNormal" style="margin: 0in 0in 10pt;"><span>That’s a good rule to flesh out the 3lbb statement.<span>  </span>But if one wants to go by the complete rule as given in the FAQ, it is not quite complete, because a few paragraphs further down in the FAQ Gygax attempts to give a more specific rule for what constitutes fantasy combat:</span></div><div class="MsoNormal" style="margin: 0in 0in 10pt;"><span>“Note that [the hero] is allowed one attack for each of his combat levels as the ratio of one Orc vs. the Hero is 1:4, so this is treated as normal (non-fantastic) melee, as is any combat where the score of one side is a base 1 hit die or less.” FAQ</span></div><div class="MsoNormal" style="margin: 0in 0in 10pt;"><span>Sometimes, I really wish Gygax had gone to college and taken some writing classes.<span>  </span>His use of “ratio” and “base” suggest you are supposed to create a fraction and reduce to determine whether fantastic combat is taking place.<span>  </span>Upon reflection, I don’t think that’s what he actually meant.<span>  </span>I think he’s giving us a version of this rule: </span></div><div class="MsoNormal" style="margin: 0in 0in 10pt;"><span>“…creatures with less than one eight sided hit die … entitle a fighter to a fighter to attack once for each of his or her experience levels..”AD&amp;D Players Handbook, 1978:25</span></div><div class="MsoNormal" style="margin: 0in 0in 10pt;"><span>The AD&amp;D rule makes no distinction between normal and fantastic combat, and that the FAQ does is potentially important.<span>  </span>The FAQ rule tells us that any combat involving creatures of 1HD or less is automatically “non-fantastic”, but it doesn’t strictly exclude creatures of greater than 1 HD in the manner that the AD&amp;D rule does.<span>  </span>If one were so inclined, it could be interpreted in the light of the earlier passage this way:</span></div><div class="MsoNormal" style="margin: 0in 0in 10pt;"><span><span>  </span>“When Fantasy creatures combat each other, they normally only exchange one attack each per round, and unless the rules state otherwise, a six-sided die is used to determine how many hit points damage is sustained when an attack succeeds.<span>  </span>Weapon type does not effect the rule excepting the effects of some magical weapons.<span>  </span>However, when Fantasy creatures attack any creature of 1 HD or less or creatures otherwise considered to be normal, and non-fantastic, they gain one attack roll per Hit Die or per Level, provided the defenders are roughly human sized or smaller.<span>  </span>For example, a Troll attacking an orc would roll on the chance to hit table six times, once with a +3 added to the die roll.<span>  </span>Very large or giant sized creatures are exempt from these multiple attacks due to their extreme size.”</span></div><div class="MsoNormal" style="margin: 0in 0in 10pt;"><span>Something else about the FAQ rule is different.<span>  </span>The AD&amp;D rule is strictly for fighters.<span>  </span>The FAQ rule says ”any combat”, which seems again to include “supernormal” Magic users and Clerics.<span>  </span>This does make a certain amount of sense, as Wizards are included on CHAINMAIL’s Fantasy Combat Table.</span></div><div class="MsoNormal" style="margin: 0in 0in 10pt;"><span>In the end that may be the real difference between the AD&amp;D rule and the the OD&amp;D rule – that “supernormal” Clerics and Magic-Users get multiple attacks too.</span></div><div class="blogger-post-footer"><img alt="" height="1" src="https://blogger.googleusercontent.com/tracker/3138202318040749770-7244710758414180805?l=boggswood.blogspot.com" width="1"/></div></div>
    </content>
    <updated>2012-05-16T11:55:31Z</updated>
    <published>2012-05-16T11:55:00Z</published>
    <category scheme="http://www.blogger.com/atom/ns#" term="ODD"/>
    <category scheme="http://www.blogger.com/atom/ns#" term="History"/>
    <author>
      <name>DHBoggs</name>
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      <title>Hidden in Shadows</title>
      <updated>2012-05-16T20:09:15Z</updated>
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  </entry>

  <entry>
    <id>tag:blogger.com,1999:blog-7913319789564397699.post-1087302084496985736</id>
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    <link href="http://timbrannan.blogspot.com/2012/05/talk-to-me-about-c.html" rel="alternate" type="text/html"/>
    <title>Talk to me about C&amp;C</title>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml">My <a href="http://rhoninsramblings.blogspot.com/2012/05/we-really-like.html" target="_blank">son's group</a> has moved from Pathfinder, to ACKs and now to <b>Castles &amp; Crusades</b>.<br/><br/><div class="separator" style="clear: both; text-align: center;"/><div class="separator" style="clear: both; text-align: center;"><a href="http://4.bp.blogspot.com/-I1M1PJUpqkI/T7OTjWNM_TI/AAAAAAAACj8/qrJvJ3K_PJQ/s1600/castles-and-crusades-phb.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="http://4.bp.blogspot.com/-I1M1PJUpqkI/T7OTjWNM_TI/AAAAAAAACj8/qrJvJ3K_PJQ/s320/castles-and-crusades-phb.jpg" width="238"/></a></div><br/>I recall playing around with this game a little bit when it first came out.  But now I see there are a bunch of new 4th printing covers that are green.  Are they any different?<br/><br/>I have the <a href="http://rpg.drivethrustuff.com/product/88525/Casltes-%26-Crusades-Castle-Keepers-Guide?affiliate_id=10748" target="_blank">Castle Keepers Guide</a> and I have <a href="http://rpg.drivethrustuff.com/product/64357/Tainted-Lands?affiliate_id=10748" target="_blank">Tainted Lands</a>.  The C&amp;C books that came with that are all that I have.  For the record I was not thrilled with Tainted Lands.  It just never really jelled with me I guess.<br/><br/>So tell me about it.  What appeals to me is the 1st edition feel of it, but still taking advantage of the progress made in 3rd Edition.<br/><br/>This is what I have on my current "wish list", I think this could keep me set.<br/><br/><ul><li><a href="http://rpg.drivethrustuff.com/product/65690/Castles-%26-Crusades-Players-Handbook-%284th%29?affiliate_id=10748" target="_blank">Castles &amp; Crusades Players Handbook</a> (4th) (how is this different than what came in my TL box?)</li><li><a href="http://rpg.drivethrustuff.com/product/65657/Castles-%26-Crusades-Monsters-%26-Treasure?affiliate_id=10748" target="_blank">Castles &amp; Crusades Monsters &amp; Treasure</a></li><li><a href="http://rpg.drivethrustuff.com/product/100834/Castles-%26-Crusades-Classic-Monsters-The-Manual?affiliate_id=10748" target="_blank">Castles &amp; Crusades Classic Monsters The Manual</a> (and how is this different than the one above?)</li><li><a href="http://rpg.drivethrustuff.com/product/65805/Castles-%26-Crusades-Of-Gods-%26-Monsters?affiliate_id=10748" target="_blank">Castles &amp; Crusades Of Gods &amp; Monsters</a></li></ul><br/>My son really loves it, but I have also suspected for some time that our next game is going to be either AD&amp;D1 or a very modified version of 3.x (more modified that what I have now I guess).<br/><br/>So talk me.  Tell me what you like, what you hate.  If you are from Troll Lord then this is your chance to sell me and my readers on your game!<br/><br/><div class="blogger-post-footer"><img alt="" height="1" src="https://blogger.googleusercontent.com/tracker/7913319789564397699-1087302084496985736?l=timbrannan.blogspot.com" width="1"/></div></div>
    </content>
    <updated>2012-05-16T11:46:26Z</updated>
    <published>2012-05-16T03:46:00Z</published>
    <category scheme="http://www.blogger.com/atom/ns#" term="kids"/>
    <category scheme="http://www.blogger.com/atom/ns#" term="old-school"/>
    <category scheme="http://www.blogger.com/atom/ns#" term="1st ed"/>
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    <author>
      <name>Timothy Brannan</name>
      <email>noreply@blogger.com</email>
      <uri>https://profiles.google.com/101143993996952001933</uri>
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      <author>
        <name>Timothy Brannan</name>
        <email>noreply@blogger.com</email>
        <uri>https://profiles.google.com/101143993996952001933</uri>
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      <subtitle>The Other Side Blog is a game design blog from Timothy S. Brannan, author of the Ghosts of Albion RPG and contributor to many horror themed RPGs. Follow his thoughts on game development or even just game playing. Named after the author's 10+ year old website "The Other Side".</subtitle>
      <title>The Other Side blog</title>
      <updated>2012-05-17T05:57:25Z</updated>
    </source>
  </entry>

  <entry>
    <id>tag:blogger.com,1999:blog-8302487761596456689.post-4153320227105651799</id>
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    <link href="http://sorcerersskull.blogspot.com/2012/05/comics-to-game.html" rel="alternate" type="text/html"/>
    <title>Comics to Game</title>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><div class="separator" style="clear: both; text-align: center;"><a href="http://2.bp.blogspot.com/-wE9mxLUSpPI/T7BkfVg8ztI/AAAAAAAAC1g/7C2bnm4MNQs/s1600/WCA%2318.jpg" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="320" src="http://2.bp.blogspot.com/-wE9mxLUSpPI/T7BkfVg8ztI/AAAAAAAAC1g/7C2bnm4MNQs/s320/WCA%2318.jpg" width="208"/></a></div>The recent <em>Avengers</em> film has put superhero gaming into my mind, at least as idle consideration.  The new <em><a href="http://www.amazon.com/gp/product/0785164790/ref=as_li_ss_tl?ie=UTF8&amp;tag=frothesorssku-20&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=0785164790">Journey into Mystery</a></em> collections and the classic <em><a href="http://www.amazon.com/gp/product/0785164790/ref=as_li_ss_tl?ie=UTF8&amp;tag=frothesorssku-20&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=0785164790">Avengers: Kree-Skrull War</a></em>, got me to thinking about campaigns in superhero games.  Previously, I've done more "done in one" sort of games--though I have done a Secret Wars riff in the past. I think that you<em> could</em> pull off a comic book "epic," though.  Not one of the currently decompressed storylines with a lot of talking heads, but one of the more episodic, action-based stories of the Bronze Age and early Modern period. Something that would provide the room for the player's to make fairly divergent choices than the heroes did on the comics page.<br/><br/>One of the storylines that I think could form the underpinings of a great rpg campaign would be <a href="http://www.amazon.com/gp/product/0785162216/ref=as_li_ss_tl?ie=UTF8&amp;tag=frothesorssku-20&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=0785162216">"Lost in Space-Time"</a> in <em>West Coast Avengers</em>.  It's got Rama-Tut, Kang, a host of Old West Marvel heroes, and the Living Totem.  That's epic.<br/><br/>The Kree-Skrull War would be good, too.  Particular if player's could come close to the "hip" dialogue.  Surely extra points would have to be accorded to any character who could replicate the likes of Clint "Goliath" Barton's patter here:<br/><br/><em>"This is your ten-foot toreador talkin' at ya, crew. Just got a call from Janet Pym--Hank's own ever-loving spouse--otherwise known as the Wonderful Wasp. Don't get it all but seems there's trouble brewin' up in Alaska, where she and Hank are. So, I'm off for the Big Icebox--and hopin' the rest of you aren't too far behind. This sounds big."</em><br/><br/>Sounds big, indeed.<div class="blogger-post-footer"><img alt="" height="1" src="https://blogger.googleusercontent.com/tracker/8302487761596456689-4153320227105651799?l=sorcerersskull.blogspot.com" width="1"/></div></div>
    </content>
    <updated>2012-05-16T11:41:47Z</updated>
    <published>2012-05-14T11:00:00Z</published>
    <category scheme="http://www.blogger.com/atom/ns#" term="comics"/>
    <category scheme="http://www.blogger.com/atom/ns#" term="rpg"/>
    <category scheme="http://www.blogger.com/atom/ns#" term="inspiration"/>
    <author>
      <name>Trey</name>
      <email>noreply@blogger.com</email>
      <uri>http://www.blogger.com/profile/04647628467658839351</uri>
    </author>
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        <name>Trey</name>
        <email>noreply@blogger.com</email>
        <uri>http://www.blogger.com/profile/04647628467658839351</uri>
      </author>
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      <link href="http://www.blogger.com/feeds/8302487761596456689/posts/default?start-index=26&amp;max-results=25" rel="next" type="application/atom+xml"/>
      <title>From the Sorcerer's Skull</title>
      <updated>2012-05-17T03:17:36Z</updated>
    </source>
  </entry>

  <entry>
    <id>tag:blogger.com,1999:blog-8302487761596456689.post-2021234022003086094</id>
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    <link href="http://sorcerersskull.blogspot.com/2012/05/warlord-wednesday-reminiscing.html" rel="alternate" type="text/html"/>
    <title>Warlord Wednesday: Reminiscing</title>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><em>Let's re-enter the lost world with another installment of my issue by issue examination of DC Comic's </em>Warlord<em>, the earlier installments of which can be found </em><a href="http://sorcerersskull.blogspot.com/search/label/warlord"><em>here</em></a><em>...</em> <br/><br/><div class="separator" style="clear: both; text-align: center;"/><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; clear: both; text-align: left;"><div class="separator" style="clear: both; text-align: center;"/><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><div class="separator" style="clear: both; text-align: center;"/><div class="separator" style="clear: both; text-align: center;"/><div class="separator" style="clear: both; text-align: center;"/><div class="separator" style="clear: both; text-align: center;"/><div class="separator" style="clear: both; text-align: center;"/><div class="separator" style="clear: both; text-align: center;"/><div class="separator" style="clear: both; text-align: center;"/><div class="separator" style="clear: both; text-align: center;"/><div class="separator" style="clear: both; text-align: center;"/><div class="separator" style="clear: both; text-align: center;"/><div class="separator" style="clear: both; text-align: center;"/><div class="separator" style="clear: both; text-align: center;"/><div class="separator" style="clear: both; text-align: center;"/><div class="separator" style="clear: both; text-align: center;"/><div class="separator" style="clear: both; text-align: center;"/><div class="separator" style="clear: both; text-align: center;"/><div class="separator" style="clear: both; text-align: center;"/><div class="separator" style="clear: both; text-align: center;"/><div class="separator" style="clear: both; text-align: center;"/><div class="separator" style="clear: both; text-align: center;"/><div class="separator" style="clear: both; text-align: center;"/><div class="separator" style="clear: both; text-align: center;"/><div class="separator" style="clear: both; text-align: center;"/><div class="separator" style="clear: both; text-align: center;"/><div class="separator" style="clear: both; text-align: center;"/><div class="separator" style="clear: both; text-align: center;"/><div class="separator" style="clear: both; text-align: center;"/><div class="separator" style="clear: both; text-align: center;"><a href="http://4.bp.blogspot.com/-_jQjBA1ETrQ/T7JDfNKbiRI/AAAAAAAAC2A/nHb2vN0yyY8/s1600/warlord%2391.jpg" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="320" src="http://4.bp.blogspot.com/-_jQjBA1ETrQ/T7JDfNKbiRI/AAAAAAAAC2A/nHb2vN0yyY8/s320/warlord%2391.jpg" width="209"/></a></div><span style="font-size: large;">"Reminiscing"</span></div></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><em>Warlord </em>#91 (March 1985)</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"/><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;">Written by Cary Burkett; Art by Dan Jurgens.</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><br/></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><strong>Synopsis: </strong>Morgan, Tara, and their friends decide to head back to the Valley of the Lion to check on the refugees they left encamped there. The villagers around Shaban D’Aba told them about a bridge across a ravine that will greatly shorten their journey. <br/><br/>When they arrive at the bridge, they find it guarded by a giant warrior, who demands they send out a challenger to fight him. On the other side of the ravine, he displays the heads of the challengers he’s defeated. He claims he ate their bodies. Morgan’s response:<br/><br/><div class="separator" style="clear: both; text-align: center;"><a href="http://4.bp.blogspot.com/-1eAoeOfhQqo/T7JF_I2dqDI/AAAAAAAAC2s/gBXKL8ojklY/s1600/Warlord+091-04.jpg" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="117" src="http://4.bp.blogspot.com/-1eAoeOfhQqo/T7JF_I2dqDI/AAAAAAAAC2s/gBXKL8ojklY/s400/Warlord+091-04.jpg" width="400"/></a></div><br/>As he steps out unto the bridge to meet the giant, Morgan remembers another bully he face before: Danny Maddox, the scourge of Thomas Jefferson Junior High. Morgan stood up to Maddox to protect his friend Chuck. He beat Maddox—just like he beats the giant now. That long ago battle was when he met his first love—Rachel, who would be his wife.<br/><br/><div class="separator" style="clear: both; text-align: center;"><a href="http://3.bp.blogspot.com/-o3VKabn0PgY/T7JFdjPANNI/AAAAAAAAC2M/2xV-LSa_pUY/s1600/Warlord+091-08.jpg" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="191" src="http://3.bp.blogspot.com/-o3VKabn0PgY/T7JFdjPANNI/AAAAAAAAC2M/2xV-LSa_pUY/s400/Warlord+091-08.jpg" width="400"/></a></div><br/>Morgan is lost in the past for a moment before his friends summon him back to the present. Together, they cross the bridge.<br/><br/>In the Valley of the Lion, Ashir interrupts Jennifer Morgan’s study of the gem she got from the sanctum of the Evil One. Discussing the refugee camp, Jennifer mentions “Robin Hood”—a reference Ashir doesn’t get, but a stray thought that reminds Jennifer of her childhood.<br/><br/>She recalls the adventure stories her father read to her, the death of her mother, and the years she believed her father to be dead. Then she found her father alive, in a magical world, living out his fantasies of adventure. She sheds a tear.<br/><br/><div class="separator" style="clear: both; text-align: center;"><a href="http://2.bp.blogspot.com/-ai6Dj5Tk_Ss/T7JFr_HIylI/AAAAAAAAC2c/BOMxZhz0MGc/s1600/Warlord+091-13.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="http://2.bp.blogspot.com/-ai6Dj5Tk_Ss/T7JFr_HIylI/AAAAAAAAC2c/BOMxZhz0MGc/s320/Warlord+091-13.jpg" width="278"/></a></div><br/>Leagues away in Bakwele, the ninja-like Vashek assassins torture one of Patch’s crew for information about the Warlord. The man tells them that Morgan is working for Captain Hawk. The pirate will be their next target.<br/><br/>In his spherical spacecraft, the Monitor reviews some of his history tapes. This helpfully summarizes the history of Skartaris and Morgan’s advent in that world for the new reader.<br/><br/>In the Valley of the Lion, Tinder sees Tara arrive with what he thinks is his talisman on her arm. Tara sees the boy looking at her jewelry and recalls how she met Morgan and they fell in love. He gave her armband—really his wrist-watch—and she later gave it to their infant son Joshua as a toy. Tara believes Joshua to be dead. She has no idea that the young boy that seems so interested in her armband is actually Joshua, but with no knowledge of his true parentage. <br/><br/><strong>Things to Notice:</strong> </div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><ul><li style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;">Again we get an appearance by <a href="http://en.wikipedia.org/wiki/Monitor_(comics)">the Monitor</a>. This was done in most DC Comics as a lead up to <em>Crisis on Infinite Earths</em>.  His appearance here also serves as a good reason for an origin recap.</li><li style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;">This isn't the last we'll hear of Danny Maddox, Travis Morgan's school-age nemesis.</li><li style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;">This is the first appearance of the Vashek assassins, too.</li></ul></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><strong>Where It Comes From:</strong><br/>Most of this issue summarizes events we've seen before, most notably from Warlord's first appearance in <em>First Issue Special</em> #8.  Jennifer's memories of her life after her mother's death and then her father's disappearance were referred to in dialogue, but depicted here for the first time.</div><div class="blogger-post-footer"><img alt="" height="1" src="https://blogger.googleusercontent.com/tracker/8302487761596456689-2021234022003086094?l=sorcerersskull.blogspot.com" width="1"/></div></div>
    </content>
    <updated>2012-05-16T11:00:03Z</updated>
    <published>2012-05-16T11:00:00Z</published>
    <category scheme="http://www.blogger.com/atom/ns#" term="comics"/>
    <category scheme="http://www.blogger.com/atom/ns#" term="warlord"/>
    <author>
      <name>Trey</name>
      <email>noreply@blogger.com</email>
      <uri>http://www.blogger.com/profile/04647628467658839351</uri>
    </author>
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      <category term="space"/>
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        <name>Trey</name>
        <email>noreply@blogger.com</email>
        <uri>http://www.blogger.com/profile/04647628467658839351</uri>
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      <title>From the Sorcerer's Skull</title>
      <updated>2012-05-17T03:17:36Z</updated>
    </source>
  </entry>

  <entry>
    <id>tag:blogger.com,1999:blog-7652921.post-3714255981653559100</id>
    <link href="http://jrients.blogspot.com/feeds/3714255981653559100/comments/default" rel="replies" type="application/atom+xml"/>
    <link href="http://jrients.blogspot.com/2012/05/return-of-wizardly-wednesday.html#comment-form" rel="replies" type="text/html"/>
    <link href="http://www.blogger.com/feeds/7652921/posts/default/3714255981653559100" rel="edit" type="application/atom+xml"/>
    <link href="http://www.blogger.com/feeds/7652921/posts/default/3714255981653559100" rel="self" type="application/atom+xml"/>
    <link href="http://jrients.blogspot.com/2012/05/return-of-wizardly-wednesday.html" rel="alternate" type="text/html"/>
    <title>return of Wizardly Wednesday</title>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><div class="separator" style="clear: both; text-align: center;"><a href="http://4.bp.blogspot.com/-QU_IPzdVkoc/T7OGoEeF2iI/AAAAAAAAIAw/t1VUSZnVmLQ/s1600/rl-wizard.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://4.bp.blogspot.com/-QU_IPzdVkoc/T7OGoEeF2iI/AAAAAAAAIAw/t1VUSZnVmLQ/s1600/rl-wizard.jpg"/></a></div><br/><div style="text-align: center;">Not everyday you see a wizard wearing a wristwatch.</div><div class="blogger-post-footer"><img alt="" height="1" src="https://blogger.googleusercontent.com/tracker/7652921-3714255981653559100?l=jrients.blogspot.com" width="1"/></div></div>
    </content>
    <updated>2012-05-16T10:52:10Z</updated>
    <published>2012-05-16T10:52:00Z</published>
    <category scheme="http://www.blogger.com/atom/ns#" term="Wizardly Wednesday"/>
    <author>
      <name>Jeff Rients</name>
      <email>noreply@blogger.com</email>
      <uri>https://profiles.google.com/107387558095034231503</uri>
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      <category term="A Surfeit of Lampreys"/>
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      <category term="quotes"/>
      <category term="New Bronze City"/>
      <category term="the highly noncanonical adventures of the Lone Ranger and Tonto"/>
      <category term="save versus overthinking"/>
      <category term="seriously what is the deal with my dreams"/>
      <category term="conventions"/>
      <category term="Star Trek"/>
      <category term="supers"/>
      <category term="office supplies"/>
      <category term="Saikaido"/>
      <category term="Labyrinth Lord"/>
      <category term="video blog"/>
      <author>
        <name>Jeff Rients</name>
        <email>noreply@blogger.com</email>
        <uri>https://profiles.google.com/107387558095034231503</uri>
      </author>
      <link href="http://jrients.blogspot.com/feeds/posts/default" rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml"/>
      <link href="http://www.blogger.com/feeds/7652921/posts/default" rel="self" type="application/atom+xml"/>
      <link href="http://jrients.blogspot.com/" rel="alternate" type="text/html"/>
      <link href="http://pubsubhubbub.appspot.com/" rel="hub" type="text/html"/>
      <link href="http://www.blogger.com/feeds/7652921/posts/default?start-index=26&amp;max-results=25" rel="next" type="application/atom+xml"/>
      <subtitle>a blog about games and stuff</subtitle>
      <title>Jeffs Gameblog</title>
      <updated>2012-05-17T03:24:39Z</updated>
    </source>
  </entry>

  <entry>
    <id>tag:blogger.com,1999:blog-4353391426294254427.post-1898549095550381392</id>
    <link href="http://dreamsinthelichhouse.blogspot.com/feeds/1898549095550381392/comments/default" rel="replies" type="application/atom+xml"/>
    <link href="http://dreamsinthelichhouse.blogspot.com/2012/05/adapting-d-to-early-modern-settings.html#comment-form" rel="replies" type="text/html"/>
    <link href="http://www.blogger.com/feeds/4353391426294254427/posts/default/1898549095550381392" rel="edit" type="application/atom+xml"/>
    <link href="http://www.blogger.com/feeds/4353391426294254427/posts/default/1898549095550381392" rel="self" type="application/atom+xml"/>
    <link href="http://dreamsinthelichhouse.blogspot.com/2012/05/adapting-d-to-early-modern-settings.html" rel="alternate" type="text/html"/>
    <title>Adapting D&amp;D to the Early Modern Settings</title>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><div dir="ltr" style="text-align: left;"><br/>Lately I've been looking at criteria for a good D&amp;D setting because I knew I had a few ideas kicking around, and I wanted a structure for looking at the opportunities objectively.  I'm intrigued by the idea of a D&amp;D setting in the early modern period, but when bouncing the settings up against the things that make a regular D&amp;D setting great, some issues emerge.  Let me know if you agree.<br/><br/>Here's the check list I'm using to see how well the setting match the needs of the game.  Some of the items involve what adventurers do or need, some are institutionalized in D&amp;D's mechanics:<br/><i>Adventures and Frontiers, Autonomy, Dungeons, XP for Gold, Treasure and Magic Items, Classes and Levels, NPC Classes and Levels, Alignment, High Magic, Humanoids and Monsters, The End Game, Demi-Humans, Clerical Magic, Vancian Magic</i><br/><br/>There should be no problem with adventures, frontiers, player autonomy, or even placing dungeons in the early modern age; the big change you notice is they need to be more remote or isolated.  XP for gold might seem a bit fishy - in an age with nation states, would private individuals amass vast fortunes through sacking old ruins?  I just have to stop and remember Spanish galleons loaded with treasure, and I can see the XP for gold mechanic still working out in early modern.<br/><br/>Regular D&amp;D tends to assume that high level characters become rulers, there's a correlation between battlefield prowess and domain rulership.  History is littered with guys like William the Conqueror, Alexander the Great, Charlemagne, Julius Caesar, and so on, that had great personal power which translated into careers of conquest and political power.  That paradigm, which works so well for D&amp;D games at tech levels of the Medieval period, Dark Ages, or Antiquity, seems to break down in the post-Renaissance world.  I'm sure one of the talented students of history out there could explain what changed that diminished the political role of the battlefield hero.<br/><br/>You can argue a D&amp;D game in early modern needs to be somewhat low magic, otherwise you have the problem of magic warping the setting.  Humanoids and monsters are rare or nonexistent, for the same reasons.  But doing an "alternate earth" with humanoid races mixed in with humanity would be pretty interesting - perhaps take an approach like Trey's Weird Adventures.  But I'd avoid a high magic setting with a Renaissance or later level of technology - I've seen that before, and it looks like Mystara, or perhaps Eberron.<br/><br/>There you go - take a game like BX D&amp;D, reduce the amount of magic, make monsters rare, and remove the traditional end-game, and you end up with a view of D&amp;D like Jim's LOTFP.  Funny stuff.  The only other major adaptation to is to swap the gold standard for something fitting to the age, like the silver standard used in LOTFP.  Now that LOTFP will have an upcoming firearms supplement, it's the perfect fit for one of these campaigns.<br/><br/>This is a bit of an odd post, as I started by wondering what needed to change for D&amp;D in early modern, and it became clear LOTFP is already there.  However, how do you feel about ditching the traditional view of domain rulership and conquest for sliding D&amp;D play into a setting themed against a later age?  I've always like knowing there's an "end-game" out there, where D&amp;D crosses over into a different style of play and there's a natural point for retiring characters.<br/><br/>Referring back to an old poll here at the Lich House, only 23% of the readership at the time were concerned that their campaigns supported a high level end-game:  <a href="http://dreamsinthelichhouse.blogspot.com/2011/07/beedos-hierarchy-of-campaign-needs.html">Beedo's hierarchy of campaign needs</a> and then the associated <a href="http://dreamsinthelichhouse.blogspot.com/2011/07/recent-poll-results.html">poll results</a>.<br/></div><div class="blogger-post-footer"><img alt="" height="1" src="https://blogger.googleusercontent.com/tracker/4353391426294254427-1898549095550381392?l=dreamsinthelichhouse.blogspot.com" width="1"/></div></div>
    </content>
    <updated>2012-05-16T10:51:28Z</updated>
    <published>2012-05-16T10:51:00Z</published>
    <category scheme="http://www.blogger.com/atom/ns#" term="LOTFP"/>
    <category scheme="http://www.blogger.com/atom/ns#" term="The Junkyard"/>
    <author>
      <name>Beedo</name>
      <email>noreply@blogger.com</email>
      <uri>http://www.blogger.com/profile/18031181424520125213</uri>
    </author>
    <source>
      <id>tag:blogger.com,1999:blog-4353391426294254427</id>
      <category term="Reviews"/>
      <category term="Gothic Greyhawk"/>
      <category term="Pagan Publishing"/>
      <category term="Beedo"/>
      <category term="Gaming"/>
      <category term="LOTFP"/>
      <category term="Colonial Hex Crawl"/>
      <category term="Megadungeon"/>
      <category term="ADnD"/>
      <category term="Soap Box"/>
      <category term="Game Reports"/>
      <category term="Wide Area Sandbox"/>
      <category term="Comics"/>
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      <category term="Sage Advice"/>
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      <category term="Cthulhu"/>
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      <category term="The Junkyard"/>
      <category term="Maps"/>
      <category term="SCD"/>
      <category term="Blogthulhu"/>
      <category term="Game Master Advice"/>
      <category term="Bloggers"/>
      <category term="Lovecraft"/>
      <category term="Mystara"/>
      <category term="Adventures"/>
      <category term="Tools"/>
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      <category term="Humor"/>
      <category term="Essays on Gaming"/>
      <category term="Literature"/>
      <category term="Kids and Gaming"/>
      <category term="Ideas"/>
      <category term="Monsters"/>
      <category term="Polls"/>
      <category term="News"/>
      <category term="Black City Campaign"/>
      <category term="ACKS"/>
      <author>
        <name>Beedo</name>
        <email>noreply@blogger.com</email>
        <uri>http://www.blogger.com/profile/18031181424520125213</uri>
      </author>
      <link href="http://dreamsinthelichhouse.blogspot.com/feeds/posts/default" rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml"/>
      <link href="http://www.blogger.com/feeds/4353391426294254427/posts/default" rel="self" type="application/atom+xml"/>
      <link href="http://dreamsinthelichhouse.blogspot.com/" rel="alternate" type="text/html"/>
      <link href="http://pubsubhubbub.appspot.com/" rel="hub" type="text/html"/>
      <link href="http://www.blogger.com/feeds/4353391426294254427/posts/default?start-index=26&amp;max-results=25" rel="next" type="application/atom+xml"/>
      <subtitle>A blog about Dungeons &amp; Dragons, Call of Cthulhu, and fantasy and horror gaming</subtitle>
      <title>Dreams in the Lich House</title>
      <updated>2012-05-17T02:19:41Z</updated>
    </source>
  </entry>

  <entry>
    <id>tag:blogger.com,1999:blog-8935997561931650289.post-8177154169361214702</id>
    <link href="http://towerofthearchmage.blogspot.com/feeds/8177154169361214702/comments/default" rel="replies" type="application/atom+xml"/>
    <link href="http://towerofthearchmage.blogspot.com/2012/05/diablo-dowager.html#comment-form" rel="replies" type="text/html"/>
    <link href="http://www.blogger.com/feeds/8935997561931650289/posts/default/8177154169361214702" rel="edit" type="application/atom+xml"/>
    <link href="http://www.blogger.com/feeds/8935997561931650289/posts/default/8177154169361214702" rel="self" type="application/atom+xml"/>
    <link href="http://towerofthearchmage.blogspot.com/2012/05/diablo-dowager.html" rel="alternate" type="text/html"/>
    <title>Diablo Dowager</title>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><div class="separator" style="clear: both; text-align: center;"><a href="http://4.bp.blogspot.com/-FmAtX5eNEk0/T7L_UiolcGI/AAAAAAAAD5A/cgKQkAAqsMU/s1600/Tony%2BStark%2BDiablo3.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="120" src="http://4.bp.blogspot.com/-FmAtX5eNEk0/T7L_UiolcGI/AAAAAAAAD5A/cgKQkAAqsMU/s400/Tony%2BStark%2BDiablo3.png" width="400"/></a></div><a href="http://twitter.com/RealTonyStark/status/202220374446977025"/><br/><br/>Have you ever heard of <a href="http://en.wikipedia.org/wiki/Computer_widow">WoW Widows</a>? They’re the partners of World of Warcraft players who can't step AFK and spend time in the real world. It isn't just limited to WoW either. Just about every MMO has some. It goes beyond computer games too as evidenced by other examples like football widows.<br/><br/>Now, my partner plays WoW, but it isn’t an addiction. She’s actually a responsible adult, for which I’m very thankful. It probably helps that <br/><br/>However, Diablo III came out yesterday. You might have heard something about it?<br/><br/>What you need to know is that she loves the Diablo games. She's played them through numerous times, with all the expansions, all the classes, and has been waiting for a decade for this game. She's so into it that she got a new computer almost solely to play it!<br/><br/>Earlier today Amazon delivered the game to our doorstep.<br/><br/>Now I have become as much of a victim of Azmodan and Belial as Deckard Cain.<br/><br/><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-WgAivWmnzAg/T7MDCw1kmAI/AAAAAAAAD5Y/eDa52PTSyNU/s1600/Diablo3.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" height="238" src="http://2.bp.blogspot.com/-WgAivWmnzAg/T7MDCw1kmAI/AAAAAAAAD5Y/eDa52PTSyNU/s400/Diablo3.jpg" width="400"/></a></td></tr><tr><td class="tr-caption" style="text-align: center;">This is as close to it as I'm able to get, and only because she had to leave the house (20 minutes after it finished installing and she started her first character).</td></tr></tbody></table><br/><br/><div class="blogger-post-footer"><img alt="" height="1" src="https://blogger.googleusercontent.com/tracker/8935997561931650289-8177154169361214702?l=towerofthearchmage.blogspot.com" width="1"/></div></div>
    </content>
    <updated>2012-05-16T10:00:03Z</updated>
    <published>2012-05-16T10:00:00Z</published>
    <category scheme="http://www.blogger.com/atom/ns#" term="video games"/>
    <category scheme="http://www.blogger.com/atom/ns#" term="editorial"/>
    <author>
      <name>David</name>
      <email>noreply@blogger.com</email>
      <uri>http://www.blogger.com/profile/11649391406526258069</uri>
    </author>
    <source>
      <id>tag:blogger.com,1999:blog-8935997561931650289</id>
      <category term="funny"/>
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      <category term="Monthy Audience Participation"/>
      <category term="racial weapon styles"/>
      <category term="editorial"/>
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      <category term="guest post"/>
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      <category term="paper minis"/>
      <category term="fluff/inspiration"/>
      <category term="d+d"/>
      <category term="star wars"/>
      <category term="Sample Dungeon Project"/>
      <category term="tables + charts"/>
      <category term="Mordheim"/>
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      <category term="40K"/>
      <category term="class"/>
      <category term="video"/>
      <category term="spell"/>
      <category term="Nobilis"/>
      <category term="molds spores and fungi"/>
      <category term="contest"/>
      <category term="Terminal Space"/>
      <category term="meme"/>
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      <category term="blog admin"/>
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      <category term="gods+immortals"/>
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      <category term="miniatures"/>
      <category term="rpg blog carnival"/>
      <category term="htc"/>
      <category term="Traveller"/>
      <category term="rules cyclopedia"/>
      <category term="games"/>
      <category term="dog"/>
      <category term="links"/>
      <category term="megadungeon"/>
      <category term="Saturday Starport"/>
      <category term="movie"/>
      <category term="X-Plorers"/>
      <category term="OSR Challenge: September of Short Adventures"/>
      <category term="adventure"/>
      <category term="Birthright"/>
      <category term="Sunday Inspirational Image"/>
      <category term="A to Z Challenge"/>
      <category term="terrain"/>
      <category term="rpg blog carnival: animals"/>
      <category term="Mutant Future"/>
      <author>
        <name>David</name>
        <email>noreply@blogger.com</email>
        <uri>http://www.blogger.com/profile/11649391406526258069</uri>
      </author>
      <link href="http://towerofthearchmage.blogspot.com/feeds/posts/default" rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml"/>
      <link href="http://www.blogger.com/feeds/8935997561931650289/posts/default" rel="self" type="application/atom+xml"/>
      <link href="http://towerofthearchmage.blogspot.com/" rel="alternate" type="text/html"/>
      <link href="http://pubsubhubbub.appspot.com/" rel="hub" type="text/html"/>
      <link href="http://www.blogger.com/feeds/8935997561931650289/posts/default?start-index=26&amp;max-results=25" rel="next" type="application/atom+xml"/>
      <subtitle>Occasional Gaming Thoughts</subtitle>
      <title>Tower of the Archmage</title>
      <updated>2012-05-17T01:47:43Z</updated>
    </source>
  </entry>

  <entry>
    <id>tag:blogger.com,1999:blog-8116962779728480800.post-5124846872704429638</id>
    <link href="http://ongoingcampaign.blogspot.com/feeds/5124846872704429638/comments/default" rel="replies" type="application/atom+xml"/>
    <link href="http://ongoingcampaign.blogspot.com/2012/05/wednesday-morning-randomness.html#comment-form" rel="replies" type="text/html"/>
    <link href="http://www.blogger.com/feeds/8116962779728480800/posts/default/5124846872704429638" rel="edit" type="application/atom+xml"/>
    <link href="http://www.blogger.com/feeds/8116962779728480800/posts/default/5124846872704429638" rel="self" type="application/atom+xml"/>
    <link href="http://ongoingcampaign.blogspot.com/2012/05/wednesday-morning-randomness.html" rel="alternate" type="text/html"/>
    <title>Wednesday Morning Randomness</title>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml">1) I've been re-reading <i>MegaTraveller</i>. I'm surprised at how very simple the rules are, except for the vehicle design sequences. Most of the first two books are taken up with either those design sequences, the world generation sequences, or the character generation tables. Only a very small amount is taken up with resolution systems.<br/><br/>2) Work proceeds on the <i>Top Secret</i> clone. I'm keeping things pretty close to the basic book, but there are bits from the <i>Top Secret Companion</i> that I feel like I really want to include. I'm also making sure that some of the material from Dragon magazine would be usable by including the extra stats from, for instance, the space program articles and the wilderness survival article. I'll probably include highly simplified ways of using those.<br/><br/>3) Almost no one seems to be voting on the poll to the right. Please vote.<br/><br/>4) One of my projects for this year is to finish all of the Burroughs Barsoom books. I'm on the eighth, <i>Swords of Mars</i>, now.<br/><br/>5) I'm really looking forward to <i>Prometheus</i>. I may go see it in the theater, something I only rarely do - most recently, I've gone to see <i>John Carter</i> and <i>Pirates of the Caribbean: On Stranger Tides</i>. I can't even remember what movie I went out to previous to that (the first <i>Iron Man</i>, maybe?). Yeah, I don't go to the theater much.<div class="blogger-post-footer"><img alt="" height="1" src="https://blogger.googleusercontent.com/tracker/8116962779728480800-5124846872704429638?l=ongoingcampaign.blogspot.com" width="1"/></div></div>
    </content>
    <updated>2012-05-16T08:19:13Z</updated>
    <published>2012-05-16T08:18:00Z</published>
    <category scheme="http://www.blogger.com/atom/ns#" term="MegaTraveller"/>
    <category scheme="http://www.blogger.com/atom/ns#" term="movies"/>
    <category scheme="http://www.blogger.com/atom/ns#" term="fun"/>
    <category scheme="http://www.blogger.com/atom/ns#" term="Top Secret"/>
    <category scheme="http://www.blogger.com/atom/ns#" term="taking a poll"/>
    <author>
      <name>faoladh</name>
      <email>noreply@blogger.com</email>
      <uri>http://www.blogger.com/profile/03691952430041394614</uri>
    </author>
    <source>
      <id>tag:blogger.com,1999:blog-8116962779728480800</id>
      <category term="Dungeons and Dragons"/>
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      <category term="taking a poll"/>
      <category term="obscure games"/>
      <category term="miniatures"/>
      <category term="magic"/>
      <category term="Other Blogs"/>
      <category term="intro"/>
      <category term="GURPS"/>
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      <category term="Black Blood of the Earth"/>
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      <category term="stats"/>
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      <category term="WRG game"/>
      <category term="Trait System"/>
      <category term="worldbuilding"/>
      <category term="administrivia"/>
      <category term="general philosophy"/>
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      <author>
        <name>faoladh</name>
        <email>noreply@blogger.com</email>
        <uri>http://www.blogger.com/profile/03691952430041394614</uri>
      </author>
      <link href="http://ongoingcampaign.blogspot.com/feeds/posts/default" rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml"/>
      <link href="http://www.blogger.com/feeds/8116962779728480800/posts/default" rel="self" type="application/atom+xml"/>
      <link href="http://ongoingcampaign.blogspot.com/" rel="alternate" type="text/html"/>
      <link href="http://pubsubhubbub.appspot.com/" rel="hub" type="text/html"/>
      <link href="http://www.blogger.com/feeds/8116962779728480800/posts/default?start-index=26&amp;max-results=25" rel="next" type="application/atom+xml"/>
      <subtitle>My babblings on roleplaying games, generally of the so-called "old school" variety.</subtitle>
      <title>The Ongoing Campaign</title>
      <updated>2012-05-16T19:05:03Z</updated>
    </source>
  </entry>

  <entry>
    <id>tag:blogger.com,1999:blog-5230114691512883134.post-7818922050778100511</id>
    <link href="http://www.heropress.net/feeds/7818922050778100511/comments/default" rel="replies" type="application/atom+xml"/>
    <link href="http://www.heropress.net/2012/05/wonder-woman-wednesday-twofer_16.html#comment-form" rel="replies" type="text/html"/>
    <link href="http://www.blogger.com/feeds/5230114691512883134/posts/default/7818922050778100511" rel="edit" type="application/atom+xml"/>
    <link href="http://www.blogger.com/feeds/5230114691512883134/posts/default/7818922050778100511" rel="self" type="application/atom+xml"/>
    <link href="http://www.heropress.net/2012/05/wonder-woman-wednesday-twofer_16.html" rel="alternate" type="text/html"/>
    <title>Wonder Woman Wednesday (Twofer)...</title>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><div class="separator" style="clear: both; text-align: center;"><a href="http://1.bp.blogspot.com/-f5i3RD2jdp4/T1kZqzsbmBI/AAAAAAAANrA/OblPGvlRo7w/s1600/twofers+(2).jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="http://1.bp.blogspot.com/-f5i3RD2jdp4/T1kZqzsbmBI/AAAAAAAANrA/OblPGvlRo7w/s640/twofers+(2).jpg" width="354"/></a></div><div class="blogger-post-footer"><img alt="" height="1" src="https://blogger.googleusercontent.com/tracker/5230114691512883134-7818922050778100511?l=www.heropress.net" width="1"/></div></div>
    </content>
    <updated>2012-05-16T08:00:00Z</updated>
    <published>2012-05-16T08:00:00Z</published>
    <category scheme="http://www.blogger.com/atom/ns#" term="wonder woman"/>
    <category scheme="http://www.blogger.com/atom/ns#" term="www"/>
    <category scheme="http://www.blogger.com/atom/ns#" term="babe"/>
    <category scheme="http://www.blogger.com/atom/ns#" term="xena"/>
    <author>
      <name>Tim Knight</name>
      <email>noreply@blogger.com</email>
      <uri>https://profiles.google.com/104161498802252342849</uri>
    </author>
    <source>
      <id>tag:blogger.com,1999:blog-5230114691512883134</id>
      <category term="flash"/>
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      <category term="China"/>
      <category term="wedding"/>
      <category term="green lantern"/>
      <category term="cathryn"/>
      <category term="action figures"/>
      <category term="SS"/>
      <category term="alec"/>
      <category term="vampire"/>
      <category term="True Blood"/>
      <category term="babe"/>
      <category term="V and V"/>
      <category term="KOTDT"/>
      <category term="Tunbridge Wells"/>
      <category term="black guardian"/>
      <category term="www"/>
      <category term="stacks"/>
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      <category term="fiction"/>
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      <author>
        <name>Tim Knight</name>
        <email>noreply@blogger.com</email>
        <uri>https://profiles.google.com/104161498802252342849</uri>
      </author>
      <link href="http://www.heropress.net/feeds/posts/default" rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml"/>
      <link href="http://www.blogger.com/feeds/5230114691512883134/posts/default" rel="self" type="application/atom+xml"/>
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      <link href="http://www.blogger.com/feeds/5230114691512883134/posts/default?start-index=26&amp;max-results=25" rel="next" type="application/atom+xml"/>
      <subtitle>A slice of super-powered geekery</subtitle>
      <title>HeroPress</title>
      <updated>2012-05-17T02:39:16Z</updated>
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  </entry>

  <entry xml:lang="en">
    <id>http://fictivefantasies.wordpress.com/?p=2005</id>
    <link href="http://fictivefantasies.wordpress.com/2012/05/16/the-vistanti-fate-tradition/" rel="alternate" type="text/html"/>
    <title>The Vistani Fate Tradition</title>
    <summary type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml">The Vistani come from Ravenloft. If you are ripping of Dracula or Eastern Europe for Gothic horror, you need gypsies. Ah, the Tarokka deck; did you know this year it is 20 years old? I have a deck, and looking … <a href="http://fictivefantasies.wordpress.com/2012/05/16/the-vistanti-fate-tradition/">Continue reading <span class="meta-nav">→</span></a><img alt="" border="0" height="1" src="http://stats.wordpress.com/b.gif?host=fictivefantasies.wordpress.com&amp;blog=24790425&amp;post=2005&amp;subd=fictivefantasies&amp;ref=&amp;feed=1" width="1"/></div>
    </summary>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><p><a href="http://fictivefantasies.files.wordpress.com/2011/08/world-between-nameplate.jpg"><img alt="" class="aligncenter size-full wp-image-1771" height="169" src="http://fictivefantasies.files.wordpress.com/2011/08/world-between-nameplate.jpg?w=500&amp;h=169" title="World Between Nameplate" width="500"/></a></p>
<p>The Vistani come from Ravenloft. If you are ripping of Dracula or Eastern Europe for Gothic horror, you need gypsies. Ah, the Tarokka deck; did you know this year it is 20 years old? I have a deck, and looking at the back of the cards I saw that 1992, and just blinked.</p>
<p><a href="http://fictivefantasies.files.wordpress.com/2012/05/vistanti.jpg"><img alt="" class="aligncenter size-full wp-image-2006" height="289" src="http://fictivefantasies.files.wordpress.com/2012/05/vistanti.jpg?w=500&amp;h=289" title="vistanti" width="500"/></a></p>
<p>Anyway, a “tradition” is different from a grimore and an overlay template; it is a pool of talents that have restrictions on who can take them that, together, represent a body of lore among an oppressed and marginalized people. (It is no more complicated than that.)</p>
<p>One of my design principles in working with templates is I expect about a 60/40 utility, sometimes creeping to 70/30–I expect the DM to get 60-70 utility, and players 30-40. Sure, these are all fun to play; but there are only so many players, and the DM has infinite NPCs. While these make great protagonists, they also make great enemies and obstacles and allies and background color.</p>
<p>Bearing that in mind, if you read this and don’t start dreaming up lots and lots of plots fueled by this set of talents, I don’t know that I can help you…</p>
<p style="text-align: center;"><a href="http://fictivefantasies.files.wordpress.com/2011/08/the-vistanti-fate-tradition.pdf">The Vistanti Fate Tradition</a></p>
<p style="text-align: center;"><a href="http://fictivefantasies.files.wordpress.com/2012/05/vistanti-scry.jpg"><img alt="" class="aligncenter size-full wp-image-2007" src="http://fictivefantasies.files.wordpress.com/2012/05/vistanti-scry.jpg?w=500" title="vistanti scry"/></a></p>
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    </content>
    <updated>2012-05-16T06:00:19Z</updated>
    <category term="Uncategorized"/>
    <category term="between"/>
    <author>
      <name>fictivite</name>
    </author>
    <source>
      <id>http://fictivefantasies.wordpress.com</id>
      <logo>http://s2.wp.com/i/buttonw-com.png</logo>
      <link href="http://fictivefantasies.wordpress.com/feed/" rel="self" type="application/atom+xml"/>
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      <link href="http://fictivefantasies.wordpress.com/osd.xml" rel="search" type="application/opensearchdescription+xml"/>
      <link href="http://fictivefantasies.wordpress.com/?pushpress=hub" rel="hub" type="text/html"/>
      <subtitle>Resources for Old School Hack, and other things</subtitle>
      <title>Between Are the Doors</title>
      <updated>2012-05-17T06:20:34Z</updated>
    </source>
  </entry>

  <entry>
    <id>tag:blogger.com,1999:blog-2781741441411685671.post-8606795143428515158</id>
    <link href="http://rathergamey.blogspot.com/feeds/8606795143428515158/comments/default" rel="replies" type="application/atom+xml"/>
    <link href="http://rathergamey.blogspot.com/2012/05/grrr.html#comment-form" rel="replies" type="text/html"/>
    <link href="http://www.blogger.com/feeds/2781741441411685671/posts/default/8606795143428515158" rel="edit" type="application/atom+xml"/>
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    <link href="http://rathergamey.blogspot.com/2012/05/grrr.html" rel="alternate" type="text/html"/>
    <title>Grrr . . .</title>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><div class="separator" style="clear: both; text-align: center;"><a href="http://3.bp.blogspot.com/-_R7nRTYS7jQ/T7NApL3wuxI/AAAAAAAABNI/h5zMg6oZphc/s1600/Grrr-s.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://3.bp.blogspot.com/-_R7nRTYS7jQ/T7NApL3wuxI/AAAAAAAABNI/h5zMg6oZphc/s1600/Grrr-s.jpg"/></a></div><br/>I'm up waaaay past my bedtime.  Time to put the stylus down. :)<br/><br/>G'nite.<br/><br/>- Ark<br/><br/><div class="blogger-post-footer"><img alt="" height="1" src="https://blogger.googleusercontent.com/tracker/2781741441411685671-8606795143428515158?l=rathergamey.blogspot.com" width="1"/></div></div>
    </content>
    <updated>2012-05-16T05:54:36Z</updated>
    <published>2012-05-16T05:54:00Z</published>
    <category scheme="http://www.blogger.com/atom/ns#" term="Artsy-Fartsy"/>
    <author>
      <name>Arkhein</name>
      <email>noreply@blogger.com</email>
      <uri>http://www.blogger.com/profile/04197738947435750745</uri>
    </author>
    <source>
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      <category term="Reviews"/>
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      <category term="Living Forgotten Realms"/>
      <category term="RPGA"/>
      <category term="Sea of Os'r"/>
      <category term="The Razing Zone"/>
      <category term="Vayniris"/>
      <category term="The Boy"/>
      <category term="Artsy-Fartsy"/>
      <category term="Indepth Movie Reviews"/>
      <category term="Technology Will Destroy Us All"/>
      <category term="Badges"/>
      <category term="Map"/>
      <category term="Bloggerating"/>
      <category term="April Jackassery"/>
      <category term="Drawing"/>
      <category term="Stars Without Number"/>
      <category term="Writing"/>
      <category term="Ideas"/>
      <category term="Thinking Too Hard"/>
      <category term="Gaming Life"/>
      <category term="Indepth TV Show Reviews"/>
      <category term="Funny"/>
      <category term="Tomorrow's War"/>
      <category term="dungeonspiration"/>
      <author>
        <name>Arkhein</name>
        <email>noreply@blogger.com</email>
        <uri>http://www.blogger.com/profile/04197738947435750745</uri>
      </author>
      <link href="http://rathergamey.blogspot.com/feeds/posts/default" rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml"/>
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      <subtitle>How squirrel tastes.</subtitle>
      <title>Rather Gamey</title>
      <updated>2012-05-16T18:18:29Z</updated>
    </source>
  </entry>

  <entry>
    <id>tag:blogger.com,1999:blog-5810223709410367407.post-2744186583204709662</id>
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    <link href="http://www.blogger.com/feeds/5810223709410367407/posts/default/2744186583204709662" rel="edit" type="application/atom+xml"/>
    <link href="http://www.blogger.com/feeds/5810223709410367407/posts/default/2744186583204709662" rel="self" type="application/atom+xml"/>
    <link href="http://stockingthedungeon.blogspot.com/2012/05/dungeon-stocking-twitter-feed-is-now.html" rel="alternate" type="text/html"/>
    <title>The Dungeon Stocking Twitter feed is now live</title>
    <summary>In my wanderings in the Classic D&amp;D, OSR and Mystara communities, and surfing the internet at large, I often come across things I want to share that just don't make the cut as posts here at the Dungeon. I likewise don't want to over flood my associated Facebook and Google+ pages with tons of links that some people won't find interesting.

So, I decided to start up a twitter feed, @dungeonstocking</summary>
    <updated>2012-05-16T04:35:18Z</updated>
    <published>2012-05-16T04:35:00Z</published>
    <author>
      <name>Darva Shriver</name>
      <email>noreply@blogger.com</email>
      <uri>https://profiles.google.com/116198298528265997184</uri>
    </author>
    <source>
      <id>tag:blogger.com,1999:blog-5810223709410367407</id>
      <category term="fanzines"/>
      <category term="rules"/>
      <category term="ylaruam"/>
      <category term="adventures"/>
      <category term="canolbarth forest"/>
      <category term="immortals"/>
      <category term="different worlds magazine"/>
      <category term="X6"/>
      <category term="magic user"/>
      <category term="dragon magazine"/>
      <category term="sisak"/>
      <category term="top ballista"/>
      <category term="house rules"/>
      <category term="mundane gear"/>
      <category term="dungeon magazine"/>
      <category term="campaigning"/>
      <category term="druid"/>
      <category term="greenlands"/>
      <category term="specularum"/>
      <category term="magic item"/>
      <category term="soderfjord"/>
      <category term="osr"/>
      <category term="hin"/>
      <category term="new monster"/>
      <category term="threshold"/>
      <category term="classes"/>
      <category term="religions"/>
      <category term="known world"/>
      <category term="cool links"/>
      <category term="sea of dread"/>
      <category term="dnd cartoon"/>
      <category term="ierendi"/>
      <category term="quagmire"/>
      <category term="nightwail"/>
      <category term="five shires"/>
      <category term="elf"/>
      <category term="hollow world"/>
      <category term="glantri"/>
      <category term="savage coast"/>
      <category term="cleric"/>
      <category term="DMing"/>
      <category term="HWA1"/>
      <category term="norwold"/>
      <category term="kelvin"/>
      <category term="broken lands"/>
      <category term="new spell"/>
      <category term="five spheres"/>
      <category term="thunder rift"/>
      <category term="orcs of thar"/>
      <category term="portown"/>
      <category term="npc profiles"/>
      <category term="karameikos"/>
      <category term="thief"/>
      <category term="black eagle barony"/>
      <author>
        <name>Darva Shriver</name>
        <email>noreply@blogger.com</email>
        <uri>https://profiles.google.com/116198298528265997184</uri>
      </author>
      <link href="http://stockingthedungeon.blogspot.com/feeds/posts/default" rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml"/>
      <link href="http://www.blogger.com/feeds/5810223709410367407/posts/default" rel="self" type="application/atom+xml"/>
      <link href="http://stockingthedungeon.blogspot.com/" rel="alternate" type="text/html"/>
      <link href="http://pubsubhubbub.appspot.com/" rel="hub" type="text/html"/>
      <link href="http://www.blogger.com/feeds/5810223709410367407/posts/default?start-index=26&amp;max-results=25" rel="next" type="application/atom+xml"/>
      <subtitle>Classic D&amp;D and the Mystara campaign setting</subtitle>
      <title>Stocking The Dungeon</title>
      <updated>2012-05-17T06:04:11Z</updated>
    </source>
  </entry>

  <entry>
    <id>tag:blogger.com,1999:blog-5454587140887591817.post-3292202048324498054</id>
    <link href="http://talesofthegrotesqueanddungeonesque.blogspot.com/feeds/3292202048324498054/comments/default" rel="replies" type="application/atom+xml"/>
    <link href="http://talesofthegrotesqueanddungeonesque.blogspot.com/2012/05/isle-of-unknown-is-non-sequitur.html#comment-form" rel="replies" type="text/html"/>
    <link href="http://www.blogger.com/feeds/5454587140887591817/posts/default/3292202048324498054" rel="edit" type="application/atom+xml"/>
    <link href="http://www.blogger.com/feeds/5454587140887591817/posts/default/3292202048324498054" rel="self" type="application/atom+xml"/>
    <link href="http://talesofthegrotesqueanddungeonesque.blogspot.com/2012/05/isle-of-unknown-is-non-sequitur.html" rel="alternate" type="text/html"/>
    <title>Isle of the Unknown is a Non Sequitur</title>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><div class="separator" style="clear: both; text-align: center;"><a href="http://4.bp.blogspot.com/-eGcIW9akITI/T6lx5NBBZcI/AAAAAAAAAbk/dqOdj51i5No/s1600/IsleoftheUnknown.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="http://4.bp.blogspot.com/-eGcIW9akITI/T6lx5NBBZcI/AAAAAAAAAbk/dqOdj51i5No/s320/IsleoftheUnknown.jpg" width="228"/></a></div><br/><b>First, a bit of a review.</b><br/><br/><i>Isle of the Unknown</i> is a really lovely little book.  The many-hued image that wraps around the cover hints at all manner of mystery and mysticism.  The interior art is certainly strange and often carries a note of uncanny "wrongness."  The layout, while sometimes leaving too much margin unused, is easy on the eye.  The full-page paintings that crop up now and then in the interior and evocative.  The object itself is sturdy and feels like no expense was spared in its production.<br/><br/>However, I think the actual content of the book is a bit of a let-down.  The titular Isle of the Unknown is a hexcrawl location; however, each hex is described almost solely in terms of what might try to kill any adventurers who wander into them.  The dangers come in essentially four major flavors: clerics (probably the most benign, as they just seems to be hanging out), magic-users (each seems to have powers that make them potentially unbeatable meat-grinders if the characters attack them), "amalgam" monsters ("It's like a badger with the head of a tortoise and it breaths a cloud of poisonous gas..." - some of these are good, some of them are embarrassingly silly), and magical statues (that will likely fuck you up if you mess with them in the wrong way).<br/><br/>The problem with Isle of the Unknown is that it feels unfinished; it lays out a bunch of potential ideas for adventure and then leaves it up to you to figure out what to do with it.  I wouldn't even call this a toolkit because a toolkit should at least gesture toward a few ideas about what you could build with its contents.  Instead, what we get is a what I am calling a "non sequitur product," a gaming aid in which the disparate elements seem to bear no relation to each other and require you to do all the heavy lifting to make sense of it.<br/><br/>What are these magic-users doing on the island?  Do they know of each other's existences?  Do they have rivalries, alliances, or at least some sort of non-aggression pact?  We're never given a slightest hint about anything you might actually want to know about them aside from their Hit Dice, treasure, and powers. <br/><br/>Is there anything important going on with the people who live on the island?  What do they think of the bizarre monsters who inhabit their homeland?  Do they ever seek out the aid of the reclusive clerics who share their land?  The book is curiously silent.<br/><br/>The introduction meekly states that much of the "detail" of the island has been left blank so that a DM might more easily fit it into his or her campaign, but that's not a good excuse to leave out adventure seeds, plot hooks, and non-player characters with motivations and schemes in which to embroil the player-characters because those don't necessarily have to be tied to a particular flavor.  What we have here is a non sequitur of gaming: rather than inviting us to work with it, its incompleteness renders it an incoherent grab-bag that seems devoid of meaning.<br/><br/>And that's a shame.  A shame we might be able to fix by crowdsourcing some much-needed details.  Let's start with the biggie:<br/><br/><b>WHY ARE THERE ALL THESE WIZARDS ON THE ISLAND?  WHAT ARE THEY UP TO?</b><br/><br/>I'll start...<br/><br/>1) They have all come to the island to do battle with each other, Magic the Gathering-style, but the rules of engagement state that they cannot leave their chosen territory.  This means that they compete with each other by vying for agents to sabotage and attack the others.  That's where the PCs come in: who will they ally themselves with, and what reward is offered?  Will they betray their patron if a better offer comes along, or do they fight for some higher ideal?<br/><br/>2) They have all come to the island to do a great magical working that requires them to complete a vast ritual ; their positions on the island all relate to a web of ley lines.  However, there is some Ancient Evil that wants to prevent the beneficent ritual from happening.  That's where the PCs come in: how will they safeguard all of those wizards from attack by the minions of the Ancient Evil?<br/><br/>3) ...<br/><br/><b>YOUR TURN.</b><div class="blogger-post-footer"><img alt="" height="1" src="https://blogger.googleusercontent.com/tracker/5454587140887591817-3292202048324498054?l=talesofthegrotesqueanddungeonesque.blogspot.com" width="1"/></div></div>
    </content>
    <updated>2012-05-16T04:10:55Z</updated>
    <published>2012-05-16T04:10:00Z</published>
    <category scheme="http://www.blogger.com/atom/ns#" term="crowdsourcing"/>
    <category scheme="http://www.blogger.com/atom/ns#" term="isle of the unknown"/>
    <category scheme="http://www.blogger.com/atom/ns#" term="review"/>
    <author>
      <name>Jack</name>
      <email>noreply@blogger.com</email>
      <uri>http://www.blogger.com/profile/05226738666709754348</uri>
    </author>
    <source>
      <id>tag:blogger.com,1999:blog-5454587140887591817</id>
      <category term="the world between"/>
      <category term="special abilities"/>
      <category term="old school hack"/>
      <category term="the isle of the unknown"/>
      <category term="step right up"/>
      <category term="labyrinth lord"/>
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      <category term="npc"/>
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      <category term="derro"/>
      <category term="harrowfaust"/>
      <category term="gurps horror"/>
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      <category term="barbarians of lemuria"/>
      <category term="ulverland"/>
      <category term="grimoires"/>
      <category term="review"/>
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      <category term="saving throws"/>
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      <category term="hawking my wares"/>
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      <category term="relmeenos"/>
      <category term="carnalitrix of slithian vor"/>
      <category term="cosmology"/>
      <category term="caligari"/>
      <category term="the shae isle"/>
      <category term="milestones"/>
      <category term="shameless self-promotion"/>
      <category term="poison"/>
      <category term="stars without number"/>
      <category term="pdf"/>
      <category term="tome of horrors"/>
      <category term="gods"/>
      <category term="warhammer"/>
      <category term="demi-humans"/>
      <category term="monsters"/>
      <category term="fey"/>
      <category term="ability scores"/>
      <category term="disease"/>
      <category term="reading lists"/>
      <category term="talislanta"/>
      <category term="remix"/>
      <category term="character"/>
      <category term="the ruinous scar"/>
      <category term="character party"/>
      <category term="crowdsourcing"/>
      <category term="red tide"/>
      <category term="over the edge"/>
      <category term="madness"/>
      <category term="mord-stavian"/>
      <category term="arthur machen"/>
      <category term="weird new world"/>
      <category term="skills"/>
      <category term="stonehell"/>
      <category term="hit points"/>
      <category term="mutant future"/>
      <category term="inspirations"/>
      <category term="villains"/>
      <category term="realms of crawling chaos"/>
      <category term="dero"/>
      <category term="airship pirates"/>
      <category term="lovecraftian"/>
      <category term="familiars"/>
      <category term="tpk"/>
      <category term="mutations"/>
      <category term="brutality"/>
      <category term="gifts"/>
      <category term="osr"/>
      <category term="unhallowed metropolis"/>
      <category term="comendium"/>
      <category term="actual play"/>
      <category term="lamentations of the flame princess"/>
      <category term="handmaidens of the gods"/>
      <category term="undead"/>
      <category term="the scavenger lands"/>
      <category term="scarabae"/>
      <category term="charles dickens"/>
      <category term="magic items"/>
      <category term="gothic"/>
      <category term="call of cthulhu"/>
      <category term="places to go people to murder"/>
      <category term="levels"/>
      <category term="fighters"/>
      <category term="game recap"/>
      <category term="compendium"/>
      <category term="music"/>
      <category term="vornheim"/>
      <category term="adventure seeds"/>
      <category term="dark lords"/>
      <category term="deconstruction"/>
      <category term="random tables"/>
      <category term="rakshasa"/>
      <category term="races"/>
      <category term="DND"/>
      <category term="carnival"/>
      <category term="equipment"/>
      <category term="barrowmaze"/>
      <category term="weird adventures"/>
      <category term="weird"/>
      <category term="maps"/>
      <category term="mind flayer"/>
      <category term="fear"/>
      <category term="game aids"/>
      <category term="carcosa"/>
      <author>
        <name>Jack</name>
        <email>noreply@blogger.com</email>
        <uri>http://www.blogger.com/profile/05226738666709754348</uri>
      </author>
      <link href="http://talesofthegrotesqueanddungeonesque.blogspot.com/feeds/posts/default" rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml"/>
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      <link href="http://www.blogger.com/feeds/5454587140887591817/posts/default?start-index=26&amp;max-results=25" rel="next" type="application/atom+xml"/>
      <title>Tales of the Grotesque and Dungeonesque</title>
      <updated>2012-05-17T04:11:19Z</updated>
    </source>
  </entry>

  <entry>
    <id>tag:blogger.com,1999:blog-4999500110309022298.post-6073474829221234294</id>
    <link href="http://towerofzenopus.blogspot.com/feeds/6073474829221234294/comments/default" rel="replies" type="application/atom+xml"/>
    <link href="http://towerofzenopus.blogspot.com/2012/05/checking-in.html#comment-form" rel="replies" type="text/html"/>
    <link href="http://www.blogger.com/feeds/4999500110309022298/posts/default/6073474829221234294" rel="edit" type="application/atom+xml"/>
    <link href="http://www.blogger.com/feeds/4999500110309022298/posts/default/6073474829221234294" rel="self" type="application/atom+xml"/>
    <link href="http://towerofzenopus.blogspot.com/2012/05/checking-in.html" rel="alternate" type="text/html"/>
    <title>Checking In</title>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><br/><div class="separator" style="clear: both; text-align: center;"><a href="http://1.bp.blogspot.com/-RAYKyBG55uc/T7MmaxxZk9I/AAAAAAAACNc/LyHgwCxvXh0/s1600/Angry+Thor.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="282" src="http://1.bp.blogspot.com/-RAYKyBG55uc/T7MmaxxZk9I/AAAAAAAACNc/LyHgwCxvXh0/s400/Angry+Thor.jpg" width="400"/></a></div><br/>Multiple overlapping project launches at work is not conducive to regular blog-posting. Add in various apprentice commitments topped off with Apprentice Twilight's decision to do a six week school project in one night* - the LAST night - as well as a project for another class that was also due and it's been a very busy couple of days with a lot less sleep than normal. Thanks to Lady Blacksteel for keeping me sane the last few days. I should be back on a normal schedule tomorrow, with overreactions and some updates on the current D&amp;D campaign.<br/><br/><br/><br/>*thanks again baby for that decision, not that you'll be on the internet anytime soon to see this message...<div class="blogger-post-footer"><img alt="" height="1" src="https://blogger.googleusercontent.com/tracker/4999500110309022298-6073474829221234294?l=towerofzenopus.blogspot.com" width="1"/></div></div>
    </content>
    <updated>2012-05-16T04:08:24Z</updated>
    <published>2012-05-16T04:07:00Z</published>
    <category scheme="http://www.blogger.com/atom/ns#" term="Kids"/>
    <author>
      <name>Blacksteel</name>
      <email>noreply@blogger.com</email>
      <uri>http://www.blogger.com/profile/16289298640828309072</uri>
    </author>
    <source>
      <id>tag:blogger.com,1999:blog-4999500110309022298</id>
      <category term="Command Colors Ancients"/>
      <category term="Kalamar"/>
      <category term="Champions"/>
      <category term="Greyhawk"/>
      <category term="Twilight 2000"/>
      <category term="Science Fiction RPG's"/>
      <category term="RTROA"/>
      <category term="Campaign Concepts"/>
      <category term="Gaming Minutia"/>
      <category term="GURPS"/>
      <category term="Players"/>
      <category term="Magic Item"/>
      <category term="Organizations"/>
      <category term="Necessary Evil"/>
      <category term="Characters"/>
      <category term="Dragonport"/>
      <category term="Rifts"/>
      <category term="Play Aids"/>
      <category term="Deadlands"/>
      <category term="Atomic City"/>
      <category term="DnD"/>
      <category term="4th edition"/>
      <category term="Epic"/>
      <category term="April 2011 A to Z Challenge"/>
      <category term="Motivational Monday"/>
      <category term="2nd edition"/>
      <category term="Scarred Lands"/>
      <category term="Savage Worlds"/>
      <category term="Shadowrun"/>
      <category term="Unfortunate Characters"/>
      <category term="Monsters"/>
      <category term="Warhammer"/>
      <category term="Campaigns"/>
      <category term="40k"/>
      <category term="Icons"/>
      <category term="Iron Man"/>
      <category term="Greek Mythology"/>
      <category term="Kids"/>
      <category term="Ultima"/>
      <category term="Car Wars"/>
      <category term="Boot Hill"/>
      <category term="West Marches"/>
      <category term="Megadungeon"/>
      <category term="Music"/>
      <category term="Neverwinter"/>
      <category term="EBPS"/>
      <category term="Mechwarrior"/>
      <category term="Traveller"/>
      <category term="Temple of Elemental Evil"/>
      <category term="Hero"/>
      <category term="Rules Mongery"/>
      <category term="Supers"/>
      <category term="Accidental Rebels"/>
      <category term="Zebulon Space"/>
      <category term="1st edition"/>
      <category term="New Edition"/>
      <category term="Mutants and Masterminds"/>
      <category term="Guardians of the Vale"/>
      <category term="Marvel"/>
      <category term="book review"/>
      <category term="Volturnis"/>
      <category term="3rd edition"/>
      <category term="Star Wars"/>
      <category term="Shining Swords of Impiltur"/>
      <category term="Comic Books"/>
      <category term="Gaming fiction"/>
      <category term="Forgotten Realms"/>
      <category term="Gamma World"/>
      <category term="Star Trek"/>
      <category term="Mutant Future"/>
      <category term="Miniatures"/>
      <category term="Basic"/>
      <author>
        <name>Blacksteel</name>
        <email>noreply@blogger.com</email>
        <uri>http://www.blogger.com/profile/16289298640828309072</uri>
      </author>
      <link href="http://towerofzenopus.blogspot.com/feeds/posts/default" rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml"/>
      <link href="http://www.blogger.com/feeds/4999500110309022298/posts/default" rel="self" type="application/atom+xml"/>
      <link href="http://towerofzenopus.blogspot.com/" rel="alternate" type="text/html"/>
      <link href="http://pubsubhubbub.appspot.com/" rel="hub" type="text/html"/>
      <link href="http://www.blogger.com/feeds/4999500110309022298/posts/default?start-index=26&amp;max-results=25" rel="next" type="application/atom+xml"/>
      <subtitle>Thoughts and reviews of RPG products and systems from a long time player and GM</subtitle>
      <title>Tower of Zenopus</title>
      <updated>2012-05-17T06:27:30Z</updated>
    </source>
  </entry>

  <entry>
    <id>tag:blogger.com,1999:blog-6605121671436629980.post-5746249051136092474</id>
    <link href="http://xolgmod.blogspot.com/feeds/5746249051136092474/comments/default" rel="replies" type="application/atom+xml"/>
    <link href="http://xolgmod.blogspot.com/2012/05/flying-swordsmen-movie-npcs-2.html#comment-form" rel="replies" type="text/html"/>
    <link href="http://www.blogger.com/feeds/6605121671436629980/posts/default/5746249051136092474" rel="edit" type="application/atom+xml"/>
    <link href="http://www.blogger.com/feeds/6605121671436629980/posts/default/5746249051136092474" rel="self" type="application/atom+xml"/>
    <link href="http://xolgmod.blogspot.com/2012/05/flying-swordsmen-movie-npcs-2.html" rel="alternate" type="text/html"/>
    <title>Flying Swordsmen: Movie NPCs 2</title>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml">If you don't have the chi power to read all of Jin Yong's <i>Condor Trilogy</i>, you can watch a partial adaptation by director Wong Jing entitled <i>The Kung Fu Cult Master</i>. Once again, Jet Li and some other famous actors tie on the flying wires and slice through an unbelievable plot. This film encompasses some of the third book, <a href="http://en.wikipedia.org/wiki/Heaven_Sword_and_Dragon_Sabre">Heaven Sword and Dragon Saber</a>. My version of characters below is adjusted a second time for compatibility with Flying Swordsmen.<br/><div class="separator" style="clear: both; text-align: center;"><a href="http://3.bp.blogspot.com/-TLt53TLsiRg/T7MGTjpOz1I/AAAAAAAAADw/YcQqLjkKPVQ/s1600/KungFuCultMasterfront.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://3.bp.blogspot.com/-TLt53TLsiRg/T7MGTjpOz1I/AAAAAAAAADw/YcQqLjkKPVQ/s1600/KungFuCultMasterfront.jpg"/> </a></div><div class="separator" style="clear: both; text-align: center;"><br/></div> A campaign theme in line with KFCM would be a desperate battle between wuxia masters for the supreme martial arts technique. The invincible style can only be learned if two secret manuals are found and studied, which has polarized various schools. Meddling in this struggle are foreign agents, who deem this a fine opportunity to thin the number of heroes in the Empire.<br/><br/><b>Princess Shaomin Temur: 5th Level Yin Sorceress </b><br/>The elegant and cunning Shaomin is the daughter of Temur Khan of Gudu Oasis. She pretends to be a wealthy merchant dealing in the horse trade, and is commonly seen in Han and Yong provinces. Her true task is to trap wuxia heroes in extortion schemes and place Khan loyalists as impostors in kung fu leagues. Since her Yin magic is only satisfactory in combat, a stronger weapon was created for her in the form of a poison. A mysterious family of alchemists make the toxin for the Khan using rare flowers, some of which only grow near Gudu Lake. The brazen princess always travels with a retinue of mystic bowmen and a few dozen soldiers.<br/>Maneuver List:<br/>RANK 1: Tumbling Leaves, Tiger Vault<br/>RANK 2: Secret of the Trigram, Way of Water Stance<br/>RANK 3: Secret of the Zhenniao (+2 saves against poison)<br/>Magic Spells:<br/>LEVEL 1: Charm Person, Wood Element Charm, Darkness, Snake Breath, Lady's Shooting Fan*, Naga of the Lake*<br/>LEVEL 2: Lady's Chastisement (Demoralize), Snaring Rider's Cloak (Snaring Scarf), Needle Storm, Winter Fever Kiss*<br/>LEVEL 3: Breath of the Divine Naga*, Repose of the Drowned*<br/><br/>*New Spells: <b>Lady's Shooting Fan</b> - allows the caster to launch a folded fan, which seeks the target and inflicts damage like Harden Scarf. <b>Naga of the Lake</b> - the caster can breathe and swim underwater with ease for a limited duration. <b>Winter Fever Kiss</b> - exclusive to sorceresses, this touch attack weakens the targets Acrobatic performance (-1 per 4 lvls of caster) and does 2D4 damage. <b>Breath of the Divine Naga</b> - a cone of scalding steam inflicts 1D6 per caster level of damage to targets without elemental protection. <b>Repose of the Drowned</b> - gives the caster the ability to feign death for a limited time. <br/>New Magic Items:<br/><b>Seven Harms Slippers</b> - Shaomin's silk-lined footwear are equipped with hidden poison pins for kick attacks. Victims struck must save or suffer 1 HP of damage for seven rounds.<br/><b>SuSu's Fiendish Camel Whip</b> - One lash from this crop will increase the speed of any beast by 50% for one hour. Two lashes will send the target into frenzy, possibly attacking its rider.<br/><b>Fermented Milk of the White Mare</b> - well known healing elixir from the Khan's medicine hall.<br/><b>Ten Fragrances Tendon Ruining Powder</b> - the most dire of poison, this powder causes all targets that fail a save to suffer double damage from any combat where they use maneuvers or magic! Even with a successful save, the fragrance inflicts a -1 penalty to all activity for one day. Shaomin laces fake treasure with the poison, to tempt greedy heroes into "accidental" exposure. The cure is an equally rare formula known as Black Jade Balm. The princess is very creative with the conditions her victims must agree to for a dose of the latter.<br/><br/>Secret Weakness: Shaomin is hesitant to kill handsome, charismatic men. At her age, she'd rather have them as romantic playthings.<br/><br/><div class="separator" style="clear: both; text-align: center;"><a href="http://4.bp.blogspot.com/-VSvHwZ3NVYQ/T7MZdq1g9rI/AAAAAAAAAD8/1CYjgRVzskk/s1600/princessshaomin.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="http://4.bp.blogspot.com/-VSvHwZ3NVYQ/T7MZdq1g9rI/AAAAAAAAAD8/1CYjgRVzskk/s400/princessshaomin.jpg" width="400"/></a></div><br/>Princess Shaomin's Henchmen:<br/><b>Divine Arrow Eight Heroes - 3rd Level Mystic Bowmen [footman's horn bow]</b><br/>These bodyguards always act in formation, and will attack anyone their mistress sneezes at. They know Snatch the Pebble, Way of Water Stance, and a special group skill called Storm Cloud Barrage. Enemies struck with a Barrage (3+ arrow strikes) must save at -3 or be knocked prone.<br/><b>Old Jinx Lu Biweng - 7th Level Vagabond Thief</b><br/>Lu Biweng is one of the Khan's undercover operatives, currently learning the kung fu of the Beggar Sect. If the princess is confronting a group of adventurers, the Jinx will be observing close by. His jovial guise drops when at her side.<br/>Maneuver List:<br/>RANK 1: Snatch the Pebble, Waves on the Beach, Dragon Soars in the Sky (Tiger Vault), Dragon Whips its Tail (1st defensive stance)<br/>RANK 2: Dragon and Tiger, Dragon Crosses the River (Monk's Step), Cloud Diving Dragon (2nd defensive stance)<br/>RANK 3: Cloud Somersault, Dragon and Monkey*, Dragon Tires the Ox*<br/>RANK 4: Subduing Dragon Palm (Moving Wave Fist)<br/><br/>*New Maneuvers: <b>Dragon and Monkey</b> - instead of an off hand strike, a thief can attempt to steal a small item from the target during combat. <b>Dragon Tires the Ox</b> - a pressure point grapple (-4 to hit) that inflicts fatigue on the target, reducing Strength and Dexterity. <br/>New Magic Item:<br/><b>Beggar's Court Deer Staff</b> - This artistic weapon features sharp antlers of bronze, and inflicts damage like a Tiger Fork+1. The minor enchantment improves the wielder's luck at performing stunts, allowing him to roll twice for one attempt each day. <br/><br/><br/><br/><div class="blogger-post-footer"><img alt="" height="1" src="https://blogger.googleusercontent.com/tracker/6605121671436629980-5746249051136092474?l=xolgmod.blogspot.com" width="1"/></div></div>
    </content>
    <updated>2012-05-16T03:42:32Z</updated>
    <published>2012-05-16T03:42:00Z</published>
    <author>
      <name>Lee B</name>
      <email>noreply@blogger.com</email>
      <uri>http://www.blogger.com/profile/06698873084592329937</uri>
    </author>
    <source>
      <id>tag:blogger.com,1999:blog-6605121671436629980</id>
      <author>
        <name>Lee B</name>
        <email>noreply@blogger.com</email>
        <uri>http://www.blogger.com/profile/06698873084592329937</uri>
      </author>
      <link href="http://xolgmod.blogspot.com/feeds/posts/default" rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml"/>
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      <link href="http://xolgmod.blogspot.com/" rel="alternate" type="text/html"/>
      <link href="http://pubsubhubbub.appspot.com/" rel="hub" type="text/html"/>
      <title>The Plateau of XOLGMOD</title>
      <updated>2012-05-16T03:42:32Z</updated>
    </source>
  </entry>

  <entry>
    <id>tag:blogger.com,1999:blog-4891509519427970698.post-5831978211611946724</id>
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    <title>Saving Appendix N</title>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><div class="separator" style="clear: both; text-align: center;"><a href="http://2.bp.blogspot.com/-f91bbbsSUkw/T61-PLHQ0PI/AAAAAAAADXk/nUDFe8R3m2o/s1600/Saving+Private+Ryan+Opening+Sequence-Aged+Ryan.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="218" src="http://2.bp.blogspot.com/-f91bbbsSUkw/T61-PLHQ0PI/AAAAAAAADXk/nUDFe8R3m2o/s400/Saving+Private+Ryan+Opening+Sequence-Aged+Ryan.jpg" width="400"/></a></div><br/>Abbey, Lynn: <br/><br/>Adams, Richard: <span style="color: red;">Watership Down; Shardik</span><br/><br/>Alexander, Lloyd: The Book of Three 1; The Black Cauldron 2; The Castle of Llyr 3; Taran Wanderer 4; The High King 5<br/><br/>Anderson, Poul: Ensign Flandry; Flandry Of Terra; Agent of the Terran Empire; The Long Night; Three Hearts and Three Lions; The Broken Sword; The High Crusade; A Knight Of Ghosts And Shadows<br/><br/>Anthony, Piers: A Spell for Chameleon; <span style="color: black;">On A Pale Horse</span><br/><br/>Ariosto, Ludovico: Orlando Furioso<br/><br/>Asprin, Robert A.: Thieves World I; Tales from the Vulgar Unicorn II; Shadows of Sanctuary III; Storm Season IV; The Face of Chaos V; Another Fine Myth<br/><br/>Barker, M.A.R.: The Man Of Gold; Flamesong<br/><br/>Baum, L. Frank: <span style="color: red;">The Wizard Of Oz, Emerald City Of Oz, Land of Oz</span><br/><br/>Beagle, Peter S.: The Last Unicorn; A Fine And Private Place<br/><br/><strong><span style="color: red;">Bellairs, John</span></strong>: The Face In The Frost<br/><br/>Bellamy, Francis R : Atta<br/><br/>Bloodstone, John: Thundar Man Of Two Worlds<br/><br/>Bok, Hannes: The Sorcerers Ship<br/><br/>Brackett, Leigh: Eric John Stark, Outlaw Of Mars; The Best Of Leigh Brackett; The Sword Of Rhiannon; The Ginger Star 1; The Hounds Of Skaith 2; Reavers of Skaith 3<br/><br/>Bradley, Marion Z:  Warrior Woman; Stormqueen!; The Forbidden Tower; <span style="color: red;"><strong>Sword and Sorceress Anthology, Darkover Series</strong></span><br/><br/>Brooks, Terry: <span style="color: red;">The Sword of Shannara</span><br/><br/><strong><span style="color: red;">Brown, Fredric</span></strong>:<br/><br/>Burroughs, Edgar R.: Pellucidar; Tanar of Pellucidar; A Princess Of Mars 1; The Gods Of Mars 2; Warlord Of Mars 3; Thuvia, Maid Of Mars 4; Chessmen of Mars 5; The Mastermind of Mars 6; A Fighting Man of Mars 7; The Moon Maid; Out of Time’s Abyss; Jungle Girl, Land of Hidden Men; Tarzan Of The Apes 1; The Return Of Tarzan 2; The Beasts of Tarzan 3; The Son Of Tarzan 4; Tarzan and the Jewels of Opar 5; Tarzan and the Lost Empire 10; <span style="color: red;">At The Earth's Core</span><br/><br/><span style="color: red;"><strong>Cabell, James Branch</strong></span>:<br/><br/>Campbell, J Ramsey: <span style="color: red;"><strong>Demons by Daylight</strong></span><br/><br/>Carter, Lin: Thongor and the Dragon City; Thongor and the Wizards of Lemuria; Thongor Fights the Pirates of Tarakus; Zanathon; Tower at the Edge of Time; The Black Star; Beyond The Gates Of Dream; Down To A Sunless Sea; <span style="color: red;">Journey to the Underground World</span>; Warrior of World’s End; Flashing Swords 1; Flashing Swords 2<span style="color: black;">; Flashing Swords 3;</span> <span style="color: red;"><strong>Flashing Swords 4</strong></span>; Flashing Swords 5; New Worlds For Old; The Young Magicians<br/><br/>Cervantes, Miguel: <span style="color: red;">Don Quixote</span><br/><br/>Chalker, Jack L.: Midnight at the Well of Souls 1; Exiles at the Well of Souls 2; Quest For the Well Of Souls 3; The Return of Nathan Brazil 4, Twilight at the Well of Souls 5<br/><br/><strong><span style="color: red;">Chandler, A. Bertram</span></strong>: The Road To The Rim; The Hard Way; The Wild Ones<br/><br/>Chant, Joy: Red Moon And Black Mountain<br/><br/>Cherryh, C.J.:<br/><br/>Cook, Glen: The Black Company<br/><br/>Daley, Brian: Han Solo At Star’s End; Han Solo’s Revenge; Han Solo And The Lost Legacy<br/><br/>Davidson, Avram: <span style="color: red;"><strong>The Phoenix And The Mirror</strong></span>; The Island Under the Earth<br/><br/>deCamp, L. Sprague: The Complete Compleat Enchanter; The Compleat Enchanter; Lovecraft, A Biography; Warlocks and Warriors; The Fallible Fiend; Conan The Barbarian; Conan And The Spider God; <span style="color: red;"><strong>Lest Darkness Fall; The Carnelian Cube;</strong> The Emperors Fan;<span style="color: black;"> The Reluctant King;</span> <span style="color: black;">The Unbeheaded King</span><span style="color: black;">; The Goblin </span></span><span style="color: black;">Tower; The Clocks Of Iraz</span><br/><br/><strong><span style="color: red;">Derleth, August</span></strong>: The Trail of Cthuhlu<br/><br/>Dickson, Gordon R.:<br/><br/>Donaldson, Stephen: <span style="color: red;">Thomas Covenant The Unbeliever</span><br/><br/>Doyle, Sir Arthur Conan: The Lost World<br/><br/>Dumas, Alexandre: The Three Musketeers<br/><br/>Dunsany, Lord: The King Of Elfland’s Daughter; Over the Hills and Far Away; The Charwoman's Shadow<br/><br/>Eco, Umberto: The Name Of The Rose<br/><br/>Eddings, David: Pawn of Prophecy, Queen Of Sorcery, Magician’s Gambit, Castle of Wizardry, Enchanter’s Endgame<br/><br/>Eddison, E. R.: The Worm Ouroboros; Mistress of Mistresses; A Fish Dinner In Memison<br/><br/>Ende, Michael: <span style="color: red;">The Neverending Story</span><br/><br/>Farmer, Philip Jose: The Maker Of Universes 1; The Gates Of Creation 2; A Private Cosmos 3; Hadon Of Ancient Opar<br/><br/>Fiest, Raymond: <span style="color: red;">Magician</span><br/><br/>Finney, Charles: <span style="color: red;"><strong>The Unholy City</strong></span>; The Circus of Dr. Lao<br/><br/>Foster, Alan Dean: Nor Crystal Tears, Splinter of the Minds Eye; The End of the Matter; The Tar-Aiym Krang; Bloodhype; Orphan Star; For Love Of Mother-Not; The Time Of The Transference<br/><br/>Fox, Gardner: Kothar Barbarian Swordsman; <span style="color: red;">Kothar and the Conjurer's Curse; Kothar and the Wizard Slayer; Kothar and the Magic Sword; Kothar And The Demon Queen;</span> Kyrik Warlock Warrior; Kyrik Fights The Demon World; <span style="color: red;">Kyrik</span><span style="color: red;"> and the Lost Queen; Kyrik and the Wizards Sword; Warrior Of Llarn</span><br/><br/>Funke, Cornelia: Inkheart<br/><br/>Gardner, Craig Shaw: A Malady Of Magicks<br/><br/>Garner, Alan: Elidor; The Moon Of Gomrath; The Weirdstone of Brisingamen<br/><br/>Gemmell, David: <span style="color: red;">Legend</span><br/><br/>Goldman, William: <span style="color: red;">The Princess Bride</span><br/><br/>Glut, Donald F: The Empire Strikes Back<br/><br/>Gygax, Gary:  City Of Hawks; The Samarkand Solution; The Anubis Murders; <span style="color: red;"><strong>Infernal Sorceress;</strong> </span><span style="color: black;">Death In Delhi</span><br/><br/>Haggard, H. Rider: The People Of The Mist; The World's Desire; When The World Shook; She And Allan; <span style="color: red;"><strong>King Solomon Mines; She</strong></span><br/><br/>Hambly, Barbara: <span style="color: red;"><span style="color: black;">The Time of the Dark;</span> The Walls Of Air,<span style="color: black;"> The Armies of Daylight;</span> The Ladies of Mandrigyn, Dragonsbane</span><br/><br/>Harrison, Harry: The Adventures Of The Stainless Street Rat; The Stainless Steel Rat<br/><br/>Heinlein, Robert: Glory Road<br/><br/>Hickman, Tracy:<br/><br/>Hodgson, W.H.: The House On The Borderland<br/><br/>Holmes, John Eric: Mahars of Pellucidar<br/><br/>Howard, Robert E.: Sword Woman; Almuric; The People Of The Black Circle; Red Nails; Shadow Kingdoms; People Of The Dark; Beyond The Black River; The Hour Of The Dragon; Black Hounds Of Death; Conan 1; Conan Of Cimmeria 2; <span style="color: red;"><strong>Conan the Freebooter 3</strong></span>; Conan the Wanderer 4; Conan the Adventurer 5; Conan the Buccaneer 6; Conan The Warrior 7; Conan The Usurper 8; Conan The Conqueror 9; Conan The Avenger 10; Conan Of Aquilonia 11; Conan of The Isles 12; Solomon Kane, The Hills Of The Dead; Skull-Face; Black Canaan; Swords Of Shahrazar; Marchers Of Valhalla, The Second Book Of Robert E. Howard; Bran Mak Morn<br/><br/>Hyne, C J Cutliffe: The Lost Continent<br/><br/>Jakes, John: Brak The Barbarian; Mark of Demons; The Sorceress<br/><br/>Jackson, Steve: Fighting Fantasy; The Warlock of Firetop Mountain 1; The Citadel of Chaos 2; <br/><br/>Kline, Otis Adelbert: <span style="color: red;"><strong>Swordsman Of Mars</strong></span>, Outlaw Of Mars, Planet of Peril<br/><br/>Kuttner, Henry: The Mask Of Circe; <span style="color: red;">Elak Of Atlantis, The Dark World, Robots Have No Tails</span><br/><br/>Kurtz, Katherine: Deryni Rising; Deryni Checkmate; High Deryni<br/><br/>Lanier, Sterling: Hiero’s Journey; The Unforsaken Hiero<br/><br/>L’Engle, Madeleine: A Wrinkle In Time<br/><br/>Le Guin, Ursula: A Wizard Of Earthsea; The Left Hand Of Darkness; Tehanu; The Farthest Shore<br/><br/>Lee, Tanith: The Book Of The Damned I; The Book Of The Beast II; <span style="color: red;">The Storm Lord, The Birthgrave, The Dragon Hoard, Night’s Master, Death’s Master</span><br/><br/>Leiber, Fritz: Swords and Deviltry 1; Swords Against Death 2; Swords In The Mist 3; Swords And Wizardry 4; The Swords of Lankhmar 5; Swords and Ice Magic 6; The Knight and Knave of Swords<br/><br/>Lindsay, David: A Voyage To Arcturus<br/><br/>Lovecraft, H.P.: The Doom That Came To Sarnath; The Dream Quest of Unknown Kadath; The Shadow Over Innsmouth; At The Mountains Of Madness; The Lurker At The Threshold; The Tomb; The Watchers Out Of Time; Waking Up Screaming; <span style="color: red;">The Dunwich Horror</span><br/><br/>Martin, George R.R.: Dying Of The Light; <span style="color: red;">A Song Of Ice And Fire</span><br/><br/>Matheson, Richard: <span style="color: red;">I Am Legend</span><br/><br/>McCaffery, Anne: The Ship Who Sang; Dinosaur Planet; Dragonflight 1<br/><br/>Merritt, A.: The Ship Of Ishtar; The Seven Footprints Of Satan; The Moon Pool; The Face In The Abyss; Dwellers In the Mirage; <span style="color: red;"><strong>Creep Shadow Creep</strong></span><br/><br/>Miller, Walter: A Canticle For Leibowitz<br/><br/><strong><span style="color: red;">Moorcock, Michael</span></strong>: Legends From The End Of Time; The Jewel In The Skull; The Mad God’s Amulet; The Sleeping Sorceress; The Runestaff; The Lord of the Spiders; The Masters of the Pit; The City of the Beast; The Warlord of the Air; <span style="color: red;">Stealer Of Souls; Stormbringer; <span style="color: black;">Elric of Melnibone; The King Of Swords 3; Sword of the Dawn; The Sailor On The Seas Of Fate;</span> The Sword Of The Dawn</span><br/><br/>Moore, C.L.: Northwest Smith; Jirel Of Joiry<br/><br/>Morris, William: The Well At Worlds End I; The Well At Worlds End II; The Wood Beyond the World; The Water of the Wondrous Isles<br/><br/>Mundy, Talbot: <span style="color: red;">Tros Of Samothrace</span>; Avenging Liafail 2; Liafail3; The Praetor's Dungeon 3; The Purple Pirate 6<br/><br/>Niven, Larry: The Man-Kzin Wars; A World Out Of Time; A Gift From Earth; Tales of Known Space; Neutron Star; The Magic May Return; The Magic Goes Away; <span style="color: red;">The Flight of the Horse</span><br/><br/>Norman, John: Tarnsman Of Gor 1; Outlaw Of Gor 2; Priest-Kings Of Gor 3; Nomads Of Gor 4; Assassin Of Gor 5; Raiders Of Gor 6; Captive Of Gor 7; Hunters Of Gor 8; Marauders Of Gor 9, Tribesmen Of Gor 10, Slave Girl of Gor 11; Time Slave<br/><br/>Norton, Andre: Quag Keep; Exiles of the Stars; Warlock of Witch World; High Sorcery; Witch World; Sargasso Of Space; Lord Of Thunder<br/><br/>Nowlan, Philip F.: Armageddon 2419 A.D.<br/><br/>Offutt, Andrew J.: Demon In The Mirror; Eyes Of Sarsis; Web Of The Spider; Conan, The Sword of Skelos; Conan The Mercenary; Swords Against Darkness I; Swords Against Darkness II<span style="color: black;">; Swords Against Darkness III;</span> Swords Against Darkness IV; Swords Against Darkness V; The Iron Lords; Cormac Mac Art; Shadows Out Of Hell 2;The Undying Wizard<br/><br/>Piper, H. Beam: Space Viking<br/><br/>Pratchett, Terry: <span style="color: red;">The Colour Of Magic, The Light Fantastic, Equal Rites, Mort</span><br/><br/>Pratt, Fletcher: Land Of Unreason; The Blue Star; The Well of the Unicorn; <span style="color: red;"><strong>The Carnelian Cube</strong></span><br/><br/>Saberhagen, Fred: The First Book Of Swords; Second Book Of Swords; Third Book Of Swords; Empire Of The East<br/><br/>Schmitz, James: The Witches of Karres; The Demon Breed<br/><br/>Shackleford, Jack D.:  Tanith<br/><br/>Shea, Michael: Color Out Of <span style="color: black;">Time; A Quest For Simbilis; Nifft The Lean; The Incompleat Nifft; The Mines of Behemoth; The A`Rak</span><br/><br/>Sims, John:<br/><br/>Sirota, Mike: Master Of Boranga<br/><br/>Smith, Clark Ashton: Lost Worlds Volume 1; <strong><span style="color: red;">Lost Worlds Volume 2</span></strong>; Out Of Space And Time 1; Out Of Space And Time 2; The Abominations of Yondo; Genius Loci; Poseidonis; Zothique; Hyperborea; Xiccarph; Tales Of Science And Sorcery; <span style="color: red;"><strong>Other Dimensions 1; Other Dimensions 2</strong></span><br/><br/>Smith, L. Neil: Lando Calrissian and the Midharp of Sharu; Lando Calrissian and the Starcave of Thonboka; Lando Calrissian and the Flamewind of Osean<br/><br/>Smith, E.E. ‘Doc’: Triplanetary<br/><br/>Springer, Nancy: <span style="color: black;">The White Hart</span><br/><br/>St. Clair, Margaret: The Shadow People; Sign of the Labrys<br/><br/>Stasheff, Christopher: The Warlock Wandering; A Warlock's Blade; Warlock And Son; The Warlock Is Missing; Her Majesty's Wizard; <span style="color: red;">King Kobold</span><br/><br/>Stewart, Mary: <span style="color: red;">The Crystal Cave; The Hollow Hills; The Last Enchantment</span><br/><br/>Swann, Thomas: Green Phoenix; The Goat Without Horns; The Forest Of Forever; Day Of The Minotaur; Cry Silver Bells; <span style="color: black;">Moondust</span><br/><br/>Tolkien, J.R.R.: The Hobbit; The Lord Of The Rings<br/><br/><strong><span style="color: red;">Tubb, E.C</span></strong>.: The Winds Of Gath 1; <span style="color: red;">Derai 2; Toyman 3; Kalin 4; Jester Of Scar 5; Lallia 6; Technos 7</span>; Veruchia 8; <span style="color: red;">Mayenne 9</span>; Jondelle 10; <span style="color: red;">Zenya 11</span>; Eloise 12;<br/><br/>Van Arnam, Dave: Star Barbarian<br/><br/>Van Vogt, A.E.: The Voyage Of The Space Beagle; Quest For The Future<br/><br/>Vance, Jack: The Languages Of The Pao; The Dragon Masters; The Best of Jack Vance; The Dying Earth; The Eyes of the Overworld; Cugel’s Saga; Rhialto The Marvelous; Trullion, Alastor 2262; Wyst, Alastor 1716; Marune, Alastor 933; The Faceless Man 1; The Brave Free Men 2; The Astura 3; Lyonesse 1; The Green Pearl 2; Madouc 3; The Face 4; The Blue World; Galactic Effectuator; Big Planet; City Of The Chasch 1; <span style="color: red;"><strong>Servants of the Wanhk 2</strong></span>; The Dirdir 3; The Pnume 4; <span style="color: red;"><strong>Suldrun's Garden;</strong><span style="color: black;"> The Face 4;</span></span><br/><br/>Verne, Jules: The Mysterious Island<br/><br/>Wagner, Karl E: Bloodstone, <span style="color: red;"><strong>Death Angel’s Shadow, Dark Crusade</strong></span><br/><br/>Weinbaum, Stanley; The Black Flame; A Martian Odyssey<br/><br/>Wellman, Manly Wade: The Old Gods Waken; The Hanging Stones; The Lost And The Lurking; After Dark; <span style="color: red;">Silver John; Who Fears The Devil?</span><br/><br/>White, Theodore: <span style="color: red;">The Once and Future King</span><br/><br/>Williams, Robert M.: Return of Jongor<br/><br/>Williamson, Jack: The Trial Of Terra; <span style="color: red;">The Legion Of Space</span><br/><br/>Wolfe, Gene:  The Shadow of the Torturer<br/><br/>Zelazny, Roger: Nine Princes In Amber; <span style="color: red;">The Guns of Avalon</span>; <span style="color: black;">Sign of the Unicorn;</span> The Hand of Oberon; The Courts of Chaos; <span style="color: black;">Jack Of Shadows</span>; Dilvish, The Damned; The Changing Land; Isle of the Dead; Trumps of Doom; <span style="color: red;">Blood Of Amber</span>; Sign Of Chaos; <span style="color: red;">Knight Of Shadows</span>; <span style="color: red;">Prince of Chaos, </span><span style="color: black;">The Chronicles Of Amber 1</span><div class="blogger-post-footer"><img alt="" height="1" src="https://blogger.googleusercontent.com/tracker/4891509519427970698-5831978211611946724?l=apaladinincitadel.blogspot.com" width="1"/></div></div>
    </content>
    <updated>2012-05-16T03:04:24Z</updated>
    <published>2012-05-13T19:18:00Z</published>
    <category scheme="http://www.blogger.com/atom/ns#" term="appendix n"/>
    <author>
      <name>Aaron E. Steele</name>
      <email>noreply@blogger.com</email>
      <uri>http://www.blogger.com/profile/07789462075611254929</uri>
    </author>
    <source>
      <id>tag:blogger.com,1999:blog-4891509519427970698</id>
      <category term="combat systems"/>
      <category term="remembrance day"/>
      <category term="greg espinoza"/>
      <category term="movies"/>
      <category term="manticore"/>
      <category term="synnibarr"/>
      <category term="esteban maroto"/>
      <category term="tom moldvay"/>
      <category term="weird rpg"/>
      <category term="aliens"/>
      <category term="labyrinth lord"/>
      <category term="vicki wyman"/>
      <category term="horror"/>
      <category term="walter rane"/>
      <category term="paul jaquays"/>
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      <author>
        <name>Aaron E. Steele</name>
        <email>noreply@blogger.com</email>
        <uri>http://www.blogger.com/profile/07789462075611254929</uri>
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      <title>A Paladin In Citadel</title>
      <updated>2012-05-17T00:08:31Z</updated>
    </source>
  </entry>

  <entry>
    <id>tag:blogger.com,1999:blog-9570644.post-1192721507986709026</id>
    <link href="http://thedizzies.blogspot.com/feeds/1192721507986709026/comments/default" rel="replies" type="application/atom+xml"/>
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    <link href="http://www.blogger.com/feeds/9570644/posts/default/1192721507986709026" rel="edit" type="application/atom+xml"/>
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    <link href="http://thedizzies.blogspot.com/2012/05/telemachoboros.html" rel="alternate" type="text/html"/>
    <title>Telemachoboros</title>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><b><span class="Apple-style-span" style="font-size: large;">—You horrid old man, stop provoking me! </span></b><br/><b><span class="Apple-style-span" style="font-size: large;">—Youth reproaches old age with reproaching it its youth. It reminds me of a snake biting its tail. </span></b><br/><b><span class="Apple-style-span" style="font-size: large;"> —Louis Aragon, "The Adventures of Telemachus" </span></b><br/><br/><br/><br/> (Via Damion Searls)<div class="blogger-post-footer"><img alt="" height="1" src="https://blogger.googleusercontent.com/tracker/9570644-1192721507986709026?l=thedizzies.blogspot.com" width="1"/></div></div>
    </content>
    <updated>2012-05-16T02:43:45Z</updated>
    <published>2012-05-14T01:02:00Z</published>
    <category scheme="http://www.blogger.com/atom/ns#" term="Ouroboros"/>
    <author>
      <name>Ed Park</name>
      <email>noreply@blogger.com</email>
      <uri>http://www.blogger.com/profile/06968478096142741974</uri>
    </author>
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      <author>
        <name>Ed Park</name>
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      <link href="http://thedizzies.blogspot.com/feeds/posts/default" rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml"/>
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      <subtitle>A diary with vertigo</subtitle>
      <title>Disambiguation</title>
      <updated>2012-05-17T01:04:37Z</updated>
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  </entry>

  <entry>
    <id>tag:blogger.com,1999:blog-2691461744853003391.post-3899619889173781998</id>
    <link href="http://greyhawkgrognard.blogspot.com/feeds/3899619889173781998/comments/default" rel="replies" type="application/atom+xml"/>
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    <link href="http://greyhawkgrognard.blogspot.com/2012/04/mapping-beyond-flanaess-sundered-empire.html" rel="alternate" type="text/html"/>
    <title>Mapping Beyond the Flanaess: The Sundered Empire and Lynn</title>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><div dir="ltr" style="text-align: left;">Apologies for not posting much in the last couple of days, and for not having any updates to my "Mapping Beyond the Flanaess" series lately. Hopefully today's post will make up for that with three, count 'em, three new maps. These cover Thalos, the Free States, and Drazen's Horde, finishing off the Sundered Empire region. This batch also includes the Empire of Lynn, detailed in François Marcela-Froideval's series of graphic novels <a href="http://en.wikipedia.org/wiki/Black_Moon_Chronicles" target="_blank"><i>Chroniques de la Lune Noire</i></a>. Way down in the southwest corner, you can also see part of the Tarquis Dominions and Ishtarland from the DA #1 map. I'm including the previous map of Ravilla and Mordengard (in the upper-right, below), so you can see how everything lines up.<br/><br/><div class="separator" style="clear: both; text-align: center;"><a href="http://2.bp.blogspot.com/-6ZVIkP0gyTA/T56XZgo0Z2I/AAAAAAAABCQ/6_VvYfagJ1c/s1600/thalos_map.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="http://2.bp.blogspot.com/-6ZVIkP0gyTA/T56XZgo0Z2I/AAAAAAAABCQ/6_VvYfagJ1c/s320/thalos_map.png" width="211"/></a><a href="http://4.bp.blogspot.com/-JOGnS_E1ZS0/T5b5WQ8y2DI/AAAAAAAABBE/XTfnBFdPOG4/s1600/ravilla_mordengard_map.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="http://4.bp.blogspot.com/-JOGnS_E1ZS0/T5b5WQ8y2DI/AAAAAAAABBE/XTfnBFdPOG4/s320/ravilla_mordengard_map.png" width="211"/></a></div><div class="separator" style="clear: both; text-align: center;"/><div class="separator" style="clear: both; text-align: center;"><a href="http://4.bp.blogspot.com/-SgwpXYp7qrU/T57rr5_R0NI/AAAAAAAABCs/Fy5qBjHec08/s1600/free_states_map.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="http://4.bp.blogspot.com/-SgwpXYp7qrU/T57rr5_R0NI/AAAAAAAABCs/Fy5qBjHec08/s320/free_states_map.png" width="211"/></a><a href="http://3.bp.blogspot.com/-ZAkWM-QPGTw/T57tMZwSBEI/AAAAAAAABC0/WjfbfVhGBYc/s1600/drazens_horde_map.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="http://3.bp.blogspot.com/-ZAkWM-QPGTw/T57tMZwSBEI/AAAAAAAABC0/WjfbfVhGBYc/s320/drazens_horde_map.png" width="211"/></a></div><br/>This was, in many ways, the trickiest batch of maps to do, not only because they all needed to be done together (because as you can see above, the way the grid lined up, several places such as Thalos and Lynn really need the adjoining map to give context), but also because I needed to fully integrate all three of the main sources for this region; the Sundered Empire (itself made up of several books, modules, and Dragon magazine articles), the Black Moon Chronicles region (mostly in French, but the graphic novels do give occasional snippets of geography), and the Dragon Annual #1 map. Sometimes these three sources flatly contradicted one another (as with the placement of the Empire of Lynn) or needed some slight nudging to make them work, but on the whole, I think things came out pretty neatly.<br/><br/>As always, click the above maps to embiggen, and the download for all the maps in largest size is off to the right in the Free Resources section. Up next; we go south again, and then back east, covering the Tharquish Empire, the rest of Ishtarland, and the Barbarian Seameast.</div><div class="blogger-post-footer"><img alt="" height="1" src="https://blogger.googleusercontent.com/tracker/2691461744853003391-3899619889173781998?l=greyhawkgrognard.blogspot.com" width="1"/></div></div>
    </content>
    <updated>2012-05-16T02:39:44Z</updated>
    <published>2012-04-30T14:01:00Z</published>
    <category scheme="http://www.blogger.com/atom/ns#" term="World of Greyhawk"/>
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    <category scheme="http://www.blogger.com/atom/ns#" term="RPG"/>
    <author>
      <name>Joseph Bloch</name>
      <email>noreply@blogger.com</email>
      <uri>https://profiles.google.com/101779486513297511748</uri>
    </author>
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      <category term="Savage Worlds"/>
      <category term="Sunday Matinee"/>
      <category term="Religion"/>
      <category term="Emprise"/>
      <category term="Magic"/>
      <category term="Conventions"/>
      <category term="Mapping Beyond the Flanaess"/>
      <category term="Black Blade"/>
      <category term="Castle Zagyg"/>
      <category term="one night adventures"/>
      <category term="solo gaming"/>
      <category term="Gygax Games"/>
      <category term="Video Games"/>
      <category term="Gods"/>
      <category term="City of Greyhawk"/>
      <category term="Music"/>
      <category term="3E"/>
      <category term="Pied Piper Publishing"/>
      <category term="Traveller"/>
      <category term="System Design"/>
      <category term="Retro Clones"/>
      <category term="appearances"/>
      <category term="James Bond"/>
      <category term="Pendragon"/>
      <category term="Ro2E"/>
      <category term="OSGA"/>
      <category term="PBM games"/>
      <category term="T1-4"/>
      <category term="history"/>
      <category term="Adventures"/>
      <category term="Aquaria"/>
      <category term="Campaign Journal"/>
      <category term="Star Wars"/>
      <category term="Mass Battle"/>
      <category term="Gygax"/>
      <category term="Television"/>
      <category term="BRW Games"/>
      <category term="Gamma World"/>
      <category term="witch"/>
      <category term="Game Reviews"/>
      <category term="DCC"/>
      <category term="Books"/>
      <category term="Labyrinth Lord"/>
      <author>
        <name>Joseph</name>
        <email>noreply@blogger.com</email>
        <uri>http://www.blogger.com/profile/16793034218287755156</uri>
      </author>
      <link href="http://greyhawkgrognard.blogspot.com/feeds/posts/default" rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml"/>
      <link href="http://www.blogger.com/feeds/2691461744853003391/posts/default" rel="self" type="application/atom+xml"/>
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      <link href="http://www.blogger.com/feeds/2691461744853003391/posts/default?start-index=26&amp;max-results=25" rel="next" type="application/atom+xml"/>
      <subtitle>All about old-school (AD&amp;D) role-playing-gaming, the World of Greyhawk Fantasy Setting, the gaming industry, and anything else that happens to cross my mind.</subtitle>
      <title>Greyhawk Grognard</title>
      <updated>2012-05-16T21:56:31Z</updated>
    </source>
  </entry>

  <entry>
    <id>tag:blogger.com,1999:blog-7604868917713400880.post-5845849289516713527</id>
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    <link href="http://henchmanabuse.blogspot.com/2012/05/session-recap-5102012.html" rel="alternate" type="text/html"/>
    <title>session recap, 5/10/2012</title>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml">CAST <br/>--------<br/>Razoe the Fantra Paladin (2) and his dog Brownie<br/>Mongo the Fighter (4) and his henchman Prinny the Dwarf (1)<br/>George P. Burdell the Cleric (2) and his henchmen, Slick Eddie the Thief (1) and Seegar the Elf (1)<br/>Drunk Eddie the Magic-User (2) and his henchwoman, Pepa the Battle-Dancer (1)<br/><br/>Now that the blade zombies were not-moving-dead as opposed to homicidal-dead, Razoe and Gutboy and their respective henchmen and/or menageries wandered off into the fungus forest for a potty break.  In the meantime, Mongo and George searched for secret doors - no luck.  As they did so, a pair of strangers walked in, introducing themselves as Drunk Eddie the wizard and Pepa the surly battle-dancer.  They had gotten separated from their party out in the fungus forest, and were welcomed by Mongo and George as bosom companions.<br/><br/>The trio and their entourage proceeded to the next room, finding the backside of a curtain made of rotting human flesh, and gigantic pile of rotting body parts, 10' high and 20' wide.  Mongo prodded the pile with his retractable aluminum pole, and satisfied himself that it wasn't going to attack.<br/><br/>They next turned their attention to the corpse-curtain - it did want to attack, but from the back side, with no arms or legs, it was fairly feeble. George used his sling to destroy the curtain, and eventually it was reduced to fleshy tatters.<br/><br/>Razoe and his dog made their way back to the room, rejoining the party.  The four now examined the pile of body parts more carefully.  The stench deterred them from further investigation, but smooth-talking Drunk Eddie talked Pepa into probing the mass of flesh for treasure.  "Push it, baby, push it!" she shouted, as she dove headfirst into the festering mound.  Limbs, bones, and goo flew everywhere as she pushed deeper into the decaying heap, but alas, there was no gold.<br/><br/>Ever deeper the quarter ventured - the next room was familiar, a large diamond-shaped room with a single corpse-curtain remaining. It was dispatched from a distance, and the party moved into the unexplored space beyond. A tapestry hung on the side of the corridor, clearly obscuring a space behind it - it depicted a group of slavering walking-corpses chasing terrified naked humans.  Razoe began yanking it from the ceiling, pulling it down to reveal a group of actual slavering walking-corpses, who lashed out at Mongo and him.<br/><br/>The battle was brief, but left Mongo paralyzed and badly wounded. George expended the last of his healing spells, removing the paralysis and partially restoring Mongo's strength. They investigated the rooms beyond, finding a few hundred gold coins among the remains of the ghouls' feasting.  They also found a trapped room behind a second tapestry, full of hexagonal tiles that triggered hexagonal bear-traps when stepped on.  Tapestry and ghoul corpses were tossed upon the tiles to fire off the traps, and the party was able to explore the room - sadly, nothing of value was found.<br/><br/>The expedition decided to head back to the eight way room near the entrance to the second level, to explore the unexplored passages. They were waylaid by a pair of necromantic midgets and four blade zombies, and a brief combat ensued.  George brandished a symbol of his faith, and the zombies fled.  One of the midgets was slain outright, and the second was forced to surrender.<br/><br/>Drunk Eddie: "What's your name"<br/>Fizzworth: "I am Fizzworth!  How did you take control of our servants?"<br/>Drunk Eddie: "Powerful magic! We can do that whenever we want!  Now, who is your leader?"<br/>Fizzworth: "He is Yerximantin, the King of the Corpsemongers!  Most perfect of all beings!"<br/>Fazoe: "How do you make those zombies?"<br/>Fizzworth: "We pierce the corpses with ritual gold blades, and through the power granted us by the compressors, they serve us!"<br/>Mongo: "Compressors? Where are those?"<br/>Fizzworth: "Southwest of here, in the labyrinth. Do you wish me to take you to them?"<br/>Mongo: "No. How do we get down to the next level?"<br/>Fizzworth: "There is a room with eight corridors leaving it, take the north corridor, and stairs lead down."<br/>Mongo: "I knew it had to be there."<br/>Razoe: "Near the clowns? Do you know the giant clown?"<br/>Fizzworth: "Yes, the painted men, we hate them. They make poor zombie servants.  You humans are so much better!  The giant clown, we know, he is a mercenary, and works for gold."<br/>Mongo: "Where do you get humans?"<br/>Fizzworth: "They are hard to come by. It is rare for them to leave Miami.  We must trade with the arrogant hinge-heads."<br/>Mongo: "You need humans? We can get you lots of humans."<br/>Fizzworth: "You can? Where?"<br/>Mongo: "Up, on the surface"<br/>Fizzworth: "I don't know what that word means."<br/>Mongo: "You go up, there's humans"<br/>Fizzworth: "No, no, just screaming freaks and morlocks. They are worthless!"<br/>Mongo: "No, just listen. There are more. We can get you more."<br/>Fizzworth: "You can? You must have an audience with our king!"<br/>Mongo: "No!  You will come with us!"<br/><br/>The interrogation concluded, the party decided it was time to high-tail it out of the dungeon with their necromancer captive. There was a brief moment of panic on Fizzworth's part upon encountering the sunlit surface ("The ceiling! Where is the ceiling!  Aie! Aieeeeee!") but Drunk Eddie's murderous threats quieted the dimunitive warlock.  They led him through Chelmsfordshire, where the necromancer stared greedily at the wealth of humanity, ripe for the plucking and re-animating, and then on to Denethix, where Fizzworth became overwhelmed with joy.  "Armies! We shall have armies of human-corpses, and all the levels of the dungeon shall kneel before us!"<br/><br/>As they made their way through Denethix, Mongo noticed that random strangers kept pointing at him, whispering to each other, and running off into the crowd.  Paranoid, he headed to the Bazaar Incomparable and bought a hooded cloak.  Drawing it close about him, the pointing and whispering eventually stopped, and he slunk back to his apartment.  Drunk Eddie went out to see if there were any wanted posters - lo and behold, they were taped up all over the city, bearing a crude likeness of the warrior and the words "Have you see this man? If you know where Mongo is located, see Mr. Roper at the Regal Beagle. 100 gp reward."<br/><br/>In the meantime, George headed to the old apartment building - and noticed Chrissie standing outside, watching. She noticed him back, and took off into the crowd.  He headed back to Mongo's place to report, making sure he wasn't followed.<br/><br/>The party conferred, and Drunk Eddie and George decided a visit to the Regal Beagle was in order.  The bartender directed them to a back room, and both Mr. and Mrs. Roper were present, half their faces sheathed in shining steel, the eye behind the steel mask shining with a brilliant red light.<br/><br/>Mr. Roper: "Stranger! Tenant George! Do you wish the reward? Where is Mongo located?"<br/>Drunk Eddie: "I don't know that, but I'm looking for Mongo too."<br/>Mr. Roper: "This is uninteresting.  I require the location of Mongo."<br/>Drunk Eddie: "Yeah, he's going to get what's coming to him. He's annoyed me."<br/>Mr. Roper: "Yes! Mongo is a dundering moron who must be eliminated!  His buffoonery cannot be tolerated!  He shall be crushed, burned, splintered, bled, tortured, reduced to ash, and beheaded!"<br/>George: "I could lead you to him"<br/>Mr. Roper: "You will do this immediately!  Tell me the location of Mongo now!" (lifting arm to reveal laser-cannon grafted at elbow)<br/>Drunk Eddie: "Whoa! George doesn't know where he is, but he will!  He's in the dungeon!"<br/>Mr. Roper: "He is always in the dungeon! But he always returns! I do not care about the dungeon, you will tell me the location of Mongo!"<br/>Drunk Eddie: "Sure, we'll come back when we know..."<br/><br/>The pair hurriedly left the Regal Beagle, but Mrs. Roper was following behind them. It took a few duckings and turnings into alleyways before they were able to shake her.  They then returned to the apartment, conferred again, and George decided it was best to head to Chelmsfordshire alone, with no one but his henchmen.<br/><br/>Along the road, George noticed Chrissie following, far behind. She ducked into a field when she realized she was spotted, so George waved down a passing guard.<br/><br/>George: "This crazy chick is following me. Blonde. I can't shake her."<br/>Guard: "Oh, I know what that's like.  They're on you like glue, but you're a stallion! You've got to be free!  No worries, my friend, when I find this woman I shall give her what-for!  Don't you change, man!"<br/><br/>George continued on to Chelmsfordshire, not spotting Chrissie again - but as he neared the village, he briefly spotted a small shiny metal object in the air a half mile off, that ducked back into the cornfields as he watched.<br/><br/>Danger awaited inside the village as well - in the person of Slezgar, sitting in his open-faced recruiting tent.  George walked up to Slezgar, who was decidedly hostile.<br/><br/>Slezgar: "You're a punk, and all your friends are punks, and you're all going to die."<br/>George: "Bring it!"<br/><br/>Slezgar then brought it, in the form of a sleep spell.  George &amp; his henchmen collapsed to the ground, snoring peacefully until one of the many soldiers of the Unyielding Fist that were about gave them a swift kick.  "Get up, you stinking drunks! I'm sick of you scoundrels falling down in the streets! I've got a good mind to toss you in the hoosegow!"  George gave this opportunity due consideration, but the soldier pushed him along before he could accept the kind offer.<br/><br/>Finally, back in the big city, the rest of the party decided it was time for action.  They gathered themselves together, along with Fizzworth, and marched off to Chelmsfordshire and their destiny.  Reunited with George, the group began planning their next assault upon both the dungeon and the poorly re-imagined cast of Three's Company.<br/><br/>Gains: 650 gp, tapestry depicting ghouls chasing people worth 10 gp, Fizzworth<br/>Kills: 2 corpse curtains, 3 ghouls, 4 blade zombies, 1 necromantic midget<br/>Losses: None<br/><div class="blogger-post-footer"><img alt="" height="1" src="https://blogger.googleusercontent.com/tracker/7604868917713400880-5845849289516713527?l=henchmanabuse.blogspot.com" width="1"/></div></div>
    </content>
    <updated>2012-05-16T02:33:00Z</updated>
    <published>2012-05-16T02:33:00Z</published>
    <category scheme="http://www.blogger.com/atom/ns#" term="session recap"/>
    <author>
      <name>Pat</name>
      <email>noreply@blogger.com</email>
      <uri>http://www.blogger.com/profile/11381628150285913370</uri>
    </author>
    <source>
      <id>tag:blogger.com,1999:blog-7604868917713400880</id>
      <category term="setting"/>
      <category term="product announcement"/>
      <category term="map"/>
      <category term="session recap"/>
      <category term="monster"/>
      <category term="encounter"/>
      <category term="wizard"/>
      <category term="review"/>
      <category term="trap"/>
      <category term="megadungeon"/>
      <category term="special"/>
      <author>
        <name>Pat</name>
        <email>noreply@blogger.com</email>
        <uri>http://www.blogger.com/profile/11381628150285913370</uri>
      </author>
      <link href="http://henchmanabuse.blogspot.com/feeds/posts/default" rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml"/>
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      <link href="http://www.blogger.com/feeds/7604868917713400880/posts/default?start-index=26&amp;max-results=25" rel="next" type="application/atom+xml"/>
      <subtitle>Middle-aged guy starts an old-school megadungeon campaign using Labyrinth Lord rules</subtitle>
      <title>Henchman Abuse</title>
      <updated>2012-05-16T23:26:42Z</updated>
    </source>
  </entry>

  <entry>
    <id>tag:blogger.com,1999:blog-457309359800117925.post-6808965871965698000</id>
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    <link href="http://feedproxy.google.com/~r/blogspot/COwX/~3/pODVJi7kMzI/mini-review-toys-for-sandbox-abandoned.html" rel="alternate" type="text/html"/>
    <title>Mini Review - Toys For the Sandbox - The Abandoned Mine (OSR Generic)</title>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><p><a href="http://feedads.g.doubleclick.net/~a/6Lh1-gD5-Tm2daFFH4TupJkNomE/0/da"><img border="0" ismap="true" src="http://feedads.g.doubleclick.net/~a/6Lh1-gD5-Tm2daFFH4TupJkNomE/0/di"/></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/6Lh1-gD5-Tm2daFFH4TupJkNomE/1/da"><img border="0" ismap="true" src="http://feedads.g.doubleclick.net/~a/6Lh1-gD5-Tm2daFFH4TupJkNomE/1/di"/></a></p><div class="separator" style="clear: both; text-align: center;">
<a href="http://www.rpgnow.com/product/102236/Toys-for-the-Sandbox-19%3A-The-Abandoned-Mine&amp;affiliate_id=1446" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;" target="_blank"><img border="0" height="247" src="http://2.bp.blogspot.com/-YQcUeKdfaNE/T7MNWOOZyMI/AAAAAAAABcE/CeSO7Hx78I4/s320/102236.jpg" width="320"/></a></div>
I'm simply amazed that <a href="http://www.rpgnow.com/product/102236/Toys-for-the-Sandbox-19%3A-The-Abandoned-Mine&amp;affiliate_id=1446" target="_blank">The Abandoned Mine</a> is the 19th release in the Toys For the Sandbox release.  There's a few reasons for that amazement.  Let me count the ways:<br/>
<br/>
I'm amazed that the series has hit 19 issues, as I've missed the last few between The Grumpy Dwarf riffing on D&amp;D 5e and my own preparations for my recently kicked off ACKS campaign.<br/>
<br/>
I'm also amazed that Quinn Conklin can keep on coming up with new and interesting locations and events, let alone 6 hooks or possibilities and 3 twists for each one.  That's one hell of a lot of creative juice.  Do each of the 18 combinations work for me?  No, but each release has had several possible combinations that got my mind going in many different directions on how to flesh them out.  This issue is no exception.<br/>
<br/>
I'm also amazed that we've now reached the point where it's 10 pages of brain storming goodness.  The first release was a mere 4 pages.<br/>
<br/>
The backstory of <a href="http://www.rpgnow.com/product/102236/Toys-for-the-Sandbox-19%3A-The-Abandoned-Mine&amp;affiliate_id=1446" target="_blank">the Abandoned Mine</a> is excellent, as is the main hook.  Uncovering an ancient evil and the various possible effects set up most of the hooks.  In theory, you could even use more than one hook to set this up and really reinforce the backstory that is given.<br/>
<br/>
I already know where this is being placed in my sandbox.  I'll be changing the type of valuable being mined to fit my setting, but that is mere window dressing.  There is a lot of "meat and potatoes" to be found in <a href="http://www.rpgnow.com/product/102236/Toys-for-the-Sandbox-19%3A-The-Abandoned-Mine&amp;affiliate_id=1446" target="_blank">The Abandoned Mine</a>, and I think I can squeeze at least two uses other than the main one.  I really love the options available.<br/>
<br/>
NPCs are nicely detailed, even more so than usual, as the extra page count allows for the extra detail.  A Rumor Table and an Encounter Table round out the current release.  Wait, I forgot the section on items.  Nice.  Cursed.  Different.<br/>
<br/>
All is not prefect.  I like the map, and as it is a mine map, it is shown vertically, which is a nice change.  Regretfully, due to the needs to fit the map properly on the page (I'm guessing but I'm pretty sure none the less), the map is 90 degrees off kilter.  I can't turn my monitor 90 degrees, so I'll need to print this one out. I was probably going to do so when using this in game anyway ;)<br/>
<br/>
Also, the price has increased to $1.99.  It's still an excellent value for the investment and the extra page length is definitely put to good use.<br/>
<br/>
Edit:  Did I mention it comes in both print friendly and regular versions in the same package?  Course not! I forgot since it's new.  Oh, and very handy.<br/>
<br/>
Another Edit:  It also comes with a coupon for a free copy of Toys For the Sandbox #5 - The Secret Library (I failed to pay attention as I already have #5)<br/>
<br/>
From the blurb:<br/>
<br/>
<br/>
<div style="text-align: justify;">
<span class="Apple-style-span" style="color: #eeeeee;">Toys for the Sandbox is not a module, it
 is not a campaign setting, instead it is a framework for GMs to use to 
reinforce their own imaginations. Sometimes players zig when you expect 
them to zag, other times they take your plot point into a back alley and
 leave it penniless and bleeding. Each week we present a new location 
with a map and some flavor text. In addition we add 4 NPCs with a bit of
 history and a few simple thoughts on how to stat them for whatever game
 you are playing. There are also 6 plot hooks each with 3 ways to twist 
them. Added to that there is usually a table or two filled with rumors 
and encounters.</span></div>
<div style="text-align: justify;">
<span class="Apple-style-span" style="color: #eeeeee;"><br/></span></div>
<div style="text-align: justify;">
<b><span class="Apple-style-span" style="color: #eeeeee;">This week we delve into an 
abandoned mine that used to be owned by a pair of second generation 
adventurers. We have awakened evil, strange singing, blood cults, and 
more precious stones then you will know what to do with. Come to the 
Abandoned Mines for the treasure, stay for the Dragon God.</span></b></div><div class="blogger-post-footer"><img alt="" height="1" src="https://blogger.googleusercontent.com/tracker/457309359800117925-6808965871965698000?l=www.tenkarstavern.com" width="1"/></div><img height="1" src="http://feeds.feedburner.com/~r/blogspot/COwX/~4/pODVJi7kMzI" width="1"/></div>
    </content>
    <updated>2012-05-16T02:32:11Z</updated>
    <published>2012-05-16T02:17:00Z</published>
    <category scheme="http://www.blogger.com/atom/ns#" term="Reviews"/>
    <category scheme="http://www.blogger.com/atom/ns#" term="toys for the sandbox"/><feedburner:origLink xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0">http://www.tenkarstavern.com/2012/05/mini-review-toys-for-sandbox-abandoned.html</feedburner:origLink>
    <author>
      <name>Erik Tenkar</name>
      <email>noreply@blogger.com</email>
      <uri>https://profiles.google.com/113341752897675495824</uri>
    </author>
    <source>
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      <author>
        <name>Erik Tenkar</name>
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      <subtitle>Step up to the Bar and Share Your Gaming Thoughts with the Tavern Keeper.</subtitle>
      <title>Tenkar's Tavern</title>
      <updated>2012-05-17T06:01:35Z</updated>
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  <entry>
    <id>tag:blogger.com,1999:blog-7486731148137912992.post-5467037204277727134</id>
    <link href="http://daggerarts.blogspot.com/feeds/5467037204277727134/comments/default" rel="replies" type="application/atom+xml"/>
    <link href="http://daggerarts.blogspot.com/2012/05/painting-with-kids-40k.html#comment-form" rel="replies" type="text/html"/>
    <link href="http://www.blogger.com/feeds/7486731148137912992/posts/default/5467037204277727134" rel="edit" type="application/atom+xml"/>
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    <link href="http://daggerarts.blogspot.com/2012/05/painting-with-kids-40k.html" rel="alternate" type="text/html"/>
    <title>Painting with the Kids: 40k!</title>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml">I know the models are not cheap, but my boys love 'em and love the game. We play 3e, it was the edition introduced to me and I have not decided to upgrade as of late after hearing the 6th edition is on the way.<br/><br/><div class="separator" style="clear: both; text-align: center;"><a href="http://3.bp.blogspot.com/-jVlMf7VBWAQ/T7MFLRrm-3I/AAAAAAAAAwo/CvnasHx92_U/s1600/painting.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="http://3.bp.blogspot.com/-jVlMf7VBWAQ/T7MFLRrm-3I/AAAAAAAAAwo/CvnasHx92_U/s320/painting.png" width="320"/></a></div><div class="separator" style="clear: both; text-align: center;"><br/></div><div class="separator" style="clear: both; text-align: left;">Calli, on the right is "helping" with a Predator Tank for my own "Bad Company" Space Marine Chapter, while Caleb in the camo is working on his "Snow Orks" Clan. Kyle is Chaos Marines, called "The Golden Chaos" the boys love it. Calli wants to get involved but she has a bad habit of "getting bored" too quickly.</div><div class="" style="clear: both; text-align: left;"><br/></div><div class="separator" style="clear: both; text-align: center;"><a href="http://1.bp.blogspot.com/-0QkzbddNPzU/T7MGe2xr-iI/AAAAAAAAAww/DKA0xmTpilU/s1600/snow+orcs.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="http://1.bp.blogspot.com/-0QkzbddNPzU/T7MGe2xr-iI/AAAAAAAAAww/DKA0xmTpilU/s320/snow+orcs.png" width="320"/></a></div><div class="separator" style="clear: both; text-align: center;"><span style="text-align: left;">Kyle recently picked up a HQ Character, a Chaos Lord, and Caleb got a Trukk for his Orks. Caleb's Orks have red skin, some mutation I would assume, and yes we use Testor paint, I full of </span><span style="text-align: left;">Hersey</span><span style="text-align: left;">.</span></div><div class="separator" style="clear: both; text-align: center;"><a href="http://1.bp.blogspot.com/-ebKWHjV2I2k/T7MHSdlOIiI/AAAAAAAAAw4/sU0mVuXmcko/s1600/golden+chaos.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="http://1.bp.blogspot.com/-ebKWHjV2I2k/T7MHSdlOIiI/AAAAAAAAAw4/sU0mVuXmcko/s320/golden+chaos.png" width="320"/></a></div>Kyle has worked a little harder on his "Golden Chaos" we went with yellow instead of Gold paint 'cause it "pops" better. Kyle wants a Bike squad next.<br/><div class="separator" style="clear: both; text-align: center;"><a href="http://1.bp.blogspot.com/-DkD7FKlVe0E/T7MHyCQrsHI/AAAAAAAAAxA/cuXmytZCMFw/s1600/Bad+company.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="http://1.bp.blogspot.com/-DkD7FKlVe0E/T7MHyCQrsHI/AAAAAAAAAxA/cuXmytZCMFw/s320/Bad+company.jpg" width="320"/></a></div>My "Bad Company" boys are hardly play legal I would guess but I don't play with guys that are all WYSIWYG. This is the start of my second Company of Marines I have a lot more to paint, plus I got to finish my Tank.<br/><br/>No I am hardly a good painter, I don't think I have the talent for it. But I love the fact that my boys want to game with me so it's not like I'm gonna make a career out of painting 'em or even win some "best" painter at a Con or something. All said it's about sharing something I love with my boys.<br/><br/>ERIC!<div class="blogger-post-footer"><img alt="" height="1" src="https://blogger.googleusercontent.com/tracker/7486731148137912992-5467037204277727134?l=daggerarts.blogspot.com" width="1"/></div></div>
    </content>
    <updated>2012-05-16T01:54:13Z</updated>
    <published>2012-05-16T01:54:00Z</published>
    <author>
      <name>Eric</name>
      <email>noreply@blogger.com</email>
      <uri>http://www.blogger.com/profile/18251132223571608976</uri>
    </author>
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      <title>Chronicles of Ganth</title>
      <updated>2012-05-16T19:07:27Z</updated>
    </source>
  </entry>

  <entry>
    <id>tag:blogger.com,1999:blog-3417781236872622871.post-1663887976490008446</id>
    <link href="http://digitalorc.blogspot.com/feeds/1663887976490008446/comments/default" rel="replies" type="application/atom+xml"/>
    <link href="http://digitalorc.blogspot.com/2012/05/map-dungeon-5.html#comment-form" rel="replies" type="text/html"/>
    <link href="http://www.blogger.com/feeds/3417781236872622871/posts/default/1663887976490008446" rel="edit" type="application/atom+xml"/>
    <link href="http://www.blogger.com/feeds/3417781236872622871/posts/default/1663887976490008446" rel="self" type="application/atom+xml"/>
    <link href="http://digitalorc.blogspot.com/2012/05/map-dungeon-5.html" rel="alternate" type="text/html"/>
    <title>Map:  Dungeon 5</title>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><div class="separator" style="clear: both; text-align: center;"><a href="http://2.bp.blogspot.com/-x6zVEX5dy2Q/T7MBL8Uf9tI/AAAAAAAAIWE/Iv1uDywcSeo/s512/pythagoras%2520map.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="http://2.bp.blogspot.com/-x6zVEX5dy2Q/T7MBL8Uf9tI/AAAAAAAAIWE/Iv1uDywcSeo/s400/pythagoras%2520map.jpg" width="370"/></a></div>Here is another map I've map for my upcoming module.  While there are many monsters and physical dangers, there are also many cunning traps.  Will you survive?<br/><br/>I hope to have it for sale before Gencon.<div class="blogger-post-footer"><img alt="" height="1" src="https://blogger.googleusercontent.com/tracker/3417781236872622871-1663887976490008446?l=digitalorc.blogspot.com" width="1"/></div></div>
    </content>
    <updated>2012-05-16T01:25:05Z</updated>
    <published>2012-05-16T01:25:00Z</published>
    <category scheme="http://www.blogger.com/atom/ns#" term="map"/>
    <category scheme="http://www.blogger.com/atom/ns#" term="veiledinvocation"/>
    <author>
      <name>Digital Orc</name>
      <email>noreply@blogger.com</email>
      <uri>http://www.blogger.com/profile/00276516390269689741</uri>
    </author>
    <source>
      <id>tag:blogger.com,1999:blog-3417781236872622871</id>
      <category term="module"/>
      <category term="table"/>
      <category term="monster"/>
      <category term="heap"/>
      <category term="miamidice"/>
      <category term="pilz"/>
      <category term="cyberpunk"/>
      <category term="map"/>
      <category term="dark heresy"/>
      <category term="boardgame"/>
      <category term="musing"/>
      <category term="character"/>
      <category term="veiledinvocation"/>
      <category term="item"/>
      <author>
        <name>Digital Orc</name>
        <email>noreply@blogger.com</email>
        <uri>http://www.blogger.com/profile/00276516390269689741</uri>
      </author>
      <link href="http://digitalorc.blogspot.com/feeds/posts/default" rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml"/>
      <link href="http://www.blogger.com/feeds/3417781236872622871/posts/default" rel="self" type="application/atom+xml"/>
      <link href="http://digitalorc.blogspot.com/" rel="alternate" type="text/html"/>
      <link href="http://pubsubhubbub.appspot.com/" rel="hub" type="text/html"/>
      <link href="http://www.blogger.com/feeds/3417781236872622871/posts/default?start-index=26&amp;max-results=25" rel="next" type="application/atom+xml"/>
      <subtitle>A blog about table-top gaming focusing on maps, monsters, and modules for old-school fantasy role-playing.</subtitle>
      <title>Digital Orc</title>
      <updated>2012-05-16T20:19:20Z</updated>
    </source>
  </entry>

  <entry xml:lang="en">
    <id>http://seaofstarsrpg.wordpress.com/?p=4189</id>
    <link href="http://seaofstarsrpg.wordpress.com/2012/05/15/review-dreamchipper/" rel="alternate" type="text/html"/>
    <title>Review – Dreamchipper</title>
    <summary type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml">Dreamchipper is a blast from the past, an adventure for the original version of Shadowrun.  It is still a fun read and a fun adventure but a few additional pages with suggestions on ways to update and adapt it to the current edition and setting would not have been amiss. Dreamchipper for Shadowrun written by [...]<img alt="" border="0" height="1" src="http://stats.wordpress.com/b.gif?host=seaofstarsrpg.wordpress.com&amp;blog=8186685&amp;post=4189&amp;subd=seaofstarsrpg&amp;ref=&amp;feed=1" width="1"/></div>
    </summary>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><p>Dreamchipper is a blast from the past, an adventure for the original version of Shadowrun.  It is still a fun read and a fun adventure but a few additional pages with suggestions on ways to update and adapt it to the current edition and setting would not have been amiss.</p>
<p><a href="http://www.rpgnow.com/product/91470/?affiliate_id=5861" target="_blank" title="Dreamchipper">Dreamchipper</a> for Shadowrun written by James D. Long and published by <a href="http://www.catalystgamelabs.com/" target="_blank" title="Catalyst Game Labs">Catalyst Game Labs</a> (and originally published by FASA in 1989).  It is an 84-page PDF which reproduces the original FASA module.</p>
<p><span id="more-4189"/>Dreamchipper is an adventure set in 2050 (22 years before the default date of the current edition of Shadowrun) and one of the classic 1st edition modules for Shadowrun.   There is fiction setting the scene, notes on hiring the runners and then completing the mission, which is tracking down three experimental BTL (better than life) chips which involve taking them from the people currently using them.</p>
<p>It is a fun adventure and I have found memories of playing through back in the day.  But it would require a major overhaul to play it with the current edition of the rules, all the setting material would have to be adjusted, the NPCs restatted and so on.  So it is more of a nostalgia piece and source of inspiration than a usable scenario.</p>
<p><em>Disclosure</em>: As a featured reviewer for RPGNow/DriveThroughRPG, I received my copy of this product for free from the publisher for the purpose of this review.</p>
<br/>  <a href="http://feeds.wordpress.com/1.0/gocomments/seaofstarsrpg.wordpress.com/4189/" rel="nofollow"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/seaofstarsrpg.wordpress.com/4189/"/></a> <a href="http://feeds.wordpress.com/1.0/godelicious/seaofstarsrpg.wordpress.com/4189/" rel="nofollow"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/seaofstarsrpg.wordpress.com/4189/"/></a> <a href="http://feeds.wordpress.com/1.0/gofacebook/seaofstarsrpg.wordpress.com/4189/" rel="nofollow"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/seaofstarsrpg.wordpress.com/4189/"/></a> <a href="http://feeds.wordpress.com/1.0/gotwitter/seaofstarsrpg.wordpress.com/4189/" rel="nofollow"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/seaofstarsrpg.wordpress.com/4189/"/></a> <a href="http://feeds.wordpress.com/1.0/gostumble/seaofstarsrpg.wordpress.com/4189/" rel="nofollow"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/seaofstarsrpg.wordpress.com/4189/"/></a> <a href="http://feeds.wordpress.com/1.0/godigg/seaofstarsrpg.wordpress.com/4189/" rel="nofollow"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/seaofstarsrpg.wordpress.com/4189/"/></a> <a href="http://feeds.wordpress.com/1.0/goreddit/seaofstarsrpg.wordpress.com/4189/" rel="nofollow"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/seaofstarsrpg.wordpress.com/4189/"/></a> <img alt="" border="0" height="1" src="http://stats.wordpress.com/b.gif?host=seaofstarsrpg.wordpress.com&amp;blog=8186685&amp;post=4189&amp;subd=seaofstarsrpg&amp;ref=&amp;feed=1" width="1"/></div>
    </content>
    <updated>2012-05-16T01:22:03Z</updated>
    <category term="News"/>
    <category term="Review"/>
    <author>
      <name>seaofstarsrpg</name>
    </author>
    <source>
      <id>http://seaofstarsrpg.wordpress.com</id>
      <logo>http://s2.wp.com/i/buttonw-com.png</logo>
      <link href="http://seaofstarsrpg.wordpress.com/feed/" rel="self" type="application/atom+xml"/>
      <link href="http://seaofstarsrpg.wordpress.com" rel="alternate" type="text/html"/>
      <link href="http://seaofstarsrpg.wordpress.com/osd.xml" rel="search" type="application/opensearchdescription+xml"/>
      <link href="http://seaofstarsrpg.wordpress.com/?pushpress=hub" rel="hub" type="text/html"/>
      <subtitle>Welocme to a world of high adventure, high magic and dragons!</subtitle>
      <title>Sea of Stars RPG Design Journal</title>
      <updated>2012-05-17T06:22:24Z</updated>
    </source>
  </entry>

  <entry>
    <id>tag:blogger.com,1999:blog-4523119123849416179.post-4675157231122890517</id>
    <link href="http://roll1d12.blogspot.com/feeds/4675157231122890517/comments/default" rel="replies" type="application/atom+xml"/>
    <link href="http://roll1d12.blogspot.com/2012/05/this-monsters-got-charming-side.html#comment-form" rel="replies" type="text/html"/>
    <link href="http://www.blogger.com/feeds/4523119123849416179/posts/default/4675157231122890517" rel="edit" type="application/atom+xml"/>
    <link href="http://www.blogger.com/feeds/4523119123849416179/posts/default/4675157231122890517" rel="self" type="application/atom+xml"/>
    <link href="http://roll1d12.blogspot.com/2012/05/this-monsters-got-charming-side.html" rel="alternate" type="text/html"/>
    <title>This Monster's Got a Charming Side</title>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml">d12<br/>1. Anomalous yet beautiful singing voice<br/>2. Has overlarge, plaintive child-like eyes<br/>3. Inordinately protective of underlings/henchmonsters<br/>4. Extremely polite and respectful, conducts itself w/the utmost honor before and after devouring adventurers<br/>5. Lovingly raising brood of monsterlings<br/>6. Has somehow amassed a rather impressive fine art collection<br/>7. Cuddly, affectionate, dog-like relationship w/dark master<br/>8. Has taken the time to carefully decorate lair according to its incomprehensible tastes<br/>9. A certain indefinable<em> <span dir="auto">je ne sais quoi</span></em><br/>10. Exhibits gentle curiosity toward small animals, halflings<br/>11. Has a pet that it cherishes (see <a href="http://roll1d12.blogspot.com/2011/12/unusual-dungeon-pets.html">Unusual Dungeon Pets table</a>)<br/>12. Accepts nothing short of unconditional surrender but will listen thoughtfully and appear to entertain terms before rejecting them utterly<div class="blogger-post-footer"><img alt="" height="1" src="https://blogger.googleusercontent.com/tracker/4523119123849416179-4675157231122890517?l=roll1d12.blogspot.com" width="1"/></div></div>
    </content>
    <updated>2012-05-16T00:50:34Z</updated>
    <published>2012-05-16T00:50:00Z</published>
    <author>
      <name>jasons</name>
      <email>noreply@blogger.com</email>
      <uri>http://www.blogger.com/profile/01547485448319713658</uri>
    </author>
    <source>
      <id>tag:blogger.com,1999:blog-4523119123849416179</id>
      <author>
        <name>jasons</name>
        <email>noreply@blogger.com</email>
        <uri>http://www.blogger.com/profile/01547485448319713658</uri>
      </author>
      <link href="http://roll1d12.blogspot.com/feeds/posts/default" rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml"/>
      <link href="http://www.blogger.com/feeds/4523119123849416179/posts/default" rel="self" type="application/atom+xml"/>
      <link href="http://roll1d12.blogspot.com/" rel="alternate" type="text/html"/>
      <link href="http://pubsubhubbub.appspot.com/" rel="hub" type="text/html"/>
      <link href="http://www.blogger.com/feeds/4523119123849416179/posts/default?start-index=26&amp;max-results=25" rel="next" type="application/atom+xml"/>
      <title>The Dungeon Dozen</title>
      <updated>2012-05-16T21:33:24Z</updated>
    </source>
  </entry>

  <entry>
    <id>tag:blogger.com,1999:blog-1954394848487110923.post-5464046821733056198</id>
    <link href="http://gothridgemanor.blogspot.com/feeds/5464046821733056198/comments/default" rel="replies" type="application/atom+xml"/>
    <link href="http://www.blogger.com/comment.g?blogID=1954394848487110923&amp;postID=5464046821733056198&amp;isPopup=true" rel="replies" type="text/html"/>
    <link href="http://www.blogger.com/feeds/1954394848487110923/posts/default/5464046821733056198" rel="edit" type="application/atom+xml"/>
    <link href="http://www.blogger.com/feeds/1954394848487110923/posts/default/5464046821733056198" rel="self" type="application/atom+xml"/>
    <link href="http://gothridgemanor.blogspot.com/2012/05/click-here-to-see-what-rocks.html" rel="alternate" type="text/html"/>
    <title>Click Here to See What Rocks</title>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><div class="separator" style="clear: both; text-align: center;"><a href="http://4.bp.blogspot.com/-5RsmdzDwQOE/T7Lxepa8UpI/AAAAAAAABfM/xv-8-myrPzQ/s1600/loviatar9.jpg" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="320" src="http://4.bp.blogspot.com/-5RsmdzDwQOE/T7Lxepa8UpI/AAAAAAAABfM/xv-8-myrPzQ/s320/loviatar9.jpg" width="208"/></a></div>Loviatar's 9th issue does! <br/><br/>So somewhere in the shuffle of stuff I did not post my thoughts on the latest issue of <a href="http://loviatarzine.blogspot.com/">Loviatar</a>.  To you not so smart people who have not subscribed to it, get an automatic +1 boost in Intelligence for doing so.  And there is a cumulative 10% of each issue read your Wisdom will increase.  <br/><br/>I reread it recently and think its Christian's strongest offering.  The entire issue is dedicated to another hex.  Hex 005 to be exact.  It is a very, very cool hex.  As a GM you have a lot to play around with, a lot of intricate relationships going on coupled with some great detailed locations.  I won't go into too much detail because I'd rather you experience it in Christian's words.<br/><br/>The best part.  There is a sequence in the Knockers tunnels that fucking rocks.  It is seriously good stuff.<br/><br/>I would be a bad person if I didn't mention the incredible artwork of <a href="http://theartofjaypenn.blogspot.com/">Jay Penn</a>.  He's done all the artwork for the issues, but he really out did himself in this issue.  Look at that cover if you don't believe me.  Tell me Morgan Stringman doesn't look like he couldn't shoot the pucker out of a gnat.  I dare you.  Jay also has a handful of excellent interior art pieces that elevates the already great setting.<br/><br/>Yeah, I know sounds like a lovefest.  I don't care.  It's a great issue.  Probably my favorite.  Great job Christian.  Looking forward to the Cthulhu stuff.<div class="blogger-post-footer"><img alt="" height="1" src="https://blogger.googleusercontent.com/tracker/1954394848487110923-5464046821733056198?l=gothridgemanor.blogspot.com" width="1"/></div></div>
    </content>
    <updated>2012-05-16T00:46:51Z</updated>
    <published>2012-05-16T00:45:00Z</published>
    <category scheme="http://www.blogger.com/atom/ns#" term="Review"/>
    <category scheme="http://www.blogger.com/atom/ns#" term="Loviatar"/>
    <category scheme="http://www.blogger.com/atom/ns#" term="zine"/>
    <author>
      <name>Tim Shorts</name>
      <email>noreply@blogger.com</email>
      <uri>http://www.blogger.com/profile/11371740532802642972</uri>
    </author>
    <source>
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      <category term="Castles and Crusades"/>
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      <category term="Monster Manual II"/>
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      <category term="Little Shop of Posions and Potions 3"/>
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      <category term="Stonehell Dungeon"/>
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      <category term="Goodman Games"/>
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      <category term="White Plume Mountain"/>
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      <category term="Dragon Magazine"/>
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      <category term="The Potato Man"/>
      <category term="PC Deaths"/>
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      <category term="Pittsburgh Steelers"/>
      <category term="Demons"/>
      <category term="Knight Killer Crossbows"/>
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      <category term="Scourge of the Demon Wolf"/>
      <category term="NFL"/>
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      <category term="Flying Buffalo"/>
      <category term="Sleestak Sunday"/>
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      <category term="Evil"/>
      <category term="Swords and Wizardry"/>
      <category term="Pazio"/>
      <category term="Points of Light"/>
      <category term="Undead"/>
      <category term="Absolute Fluff"/>
      <category term="My Campaign"/>
      <category term="Keep on the Borderlands"/>
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      <category term="Traps"/>
      <category term="Lolth"/>
      <category term="Arthur"/>
      <category term="Magic Item"/>
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      <author>
        <name>Tim Shorts</name>
        <email>noreply@blogger.com</email>
        <uri>http://www.blogger.com/profile/11371740532802642972</uri>
      </author>
      <link href="http://gothridgemanor.blogspot.com/feeds/posts/default" rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml"/>
      <link href="http://www.blogger.com/feeds/1954394848487110923/posts/default" rel="self" type="application/atom+xml"/>
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      <link href="http://www.blogger.com/feeds/1954394848487110923/posts/default?start-index=26&amp;max-results=25" rel="next" type="application/atom+xml"/>
      <title>Gothridge Manor</title>
      <updated>2012-05-17T03:10:09Z</updated>
    </source>
  </entry>

  <entry>
    <id>tag:blogger.com,1999:blog-702895828040337181.post-868145465188754410</id>
    <link href="http://armchairgamer.blogspot.com/feeds/868145465188754410/comments/default" rel="replies" type="application/atom+xml"/>
    <link href="http://www.blogger.com/comment.g?blogID=702895828040337181&amp;postID=868145465188754410&amp;isPopup=true" rel="replies" type="text/html"/>
    <link href="http://www.blogger.com/feeds/702895828040337181/posts/default/868145465188754410" rel="edit" type="application/atom+xml"/>
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    <link href="http://armchairgamer.blogspot.com/2012/05/warp-ogl-and-over-edge.html" rel="alternate" type="text/html"/>
    <title>WaRP: OGL and Over The Edge?</title>
    <summary>Not quite. Atlas Games has apparently released the rule system (not the setting) to the classic Over The Edge RPG under the Open Gaming License.

I'm quite interesting in seeing who will release books under this simple RPG system (called the Wanton Role-Playing system), because then I will just import all the interesting characters and plotlines from Al Amarja and plop them into the game! Haha!</summary>
    <updated>2012-05-16T00:37:55Z</updated>
    <published>2012-05-16T00:37:00Z</published>
    <category scheme="http://www.blogger.com/atom/ns#" term="RPG news"/>
    <category scheme="http://www.blogger.com/atom/ns#" term="system: WaRP"/>
    <author>
      <name>Alexander Osias</name>
      <email>noreply@blogger.com</email>
      <uri>https://profiles.google.com/104840424042410120134</uri>
    </author>
    <source>
      <id>tag:blogger.com,1999:blog-702895828040337181</id>
      <category term="nostalgia"/>
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      <category term="Setting: glorantha"/>
      <category term="Game: traveller"/>
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      <author>
        <name>Alexander Osias</name>
        <email>noreply@blogger.com</email>
        <uri>https://profiles.google.com/104840424042410120134</uri>
      </author>
      <link href="http://armchairgamer.blogspot.com/feeds/posts/default" rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml"/>
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      <subtitle>A view of gaming away from the front lines.</subtitle>
      <title>Armchair Gamer</title>
      <updated>2012-05-16T19:26:02Z</updated>
    </source>
  </entry>

  <entry>
    <id>tag:blogger.com,1999:blog-457309359800117925.post-5757239737919022579</id>
    <link href="http://www.tenkarstavern.com/feeds/5757239737919022579/comments/default" rel="replies" type="application/atom+xml"/>
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    <link href="http://www.blogger.com/feeds/457309359800117925/posts/default/5757239737919022579?v=2" rel="edit" type="application/atom+xml"/>
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    <link href="http://feedproxy.google.com/~r/blogspot/COwX/~3/NqlKrfGENBo/mike-mearls-live-chat-1100-1200-pdt-may.html" rel="alternate" type="text/html"/>
    <title>Mike Mearls Live Chat 1100 - 1200 PDT May 16 (Tomorrow)</title>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><p><a href="http://feedads.g.doubleclick.net/~a/bV7izxZTZTfg3ewRIdPjqbMfUf0/0/da"><img border="0" ismap="true" src="http://feedads.g.doubleclick.net/~a/bV7izxZTZTfg3ewRIdPjqbMfUf0/0/di"/></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/bV7izxZTZTfg3ewRIdPjqbMfUf0/1/da"><img border="0" ismap="true" src="http://feedads.g.doubleclick.net/~a/bV7izxZTZTfg3ewRIdPjqbMfUf0/1/di"/></a></p>Yep, <a href="http://www.wizards.com/DnD/Article.aspx?x=dnd/4news/dndnextchat1" target="_blank">Mike Mearls and Some Other Guy are going to be having a chat about D&amp;D Next </a>and the upcoming play test tomorrow, May 16 from 1100 am to 1200 pm in a chat format with moderated questions.<br/>
<br/>
Now, as the hours are such that most folks gainfully employed are working, I suspect the Q&amp;A isn't so much intended to elicit true questions about the direction of the game, but more likely it will turn into a sort of posted FAQ for the play test after the fact.<br/>
<br/>
Do I think that most of the questions will be from "ringers"?  Yes.  Or at the very least, the only questions that will make it through moderation will be "ringer" type questions.  But hey, I'm working during the chat, so I'll never get to ask MY questions:<br/>
<br/>
Are you no longer attempting to design a game that can evoke the play styles of all the D&amp;D Editions prior to D&amp;D Next?<br/>
<br/>
Since when are a first level and a second level Magic User spell considered "high level"?<br/>
<br/>
Is "The Lazer Cleric" the reason you redesigned the cleric to be damn near useless?  Wouldn't it have been easier to just design the rules to prevent a "Lazer Cleric" repeat instead of nerfing the entire class?<br/>
<br/>
What is your real issue with Turn Undead? <br/>
<br/>
Why did Monte REALLY leave?<br/>
<br/>
and of course:  Mike, who do you have in the 2012 WotC Christmas Termination Pool?<br/>
<br/>
What are your questions? ;)<br/>
<br/><div class="blogger-post-footer"><img alt="" height="1" src="https://blogger.googleusercontent.com/tracker/457309359800117925-5757239737919022579?l=www.tenkarstavern.com" width="1"/></div><img height="1" src="http://feeds.feedburner.com/~r/blogspot/COwX/~4/NqlKrfGENBo" width="1"/></div>
    </content>
    <updated>2012-05-15T23:42:45Z</updated>
    <published>2012-05-15T23:42:00Z</published>
    <category scheme="http://www.blogger.com/atom/ns#" term="dnd 5e"/><feedburner:origLink xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0">http://www.tenkarstavern.com/2012/05/mike-mearls-live-chat-1100-1200-pdt-may.html</feedburner:origLink>
    <author>
      <name>Erik Tenkar</name>
      <email>noreply@blogger.com</email>
      <uri>https://profiles.google.com/113341752897675495824</uri>
    </author>
    <source>
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      <author>
        <name>Erik Tenkar</name>
        <email>noreply@blogger.com</email>
        <uri>https://profiles.google.com/113341752897675495824</uri>
      </author>
      <link href="http://www.tenkarstavern.com/feeds/posts/default" rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml"/>
      <link href="http://www.tenkarstavern.com/" rel="alternate" type="text/html"/>
      <link href="http://www.blogger.com/feeds/457309359800117925/posts/default?start-index=26&amp;max-results=25&amp;redirect=false&amp;v=2" rel="next" type="application/atom+xml"/>
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      <subtitle>Step up to the Bar and Share Your Gaming Thoughts with the Tavern Keeper.</subtitle>
      <title>Tenkar's Tavern</title>
      <updated>2012-05-17T06:01:35Z</updated>
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  <entry>
    <id>tag:blogger.com,1999:blog-3844747827070459740.post-1651946496172317437</id>
    <link href="http://the-crown-and-the-ring.blogspot.com/feeds/1651946496172317437/comments/default" rel="replies" type="application/atom+xml"/>
    <link href="http://the-crown-and-the-ring.blogspot.com/2012/05/world-of-1011-ad-part-3.html#comment-form" rel="replies" type="text/html"/>
    <link href="http://www.blogger.com/feeds/3844747827070459740/posts/default/1651946496172317437" rel="edit" type="application/atom+xml"/>
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    <link href="http://the-crown-and-the-ring.blogspot.com/2012/05/world-of-1011-ad-part-3.html" rel="alternate" type="text/html"/>
    <title>The World of 1011 AD, Part 3</title>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><b>The Caliphate of Cordoba</b><br/><br/><div class="separator" style="clear: both; text-align: center;"><a href="http://2.bp.blogspot.com/-ZQrfCOYFNMg/T7Lh8A0RlaI/AAAAAAAACJw/zMrGEjgze30/s1600/4465022806_a372b98eb6_z.jpg" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="320" src="http://2.bp.blogspot.com/-ZQrfCOYFNMg/T7Lh8A0RlaI/AAAAAAAACJw/zMrGEjgze30/s320/4465022806_a372b98eb6_z.jpg" width="167"/></a></div>Controlling a large portion of modern day Spain and Portugal, the Caliphate of Cordoba is an Islamic state in the midst of the mostly-Christian West.  The capital city of Cordoba is the largest in Europe, boasting over a hundred thousand inhabitants, seven hundred mosques, seventy libraries and the only University in Europe.  The streets are paved and lit at night, a novelty in the western world at this time.<br/><br/>Much of the population is ethnically Arab or Berber (North African Muslim), and the Islamic faith dominates.  There are substantial Christian and Jewish minority populations however, which are largely treated with respect by their Islamic neighbors, though Christians and Jews do pay a special tax.  Social mobility is possible for members of all faith, though practitioners of Islam find it much easier to move up the social ladder; many Christians convert to Islam in order to advance socially.  These converts are known as "Mozarabs."<br/><br/>Most of the populace, Islamic and Mozarab, wear loose-fitting cotton or silk robes called Kaftans or Khalats; loose-fitting trousers and moccasin-like shoes are worn below.  Men wear turbans; some women wear head-wraps called hijabs, but it is not required.<br/><br/>Wealthy warriors, or those outfitted by the Caliphate, sport coats of chainmail and spired helmets, around which the turban can be wound.  Common weaponry includes the saber and the lance, paired with a shield.  Less-well-outfitted warriors such as bandits or auxiliary troops will likely have leather armor and sabers or spears, though of lesser quality then those of the gentry.<br/><br/>Arabic is the primary language of the Caliphate of Cordoba.  <br/><br/><b>The Christian Kingdoms of Spain (Navarre, Castile, Leon and Aragon)</b><br/><br/><div class="separator" style="clear: both; text-align: center;"><a href="http://2.bp.blogspot.com/-k6537xCXfuA/T7Loh7eMP8I/AAAAAAAACJ8/EZ3LEt3e7YY/s1600/Annex+-+Heston,+Charlton+%28El+Cid%29_01.jpg" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="320" src="http://2.bp.blogspot.com/-k6537xCXfuA/T7Loh7eMP8I/AAAAAAAACJ8/EZ3LEt3e7YY/s320/Annex+-+Heston,+Charlton+%28El+Cid%29_01.jpg" width="256"/></a></div>The Christian Kingdoms of Navarre, Castile, Leon and Aragon form of a buffer between the Cordoban Caliphate and the rest of Europe.  The soldiers of these kingdoms are engaged in a long, bitter feud with their Islamic neighbors to the south, waging a war of <i>reconquista</i> against Cordoba to reclaim the entirety of Spain for Christianity.  As this war, in the real world, stretched on for 800 years, involving shifting borders and blurry lines of demarcations between forces, I'm not going to stress myself going into extensive detail here.  This isn't my area of historical expertise and I really don't have time to learn the in-depth history of the region.<br/><br/>Typical garb for males is a tunic or large shirt that hangs to the  knees, belted at the waist, with hosiery below.  Shoes consisted of moccasins.  Women wear gowns, falling to the floor.  Arabic garb is tolerated to some extant, though often the wearers of it would be viewed with suspicion.  <br/><br/>Much like France, Christian Spain's feudal society features a  caste of knights, who own a chainmail  tunic, a circular or kite-shaped shield, a conical or rounded helmet with a  nose-guard, and  appropriate weapons, most commonly a straight-bladed one-handed sword.  Most Spanish adventurers are not  knights, as these men are minor nobles in their own right and have  responsibilities to uphold on their lord's land.  Spanish adventurers  from less affluent backgrounds tend to own whatever weapons and armor  they can find, scavenge or improvise, though few are those who would turn down a sword.<br/><br/>Spaniards speak dialects of Spanish.  Many also learn Arabic.<div class="blogger-post-footer"><img alt="" height="1" src="https://blogger.googleusercontent.com/tracker/3844747827070459740-1651946496172317437?l=the-crown-and-the-ring.blogspot.com" width="1"/></div></div>
    </content>
    <updated>2012-05-15T23:40:04Z</updated>
    <published>2012-05-15T23:37:00Z</published>
    <category scheme="http://www.blogger.com/atom/ns#" term="World of 1011 AD"/>
    <category scheme="http://www.blogger.com/atom/ns#" term="Lamentations of the Flame Princess"/>
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    <category scheme="http://www.blogger.com/atom/ns#" term="OSR"/>
    <category scheme="http://www.blogger.com/atom/ns#" term="The Green City"/>
    <author>
      <name>Bill</name>
      <email>noreply@blogger.com</email>
    </author>
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      <author>
        <name>Bill</name>
        <email>noreply@blogger.com</email>
      </author>
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      <subtitle>A 3.x Veteran Discovers the Old School Renaissance</subtitle>
      <title>The Crown and the Ring</title>
      <updated>2012-05-17T03:27:04Z</updated>
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  </entry>

  <entry>
    <id>tag:blogger.com,1999:blog-4881639213616245512.post-462447809677252858</id>
    <link href="http://josephbrowning.blogspot.com/feeds/462447809677252858/comments/default" rel="replies" type="application/atom+xml"/>
    <link href="http://josephbrowning.blogspot.com/2012/05/grand-dweomercraefter-bammon-nine.html#comment-form" rel="replies" type="text/html"/>
    <link href="http://www.blogger.com/feeds/4881639213616245512/posts/default/462447809677252858" rel="edit" type="application/atom+xml"/>
    <link href="http://www.blogger.com/feeds/4881639213616245512/posts/default/462447809677252858" rel="self" type="application/atom+xml"/>
    <link href="http://josephbrowning.blogspot.com/2012/05/grand-dweomercraefter-bammon-nine.html" rel="alternate" type="text/html"/>
    <title>Grand Dweomercraefter Bammon Nine-Fingers</title>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><span style="font-size: 10pt;">The sample character from Worlds Apart. </span><br/><div class="MsoNormal"><br/></div><div class="MsoNormal"><b><span style="font-size: 10pt;">Grand Dweomercraefter Bammon Nine-Fingers</span></b></div><div class="MsoNormal"><span style="font-size: 10pt;">Race/Age Human/40: 6 terms: 3,924 sp (600 sp on person): 3,000 sp annual pension</span></div><div class="MsoNormal"><span style="font-size: 10pt;">Str 7 (+0) Dex 4 (–1) End 10(+1)<br/>Int 7 (+0) Edu 10 (+1) Soc 3 (–1) Mag 12 (+2)</span></div><div class="MsoNormal"><span style="font-size: 10pt;"><i>Skills</i>: Agriculture 0, Language (faru) 1, Language (lyartian) 1, Language (seso) 0, Leadership 1, Magic 3, Magical Language (korora) 2, Magical Language (nigilri) 0, Social Sciences (philosophy) 1, Strength Burn 2</span></div><div class="MsoNormal"><span style="font-size: 10pt;"><i>Magical Talents</i>: Magical Talent (abjuration) 0, Magical Talent (elf) 1, Magical Talent (enchantment) 1 (receives a +1DM to all enchantment throws), Magical Talent (necromancy) 1, Magical Talent (wizard) 1</span></div><div class="MsoNormal"><span style="font-size: 10pt;"><i>Possessions</i>: light crossbow (3d6) and 20 quarrels, chain armor (4 protection), <b>staff of deflecting</b> (2d6, Mag 6+ to deflect missile attack as minor action)</span></div><div class="MsoNormal"><span style="font-size: 10pt;"><i>Misc</i>: 2 contacts, 1 rival, 1 enemy</span></div><div class="blogger-post-footer"><img alt="" height="1" src="https://blogger.googleusercontent.com/tracker/4881639213616245512-462447809677252858?l=josephbrowning.blogspot.com" width="1"/></div></div>
    </content>
    <updated>2012-05-15T23:39:53Z</updated>
    <published>2012-05-15T23:37:00Z</published>
    <category scheme="http://www.blogger.com/atom/ns#" term="Worlds Apart"/>
    <author>
      <name>joseph browning</name>
      <email>noreply@blogger.com</email>
      <uri>https://profiles.google.com/111005184778371010637</uri>
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      <category term="The Goremont Grim"/>
      <category term="Magical Society"/>
      <category term="Formula Folio"/>
      <category term="Thanks"/>
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      <category term="Sunday Un-seriousness"/>
      <category term="Art"/>
      <category term="Pathfinder"/>
      <author>
        <name>joseph browning</name>
        <email>noreply@blogger.com</email>
        <uri>https://profiles.google.com/111005184778371010637</uri>
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      <subtitle>A perilous world under the shattered moon.</subtitle>
      <title>Sorcery &amp; Super Science!</title>
      <updated>2012-05-16T16:06:44Z</updated>
    </source>
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